Changeset 10715 in orxonox.OLD for branches/presentation/src/world_entities/space_ships/space_ship.h
- Timestamp:
- Jun 18, 2007, 3:52:34 PM (17 years ago)
- File:
-
- 1 edited
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branches/presentation/src/world_entities/space_ships/space_ship.h
r10714 r10715 97 97 virtual void hit(float damage, WorldEntity* killer); 98 98 99 void setCameraDistance(float dist); 99 void setCameraDistance(float dist); 100 101 void setMouseSensitivity(float sens) { this->mouseSensitivity = sens;}; 100 102 101 103 private: … … 105 107 106 108 // void regen(float time); //!< handler for shield and electronic regeneration 107 109 // moove to WE 108 110 void weaponRegen(float time); //!< weapon energy regeneration 109 111 … … 112 114 // void updateElectronicWidget(); 113 115 // void updateShieldWidget(); 114 116 // moved to WE 115 117 //WeaponManager weaponMan; //!< the primary weapon manager: managing a list of energy weapons to wepaon-slot mapping 116 118 WeaponManager secWeaponMan; //!< the secondary weapon manager: managing a list of special weapons to weapon-slot mapping … … 118 120 Playable::Playmode playmode; //!< The current playmode. 119 121 120 //ship atributes 122 //ship atributes, all moved to WE 121 123 // float shieldCur; //!< current shield 122 124 // float shieldMax; //!< maximum shield
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