- Timestamp:
- Nov 12, 2008, 4:45:50 PM (17 years ago)
- File:
-
- 1 edited
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code/branches/weapon2/src/orxonox/objects/weaponSystem/WeaponSlot.h
r2186 r2203 34 34 #include "core/BaseObject.h" 35 35 36 37 36 #include "Weapon.h" 38 37 #include "../worldentities/PositionableEntity.h" … … 63 62 64 63 WeaponSet *parentWeaponSet_; 65 66 //attached weapon orientation67 int yaw_ = 0;68 int pitch_ = 0;69 int roll_ = 0;70 64 }; 71 65 }
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