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source: orxonox.OLD/trunk/src/world_entities/world_entity.cc @ 9869

Last change on this file since 9869 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 23.2 KB
RevLine 
[2036]1
2
[4570]3/*
[2036]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
[2190]15   co-programmer: Christian Meyer
[2036]16*/
[5300]17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
[2036]18
19#include "world_entity.h"
[5208]20#include "shell_command.h"
[5143]21
[9869]22#include "util/loading/resource_manager.h"
23#include "resource_obj.h"
[8490]24#include "md2/md2Model.h"
25#include "md3/md3_model.h"
26
[8724]27#include "aabb_tree_node.h"
28
[7193]29#include "util/loading/load_param.h"
[4682]30#include "obb_tree.h"
[3608]31
[8974]32#include "elements/glgui_energywidget.h"
[6430]33
[6002]34#include "state.h"
[7014]35#include "camera.h"
[6002]36
[7927]37#include "collision_handle.h"
[8190]38#include "collision_event.h"
[8777]39#include "game_rules.h"
40#include "kill.h"
[9869]41#include "debug.h"
[7927]42
[9869]43#include "projectiles/projectile.h"
[7927]44
[5208]45SHELL_COMMAND(model, WorldEntity, loadModel)
[6430]46->describe("sets the Model of the WorldEntity")
[7711]47->defaultValues("models/ships/fighter.obj", 1.0f);
[5208]48
[6424]49SHELL_COMMAND(debugEntity, WorldEntity, debugWE);
[5208]50
[9869]51
52ObjectListDefinition(WorldEntity);
[2043]53/**
[4836]54 *  Loads the WordEntity-specific Part of any derived Class
[5498]55 *
56 * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves,
57 *              that can calls WorldEntities loadParams for itself.
58 */
[6430]59WorldEntity::WorldEntity()
60    : Synchronizeable()
[2190]61{
[9869]62  this->registerObject(this, WorldEntity::_objectList);
[4597]63
[4682]64  this->obbTree = NULL;
[8724]65  this->aabbNode = NULL;
[6700]66  this->healthWidget = NULL;
67  this->healthMax = 1.0f;
68  this->health = 1.0f;
[8190]69  this->damage = 0.0f; // no damage dealt by a default entity
[6695]70  this->scaling = 1.0f;
[4261]71
[6695]72  /* OSOLETE */
73  this->bVisible = true;
74  this->bCollide = true;
75
[6142]76  this->objectListNumber = OM_INIT;
[9003]77  this->lastObjectListNumber = OM_INIT;
[6142]78
[8190]79  // reset all collision handles to NULL == unsubscribed state
80  for(int i = 0; i < CREngine::CR_NUMBER; ++i)
81    this->collisionHandles[i] = NULL;
82  this->bReactive = false;
[9003]83  this->bOnGround = false;
[8190]84
85  // registering default reactions:
[9869]86  this->subscribeReaction(CREngine::CR_OBJECT_DAMAGE, /* WorldEntity::staticClassID(), */ Projectile::staticClassID());
[8190]87
[6142]88  this->toList(OM_NULL);
[9235]89
[9656]90  registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) );
91  modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) );
92  scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) );
93  list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) );
[9235]94
[9656]95  health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) );
96  healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) );
[2190]97}
[2043]98
99/**
[4836]100 *  standard destructor
[2043]101*/
[2190]102WorldEntity::~WorldEntity ()
[2036]103{
[7125]104  State::getObjectManager()->toList(this, OM_INIT);
105
106  // Delete the model (unregister it with the ResourceManager)
107  for (unsigned int i = 0; i < this->models.size(); i++)
108    this->setModel(NULL, i);
109
[5498]110  // Delete the obbTree
[5302]111  if( this->obbTree != NULL)
[4814]112    delete this->obbTree;
[5994]113
[6700]114  if (this->healthWidget != NULL)
115    delete this->healthWidget;
[8190]116
117  this->unsubscribeReaction();
[3531]118}
119
[5498]120/**
121 * loads the WorldEntity Specific Parameters.
