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Ignore:
Timestamp:
Nov 19, 2008, 7:07:36 PM (16 years ago)
Author:
polakma
Message:

added new features to munition.h and weapon.h. tried to fix projectiles (still doesn't compile)

File:
1 edited

Legend:

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  • code/branches/weapon2/src/orxonox/objects/weaponSystem/WeaponSlot.h

    r2203 r2232  
    3232#include "OrxonoxPrereqs.h"
    3333
    34 #include "core/BaseObject.h"
    35 
    3634#include "Weapon.h"
    37 #include "../worldentities/PositionableEntity.h"
     35#include "objects/worldentities/PositionableEntity.h"
    3836
    3937namespace orxonox
     
    4846
    4947            void attachWeapon(Weapon *weaponPointer);
     48            Weapon * getAttachedWeapon(unsigned int index) const;
    5049            void setAmmoType(bool isUnlimited);
    5150            void fire();
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