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source: code/branches/network/src/network/packet/Gamestate.h @ 1711

Last change on this file since 1711 was 1711, checked in by scheusso, 16 years ago

we use enetcallback for destroying packets now (unfortunately there are still some problems)

File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Packet.h"
30#include "network/Synchronisable.h"
31//#include "util/Bytestream.h"
32#include "core/CoreIncludes.h"
33
34#ifndef NETWORK_PACKETGAMESTATE_H
35#define NETWORK_PACKETGAMESTATE_H
36
37namespace network {
38
39namespace packet {
40 
41struct GamestateHeader{
42  ENUM::Type packetType;
43  int id; // id of the gamestate
44  unsigned int compsize;
45  unsigned int normsize;
46  int base_id; // id of the base-gamestate diffed from
47  bool diffed; // wheter diffed or not
48  bool complete; // wheter it is a complete gamestate or only partial
49};
50
51/**
52        @author
53*/
54class Gamestate: public Packet{
55  public:
56    Gamestate();
57    Gamestate(unsigned char *data, bool compressed, int clientID);
58   
59    ~Gamestate();
60   
61    bool collectData(int id, int mode=0x0);
62    bool spreadData(int mode=0x0);
63    int getID();
64    Gamestate *diff(Gamestate *base);
65    Gamestate *undiff(Gamestate *base);
66    bool compressData();
67    bool decompressData();
68   
69    // Packet functions
70    virtual unsigned int getSize() const;
71    virtual bool process();
72
73   
74  private:
75    unsigned int calcGamestateSize(int mode=0x0);
76    void removeObject(orxonox::Iterator<Synchronisable> &it);
77
78   
79    //Bytestream *bs_;
80    //GamestateHeader *header_;
81    bool compressed_;
82};
83
84}
85
86}
87
88#endif
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