122 * @param root: the XML-Element to load the Data From
123 */
[4436]124void WorldEntity::loadParams(const TiXmlElement* root)
125{
[5498]126  // Do the PNode loading stuff
[6512]127  PNode::loadParams(root);
[5498]128
[6222]129  LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture)
[6430]130  .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]131  .defaultValues("");
[6222]132
[4436]133  // Model Loading
[5671]134  LoadParam(root, "model", this, WorldEntity, loadModel)
[6430]135  .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]136  .defaultValues("", 1.0f, 0);
[6430]137
[6700]138  LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax)
139  .describe("The Maximum health that can be loaded onto this entity")
[7198]140  .defaultValues(1.0f);
[6430]141
[6700]142  LoadParam(root, "health", this, WorldEntity, setHealth)
143  .describe("The Health the WorldEntity has at this moment")
[7198]144  .defaultValues(1.0f);
[9656]145
146  LoadParam(root, "list", this, WorldEntity, toListS);
[4436]147}
148
[6222]149
[3531]150/**
[4885]151 * loads a Model onto a WorldEntity
[4836]152 * @param fileName the name of the model to load
[5057]153 * @param scaling the Scaling of the model
[7711]154 *
155 * FIXME
156 * @todo: separate the obb tree generation from the model
[7221]157 */
[7711]158void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth)
[4261]159{
[6695]160  this->modelLODName = fileName;
[6424]161  this->scaling = scaling;
[7954]162
163  std::string name = fileName;
164
[9869]165  if (  name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 )
[7954]166  {
[9869]167    name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size());
[7954]168  }
169
170  this->modelFileName = name;
171
[7221]172  if (!fileName.empty())
[6142]173  {
[6430]174    // search for the special character # in the LoadParam
[7221]175    if (fileName.find('#') != std::string::npos)
[6222]176    {
[7221]177      PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str());
178      std::string lodFile = fileName;
179      unsigned int offset = lodFile.find('#');
[6720]180      for (unsigned int i = 0; i < 3; i++)
[6005]181      {
[7221]182        lodFile[offset] = 48+(int)i;
[9869]183        if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile))
[6222]184          this->loadModel(lodFile, scaling, i);
[6005]185      }
[6222]186      return;
187    }
[6720]188    if (this->scaling <= 0.0)
[6424]189    {
[7193]190      PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n");
[6720]191      this->scaling = 1.0;
[6424]192    }
[9869]193    /// LOADING AN OBJ FILE
[7221]194    if(fileName.find(".obj") != std::string::npos)
[6222]195    {
[7221]196      PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str());
[9869]197      StaticModel* model = new StaticModel();
198      *model = ResourceOBJ(fileName, this->scaling);
199      if (model->getVertexCount() > 0)
200      {
201        this->setModel(model, modelNumber);
202        if( modelNumber == 0 /* FIXME && !this->isA(CL_WEAPON) */)
203          this->buildObbTree(obbTreeDepth);
204      }
[7221]205      else
[9869]206        delete model;
[6222]207    }
[9869]208    /// LOADING AN MD2-model
[7221]209    else if(fileName.find(".md2") != std::string::npos)
[6222]210    {
[7221]211      PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str());
[7055]212      Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling);
[6430]213      //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0);
[6222]214      this->setModel(m, 0);
[7068]215
216      if( m != NULL)
[7711]217        this->buildObbTree(obbTreeDepth);
[6222]218    }
[9869]219    /// LOADING AN MD3-MODEL.
[9235]220    else if(fileName.find(".md3") != std::string::npos)
[8490]221    {
222      PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str());
[9869]223//      Model* m = new md3::MD3Model(fileName, this->scaling);
224//      this->setModel(m, 0);
[8490]225
[9869]226      //       if( m != NULL)
227      //         this->buildObbTree(obbTreeDepth);
[8490]228    }
[4732]229  }
230  else
[6341]231  {
[5995]232    this->setModel(NULL);
[6341]233  }
[4261]234}
235
[5061]236/**
[5994]237 * sets a specific Model for the Object.
