Changeset 11499 for code/branches/HUD_HS16/data/levels/HeavyCruiser.oxw
- Timestamp:
- Oct 23, 2017, 2:56:00 PM (7 years ago)
- Location:
- code/branches/HUD_HS16
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/HUD_HS16
- Property svn:mergeinfo changed
-
code/branches/HUD_HS16/data/levels/HeavyCruiser.oxw
r11497 r11499 34 34 35 35 <!-- HeavyCruiser and all its parts in one static entity --> 36 < !--StaticEntity position="-300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >36 <StaticEntity position="-300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 > 37 37 <attached> 38 38 <Model mesh="HeavyCruiser_body.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> … … 46 46 <Model mesh="HeavyCruiser_sidearmRfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 47 47 48 <!-- bay1 lights --> 48 49 <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 /> 49 50 <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 /> … … 52 53 <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 /> 53 54 <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 /> 54 55 <!-- front position lights --> 55 56 <BlinkingBillboard position="67,-5,-240" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 /> 56 57 <BlinkingBillboard position="-67,-5,-240" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 /> 57 58 <BlinkingBillboard position="72,51,-380" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 /> 58 59 <BlinkingBillboard position="-72,51,-380" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 /> 59 60 <!-- rear position lights --> 60 61 <BlinkingBillboard position="95,-15,483" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 /> 61 62 <BlinkingBillboard position="-95,-15,483" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 /> … … 292 293 <BoxCollisionShape position="0,18,69" halfExtents="23,12,1" info="HOOKBOX, wide"/> 293 294 <BoxCollisionShape position="0,18,47" halfExtents="23,12,1" info="HOOKBOX, wide"/> 295 296 <!-- <BoxCollisionShape position="-11,18,102" halfExtents="10,10,10" info="HOOK, sidearmL"/> 297 <BoxCollisionShape position="11,18,102" halfExtents="10,10,10" info="HOOK, sidearmR"/> 298 <BoxCollisionShape position="-11,18,80" halfExtents="10,10,10" info="HOOK, partL"/> 299 <BoxCollisionShape position="11,18,80" halfExtents="10,10,10" info="HOOK, partR"/> 300 <BoxCollisionShape position="-11,18,58" halfExtents="10,10,10" info="HOOK, frontL"/> 301 <BoxCollisionShape position="11,18,58" halfExtents="10,10,10" info="HOOK, frontR"/>--> 294 302 </collisionShapes> 295 </StaticEntity -->303 </StaticEntity> 296 304 297 305 <!-- Width/Height/Lenght--><!-- B=back F=front C=center--> 298 < !--StaticEntity position="300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 >306 <StaticEntity position="300,0,-2000" direction="0,0,0" yaw="180" collisionType=static mass=100000 friction=0.01 > 299 307 <attached> 300 308 <Model position="80,33,-320" mesh="cube.mesh" scale3D="7,11,54" info="frontR"/> … … 350 358 <Model position="153,60,-65" roll="-15" mesh="cube.mesh" scale3D="4,3,4" info="sidearmRfront, top"/> 351 359 <Model position="153,59,-41" roll="-15" mesh="cube.mesh" scale3D="8,2,11" info="sidearmRfront, top"/> 360 361 <!--<Model position="145,21,50" mesh="cube.mesh" scale3D="10,10,20" info="sidearmRfront, HOOK"/>--> 352 362 353 363 … … 389 399 <Model position="-153,59,-41" roll="15" mesh="cube.mesh" scale3D="8,2,11" info="sidearmLfront, top"/> 390 400 401 <!--<Model position="-145,21,50" mesh="cube.mesh" scale3D="10,10,20" info="sidearmLfront, HOOK"/>--> 402 391 403 392 404 <Model position="60,35,-310" mesh="cube.mesh" scale3D="13,28,60" info="body, bay1, Rwall"/> … … 532 544 <collisionShapes> 533 545 </collisionShapes> 534 </StaticEntity -->546 </StaticEntity> 535 547 536 548 … … 726 738 </Pawn> 727 739 728 < !--Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmL radarname = "HIDDEN" >740 <Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmL radarname = "HIDDEN" > 729 741 730 742 <explosion> … … 740 752 <BoxCollisionShape position="-11,18,102" halfExtents="10,10,10" info="HOOK, sidearmL"/> 741 753 754 <!-- <BoxCollisionShape position="-109,47,87" halfExtents="29,8,26" info="sidearmL, upper connection"/> 755 <BoxCollisionShape position="-99,-1,79" roll="15" halfExtents="40,4,9" info="sidearmL, lower connection"/>--> 742 756 <BoxCollisionShape position="-151,47,115" roll="15" halfExtents="16,2,105" info="sidearmL, frontTop"/> 743 757 <BoxCollisionShape position="-136,-7,115" roll="15" halfExtents="16,2,105" info="sidearmL, frontBottom"/> … … 746 760 <BoxCollisionShape position="-145,21,12" roll="15" halfExtents="16,28,2" info="sidearmL, front"/> 747 761 <BoxCollisionShape position="-140,12,261" roll="15" halfExtents="22,41,43" info="sidearmL, back"/> 762 <!--<BoxCollisionShape position="-145,25,5" roll="15" halfExtents="10,18,5" info="sidearmL, front break"/>--> 748 763 <BoxCollisionShape position="-133,-13,29" roll="15" halfExtents="12,6,17" info="sidearmL, bottom cylinder"/> 749 764 <BoxCollisionShape position="-165,-4,31" roll="15" halfExtents="7,21,13" info="sidearmL, box"/> … … 801 816 <collisionShapes> 802 817 <BoxCollisionShape position="11,18,102" halfExtents="10,10,10" info="HOOK, sidearmR"/> 818 819 <!--<BoxCollisionShape position="109,47,87" halfExtents="29,8,26" info="sidearmR, upper connection"/> 820 <BoxCollisionShape position="99,-1,79" roll="-15" halfExtents="40,4,9" info="sidearmR, lower connection"/>--> 803 821 <BoxCollisionShape position="151,47,115" roll="-15" halfExtents="16,2,105" info="sidearmR, frontTop"/> 804 822 <BoxCollisionShape position="136,-7,115" roll="-15" halfExtents="16,2,105" info="sidearmR, frontBottom"/> … … 807 825 <BoxCollisionShape position="145,21,12" roll="-15" halfExtents="16,28,2" info="sidearmR, front"/> 808 826 <BoxCollisionShape position="140,12,261" roll="-15" halfExtents="22,41,43" info="sidearmR, back"/> 827 <!--<BoxCollisionShape position="145,25,5" roll="-15" halfExtents="10,18,5" info="sidearmR, front break"/>--> 809 828 <BoxCollisionShape position="133,-13,29" roll="-15" halfExtents="12,6,17" info="sidearmR, bottom cylinder"/> 810 829 <BoxCollisionShape position="165,-4,31" roll="-15" halfExtents="7,21,13" info="sidearmR, box"/> … … 911 930 <BoxCollisionShape position="96,33,-230" halfExtents="13,17,22" info="partR"/> 912 931 </collisionShapes> 913 </Pawn -->932 </Pawn> 914 933 915 934 … … 918 937 919 938 <SpawnPoint team=0 position="0,0,0" lookat="0,0,-100" spawnclass=SpaceShip pawndesign=HeavyCruiserBody /> 939 940 <?lua 941 --[[ 942 With this lua script, the sub-parts of HeavyCruiser can easily be inserted into a level. 943 Available functions are: 944 To place all subparts: 945 placeAllSubParts(team, posX, posY, posZ, dirX, dirY, dirZ) 946 To place individual parts: 947 placeFrontL(...) Use the same arguments as in placeAllSubParts 948 placeFrontR(...) 949 placePartL(...) 950 placePartR(...) 951 placeSidearmL(...) 952 placeSidearmLfront(...) 953 placeSidearmR(...) 954 placeSidearmRfront(...) 955 ]]-- 956 957 dofile("includes/HeavyCruiserParts.lua") 958 placeAllSubParts(0, 0,0,0, 0,0,0) 959 ?> 920 960 921 961 <!-- <SpawnPoint team=0 position="0,-200,0" lookat="0,-200,-100" spawnclass=SpaceShip pawndesign=HeavyCruiser /> -->
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