Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Changeset 10498 for code


Ignore:
Timestamp:
May 27, 2015, 1:11:01 PM (9 years ago)
Author:
maxima
Message:

Pres level modified

Location:
code/branches/presentationFS15/data/levels
Files:
6 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentationFS15/data/levels/includes/weaponSettingsFS15.oxi

    r10486 r10498  
    1     <weaponslots>
    2       <WeaponSlot position="-15.0,-1.5,0" />
    3       <WeaponSlot position=" 15.0,-1.5,0" />
    4       <WeaponSlot position="    0,   0,0" />
    5     </weaponslots>
    6     <weaponsets>
    7       <WeaponSet firemode=0 />
    8       <WeaponSet firemode=1 />
    9       <WeaponSet firemode=2 />
    10       <WeaponSet firemode=3 />
    11       <WeaponSet firemode=4 />
    12     </weaponsets>
    13     <weapons>
    14       <WeaponPack>
    15         <links>
    16           <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
    17           <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
    18           <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
    19           <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
    20           <DefaultWeaponmodeLink firemode=4 weaponmode=4 />
    21         </links>
    22         <Weapon>
    23           <attached>
    24             <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" />
    25             <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" />
    26             <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
    27           </attached>
    28           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
    29           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
    30           <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
    31         </Weapon>
    32         <Weapon>
    33           <attached>
    34             <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" />
    35             <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" />
    36             <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
    37           </attached>
    38           <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
    39           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
    40           <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
    41         </Weapon>
    42         <Weapon>
    43           <GravityBombFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
    44           <RocketFireOld mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
    45           <RocketFire mode=4 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
    46         </Weapon>
    47       </WeaponPack>
    48       <WeaponPack>
    49         <links>
    50           <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
    51         </links>
    52         <!--Weapon>
    53           <EnergyDrink mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" />
    54         </Weapon-->
    55       </WeaponPack>
    56     </weapons>
     1<weaponslots>
     2  <WeaponSlot position=" 0, 0, 0" />
     3  <WeaponSlot position=" 0, 0, 0" />
     4  <WeaponSlot position=" 0, 0, 0" />
     5  <WeaponSlot position=" 0, 0, 0" />
     6</weaponslots>
     7<weaponsets>
     8  <WeaponSet firemode=0 />
     9  <WeaponSet firemode=1 />
     10  <WeaponSet firemode=2 />
     11  <WeaponSet firemode=3 />
     12  <WeaponSet firemode=4 />
     13</weaponsets>
     14<weapons>
     15  <WeaponPack>
     16    <links>
     17      <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
     18      <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
     19      <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
     20      <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
     21      <DefaultWeaponmodeLink firemode=4 weaponmode=4 />
     22    </links>
     23    <Weapon>
     24      <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -11.4, 0, -5" />
     25      <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -11.4, 0, -5" />
     26      <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 11.4, 0, -5" />
     27      <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 11.4, 0, -5" />
     28    </Weapon>
     29    <Weapon>
     30      <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -15, 1.6, -2" />
     31      <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -15, 1.6, -2" />
     32      <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 15, 1.6, -2" />
     33      <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 15, 1.6, -2" />
     34    </Weapon>
     35    <Weapon>
     36      <LaserFire mode=1 munitionpershot=0 muzzleoffset="2.2,6,16" damage=30 shielddamage=20 />
     37      <LaserFire mode=1 munitionpershot=0 muzzleoffset="-2.2,6,16" damage=30 shielddamage=20 />
     38      <GravityBombFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
     39      <RocketFireOld mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
     40      <RocketFire mode=4 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
     41    </Weapon>
     42  </WeaponPack>
     43  <WeaponPack>
     44    <links>
     45      <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
     46    </links>
     47    <!--Weapon>
     48      <EnergyDrink mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" />
     49    </Weapon-->
     50  </WeaponPack>
     51</weapons>
  • code/branches/presentationFS15/data/levels/includes/weaponSettingsRing.oxi

    r10491 r10498  
    1     <weaponslots>
    2       <WeaponSlot position="11,0,-7" />
    3       <WeaponSlot position="-11,0,-7" />
    4     </weaponslots>
    5     <weaponsets>
    6       <WeaponSet firemode=0 />
    7       <WeaponSet firemode=1 />
    8     </weaponsets>
    9     <weapons>
    10       <WeaponPack>
    11         <links>
    12           <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
    13           <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
    14         </links>
    15         <Weapon>
    16           <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.4,-3" projectileMesh="LaserBeam2.mesh" />
    17      
    18         </Weapon>
    19         <Weapon>
    20           <HsW01 mode=0 munitionpershot=0 delay=0     damage=9.3 material="Flares/point_lensflare" muzzleoffset="0.1, 1.4, -3" projectileMesh="LaserBeam2.mesh" />
    21         </Weapon>
    22       </WeaponPack>
    23       <WeaponPack>
    24         <links>
    25           <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
    26         </links>
    27       </WeaponPack>
    28     </weapons>
     1<weaponslots>
     2  <WeaponSlot position="11,0,-7" />
     3  <WeaponSlot position="-11,0,-7" />
     4</weaponslots>
     5<weaponsets>
     6  <WeaponSet firemode=0 />
     7  <WeaponSet firemode=1 />
     8</weaponsets>
     9<weapons>
     10  <WeaponPack>
     11    <links>
     12      <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
     13      <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
     14    </links>
     15    <Weapon>
     16      <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.4,-3" projectileMesh="LaserBeam2.mesh" />
     17    </Weapon>
     18    <Weapon>
     19      <HsW01 mode=0 munitionpershot=0 delay=0     damage=9.3 material="Flares/point_lensflare" muzzleoffset="0.1, 1.4, -3" projectileMesh="LaserBeam2.mesh" />
     20    </Weapon>
     21  </WeaponPack>
     22</weapons>
  • code/branches/presentationFS15/data/levels/presentationFS15.oxw

