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source: code/branches/HUD_HS16/data/levels/events.oxw @ 11497

Last change on this file since 11497 was 11497, checked in by patricwi, 7 years ago

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1<!-- -->
2<LevelInfo
3  name = "Events showcase"
4  description = "Level to test and showcase events."
5  tags = "test, showcase"
6  screenshot = "eventsshowcase.png"
7/>
8
9<?lua
10  include("HUDTemplates3.oxo")
11  include("stats.oxo")
12  include("templates/spaceshipAssff.oxt")
13  include("templates/spaceshipH2.oxt")
14  include("templates/lodInformation.oxt")
15?>
16
17<Level>
18  <templates>
19    <Template link=lodtemplate_default />
20  </templates>
21  <?lua include("includes/notifications.oxi") ?>
22
23  <Scene
24   ambientlight = "0.5, 0.5, 0.5"
25   skybox       = "Orxonox/skyBoxBasic"
26  >
27    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
28
29    <SpawnPoint position="0,-100,0" lookat="0,0,0" roll=180 spawnclass=SpaceShip pawndesign=spaceshipassff />
30
31    <Billboard position=" 300,100,  0" material="Examples/Flare" colour="1.0, 0.0, 0.0" />
32    <Billboard position=" 200,100,  0" material="Examples/Flare" colour="1.0, 0.5, 0.0" />
33    <Billboard position=" 200,100,100" material="Examples/Flare" colour="1.0, 0.5, 0.0" />
34    <Billboard position=" 100,100,  0" material="Examples/Flare" colour="1.0, 1.0, 0.0" />
35    <Billboard position="   0,100,  0" material="Examples/Flare" colour="0.0, 1.0, 0.0" />
36    <Billboard position="-100,100,  0" material="Examples/Flare" colour="0.0, 1.0, 1.0" />
37    <Billboard position="-100,100,100" material="Examples/Flare" colour="0.0, 1.0, 1.0" />
38    <Billboard position="-200,100,  0" material="Examples/Flare" colour="0.0, 0.0, 1.0" />
39    <Billboard position="-300,100,  0" material="Examples/Flare" colour="1.0, 0.0, 1.0" />
40
41
42
43    <!--
44      Begin of the tutorial section.
45    -->
46
47
48
49    <!--
50      Note:
51      All following examples use only one subobject (in nested layouts). But of course you can add more
52      objects. They will all follow the same rules (depending on the example receive, send or pipe events).
53
54      Some examples address objects by name. Those methods always address ALL objects with this name, no
55      matter where they are in the XML-file (before or after the addressing object). Of course this also
56      works with all amounts of objects from zero to infinity. In the examples I used two objects each.
57    -->
58
59    <DistanceTrigger name="test" position="0,0,0" target="Pawn" distance=25 stayActive="true" />
60    <Backlight position="0,0,0" visible=true frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,0,1"/>
61   
62    <NextQuestion  question="Continue?" a1="yes" a2="no" >
63     <possibleQuestions>
64        <NextQuestion  question="Are you sure?" a1="yep let me continue" a2="no actually not" />
65        <NextQuestion  question="Why?" a1="Got a dentist's appointment" a2="this sucks" >
66        <possibleQuestions>
67          <NextQuestion  question="Are your teeth that bad mate?" a1="yep" a2="leave me alone godammit" />
68          <NextQuestion  question="You suck" a1="..." a2="Im going now okay" />
69        </possibleQuestions>
70      </NextQuestion>
71      </possibleQuestions>   
72      <events>
73        <execute>
74           <EventListener event="test" />
75        </execute>
76      </events>
77    </NextQuestion>
78
79    <DistanceTrigger name="test1" position="100,300,0" target="Pawn" distance=25 stayActive="true" />
80    <Backlight position="100,300,0" visible=true frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,1"/>
81   
82    <NextQuestion  question="Wazzp bud?" a1="yes" a2="no" >
83     <possibleQuestions>
84        <NextQuestion  question="Do you like fish" a1="yep let me continue" a2="no actually not" />
85        <NextQuestion  question="Whats your favourite pastime?" a1="Got a dentist's appointment" a2="this sucks" >
86        <possibleQuestions>
87          <NextQuestion  question="Whatever?" a1="yep" a2="leave me alone godammit" />
88          <NextQuestion  question="Turtles then?" a1="..." a2="Im going now okay" />
