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Ignore:
Timestamp:
Jan 31, 2007, 5:25:42 AM (17 years ago)
Author:
nicolasc
Message:

bump

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/world_entities/weapons/weapon_manager.cc

    r10543 r10544  
    523523        dynamic_cast<Playable*>(this->parentEntity)->weaponConfigChanged();
    524524    }
    525 //     else if (unlikely(tickWeapon != NULL && tickWeapon->getCurrentState() == WS_DEACTIVATING))
    526 //       this->currentSlotConfig[i]->setNextWeapon(NULL);
     525    else if (unlikely(tickWeapon != NULL && tickWeapon->getCurrentState() == WS_DEACTIVATING))
     526      this->currentSlotConfig[i]->setCurrentWeapon(NULL);
    527527  }
    528528}
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