    r10485 r10498  
    1313
    1414<?lua
    15   include("templates/spaceshipPirate.oxt")
    16   include("templates/spaceshipEscort.oxt")
    17   include("templates/spaceshipAssff.oxt")
     15  include("templates/spaceshipRing.oxt")
    1816  include("templates/spaceshipFS15.oxt")
    1917
     
    3230
    3331    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
    34     <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipfs15 />
     32    <SpawnPoint team=0 position="-2000,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipfs15/>
    3533   
    3634   
    37    
    38     <SpaceShip position="0,500,500" lookat="0,0,0" team=1 >
     35    <SpaceShip position="0,500,500" lookat="0,1000,0" >
     36      <attached>
     37        <DistanceTriggerBeacon name="bcnDestroyer" />
     38        <DockingTarget name="destroyer" />
     39      </attached>
    3940      <templates>
    40         <Template link=spaceshipassff />
     41        <Template link=spaceshipring />
    4142      </templates>
    4243    </SpaceShip>
    43    
     44
     45    <!-- Docking  -->
     46    <Dock position="-1000,0,0" roll=0 yaw=0 >
     47      <attached>
     48        <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 />
     49        <DistanceTrigger position="0,0,0" distance="200" target="Pawn" beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"/>
     50      </attached>
     51      <animations>
     52        <MoveToDockingTarget target="destroyer" />
     53      </animations>
     54      <effects>
     55        <DockToShip target="destroyer" />
     56      </effects>
     57      <events>
     58        <execute>
     59          <EventListener event="dockMe" />
     60        </execute>
     61      </events>
     62    </Dock>
    4463  </Scene>
    4564</Level>
  • code/branches/presentationFS15/data/levels/templates/spaceshipFS15.oxt

    r10485 r10498  
    77   explosionchunks        = 6
    88
    9    health            = 100
    10    maxhealth         = 200
    11    initialhealth     = 100
     9   health            = 200
     10   maxhealth         = 300
     11   initialhealth     = 150
    1212
    13    shieldhealth        = 30
    14    initialshieldhealth = 30
    15    maxshieldhealth     = 50
     13   shieldhealth        = 50
     14   initialshieldhealth = 50
     15   maxshieldhealth     = 800
    1616   shieldabsorption    = 0.8
    1717   reloadrate          = 1
    1818   reloadwaittime      = 1
    1919
    20    primaryThrust     = 100
     20   primaryThrust     = 40
    2121   auxilaryThrust    = 30
    22    rotationThrust    = 50
     22   rotationThrust    = 35
    2323
    2424   lift = 1;
     
    4141  >
    4242    <engines>
    43       <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipfs15engine />
    44       <MultiStateEngine position="-7.6, 0, 0" template=spaceshipfs15engine />
     43      <MultiStateEngine position=" 7.6, 0, 19" template=spaceshipfs15engine />
     44      <MultiStateEngine position="-7.6, 0, 19" template=spaceshipfs15engine />
    4545    </engines>
    4646    <attached>
    47       <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
    48       <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
    49       <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
     47      <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="HeartAttack.mesh" />
     48      <!--BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
     49      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /-->
    5050    </attached>
    5151    <collisionShapes>
    52       <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
    53       <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
    54       <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
    55       <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
    56       <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
    57       <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
     52        <BoxCollisionShape position="0,0.8,6"      halfExtents="12, 3, 10" />
     53        <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
     54  <BoxCollisionShape position="4.7,1,-8"      halfExtents="2, 3, 5" />
     55  <BoxCollisionShape position="-4.7,1,-8"      halfExtents="2, 3, 5" />
     56        <BoxCollisionShape position="13.5,1,5"  halfExtents="1.4, 3, 7" />
     57  <BoxCollisionShape position="-13.5,1,5"  halfExtents="1.4, 3, 7" />
     58  <BoxCollisionShape position="16,2,4"  halfExtents="1.4, 1.5, 4" />
     59  <BoxCollisionShape position="-16,2,4"  halfExtents="1.4, 1.5, 4" />
     60  <BoxCollisionShape position="-2.8,5,4"  halfExtents="1.4, 1.5, 2" />
     61  <BoxCollisionShape position="2.8,5,4"  halfExtents="1.4, 1.5, 2" />
     62  <BoxCollisionShape position="5,5,4.3"  halfExtents="1.4, 1.5, 1.4" />
     63  <BoxCollisionShape position="-5,5,4.3"  halfExtents="1.4, 1.5, 1.4" />
    5864    </collisionShapes>
    5965<?lua
     
