[2036] | 1 | |
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| 2 | |
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[4570] | 3 | /* |
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[2036] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[2190] | 15 | co-programmer: Christian Meyer |
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[2036] | 16 | */ |
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[5300] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[2036] | 18 | |
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| 19 | #include "world_entity.h" |
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[5208] | 20 | #include "shell_command.h" |
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[5143] | 21 | |
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[5511] | 22 | #include "model.h" |
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[8490] | 23 | #include "md2/md2Model.h" |
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| 24 | #include "md3/md3_model.h" |
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| 25 | |
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[8724] | 26 | #include "aabb_tree_node.h" |
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| 27 | |
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[7193] | 28 | #include "util/loading/resource_manager.h" |
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| 29 | #include "util/loading/load_param.h" |
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[3803] | 30 | #include "vector.h" |
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[4682] | 31 | #include "obb_tree.h" |
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[3608] | 32 | |
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[8974] | 33 | #include "elements/glgui_energywidget.h" |
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[6430] | 34 | |
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[6002] | 35 | #include "state.h" |
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[7014] | 36 | #include "camera.h" |
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[6002] | 37 | |
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[7927] | 38 | #include "collision_handle.h" |
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[8190] | 39 | #include "collision_event.h" |
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[8777] | 40 | #include "game_rules.h" |
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| 41 | #include "kill.h" |
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[7927] | 42 | |
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| 43 | |
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[5208] | 44 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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[6430] | 45 | ->describe("sets the Model of the WorldEntity") |
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[7711] | 46 | ->defaultValues("models/ships/fighter.obj", 1.0f); |
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[5208] | 47 | |
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[6424] | 48 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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[5208] | 49 | |
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[2043] | 50 | /** |
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[4836] | 51 | * Loads the WordEntity-specific Part of any derived Class |
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[5498] | 52 | * |
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| 53 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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| 54 | * that can calls WorldEntities loadParams for itself. |
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| 55 | */ |
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[6430] | 56 | WorldEntity::WorldEntity() |
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| 57 | : Synchronizeable() |
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[2190] | 58 | { |
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[4320] | 59 | this->setClassID(CL_WORLD_ENTITY, "WorldEntity"); |
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[4597] | 60 | |
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[4682] | 61 | this->obbTree = NULL; |
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[8724] | 62 | this->aabbNode = NULL; |
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[6700] | 63 | this->healthWidget = NULL; |
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| 64 | this->healthMax = 1.0f; |
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| 65 | this->health = 1.0f; |
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[8190] | 66 | this->damage = 0.0f; // no damage dealt by a default entity |
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[6695] | 67 | this->scaling = 1.0f; |
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[4261] | 68 | |
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[6695] | 69 | /* OSOLETE */ |
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| 70 | this->bVisible = true; |
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| 71 | this->bCollide = true; |
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| 72 | |
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[6142] | 73 | this->objectListNumber = OM_INIT; |
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[9003] | 74 | this->lastObjectListNumber = OM_INIT; |
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[6142] | 75 | this->objectListIterator = NULL; |
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| 76 | |
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[8190] | 77 | // reset all collision handles to NULL == unsubscribed state |
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| 78 | for(int i = 0; i < CREngine::CR_NUMBER; ++i) |
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| 79 | this->collisionHandles[i] = NULL; |
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| 80 | this->bReactive = false; |
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[9003] | 81 | this->bOnGround = false; |
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[8190] | 82 | |
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| 83 | // registering default reactions: |
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[9061] | 84 | this->subscribeReaction(CREngine::CR_OBJECT_DAMAGE, /*CL_WORLD_ENTITY*/ CL_PROJECTILE); |
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[8190] | 85 | |
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[6142] | 86 | this->toList(OM_NULL); |
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[7927] | 87 | |
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[7954] | 88 | modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName" ) ); |
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| 89 | scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling" ) ); |
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[9008] | 90 | list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list" ) ); |
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[2190] | 91 | } |
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[2043] | 92 | |
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| 93 | /** |
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[4836] | 94 | * standard destructor |
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[2043] | 95 | */ |
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[2190] | 96 | WorldEntity::~WorldEntity () |
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[2036] | 97 | { |
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[7125] | 98 | State::getObjectManager()->toList(this, OM_INIT); |
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| 99 | |
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| 100 | // Delete the model (unregister it with the ResourceManager) |
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| 101 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 102 | this->setModel(NULL, i); |
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| 103 | |
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[5498] | 104 | // Delete the obbTree |
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[5302] | 105 | if( this->obbTree != NULL) |
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[4814] | 106 | delete this->obbTree; |
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[5994] | 107 | |
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[6700] | 108 | if (this->healthWidget != NULL) |
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| 109 | delete this->healthWidget; |
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[8190] | 110 | |
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| 111 | this->unsubscribeReaction(); |
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[3531] | 112 | } |
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| 113 | |
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[5498] | 114 | /** |
