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Ignore:
Timestamp:
Sep 5, 2008, 11:32:42 PM (16 years ago)
Author:
scheusso
Message:

we use enetcallback for destroying packets now (unfortunately there are still some problems)

File:
1 edited

Legend:

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  • code/branches/network/src/network/packet/Gamestate.h

    r1710 r1711  
    2727 */
    2828
    29 #include "PacketContent.h"
    3029#include "Packet.h"
    3130#include "network/Synchronisable.h"
     
    5352        @author
    5453*/
    55 class Gamestate: public PacketContent{
     54class Gamestate: public Packet{
    5655  public:
    5756    Gamestate();
     
    6867    bool decompressData();
    6968   
    70     // PacketContent functions
    71     virtual unsigned char *getData();
     69    // Packet functions
    7270    virtual unsigned int getSize() const;
    7371    virtual bool process();
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