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Timestamp:
Jun 18, 2007, 3:52:34 PM (17 years ago)
Author:
nicolasc
Message:

crosshair moves, but WM not

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/presentation/src/world_entities/space_ships/space_ship.h

    r10714 r10715  
    9797    virtual void hit(float damage, WorldEntity* killer);
    9898
    99     void                  setCameraDistance(float dist);
     99    void setCameraDistance(float dist);
     100
     101    void setMouseSensitivity(float sens) { this->mouseSensitivity = sens;};
    100102
    101103  private:
     
    105107
    106108//    void regen(float time);  //!< handler for shield and electronic regeneration
    107 
     109// moove to WE
    108110    void weaponRegen(float time);   //!< weapon energy regeneration
    109111
     
    112114//     void updateElectronicWidget();
    113115//     void updateShieldWidget();
    114 
     116// moved to WE
    115117    //WeaponManager         weaponMan;      //!< the primary weapon manager: managing a list of energy weapons to wepaon-slot mapping
    116118    WeaponManager         secWeaponMan;       //!< the secondary weapon manager: managing a list of special weapons to weapon-slot mapping
     
    118120    Playable::Playmode    playmode;           //!< The current playmode.
    119121
    120     //ship atributes
     122    //ship atributes, all moved to WE
    121123//    float       shieldCur;          //!< current shield
    122124//    float       shieldMax;          //!< maximum shield
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