- Timestamp:
- Nov 19, 2008, 7:07:36 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/weapon2/src/orxonox/objects/weaponSystem/WeaponSlot.h
r2203 r2232 32 32 #include "OrxonoxPrereqs.h" 33 33 34 #include "core/BaseObject.h"35 36 34 #include "Weapon.h" 37 #include " ../worldentities/PositionableEntity.h"35 #include "objects/worldentities/PositionableEntity.h" 38 36 39 37 namespace orxonox … … 48 46 49 47 void attachWeapon(Weapon *weaponPointer); 48 Weapon * getAttachedWeapon(unsigned int index) const; 50 49 void setAmmoType(bool isUnlimited); 51 50 void fire();
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