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Timestamp:
May 23, 2015, 7:33:37 PM (9 years ago)
Author:
meggiman
Message:
 
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1 edited

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  • code/branches/weaponFS15/src/modules/weapons/projectiles/GravityBomb.h

    r10435 r10455  
    1 /*
    2  *   ORXONOX - the hottest 3D action shooter ever to exist
    3  *                    > www.orxonox.net <
    4  *
    5  *
    6  *   License notice:
    7  *
    8  *   This program is free software; you can redistribute it and/or
    9  *   modify it under the terms of the GNU General Public License
    10  *   as published by the Free Software Foundation; either version 2
    11  *   of the License, or (at your option) any later version.
    12  *
    13  *   This program is distributed in the hope that it will be useful,
    14  *   but WITHOUT ANY WARRANTY; without even the implied warranty of
    15  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    16  *   GNU General Public License for more details.
    17  *
    18  *   You should have received a copy of the GNU General Public License
    19  *   along with this program; if not, write to the Free Software
    20  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
    21  *
    22  *   Author:
    23  *      Gabriel Nadler
    24  *   Co-authors:
    25  *      simonmie
    26  *
    27  */
    28 
    29 
    301/*
    312 * GravityBomb.h
     
    5122#include "../../../orxonox/worldentities/WorldEntity.h"
    5223#include "GravityBombField.h"
     24#include "sound\WorldSound.h"
    5325
    5426namespace orxonox
    5527{
    56 
     28        /**
     29         * @class       GravityBomb
     30         *
     31         * @brief       This class implements how long the bomb flies before it places the GravityField at it's last possition.
     32         *                      The field will be created either because the timelimit of the bomb expired or it hit something. After creation of the field,
     33         *                      the projectile (this object) is destroyed.
     34         *
     35         * @author      Manuel Eggimann
     36         * @date        23.05.2015
     37         */
    5738        class _WeaponsExport GravityBomb : public BasicProjectile , public MovableEntity, public RadarViewable
    5839        {
     
    6950                bool isDetonated_; //Used to check whether the Bomb has to be destroyed during next tick.
    7051                float timeToLife_; //Time the bomb flies before it explodes.
    71 
     52                WorldSound* bombSound_;
    7253        };
    7354}
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