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| 115 | * loads the WorldEntity Specific Parameters. |
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| 116 | * @param root: the XML-Element to load the Data From |
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| 117 | */ |
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[4436] | 118 | void WorldEntity::loadParams(const TiXmlElement* root) |
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| 119 | { |
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[5498] | 120 | // Do the PNode loading stuff |
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[6512] | 121 | PNode::loadParams(root); |
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[5498] | 122 | |
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[6222] | 123 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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[6430] | 124 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 125 | .defaultValues(""); |
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[6222] | 126 | |
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[4436] | 127 | // Model Loading |
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[5671] | 128 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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[6430] | 129 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 130 | .defaultValues("", 1.0f, 0); |
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[6430] | 131 | |
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[6700] | 132 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
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| 133 | .describe("The Maximum health that can be loaded onto this entity") |
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[7198] | 134 | .defaultValues(1.0f); |
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[6430] | 135 | |
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[6700] | 136 | LoadParam(root, "health", this, WorldEntity, setHealth) |
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| 137 | .describe("The Health the WorldEntity has at this moment") |
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[7198] | 138 | .defaultValues(1.0f); |
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[4436] | 139 | } |
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| 140 | |
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[6222] | 141 | |
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[3531] | 142 | /** |
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[4885] | 143 | * loads a Model onto a WorldEntity |
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[4836] | 144 | * @param fileName the name of the model to load |
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[5057] | 145 | * @param scaling the Scaling of the model |
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[7711] | 146 | * |
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| 147 | * FIXME |
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| 148 | * @todo: separate the obb tree generation from the model |
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[7221] | 149 | */ |
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[7711] | 150 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth) |
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[4261] | 151 | { |
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[6695] | 152 | this->modelLODName = fileName; |
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[6424] | 153 | this->scaling = scaling; |
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[7954] | 154 | |
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| 155 | std::string name = fileName; |
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| 156 | |
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| 157 | if ( name.find( ResourceManager::getInstance()->getDataDir() ) == 0 ) |
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| 158 | { |
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| 159 | name.erase(ResourceManager::getInstance()->getDataDir().size()); |
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| 160 | } |
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| 161 | |
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| 162 | this->modelFileName = name; |
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| 163 | |
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[7221] | 164 | if (!fileName.empty()) |
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[6142] | 165 | { |
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[6430] | 166 | // search for the special character # in the LoadParam |
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[7221] | 167 | if (fileName.find('#') != std::string::npos) |
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[6222] | 168 | { |
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[7221] | 169 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); |
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| 170 | std::string lodFile = fileName; |
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| 171 | unsigned int offset = lodFile.find('#'); |
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[6720] | 172 | for (unsigned int i = 0; i < 3; i++) |
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[6005] | 173 | { |
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[7221] | 174 | lodFile[offset] = 48+(int)i; |
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[6222] | 175 | if (ResourceManager::isInDataDir(lodFile)) |
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| 176 | this->loadModel(lodFile, scaling, i); |
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[6005] | 177 | } |
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[6222] | 178 | return; |
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| 179 | } |
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[6720] | 180 | if (this->scaling <= 0.0) |
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[6424] | 181 | { |
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[7193] | 182 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); |
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[6720] | 183 | this->scaling = 1.0; |
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[6424] | 184 | } |
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[7221] | 185 | if(fileName.find(".obj") != std::string::npos) |
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[6222] | 186 | { |
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[7221] | 187 | PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); |
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[7193] | 188 | BaseObject* loadedModel = ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, this->scaling); |
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| 189 | if (loadedModel != NULL) |
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| 190 | this->setModel(dynamic_cast<Model*>(loadedModel), modelNumber); |
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[7221] | 191 | else |
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| 192 | PRINTF(1)("OBJ-File %s not found.\n", fileName.c_str()); |
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[6222] | 193 | |
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[8894] | 194 | if( modelNumber == 0 && !this->isA(CL_WEAPON)) |
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[7711] | 195 | this->buildObbTree(obbTreeDepth); |
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[6222] | 196 | } |
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[7221] | 197 | else if(fileName.find(".md2") != std::string::npos) |
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[6222] | 198 | { |
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[7221] | 199 | PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); |
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[7055] | 200 | Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); |
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[6430] | 201 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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[6222] | 202 | this->setModel(m, 0); |
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[7068] | 203 | |
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| 204 | if( m != NULL) |
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[7711] | 205 | this->buildObbTree(obbTreeDepth); |
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[6222] | 206 | } |
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[8724] | 207 | else /*if(fileName.find(".md3") != std::string::npos)*/ |
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[8490] | 208 | { |
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| 209 | PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str()); |
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| 210 | Model* m = new md3::MD3Model(fileName, this->scaling); |
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| 211 | this->setModel(m, 0); |
