Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Oct 23, 2017, 2:56:00 PM (7 years ago)
Author:
patricwi
Message:

reset back in time

Location:
code/branches/HUD_HS16
Files:
12 deleted
4 edited
4 copied

Legend:

Unmodified
Added
Removed
  • code/branches/HUD_HS16

  • code/branches/HUD_HS16/data/levels/HeavyCruiser.oxw

    r11497 r11499  
    3434
    3535<!-- HeavyCruiser and all its parts in one static entity -->
    36     <!--StaticEntity position="-300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >
     36    <StaticEntity position="-300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >
    3737    <attached>
    3838            <Model mesh="HeavyCruiser_body.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
     
    4646            <Model mesh="HeavyCruiser_sidearmRfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
    4747           
     48            <!-- bay1 lights -->
    4849            <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
    4950            <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
     
    5253            <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
    5354            <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
    54 
     55            <!-- front position lights -->
    5556            <BlinkingBillboard position="67,-5,-240" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
    5657            <BlinkingBillboard position="-67,-5,-240" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
    5758            <BlinkingBillboard position="72,51,-380" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
    5859            <BlinkingBillboard position="-72,51,-380" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
    59 
     60            <!-- rear position lights -->
    6061            <BlinkingBillboard position="95,-15,483" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
    6162            <BlinkingBillboard position="-95,-15,483" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
     
    292293        <BoxCollisionShape position="0,18,69" halfExtents="23,12,1" info="HOOKBOX, wide"/>
    293294        <BoxCollisionShape position="0,18,47" halfExtents="23,12,1" info="HOOKBOX, wide"/>
     295       
     296<!--         <BoxCollisionShape position="-11,18,102" halfExtents="10,10,10" info="HOOK, sidearmL"/>
     297        <BoxCollisionShape position="11,18,102" halfExtents="10,10,10" info="HOOK, sidearmR"/>
     298        <BoxCollisionShape position="-11,18,80" halfExtents="10,10,10" info="HOOK, partL"/>
     299        <BoxCollisionShape position="11,18,80" halfExtents="10,10,10" info="HOOK, partR"/>
     300        <BoxCollisionShape position="-11,18,58" halfExtents="10,10,10" info="HOOK, frontL"/>
     301        <BoxCollisionShape position="11,18,58" halfExtents="10,10,10" info="HOOK, frontR"/>-->
    294302    </collisionShapes>
    295     </StaticEntity-->
     303    </StaticEntity>
    296304
    297305    <!-- Width/Height/Lenght--><!-- B=back F=front C=center-->
    298     <!--StaticEntity position="300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >
     306    <StaticEntity position="300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >
    299307    <attached>
    300308        <Model position="80,33,-320" mesh="cube.mesh" scale3D="7,11,54" info="frontR"/>
     
    350358        <Model position="153,60,-65" roll="-15" mesh="cube.mesh" scale3D="4,3,4" info="sidearmRfront, top"/>
    351359        <Model position="153,59,-41" roll="-15" mesh="cube.mesh" scale3D="8,2,11" info="sidearmRfront, top"/>
     360
     361        <!--<Model position="145,21,50" mesh="cube.mesh" scale3D="10,10,20" info="sidearmRfront, HOOK"/>-->
    352362
    353363
     
    389399        <Model position="-153,59,-41" roll="15" mesh="cube.mesh" scale3D="8,2,11" info="sidearmLfront, top"/>
    390400
     401        <!--<Model position="-145,21,50" mesh="cube.mesh" scale3D="10,10,20" info="sidearmLfront, HOOK"/>-->
     402
    391403
    392404        <Model position="60,35,-310" mesh="cube.mesh" scale3D="13,28,60" info="body, bay1, Rwall"/>
     
    532544    <collisionShapes>
    533545    </collisionShapes>
    534     </StaticEntity-->
     546    </StaticEntity>
    535547
    536548
     
    726738    </Pawn>
    727739
    728     <!--Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmL radarname = "HIDDEN" >
     740    <Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmL radarname = "HIDDEN" >
    729741
    730742        <explosion>
     
    740752            <BoxCollisionShape position="-11,18,102" halfExtents="10,10,10" info="HOOK, sidearmL"/>
    741753           
     754            <!-- <BoxCollisionShape position="-109,47,87" halfExtents="29,8,26" info="sidearmL, upper connection"/>
     755            <BoxCollisionShape position="-99,-1,79" roll="15" halfExtents="40,4,9" info="sidearmL, lower connection"/>-->
    742756            <BoxCollisionShape position="-151,47,115" roll="15" halfExtents="16,2,105" info="sidearmL, frontTop"/>
    743757            <BoxCollisionShape position="-136,-7,115" roll="15" halfExtents="16,2,105" info="sidearmL, frontBottom"/>
     
