Changeset 11614 for code/branches/Asteroid_HS17/data/levels/Asteroids2D.oxw
- Timestamp:
- Dec 1, 2017, 6:38:00 PM (6 years ago)
- File:
-
- 1 edited
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code/branches/Asteroid_HS17/data/levels/Asteroids2D.oxw
r11608 r11614 45 45 <SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass= Asteroids2DShip pawndesign=spaceshipasteroids2d /> 46 46 47 <Model mesh="axes.mesh" scale=10 position="0,0,0" /> 47 <!--<Model mesh="axes.mesh" scale=10 position="0,0,0" /> --> 48 49 50 <?lua 51 for i = 1, 250, 1 52 do 53 j = math.random() 54 ?> 55 56 <MovableEntity 57 position = "<?lua print(math.random()* 15000 - 1000) ?>,<?lua print(math.random() * 12000 - 4000) ?>,<?lua print(math.random() * 12000 - 4000) ?>" 58 collisionType = dynamic 59 linearDamping = 0.8 60 angularDamping = 0 61 scale = "<?lua print(j * 150)?>" 62 collisiondamage = 1 63 enablecollisiondamage = true 64 > 65 <attached> 66 <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> 67 </attached> 68 <collisionShapes> 69 <SphereCollisionShape radius="<?lua print(j * 350) ?>" /> 70 </collisionShapes> 71 </MovableEntity> 72 73 <?lua 74 end 75 ?> 76 77 48 78 <Asteroids2DCenterPoint name=asteroids2Dcenter /> 49 79
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