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| 212 | |
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| 213 | // if( m != NULL) |
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| 214 | // this->buildObbTree(obbTreeDepth); |
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| 215 | } |
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[4732] | 216 | } |
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| 217 | else |
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[6341] | 218 | { |
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[5995] | 219 | this->setModel(NULL); |
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[6341] | 220 | } |
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[4261] | 221 | } |
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| 222 | |
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[5061] | 223 | /** |
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[5994] | 224 | * sets a specific Model for the Object. |
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| 225 | * @param model The Model to set |
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| 226 | * @param modelNumber the n'th model in the List to get. |
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| 227 | */ |
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| 228 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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| 229 | { |
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[5995] | 230 | if (this->models.size() <= modelNumber) |
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| 231 | this->models.resize(modelNumber+1, NULL); |
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| 232 | |
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| 233 | if (this->models[modelNumber] != NULL) |
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[6004] | 234 | { |
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[7193] | 235 | Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(dynamic_cast<BaseObject*>(this->models[modelNumber])); |
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[7123] | 236 | if (resource != NULL) |
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| 237 | ResourceManager::getInstance()->unload(resource, RP_LEVEL); |
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| 238 | else |
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| 239 | { |
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| 240 | PRINTF(4)("Forcing model deletion\n"); |
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| 241 | delete this->models[modelNumber]; |
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| 242 | } |
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[5994] | 243 | } |
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[6222] | 244 | |
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[5995] | 245 | this->models[modelNumber] = model; |
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[5994] | 246 | } |
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| 247 | |
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| 248 | |
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| 249 | /** |
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[5061] | 250 | * builds the obb-tree |
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| 251 | * @param depth the depth to calculate |
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| 252 | */ |
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[7711] | 253 | bool WorldEntity::buildObbTree(int depth) |
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[5061] | 254 | { |
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[5428] | 255 | if (this->obbTree) |
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| 256 | delete this->obbTree; |
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| 257 | |
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[5995] | 258 | if (this->models[0] != NULL) |
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[7711] | 259 | this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this); |
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[5428] | 260 | else |
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| 261 | { |
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[7711] | 262 | PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); |
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[5428] | 263 | this->obbTree = NULL; |
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| 264 | return false; |
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| 265 | } |
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[8724] | 266 | |
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| 267 | |
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| 268 | // create the axis aligned bounding box |
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| 269 | if( this->aabbNode != NULL) |
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| 270 | { |
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| 271 | delete this->aabbNode; |
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| 272 | this->aabbNode = NULL; |
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| 273 | } |
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| 274 | |
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| 275 | if( this->models[0] != NULL) { |
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| 276 | this->aabbNode = new AABBTreeNode(); |
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| 277 | this->aabbNode->spawnBVTree(this->models[0]); |
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| 278 | } |
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| 279 | return true; |
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[5061] | 280 | } |
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[5057] | 281 | |
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[7927] | 282 | |
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[6142] | 283 | /** |
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[7927] | 284 | * subscribes this world entity to a collision reaction |
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| 285 | * @param type the type of reaction to subscribe to |
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[8190] | 286 | * @param target1 a filter target (classID) |
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| 287 | */ |
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| 288 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1) |
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| 289 | { |
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| 290 | this->subscribeReaction(type); |
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| 291 | |
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| 292 | // add the target filter |
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| 293 | this->collisionHandles[type]->addTarget(target1); |
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| 294 | } |
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| 295 | |
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| 296 | |
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| 297 | /** |
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| 298 | * subscribes this world entity to a collision reaction |
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| 299 | * @param type the type of reaction to subscribe to |
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| 300 | * @param target1 a filter target (classID) |
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| 301 | */ |
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| 302 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1, long target2) |
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| 303 | { |
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| 304 | this->subscribeReaction(type); |
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| 305 | |
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| 306 | // add the target filter |
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| 307 | this->collisionHandles[type]->addTarget(target1); |
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| 308 | this->collisionHandles[type]->addTarget(target2); |
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| 309 | } |
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| 310 | |
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| 311 | |
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| 312 | /** |
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| 313 | * subscribes this world entity to a collision reaction |
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| 314 | * @param type the type of reaction to subscribe to |
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| 315 | * @param target1 a filter target (classID) |
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| 316 | */ |
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| 317 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1, long target2, long target3) |