238 * @param model The Model to set
239 * @param modelNumber the n'th model in the List to get.
240 */
241void WorldEntity::setModel(Model* model, unsigned int modelNumber)
242{
[5995]243  if (this->models.size() <= modelNumber)
244    this->models.resize(modelNumber+1, NULL);
245
246  if (this->models[modelNumber] != NULL)
[6004]247  {
[9869]248    delete this->models[modelNumber];
[5994]249  }
[6222]250
[5995]251  this->models[modelNumber] = model;
[5994]252}
253
254
255/**
[5061]256 * builds the obb-tree
257 * @param depth the depth to calculate
258 */
[7711]259bool WorldEntity::buildObbTree(int depth)
[5061]260{
[9494]261  if( this->obbTree != NULL)
262  {
[5428]263    delete this->obbTree;
[9494]264    this->obbTree = NULL;
265  }
[5428]266
[5995]267  if (this->models[0] != NULL)
[7711]268    this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this);
[5428]269  else
270  {
[7711]271    PRINTF(1)("could not create obb-tree, because no model was loaded yet\n");
[5428]272    this->obbTree = NULL;
273    return false;
274  }
[8724]275
276
277  // create the axis aligned bounding box
278  if( this->aabbNode != NULL)
279  {
280    delete this->aabbNode;
281    this->aabbNode = NULL;
282  }
283
[9869]284  if( this->models[0] != NULL)
285  {
[8724]286    this->aabbNode = new AABBTreeNode();
287    this->aabbNode->spawnBVTree(this->models[0]);
288  }
[9494]289  else
290  {
291    PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n");
292    this->aabbNode = NULL;
293    return false;
294  }
[8724]295  return true;
[5061]296}
[5057]297
[7927]298
[6142]299/**
[7927]300 * subscribes this world entity to a collision reaction
301 *  @param type the type of reaction to subscribe to
[8190]302 *  @param target1 a filter target (classID)
303 */
[9869]304void WorldEntity::subscribeReaction(CREngine::CRType type, const ClassID& target1)
[8190]305{
306  this->subscribeReaction(type);
307
308  // add the target filter
309  this->collisionHandles[type]->addTarget(target1);
310}
311
312
313/**
314 * subscribes this world entity to a collision reaction
315 *  @param type the type of reaction to subscribe to
316 *  @param target1 a filter target (classID)
317 */
[9869]318void WorldEntity::subscribeReaction(CREngine::CRType type, const ClassID& target1, const ClassID& target2)
[8190]319{
320  this->subscribeReaction(type);
321
322  // add the target filter
323  this->collisionHandles[type]->addTarget(target1);
324  this->collisionHandles[type]->addTarget(target2);
325}
326
327
328/**
329 * subscribes this world entity to a collision reaction
330 *  @param type the type of reaction to subscribe to
331 *  @param target1 a filter target (classID)
332 */
[9869]333void WorldEntity::subscribeReaction(CREngine::CRType type, const ClassID& target1, const ClassID& target2, const ClassID& target3)
[8190]334{
335  this->subscribeReaction(type);
336
337  // add the target filter
338  this->collisionHandles[type]->addTarget(target1);
339  this->collisionHandles[type]->addTarget(target2);
340  this->collisionHandles[type]->addTarget(target3);
341}
342
343
344/**
345 * subscribes this world entity to a collision reaction
346 *  @param type the type of reaction to subscribe to
347 *  @param target1 a filter target (classID)
348 */
[9869]349void WorldEntity::subscribeReaction(CREngine::CRType type, const ClassID& target1, const ClassID& target2, const ClassID& target3, const ClassID& target4)
[8190]350{
351  this->subscribeReaction(type);
352
353  // add the target filter
354  this->collisionHandles[type]->addTarget(target1);
355  this->collisionHandles[type]->addTarget(target2);
356  this->collisionHandles[type]->addTarget(target3);
357  this->collisionHandles[type]->addTarget(target4);
358}
359
360
361/**
362 * subscribes this world entity to a collision reaction
