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source: code/branches/network/TODO @ 1901

Last change on this file since 1901 was 1901, checked in by scheusso, 16 years ago

Lots of changes:
Some fixes/hacks in objects
Changes in Gamestates and bugfixes
Removed some asserts

  • Property svn:eol-style set to native
File size: 483 bytes
Line 
1todo:
2        !!! check that enet does not cause a packet traffic jam when a reliable packet gets missed !!!
3        [implemented] new gamestate concept
4
5        !!! ensure that objects get synched, when newly created, even if not their tick
6
7        setvariable mode
8        objectmode
9        priorities (put into gamestatehandler)
10                manage delete object handling (only send deletes of acked objects)
11        static (sync once) & triggerSync
12
13REMARKS:
14        try to allocate sort the bytestream before copy (putt all 0's in one place)
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