Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Nov 27, 2017, 5:00:59 PM (6 years ago)
Author:
vyang
Message:

Asteroids2D erfolgreich als Minigame eingebunden, Dimensionen des Spielfeldes werden im CenterPoint gesetzt.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/Asteroid_HS17/data/levels/Asteroids2D.oxw

    r11593 r11608  
    66/>
    77
    8 
    9 <!--wird immer gebraucht-->
    108<?lua
    119  include("stats.oxo")
     
    1311?>
    1412
    15 
    1613<?lua
    17   include ("overlays/HUDTemplates3.oxo")
     14  include("templates/spaceshipAssff2.oxt")
     15  include("templates/spaceshipPirate.oxt")
    1816  include("templates/spaceshipAsteroids2D.oxt")
     17  include("templates/enemyInvader.oxt")
     18  include("overlays/Asteroids2DHUD.oxo")
    1919?>
    2020
    21 <!--Templates schreiben oder von spaceship kopieren-->
    22 
    2321<Level
    24   plugin = asteroids2D
     22  plugins = asteroids2D
    2523  gametype = Asteroids2D
    2624>
     
    3028  <?lua include("includes/notifications.oxi") ?>
    3129
    32     <!-- ambientlight = "0.8, 0.8, 0.8"
    33     skybox       = "Orxonox/Starbox"
    34     WorldRange lieber im src einschraenken-->
    3530  <Scene
    36     ambientlight = "0.8, 0.7, 0.4"
    37     skybox     = "Orxonox/skyBoxBasic"
     31    ambientlight = "1.0, 1.0, 1.0"
     32    skybox       = "Orxonox/Starbox"
     33    negativeWorldRange = "-100000, -100000, -100000"
     34    positiveWorldRange = " 100000,  100000,  100000"
    3835  >
     36
     37  <WorldAmbientSound
     38    source="Earth.ogg"
     39    looping="true"
     40    playOnLoad="true"
     41  />
     42
     43    <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> -->
     44    <Light type=directional position="-100, 10000, -700" lookat="0.2, -1, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
     45    <SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass= Asteroids2DShip pawndesign=spaceshipasteroids2d />
     46
     47    <Model mesh="axes.mesh" scale=10 position="0,0,0" />
     48    <Asteroids2DCenterPoint name=asteroids2Dcenter />
    3949 
    40     <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> -->
    41     <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
    42 
    43     <SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=Asteroids2DShip pawndesign=spaceshipasteroids2D/>
    44  
    45     <Asteroids2DCenterPoint name=asteroids2Dcenter />
    46 
    47     <Model mesh="axes.mesh" scale=10 position="0,0,-100" />
    48    
    4950   
    5051  </Scene>
    5152</Level>
    52 
    53 
Note: See TracChangeset for help on using the changeset viewer.