363 *  @param type the type of reaction to subscribe to
[7927]364 *  @param nrOfTargets number of target filters
365 *  @param ... the targets as classIDs
366 */
[8190]367void WorldEntity::subscribeReaction(CREngine::CRType type)
368{
[9869]369  if( this->collisionHandles[type] != NULL)
370  {
[8190]371    PRINTF(2)("Registering for a CollisionReaction already subscribed to! Skipping\n");
372    return;
373  }
[7927]374
[8190]375  this->collisionHandles[type] = CREngine::getInstance()->subscribeReaction(this, type);
[7927]376
[8190]377  // now there is at least one collision reaction subscribed
378  this->bReactive = true;
379}
380
381
[7927]382/**
[8190]383 * unsubscribes a specific reaction from the worldentity
384 *  @param type the reaction to unsubscribe
385 */
386void WorldEntity::unsubscribeReaction(CREngine::CRType type)
387{
388  if( this->collisionHandles[type] == NULL)
389    return;
390
391  CREngine::getInstance()->unsubscribeReaction(this->collisionHandles[type]);
392  this->collisionHandles[type] = NULL;
393
394  // check if there is still any handler registered
395  for(int i = 0; i < CREngine::CR_NUMBER; ++i)
396  {
397    if( this->collisionHandles[i] != NULL)
398    {
399      this->bReactive = true;
400      return;
401    }
402  }
403  this->bReactive = false;
404}
405
406
407/**
408 * unsubscribes all collision reactions
409 */
410void WorldEntity::unsubscribeReaction()
411{
412  for( int i = 0; i < CREngine::CR_NUMBER; i++)
413    this->unsubscribeReaction((CREngine::CRType)i);
414
415  // there are no reactions subscribed from now on
416  this->bReactive = false;
417}
418
419
420/**
421 * registers a new collision event to this world entity
422 *  @param entityA entity of the collision
423 *  @param entityB entity of the collision
424 *  @param bvA colliding bounding volume of entityA
425 *  @param bvB colliding bounding volume of entityA
426 */
427bool WorldEntity::registerCollision(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB)
428{
[9406]429  PRINTF(5)("registering collision of type: %s vs %s\n", entityA->getClassCName(), entityB->getClassCName());
[8190]430  // is there any handler listening?
431  if( !this->bReactive)
432    return false;
433
434  // get a collision event
435  CollisionEvent* c = CREngine::getInstance()->popCollisionEventObject();
436  assert(c != NULL); // if this should fail: we got not enough precached CollisionEvents: alter value in cr_defs.h
[8894]437  c->collide(COLLISION_TYPE_OBB, entityA, entityB, bvA, bvB);
[8190]438
439  for( int i = 0; i < CREngine::CR_NUMBER; ++i)
440    if( this->collisionHandles[i] != NULL)
441      this->collisionHandles[i]->registerCollisionEvent(c);
[8316]442  return true;
[8190]443}
444
445
446/**
447 * registers a new collision event to this woeld entity
448 *  @param entity the entity that collides
449 *  @param plane it stands on
450 *  @param position it collides on the plane
451 */
[8894]452bool WorldEntity::registerCollision(int type, WorldEntity* entity, WorldEntity* groundEntity, Vector normal, Vector position, bool bInWall)
[8190]453{
454  // is there any handler listening?
455  if( !this->bReactive)
456    return false;
457
458  // get a collision event
459  CollisionEvent* c = CREngine::getInstance()->popCollisionEventObject();
460  assert(c != NULL); // if this should fail: we got not enough precached CollisionEvents: alter value in cr_defs.h
[8894]461  c->collide(type, entity, groundEntity, normal, position, bInWall);
[8190]462
463  for( int i = 0; i < CREngine::CR_NUMBER; ++i)
464    if( this->collisionHandles[i] != NULL)
465      this->collisionHandles[i]->registerCollisionEvent(c);
[8316]466  return true;
[8190]467}
468
469
470/**
[6142]471 * @brief moves this entity to the List OM_List
472 * @param list the list to set this Entity to.
