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source: code/branches/presentationFS15/data/levels/templates/spaceshipRing.oxt @ 10498

Last change on this file since 10498 was 10498, checked in by maxima, 9 years ago

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1<Template name=spaceshipring>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipringcameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 4
8
9   health            = 80
10   maxhealth         = 200
11   initialhealth     = 80
12
13   shieldhealth        = 35
14   initialshieldhealth = 35
15   maxshieldhealth     = 60
16   shieldabsorption    = 0.9
17   reloadrate          = 1
18   reloadwaittime      = 1
19
20   primaryThrust     = 150
21   auxilaryThrust    = 30
22   rotationThrust    = 50
23
24   lift = 1;
25   stallSpeed = 220;
26
27   boostPower            = 20
28   boostPowerRate        = 1
29   boostRate             = 5
30   boostCooldownDuration = 10
31
32   shakeFrequency = 15
33   shakeAmplitude = 6
34
35   collisionType     = "dynamic"
36   mass              = 80
37   linearDamping     = 0.7
38   angularDamping    = 0.9999999
39  >
40    <engines>
41      <MultiStateEngine position=" 7.6, 0, 0" template=spaceshipringengine />
42      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipringengine />
43    </engines>
44    <attached>
45      <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="ship.mesh" />
46      <Model position="11,1,-9" yaw=-90 pitch=0 roll=90 scale=0.15 mesh="ringWeapon.mesh" />
47      <Model position="-11,1,-9" yaw=-90 pitch=0 roll=90 scale=0.15 mesh="ringWeapon.mesh" />
48<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
49<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
50<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
51<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
52    </attached>
53    <collisionShapes>
54      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
55      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
56      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
57      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
58    </collisionShapes>
59<?lua
60  include("../includes/weaponSettingsRing.oxi")
61?>
62  </SpaceShip>
63</Template>
64
65<Template name=spaceshipringcameras defaults=0>
66  <SpaceShip>
67    <camerapositions>
68      <CameraPosition position="0,15, 60" drag=true mouselook=true />
69      <CameraPosition position="0,20, 90" drag=true mouselook=true />
70      <CameraPosition position="0,30,120" drag=true mouselook=true />
71    </camerapositions>
72  </SpaceShip>
73</Template>
74
75<Template name=spaceshipringengine baseclass=MultiStateEngine>
76  <MultiStateEngine
77   boostfactor    = 2.2
78
79   speedfront     = 200
80   speedback      =  70
81   speedleftright =  70
82   speedupdown    =  70
83
84   defEngineSndNormal = "sounds/Engine_low.ogg"
85   defEngineSndBoost = "sounds/Engine_high.ogg"
86
87   accelerationfront     = 700
88   accelerationbrake     = 700
89   accelerationback      =  125
90   accelerationleftright =  125
91   accelerationupdown    =  125
92  >
93    <EffectContainer condition="idle">
94      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
95    </EffectContainer>
96    <EffectContainer condition="not idle">
97      <FadingBillboard mainstate=activity active=false scale=0.09 position="13, 0, 16" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
98      <FadingBillboard mainstate=activity active=false scale=0.09 position="-13, 0, 16" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
99    </EffectContainer>
100    <EffectContainer condition="normal or brake">
101
102    </EffectContainer>
103    <EffectContainer condition="normal or boost">
104      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 0, 2, 16" colour="0.2, 1.0, 0.65, 1.0" width=25 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
105<Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 13, 0, 16" colour="0.2, 1.0, 0.65, 1.0" width=20 length=1000
106 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
107<Backlight mainstate=activity active=false scale=0.33 name=bltest position=" -13, 0, 16" colour="0.2, 1.0, 0.65, 1.0" width=20 length=1000 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
108    </EffectContainer>
109    <EffectContainer condition="boost">
110      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 0, 2, 16" colour="0.6, 0.8, 0.75, 0.7" width=35 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
111    </EffectContainer>
112
113  </MultiStateEngine>
114</Template>
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