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Ignore:
Timestamp:
Jan 31, 2007, 12:13:14 AM (17 years ago)
Author:
patrick
Message:

iterative mp part sys fix

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/world_entities/weapons/weapon_manager.cc

    r10526 r10528  
    441441    if( firingWeapon != NULL)
    442442    {
    443       PRINTF(0)("!=NULL\n");
    444443      if( firingWeapon->getCurrentState() == WS_SHOOTING) continue;
    445       PRINTF(0)("FIRE\n");
    446444
    447445      firingWeapon->requestAction(WA_SHOOT);
     
    464462  {
    465463    firingWeapon = this->currentSlotConfig[i]->getCurrentWeapon();
    466     if( firingWeapon != NULL) firingWeapon->requestAction(WA_NONE);
     464    if( firingWeapon != NULL)
     465      firingWeapon->requestAction(WA_NONE);
    467466  }
    468467
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