473 *
474 * this is the same as a call to State::getObjectManager()->toList(entity , list);
475 * directly, but with an easier interface.
476 *
477 * @todo inline this (peut etre)
478 */
479void WorldEntity::toList(OM_LIST list)
480{
481  State::getObjectManager()->toList(this, list);
482}
[5061]483
[9656]484void WorldEntity::toListS(const std::string& listName)
485{
486  OM_LIST id = ObjectManager::StringToOMList(listName);
487  if (id != OM_NULL)
488    this->toList(id);
489  else
490    PRINTF(2)("List %s not found\n", listName.c_str());
491}
492
493
[8037]494void WorldEntity::toReflectionList()
495{
496  State::getObjectManager()->toReflectionList( this );
497}
[6142]498
[8037]499void removeFromReflectionList()
500{
[9869]501  /// TODO
502  ///  State::getObject
[8037]503}
[6142]504
[4261]505/**
[4885]506 * sets the character attributes of a worldentity
[4836]507 * @param character attributes
[4885]508 *
509 * these attributes don't have to be set, only use them, if you need them
[2043]510*/
[5498]511//void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr)
512//{}
[2036]513
[3583]514
[2043]515/**
[5029]516 *  this function is called, when two entities collide
517 * @param entity: the world entity with whom it collides
518 *
519 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
520 */
521void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location)
522{
[5498]523  /**
524   * THIS IS A DEFAULT COLLISION-Effect.
525   * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT
526   * USE::
527   * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; };
528   *
529   * You can always define a default Action.... don't be affraid just test it :)
530   */
[9406]531  //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z);
[5029]532}
533
[2043]534
535/**
[8186]536 *  this function is called, when two entities collide
537 * @param entity: the world entity with whom it collides
538 *
539 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
540 */
541void WorldEntity::collidesWithGround(const Vector& location)
542{
[9406]543  PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() );
[8186]544}
545
546void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2)
547{
[8190]548
[9406]549  // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() );
[8190]550
[8186]551  Vector v = this->getAbsDirX();
[8490]552  v.x *= 10.1;
553  v.y *= 10.1;
554  v.z *= 10.1;
555  Vector u = Vector(0.0,-20.0,0.0);
[8190]556
[8490]557
558  if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) )
[8186]559  {
[8190]560
[9869]561    this->setAbsCoor(ray_2 - v);
[8490]562
[8186]563  }
[9869]564  else
[8186]565  {
566    if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z)
567    {
[8190]568      this->setAbsCoor(feet -u );
[8186]569    }
[8190]570
571    this->setAbsCoor(ray_2 - v);
572
[8186]573  }
[8490]574
575
[8186]576}
577
578/**
[5498]579 *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World
[4885]580 *
[5498]581 */
[3229]582void WorldEntity::postSpawn ()
[6430]583{}
[2043]584
[3583]585
[2043]586/**
[6959]587 *  this method is called by the world if the WorldEntity leaves the game
[5498]588 */
[6959]589void WorldEntity::leaveWorld ()
[6430]590{}
[2043]591
[3583]592
[2190]593/**
[7085]594 * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning
595 */
596void WorldEntity::reset()
[9235]597{
598  this->setHealth( this->getHealthMax() );
599}
[7085]600
601/**
[4836]602 *  this method is called every frame
603 * @param time: the time in seconds that has passed since the last tick
[4885]604 *
605 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
[2043]606*/
[4570]607void WorldEntity::tick(float time)
[6430]608{}
[3583]609
[5498]610
[3583]611/**
[4836]612 *  the entity is drawn onto the screen with this function
[4885]613 *
614 * This is a central function of an entity: call it to let the entity painted to the screen.
615 * Just override this function with whatever you want to be drawn.
