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Ignore:
Timestamp:
Jan 31, 2007, 5:22:27 AM (17 years ago)
Author:
nicolasc
Message:

fixed weapon switch bug

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/world_entities/weapons/weapon_manager.cc

    r10539 r10543  
    523523        dynamic_cast<Playable*>(this->parentEntity)->weaponConfigChanged();
    524524    }
    525     else if (unlikely(tickWeapon != NULL && tickWeapon->getCurrentState() == WS_DEACTIVATING))
    526       this->currentSlotConfig[i]->setNextWeapon(NULL);
     525//     else if (unlikely(tickWeapon != NULL && tickWeapon->getCurrentState() == WS_DEACTIVATING))
     526//       this->currentSlotConfig[i]->setNextWeapon(NULL);
    527527  }
    528528}
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