89        </possibleQuestions>
90      </NextQuestion>
91      </possibleQuestions>   
92      <events>
93        <execute>
94           <EventListener event="test1" />
95        </execute>
96      </events>
97    </NextQuestion>
98
99
100    <!-- red -->
101    <!--
102      Standard:
103      Direct event-connection between an event-listener (Billboard) and an event source (DistanceTrigger).
104      Every fired event of the source is mapped to the "visibility" state of the listener.
105
106      This is a 1:1 mapping between event-listener and event-source.
107    -->
108    <Billboard position="300,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0>
109      <events>
110        <visibility>
111          <DistanceTrigger position="300,100,0" distance=25 target="ControllableEntity" />
112        </visibility>
113      </events>
114    </Billboard>
115
116    <!-- HELLO THERE ................................................................ ITS ME -->
117    <DistanceTrigger name="test" position="0,0,0" target="Pawn" distance=25 stayActive="true"/>
118    <Backlight position="0,0,0" visible=true frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,0,0"/>
119    <DialogueManager question="Hello World3">
120      <events>
121        <execute>
122           <EventListener event="test" />
123        </execute>
124      </events>
125    </DialogueManager>
126
127
128    <!-- orange -->
129    <!--
130      EventListener:
131      The EventListener object forwards all events from objects, whose names equal the "event" attribute
132      of the EventListener, to the enclosing object (Billboard).
133      In this case, both triggers have the name "trigger2" and thus both triggers send events to the Billboard.
134
135      The EventListener provides an 1:n mapping between one listener and multiple event-sources.
136    -->
137    <Billboard position="200,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0>
138      <events>
139        <visibility>
140          <EventListener event="trigger2" />
141        </visibility>
142      </events>
143    </Billboard>
144    <DistanceTrigger name="trigger2" position="200,100,0" distance=25 target="ControllableEntity" />
145    <DistanceTrigger name="trigger2" position="200,100,100" distance=25 target="ControllableEntity" />
146
147
148    <!-- yellow -->
149    <!--
150      EventTarget:
151      The EventTarget object forwards the events, received from objects whithin the "events" subsection,
152      to all  objects whose names equal the "name" attribute.
153      In this case, the EventTarget forwards the event from the DistanceTrigger to all listeners with
154      name "bb3".
155
156      The EventTarget provides an n:1 mapping between several listeners and one event-source.
157    -->
158    <Billboard name="bb3" position="100,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 />
159    <Billboard name="bb3" position="100,150,100" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 />
160    <EventTarget target="bb3">
161      <events>
162        <visibility>
163          <DistanceTrigger position="100,100,0" distance=25 target="ControllableEntity" />
164        </visibility>
165      </events>
166    </EventTarget>
167
168
169    <!-- green -->
170    <!--
171      EventDispatcher:
172      The EventDispatcher catches events from objects in its "events" subsection. Those events are forwared
173      to all objects in the "targets" subsection. The EventDispatcher resembles the EventTarget, but
174      doesn't address objects with the "name" attribute. It rather places them directly inside the "targets"
175      subsection.
176      In this case, the EventDispatcher receives events from the DistanceTrigger and forwards those events
177      to the Billboard object.
178
179      The EventDispatcher provides an n:1 mapping between several targets (listeners) and one event source.
180    -->
181    <EventDispatcher>
182      <targets>
183        <Billboard position="0,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 />
184      </targets>
185      <events>
186        <visibility>
187          <DistanceTrigger position="0,100,0" distance=25 target="ControllableEntity" />
188        </visibility>
189      </events>
190    </EventDispatcher>
191
192
193    <!-- turquoise -->
194    <!--
195      Combination:
196      By combinding the above three classes, namely EventDispatcher, EventTarget and EventListener, you can
197      extract the event logic completely from the actual objects (Billboards and DistanceTriggers).