[3365]616*/
[5500]617void WorldEntity::draw() const
[3803]618{
[9406]619  //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName());
[6281]620  //  assert(!unlikely(this->models.empty()));
[6002]621  {
622    glMatrixMode(GL_MODELVIEW);
623    glPushMatrix();
[4570]624
[6002]625    /* translate */
626    glTranslatef (this->getAbsCoor ().x,
627                  this->getAbsCoor ().y,
628                  this->getAbsCoor ().z);
[6004]629    Vector tmpRot = this->getAbsDir().getSpacialAxis();
630    glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[2043]631
[6004]632
633    // This Draws the LOD's
[7014]634    float cameraDistance = State::getCamera()->distance(this);
[6004]635    if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL)
[6002]636    {
[6222]637      this->models[2]->draw();
[6004]638    }
639    else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL)
[6002]640    {
641      this->models[1]->draw();
[6004]642    }
643    else if (this->models.size() >= 1 && this->models[0] != NULL)
[6002]644    {
645      this->models[0]->draw();
646    }
[8724]647
[9869]648    //     if( this->aabbNode != NULL)
649    //       this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true);
[8724]650
[6002]651    glPopMatrix();
652  }
[3803]653}
[3583]654
[6430]655/**
[6700]656 * @param health the Health to add.
657 * @returns the health left (this->healthMax - health+this->health)
[6430]658 */
[6700]659float WorldEntity::increaseHealth(float health)
[6430]660{
[6700]661  this->health += health;
662  if (this->health > this->healthMax)
[6430]663  {
[6700]664    float retHealth = this->healthMax - this->health;
665    this->health = this->healthMax;
666    this->updateHealthWidget();
667    return retHealth;
[6430]668  }
[6700]669  this->updateHealthWidget();
[6430]670  return 0.0;
671}
[6281]672
[5498]673/**
[6700]674 * @param health the Health to be removed
[6430]675 * @returns 0.0 or the rest, that was not substracted (bellow 0.0)
676 */
[6700]677float WorldEntity::decreaseHealth(float health)
[6430]678{
[6700]679  this->health -= health;
[6430]680
[6700]681  if (this->health < 0)
[6430]682  {
[6700]683    float retHealth = -this->health;
684    this->health = 0.0f;
685    this->updateHealthWidget();
686    return retHealth;
[6430]687  }
[6700]688  this->updateHealthWidget();
[6430]689  return 0.0;
690
691}
692
693/**
[6700]694 * @param maxHealth the maximal health that can be loaded onto the entity.
[6430]695 */
[6700]696void WorldEntity::setHealthMax(float healthMax)
[6430]697{
[6700]698  this->healthMax = healthMax;
699  if (this->health > this->healthMax)
[6430]700  {
[9406]701    PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName());
[6700]702    this->health = this->healthMax;
[6430]703  }
[6700]704  this->updateHealthWidget();
[6430]705}
706
[6431]707/**
[6700]708 * @brief creates the HealthWidget
[6431]709 *
[6700]710 * since not all entities need an HealthWidget, it is only created on request.
[6431]711 */
[6700]712void WorldEntity::createHealthWidget()
[6430]713{
[6700]714  if (this->healthWidget == NULL)
[6430]715  {
[8974]716    this->healthWidget = new OrxGui::GLGuiEnergyWidget();
[8977]717    this->healthWidget->setDisplayedName(std::string(this->getClassName()) + " Energy:");
[6700]718    this->healthWidget->setSize2D(30,400);
719    this->healthWidget->setAbsCoor2D(10,100);
[6430]720
[6700]721    this->updateHealthWidget();
[6430]722  }
723  else
[9406]724    PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName());
[6430]725}
726
[6700]727void WorldEntity::increaseHealthMax(float increaseHealth)
[6440]728{
[6700]729  this->healthMax += increaseHealth;
730  this->updateHealthWidget();
[6440]731}
732
[6700]733
[7779]734OrxGui::GLGuiWidget* WorldEntity::getHealthWidget()
[6700]735{
736  this->createHealthWidget();
737  return this->healthWidget;
