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source: code/branches/presentationFS15/data/levels/includes/weaponSettingsFS15.oxi @ 10486

Last change on this file since 10486 was 10486, checked in by maxima, 9 years ago

weaponFS15 branch merged to presentation. spaceshipFS15 has GravityBomb on mode 2

File size: 2.8 KB
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1    <weaponslots>
2      <WeaponSlot position="-15.0,-1.5,0" />
3      <WeaponSlot position=" 15.0,-1.5,0" />
4      <WeaponSlot position="    0,   0,0" />
5    </weaponslots>
6    <weaponsets>
7      <WeaponSet firemode=0 />
8      <WeaponSet firemode=1 />
9      <WeaponSet firemode=2 />
10      <WeaponSet firemode=3 />
11      <WeaponSet firemode=4 />
12    </weaponsets>
13    <weapons>
14      <WeaponPack>
15        <links>
16          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
17          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
18          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
19          <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
20          <DefaultWeaponmodeLink firemode=4 weaponmode=4 />
21        </links>
22        <Weapon>
23          <attached>
24            <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" />
25            <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" />
26            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
27          </attached>
28          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
29          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
30          <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
31        </Weapon>
32        <Weapon>
33          <attached>
34            <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" />
35            <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" />
36            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
37          </attached>
38          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
39          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
40          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
41        </Weapon>
42        <Weapon>
43          <GravityBombFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
44          <RocketFireOld mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
45          <RocketFire mode=4 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
46        </Weapon>
47      </WeaponPack>
48      <WeaponPack>
49        <links>
50          <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
51        </links>
52        <!--Weapon>
53          <EnergyDrink mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" />
54        </Weapon-->
55      </WeaponPack>
56    </weapons>
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