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Ignore:
Timestamp:
Oct 12, 2008, 12:15:30 PM (16 years ago)
Author:
scheusso
Message:

Lots of changes:
Some fixes/hacks in objects
Changes in Gamestates and bugfixes
Removed some asserts

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/network/TODO

    r1834 r1901  
    22        !!! check that enet does not cause a packet traffic jam when a reliable packet gets missed !!!
    33        [implemented] new gamestate concept
    4         check Projectiles
    5         check that we dont have to much registervar because of virtual function calls
     4
     5        !!! ensure that objects get synched, when newly created, even if not their tick
    66
    77        setvariable mode
    88        objectmode
    9         friend classes
    10         priorities
    11         static (sync once)
    12         triggerSync
     9        priorities (put into gamestatehandler)
     10                manage delete object handling (only send deletes of acked objects)
     11        static (sync once) & triggerSync
     12
     13REMARKS:
     14        try to allocate sort the bytestream before copy (putt all 0's in one place)
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