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source: code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2D.h @ 11616

Last change on this file since 11616 was 11616, checked in by vyang, 6 years ago

Asteroids2DStones erstellt, lassen sich ins Level laden, random spawn wenn position nicht als Attribut im XML File angegeben wird. Random Geschwindigkeit funktioniert noch nicht → vllt Einstellungen in Pawn bzw MovableEntity?, Gametype ein wenig aufgeraemt → am Anfang fuenf Asteroiden mit random Geschwindigkeit und Position spawnen

File size: 3.3 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Asteroids2D.h
31    @brief Gametype.
32    @ingroup Asteroids2D
33*/
34
35#ifndef _Asteroids2D_H__
36#define _Asteroids2D_H__
37
38#include "asteroids2D/Asteroids2DPrereqs.h"
39
40#include "Asteroids2DCenterPoint.h" // Necessary for WeakPointer??
41//#include "Asteroids2DShip.h"        DO NOT include in Header. Will cause forward declaration issues
42
43//#include "Asteroids2DHUDinfo.h"
44
45
46#include "core/EventIncludes.h"
47#include "core/command/Executor.h"
48#include "core/config/ConfigValueIncludes.h"
49
50#include "gamestates/GSLevel.h"
51#include "chat/ChatManager.h"
52#include <vector>
53
54// ! HACK
55#include "infos/PlayerInfo.h"
56
57#include "core/command/ConsoleCommand.h"
58
59#include "gametypes/Deathmatch.h"
60#include "tools/Timer.h"
61
62namespace orxonox
63{
64
65    class _Asteroids2DExport Asteroids2D : public Deathmatch
66    {
67       public:
68            Asteroids2D(Context* context);
69
70            virtual void start() override;
71            virtual void end() override;
72
73            virtual void tick(float dt) override;
74
75            virtual void playerPreSpawn(PlayerInfo* player) override;
76
77            void levelUp();
78
79            int getLives(){return this->lives;}
80            int getLevel(){return this->level;}
81            int getPoints(){return this->point;}
82            int getMultiplier(){return this->multiplier;}
83
84            void spawnStone();
85            void setCenterpoint(Asteroids2DCenterPoint* center)
86                       { this->center_ = center; }
87            virtual void addBots(unsigned int amount) override{} //<! overwrite function in order to bypass the addbots command
88
89            // checks if multiplier should be reset.
90            void costLife();
91
92
93            bool bEndGame;
94            bool bShowLevel;
95            int lives;
96            int multiplier;
97
98       private:
99            Timer endGameTimer;
100
101            Asteroids2DShip* getPlayer();
102            WeakPtr<Asteroids2DShip> player;
103            void toggleShowLevel(){bShowLevel = !bShowLevel;}
104            void addPoints(int numPoints);
105
106            WeakPtr<Asteroids2DCenterPoint> center_;
107            int level;
108            int point;
109            bool b_combo, firstTick_;
110
111            Timer enemySpawnTimer;
112            Timer comboTimer;
113            Timer showLevelTimer;
114
115
116         /*
117
118            //void spawnEnemy();
119
120
121
122
123
124
125
126
127
128
129
130
131        private:
132
133
134
135
136            //Context* context;
137            */
138    };
139}
140
141#endif /* _Asteroids2D_H__ */
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