Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Jun 18, 2007, 3:19:15 PM (18 years ago)
Author:
nicolasc
Message:

initial upload form mouse aiming in VS

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/presentation/src/world_entities/space_ships/space_ship.h

    r10698 r10714  
    168168    bool                  bInit;              //!< set true, if MP have been loaded
    169169
    170     /*
     170
    171171    float                 xMouse;             //!< mouse moved in x-Direction
    172172    float                 yMouse;             //!< mouse moved in y-Direction
    173173    float                 mouseSensitivity;   //!< the mouse sensitivity
    174     int                   yInvert;
    175     int                   controlVelocityX;
    176     int                   controlVelocityY;
    177     */
     174//     int                   yInvert;
     175//     int                   controlVelocityX;
     176//     int                   controlVelocityY;
     177
    178178
    179179    Vector                velocity;           //!< the velocity of the player.
     
    199199    void                  setCameraFovy(float fovy);
    200200
    201     /*
     201
    202202    Quaternion            mouseDir;           //!< the direction where the player wants to fly
    203     Quaternion            oldMouseDir;        //!< the direction where the player wanted to fly
     203    /*Quaternion            oldMouseDir;        //!< the direction where the player wanted to fly
    204204    float                 shipInertia;        //!< the inertia of the ship(how fast the ship reacts to a mouse input)
    205205    Quaternion            rotQuat;
Note: See TracChangeset for help on using the changeset viewer.