    746760            <BoxCollisionShape position="-145,21,12" roll="15" halfExtents="16,28,2" info="sidearmL, front"/>
    747761            <BoxCollisionShape position="-140,12,261" roll="15" halfExtents="22,41,43" info="sidearmL, back"/>
     762            <!--<BoxCollisionShape position="-145,25,5" roll="15" halfExtents="10,18,5" info="sidearmL, front break"/>-->
    748763            <BoxCollisionShape position="-133,-13,29" roll="15" halfExtents="12,6,17" info="sidearmL, bottom cylinder"/>
    749764            <BoxCollisionShape position="-165,-4,31" roll="15" halfExtents="7,21,13" info="sidearmL, box"/>
     
    801816        <collisionShapes>
    802817            <BoxCollisionShape position="11,18,102" halfExtents="10,10,10" info="HOOK, sidearmR"/>
     818
     819        <!--<BoxCollisionShape position="109,47,87" halfExtents="29,8,26" info="sidearmR, upper connection"/>
     820            <BoxCollisionShape position="99,-1,79" roll="-15" halfExtents="40,4,9" info="sidearmR, lower connection"/>-->
    803821            <BoxCollisionShape position="151,47,115" roll="-15" halfExtents="16,2,105" info="sidearmR, frontTop"/>
    804822            <BoxCollisionShape position="136,-7,115" roll="-15" halfExtents="16,2,105" info="sidearmR, frontBottom"/>
     
    807825            <BoxCollisionShape position="145,21,12" roll="-15" halfExtents="16,28,2" info="sidearmR, front"/>
    808826            <BoxCollisionShape position="140,12,261" roll="-15" halfExtents="22,41,43" info="sidearmR, back"/>
     827            <!--<BoxCollisionShape position="145,25,5" roll="-15" halfExtents="10,18,5" info="sidearmR, front break"/>-->
    809828            <BoxCollisionShape position="133,-13,29" roll="-15" halfExtents="12,6,17" info="sidearmR, bottom cylinder"/>
    810829            <BoxCollisionShape position="165,-4,31" roll="-15" halfExtents="7,21,13" info="sidearmR, box"/>
     
    911930            <BoxCollisionShape position="96,33,-230" halfExtents="13,17,22" info="partR"/>
    912931        </collisionShapes>
    913     </Pawn-->
     932    </Pawn>
    914933   
    915934
     
    918937
    919938    <SpawnPoint team=0 position="0,0,0" lookat="0,0,-100" spawnclass=SpaceShip pawndesign=HeavyCruiserBody />
     939   
     940    <?lua
     941        --[[
     942            With this lua script, the sub-parts of HeavyCruiser can easily be inserted into a level.
     943            Available functions are:
     944              To place all subparts:
     945                 placeAllSubParts(team, posX, posY, posZ, dirX, dirY, dirZ)
     946              To place individual parts:
     947                 placeFrontL(...)   Use the same arguments as in placeAllSubParts
     948                 placeFrontR(...)
     949                 placePartL(...)
     950                 placePartR(...)
     951                 placeSidearmL(...)
     952                 placeSidearmLfront(...)
     953                 placeSidearmR(...)
     954                 placeSidearmRfront(...)
     955        ]]--
     956
     957        dofile("includes/HeavyCruiserParts.lua")
     958        placeAllSubParts(0, 0,0,0, 0,0,0)
     959    ?>
    920960   
    921961    <!-- <SpawnPoint team=0 position="0,-200,0" lookat="0,-200,-100" spawnclass=SpaceShip pawndesign=HeavyCruiser /> -->
  • code/branches/HUD_HS16/data/levels/emptyLevel.oxw

    r11497 r11499  
    11<LevelInfo
    2  name = "emptyLevel"
     2 name = "Empty level"
    33 description = "A level with absolutely nothing in it."
    44 tags = "test"
     
    1010  include("HUDTemplates3.oxo")
    1111  include("templates/lodInformation.oxt")
    12   include("templates/HeavyCruiser.oxt")
    1312?>
    1413
    1514<?lua
    1615  include("templates/spaceshipEscort.oxt")
    17   include("templates/endurancetest_template.oxt")
    1816?>
    1917
     
