- Timestamp:
- Dec 2, 2017, 6:15:54 PM (6 years ago)
- File:
-
- 1 edited
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code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2D.h
r11613 r11616 82 82 int getMultiplier(){return this->multiplier;} 83 83 84 void spawnStone(); 84 85 void setCenterpoint(Asteroids2DCenterPoint* center) 85 86 { this->center_ = center; } … … 94 95 int lives; 95 96 int multiplier; 96 float counter;97 int pattern;98 float currentPosition;99 float lastPosition;100 97 101 98 private: … … 104 101 Asteroids2DShip* getPlayer(); 105 102 WeakPtr<Asteroids2DShip> player; 106 std::vector<Asteroids2DCube*> cubeList;107 103 void toggleShowLevel(){bShowLevel = !bShowLevel;} 108 104 void addPoints(int numPoints); … … 111 107 int level; 112 108 int point; 113 bool b_combo ;109 bool b_combo, firstTick_; 114 110 115 111 Timer enemySpawnTimer;
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