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Timestamp:
Dec 2, 2017, 6:15:54 PM (6 years ago)
Author:
vyang
Message:

Asteroids2DStones erstellt, lassen sich ins Level laden, random spawn wenn position nicht als Attribut im XML File angegeben wird. Random Geschwindigkeit funktioniert noch nicht → vllt Einstellungen in Pawn bzw MovableEntity?, Gametype ein wenig aufgeraemt → am Anfang fuenf Asteroiden mit random Geschwindigkeit und Position spawnen

File:
1 edited

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  • code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2D.h

    r11613 r11616  
    8282            int getMultiplier(){return this->multiplier;}
    8383
     84            void spawnStone();
    8485            void setCenterpoint(Asteroids2DCenterPoint* center)
    8586                       { this->center_ = center; }
     
    9495            int lives;
    9596            int multiplier;
    96             float counter;
    97             int pattern;
    98             float currentPosition;
    99             float lastPosition;
    10097
    10198       private:
     
    104101            Asteroids2DShip* getPlayer();
    105102            WeakPtr<Asteroids2DShip> player;
    106             std::vector<Asteroids2DCube*> cubeList;
    107103            void toggleShowLevel(){bShowLevel = !bShowLevel;}
    108104            void addPoints(int numPoints);
     
    111107            int level;
    112108            int point;
    113             bool b_combo;
     109            bool b_combo, firstTick_;
    114110
    115111            Timer enemySpawnTimer;
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