    3129    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
    3230    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
    33 
    34     <ModularSpaceShip velocity= "20,0,0" position="0,0,200" lookat= "0,0,0" health="1000" maxhealth="1000" initialhealth="1000">
    35       <templates>
    36         <Template link=endurance />
    37       </templates>
    38     </ModularSpaceShip>
    3931   
    4032  </Scene>
  • code/branches/HUD_HS16/data/levels/events.oxw

    r11497 r11499  
    5757    -->
    5858
    59     <DistanceTrigger name="test" position="0,0,0" target="Pawn" distance=25 stayActive="true" />
    60     <Backlight position="0,0,0" visible=true frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,0,1"/>
    61    
    62     <NextQuestion  question="Continue?" a1="yes" a2="no" >
    63      <possibleQuestions>
    64         <NextQuestion  question="Are you sure?" a1="yep let me continue" a2="no actually not" />
    65         <NextQuestion  question="Why?" a1="Got a dentist's appointment" a2="this sucks" >
    66         <possibleQuestions>
    67           <NextQuestion  question="Are your teeth that bad mate?" a1="yep" a2="leave me alone godammit" />
    68           <NextQuestion  question="You suck" a1="..." a2="Im going now okay" />
    69         </possibleQuestions>
    70       </NextQuestion>
    71       </possibleQuestions>   
     59
     60    <!-- red -->
     61    <!--
     62      Standard:
     63      Direct event-connection between an event-listener (Billboard) and an event source (DistanceTrigger).
     64      Every fired event of the source is mapped to the "visibility" state of the listener.
     65
     66      This is a 1:1 mapping between event-listener and event-source.
     67    -->
     68    <Billboard position="300,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0>
     69      <events>
     70        <visibility>
     71          <DistanceTrigger position="300,100,0" distance=25 target="ControllableEntity" />
     72        </visibility>
     73      </events>
     74    </Billboard>
     75
     76    <!-- HELLO THERE ................................................................ ITS ME -->
     77    <DistanceTrigger name="test" position="0,0,0" target="Pawn" distance=25 stayActive="true"/>
     78    <Backlight position="0,0,0" visible=true frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,0,0"/>
     79    <DDDialogue string="Hello World3" >
    7280      <events>
    7381        <execute>
     
    7583        </execute>
    7684      </events>
    77     </NextQuestion>
    78 
    79     <DistanceTrigger name="test1" position="100,300,0" target="Pawn" distance=25 stayActive="true" />
    80     <Backlight position="100,300,0" visible=true frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,1"/>
    81    
    82     <NextQuestion  question="Wazzp bud?" a1="yes" a2="no" >
    83      <possibleQuestions>
    84         <NextQuestion  question="Do you like fish" a1="yep let me continue" a2="no actually not" />
    85         <NextQuestion  question="Whats your favourite pastime?" a1="Got a dentist's appointment" a2="this sucks" >
    86         <possibleQuestions>
    87           <NextQuestion  question="Whatever?" a1="yep" a2="leave me alone godammit" />
    88           <NextQuestion  question="Turtles then?" a1="..." a2="Im going now okay" />
    89         </possibleQuestions>
    90       </NextQuestion>
    91       </possibleQuestions>   
    92       <events>
    93         <execute>
    94            <EventListener event="test1" />
    95         </execute>
    96       </events>
    97     </NextQuestion>
    98 
    99 
    100     <!-- red -->
    101     <!--
    102       Standard:
    103       Direct event-connection between an event-listener (Billboard) and an event source (DistanceTrigger).
    104       Every fired event of the source is mapped to the "visibility" state of the listener.
    105 
    106       This is a 1:1 mapping between event-listener and event-source.
    107     -->
    108     <Billboard position="300,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0>
    109       <events>
    110         <visibility>
    111           <DistanceTrigger position="300,100,0" distance=25 target="ControllableEntity" />
    112         </visibility>
    113       </events>
    114     </Billboard>
    115 
    116     <!-- HELLO THERE ................................................................ ITS ME -->
    117     <DistanceTrigger name="test" position="0,0,0" target="Pawn" distance=25 stayActive="true"/>
    118     <Backlight position="0,0,0" visible=true frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,0,0"/>
    119     <DialogueManager question="Hello World3">
    120       <events>
    121         <execute>
    122            <EventListener event="test" />
    123         </execute>
    124       </events>
    125     </DialogueManager>
    126 
     85    </DDDialogue>
    12786
    12887    <!-- orange -->
Note: See TracChangeset for help on using the changeset viewer.