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Ignore:
Timestamp:
Jan 31, 2007, 4:27:32 AM (17 years ago)
Author:
marcscha
Message:

Fixes for weapon systems

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/world_entities/weapons/weapon_manager.cc

    r10528 r10539  
    442442    {
    443443      if( firingWeapon->getCurrentState() == WS_SHOOTING) continue;
    444 
    445444      firingWeapon->requestAction(WA_SHOOT);
    446445    }
     
    454453
    455454/**
    456  * triggers fire of all weapons in the current weaponconfig
     455 * triggers release fire of all weapons in the current weaponconfig
    457456 */
    458457void WeaponManager::releaseFire()
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