198      In this case, both triggers (whith names "trigger5") send events to both Billboards (with names "bb5").
199
200      This combination allows an n:n mapping between event-listeners and event-sources.
201    -->
202    <Billboard name="bb5" position="-100,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 />
203    <Billboard name="bb5" position="-100,150,100" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 />
204    <DistanceTrigger name="trigger5" position="-100,100,0" distance=25 target="ControllableEntity" />
205    <DistanceTrigger name="trigger5" position="-100,100,100" distance=25 target="ControllableEntity" />
206    <EventDispatcher>
207      <targets>
208        <EventTarget target="bb5" />
209      </targets>
210      <events>
211        <visibility>
212          <EventListener event="trigger5" />
213        </visibility>
214      </events>
215    </EventDispatcher>
216
217
218    <!-- blue -->
219    <!--
220      Mainstate:
221      Apart from the standard states (like activity and visibility), each object can have a mainstate.
222      You can define the mainstate with an xml-attribute: mainstate="state". "state" must be one of the
223      supported states of the object (except states which need the originator as a second argument). If
224      the mainstate is set (by default that's not the case), you can send events to the "mainstate" state.
225      This allows you to hide the actually affected state in the event-listener, while the event-source
226      just sends events.
227      Note that this example is exactly like the standard case, but the event is sent to the main-state,
228      which in turn is set to "visibility".
229    -->
230    <Billboard position="-200,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 mainstate="visibility">
231      <events>
232        <mainstate>
233          <DistanceTrigger position="-200,100,0" distance=25 target="ControllableEntity" />
234        </mainstate>
235      </events>
236    </Billboard>
237
238
239    <!-- violet -->
240    <!--
241      Event forwarding:
242      As a consequence of the mainstate, events can also be sent without any explicit declaration of
243      the targets state. This allows us to forward events from an event-source directly to a bunch of
244      event-listeners. The events are automatically piped into the mainstate. Therefore the listeners
245      have to declare their main-state.
246      In this example, the DistanceTrigger forwards the events to the Billboards main-state (visibility).
247      This does the same like the example above, but instead of piping events backwards from the source
248      into the mainstate of the listener, we're forwarding the event implicitly to the mainstate.
249    -->
250    <DistanceTrigger position="-300,100,0" distance=25 target="ControllableEntity">
251      <eventlisteners>
252        <Billboard position="-300,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 mainstate="visibility" />
253      </eventlisteners>
254    </DistanceTrigger>
255
256
257
258    <!--
259      End of the tutorial section.
260    -->
261
262
263
264    <!--
265      The following example shows again the red (standard layout) and the violet (event forwarding) example,
266      but this time with a memoryless state (spawn) from the ParticleSpawner instead of the boolean state
267      (visibility) in the other examples.
268    -->
269    <Billboard position=" 300,100,300" material="Examples/Flare" colour="1.0, 0.0, 0.0" />
270    <Billboard position="-300,100,300" material="Examples/Flare" colour="1.0, 0.0, 1.0" />
271    <ParticleSpawner position="300,150,300" source="Orxonox/BigExplosion1part1" lifetime=3.0 autostart=0>
272      <events>
273        <spawn>
274          <DistanceTrigger position="300,100,300" distance=25 target="ControllableEntity" />
275        </spawn>
276      </events>
277    </ParticleSpawner>
278    <DistanceTrigger position="-300,100,300" distance=25 target="ControllableEntity">
279      <eventlisteners>
280        <ParticleSpawner position="-300,150,300" source="Orxonox/BigExplosion1part1" lifetime=3.0 autostart=0 mainstate="spawn" />
281      </eventlisteners>
282    </DistanceTrigger>
283
284  </Scene>
285</Level>
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