738}
739
[6431]740/**
[6700]741 * @param visibility shows or hides the health-bar
[6431]742 * (creates the widget if needed)
743 */
[6700]744void WorldEntity::setHealthWidgetVisibilit(bool visibility)
[6430]745{
[7198]746  if (visibility)
747  {
748    if (this->healthWidget != NULL)
749      this->healthWidget->show();
750    else
[6430]751    {
[7198]752      this->createHealthWidget();
753      this->updateHealthWidget();
754      this->healthWidget->show();
[6430]755    }
[7198]756  }
757  else if (this->healthWidget != NULL)
758    this->healthWidget->hide();
[6430]759}
760
[8724]761
[6431]762/**
[8724]763 * hit the world entity with
764 *  @param damage damage to be dealt
765 */
[9008]766void WorldEntity::hit(float damage, WorldEntity* killer)
[8724]767{
768  this->decreaseHealth(damage);
769
[9406]770  PRINTF(5)("Hit me: %s::%s now only %f/%f health\n", this->getClassCName(), this->getCName(), this->getHealth(), this->getHealthMax());
[8777]771
[8724]772  if( this->getHealth() > 0)
773  {
774    // any small explosion animaitions
775  }
776  else
777  {
[9235]778    this->destroy( killer );
[8724]779  }
780}
781
782
783/**
[8777]784 * destoys the world entity
785 */
[9235]786void WorldEntity::destroy(WorldEntity* killer)
[8777]787{
788  this->toList(OM_DEAD);
789}
790
791
792/**
[6700]793 * @brief updates the HealthWidget
[6431]794 */
[6700]795void WorldEntity::updateHealthWidget()
[6430]796{
[6700]797  if (this->healthWidget != NULL)
[6430]798  {
[6700]799    this->healthWidget->setMaximum(this->healthMax);
800    this->healthWidget->setValue(this->health);
[6430]801  }
802}
803
804
805/**
[5498]806 * DEBUG-DRAW OF THE BV-Tree.
807 * @param depth What depth to draw
808 * @param drawMode the mode to draw this entity under
809 */
[7711]810void WorldEntity::drawBVTree(int depth, int drawMode) const
[4684]811{
812  glMatrixMode(GL_MODELVIEW);
813  glPushMatrix();
814  /* translate */
815  glTranslatef (this->getAbsCoor ().x,
816                this->getAbsCoor ().y,
817                this->getAbsCoor ().z);
818  /* rotate */
[4998]819  Vector tmpRot = this->getAbsDir().getSpacialAxis();
820  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[4684]821
[7711]822
[4684]823  if (this->obbTree)
824    this->obbTree->drawBV(depth, drawMode);
[7711]825
826
[4684]827  glPopMatrix();
828}
[6341]829
[6424]830
[6341]831/**
[6424]832 * Debug the WorldEntity
833 */
834void WorldEntity::debugEntity() const
835{
[9406]836  PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassCName(), this->getCName());
[6424]837  this->debugNode();
[9656]838  PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size());
[6424]839  for (unsigned int i = 0; i < this->models.size(); i++)
840  {
841    if (models[i] != NULL)
[9406]842      PRINT(0)(" : %d:%s", i, this->models[i]->getCName());
[6424]843  }
844  PRINT(0)("\n");
845
846}
847
848
849/**
[7954]850 * handler for changes on registred vars
851 * @param id id's which changed
[6341]852 */
[7954]853void WorldEntity::varChangeHandler( std::list< int > & id )
[6341]854{
[7954]855  if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() ||
856       std::find( id.begin(), id.end(), scaling_handle ) != id.end()
857     )
[6341]858  {
[7954]859    loadModel( modelFileName, scaling );
[6341]860  }
861
[9008]862  if ( std::find( id.begin(), id.end(), list_handle ) != id.end() )
863  {
864    this->toList( (OM_LIST)list_write );
865  }
[9235]866
[9110]867  if ( std::find( id.begin(), id.end(), health_handle ) != id.end() )
868  {
869    this->setHealth( health_write );
870  }
[9235]871
[9110]872  if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() )
873  {
874    this->setHealthMax( healthMax_write );
875  }
[9008]876
[7954]877  PNode::varChangeHandler( id );
[6341]878}
879
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