    6672  <SpaceShip>
    6773    <camerapositions>
    68       <CameraPosition position="0,10, 40" drag=true mouselook=true />
     74      <CameraPosition position="0,12, 48" drag=true mouselook=true />
    6975      <CameraPosition position="0,20, 80" drag=true mouselook=true />
    7076      <CameraPosition position="0,30,120" drag=true mouselook=true />
     
    8591   defEngineSndBoost = "sounds/Engine_high.ogg"
    8692   
    87    accelerationfront     = 500
    88    accelerationbrake     = 500
     93   accelerationfront     = 420
     94   accelerationbrake     = 420
    8995   accelerationback      =  125
    9096   accelerationleftright =  125
     
    95101    </EffectContainer>
    96102    <EffectContainer condition="not idle">
    97       <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
    98       <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
     103      <FadingBillboard mainstate=activity active=false scale=0.1 position="4, 1.9, 19" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
     104      <FadingBillboard mainstate=activity active=false scale=0.1 position="-4, 1.9, 19" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
    99105    </EffectContainer>
    100106    <EffectContainer condition="normal or brake">
     
    102108    </EffectContainer>
    103109    <EffectContainer condition="normal or boost">
    104       <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
    105       <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
     110      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 4, 1.9, 19" colour="0.6, 0.2, 0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
     111      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-4, 1.9, 19" colour="0.6, 0.2, 0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
    106112    </EffectContainer>
    107113    <EffectContainer condition="boost">
    108       <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
    109       <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
     114      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 4, 1.9, 19" colour="1, 0, 0, 0.5" width=20 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
     115      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-4, 1.9, 19" colour="1, 0, 0, 1" width=20 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
    110116    </EffectContainer>
    111 <!--    <EffectContainer condition="brake">
    112       <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
    113       <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
    114       <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
    115       <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
     117   <EffectContainer condition="brake">
     118      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 4, 1.9, 19" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
     119      <FadingBillboard mainstate=activity active=false scale=0.3 position="-4, 1.9, 19" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
     120      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 4, 1.9, 19" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
     121      <FadingBillboard mainstate=activity active=false scale=0.15 position="-4, 1.9, 19" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
    116122    </EffectContainer>
    117 -->
     123
    118124  </MultiStateEngine>
    119125</Template>
  • code/branches/presentationFS15/data/levels/templates/spaceshipHeartAttack.oxt

    r10496 r10498  
    22  <SpaceShip
    33   hudtemplate            = spaceshiphud
    4    camerapositiontemplate = spaceshipassffcameras
     4   camerapositiontemplate = spaceshipheartattackcameras
    55   spawnparticlesource    = "Orxonox/fairytwirl"
    66   spawnparticleduration  = 3
     
    6969</Template>
    7070
    71 <Template name=spaceshipassffcameras defaults=0>
     71<Template name=spaceshipheartattackcameras defaults=0>
    7272  <SpaceShip>
    7373    <camerapositions>
    74       <CameraPosition position="0,10, 40" drag=true mouselook=true />
     74      <CameraPosition position="0,12, 48" drag=true mouselook=true />
    7575      <CameraPosition position="0,20, 80" drag=true mouselook=true />
    7676      <CameraPosition position="0,30,120" drag=true mouselook=true />
  • code/branches/presentationFS15/data/levels/templates/spaceshipRing.oxt

    r10491 r10498  
    22  <SpaceShip
    33   hudtemplate            = spaceshiphud
    4    camerapositiontemplate = spaceshipescortcameras
     4   camerapositiontemplate = spaceshipringcameras
    55   spawnparticlesource    = "Orxonox/fairytwirl"
    66   spawnparticleduration  = 3
     
    3939  >
    4040    <engines>
    41       <MultiStateEngine position=" 7.6, 0, 0" template=spaceshipescortengine />
    42       <MultiStateEngine position="-7.6, 0, 0" template=spaceshipescortengine />
     41      <MultiStateEngine position=" 7.6, 0, 0" template=spaceshipringengine />
     42      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipringengine />
    4343    </engines>
    4444    <attached>
     
    6363</Template>
    6464
    65 <Template name=spaceshipescortcameras defaults=0>
     65<Template name=spaceshipringcameras defaults=0>
    6666  <SpaceShip>
    6767    <camerapositions>
     
    7373</Template>
    7474
    75 <Template name=spaceshipescortengine baseclass=MultiStateEngine>
     75<Template name=spaceshipringengine baseclass=MultiStateEngine>
    7676  <MultiStateEngine
    7777   boostfactor    = 2.2
Note: See TracChangeset for help on using the changeset viewer.