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| 318 | { |
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| 319 | this->subscribeReaction(type); |
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| 320 | |
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| 321 | // add the target filter |
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| 322 | this->collisionHandles[type]->addTarget(target1); |
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| 323 | this->collisionHandles[type]->addTarget(target2); |
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| 324 | this->collisionHandles[type]->addTarget(target3); |
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| 325 | } |
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| 326 | |
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| 327 | |
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| 328 | /** |
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| 329 | * subscribes this world entity to a collision reaction |
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| 330 | * @param type the type of reaction to subscribe to |
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| 331 | * @param target1 a filter target (classID) |
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| 332 | */ |
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| 333 | void WorldEntity::subscribeReaction(CREngine::CRType type, long target1, long target2, long target3, long target4) |
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| 334 | { |
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| 335 | this->subscribeReaction(type); |
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| 336 | |
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| 337 | // add the target filter |
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| 338 | this->collisionHandles[type]->addTarget(target1); |
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| 339 | this->collisionHandles[type]->addTarget(target2); |
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| 340 | this->collisionHandles[type]->addTarget(target3); |
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| 341 | this->collisionHandles[type]->addTarget(target4); |
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| 342 | } |
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| 343 | |
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| 344 | |
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| 345 | /** |
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| 346 | * subscribes this world entity to a collision reaction |
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| 347 | * @param type the type of reaction to subscribe to |
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[7927] | 348 | * @param nrOfTargets number of target filters |
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| 349 | * @param ... the targets as classIDs |
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| 350 | */ |
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[8190] | 351 | void WorldEntity::subscribeReaction(CREngine::CRType type) |
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| 352 | { |
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| 353 | if( this->collisionHandles[type] != NULL) { |
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| 354 | PRINTF(2)("Registering for a CollisionReaction already subscribed to! Skipping\n"); |
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| 355 | return; |
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| 356 | } |
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[7927] | 357 | |
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[8190] | 358 | this->collisionHandles[type] = CREngine::getInstance()->subscribeReaction(this, type); |
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[7927] | 359 | |
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[8190] | 360 | // now there is at least one collision reaction subscribed |
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| 361 | this->bReactive = true; |
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| 362 | } |
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| 363 | |
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| 364 | |
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[7927] | 365 | /** |
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[8190] | 366 | * unsubscribes a specific reaction from the worldentity |
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| 367 | * @param type the reaction to unsubscribe |
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| 368 | */ |
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| 369 | void WorldEntity::unsubscribeReaction(CREngine::CRType type) |
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| 370 | { |
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| 371 | if( this->collisionHandles[type] == NULL) |
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| 372 | return; |
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| 373 | |
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| 374 | CREngine::getInstance()->unsubscribeReaction(this->collisionHandles[type]); |
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| 375 | this->collisionHandles[type] = NULL; |
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| 376 | |
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| 377 | // check if there is still any handler registered |
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| 378 | for(int i = 0; i < CREngine::CR_NUMBER; ++i) |
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| 379 | { |
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| 380 | if( this->collisionHandles[i] != NULL) |
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| 381 | { |
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| 382 | this->bReactive = true; |
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| 383 | return; |
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| 384 | } |
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| 385 | } |
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| 386 | this->bReactive = false; |
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| 387 | } |
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| 388 | |
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| 389 | |
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| 390 | /** |
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| 391 | * unsubscribes all collision reactions |
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| 392 | */ |
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| 393 | void WorldEntity::unsubscribeReaction() |
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| 394 | { |
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| 395 | for( int i = 0; i < CREngine::CR_NUMBER; i++) |
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| 396 | this->unsubscribeReaction((CREngine::CRType)i); |
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| 397 | |
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| 398 | // there are no reactions subscribed from now on |
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| 399 | this->bReactive = false; |
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| 400 | } |
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| 401 | |
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| 402 | |
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| 403 | /** |
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| 404 | * registers a new collision event to this world entity |
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| 405 | * @param entityA entity of the collision |
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| 406 | * @param entityB entity of the collision |
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| 407 | * @param bvA colliding bounding volume of entityA |
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| 408 | * @param bvB colliding bounding volume of entityA |
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| 409 | */ |
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| 410 | bool WorldEntity::registerCollision(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB) |
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| 411 | { |
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| 412 | // is there any handler listening? |
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| 413 | if( !this->bReactive) |
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| 414 | return false; |
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| 415 | |
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| 416 | // get a collision event |
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| 417 | CollisionEvent* c = CREngine::getInstance()->popCollisionEventObject(); |
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| 418 | assert(c != NULL); // if this should fail: we got not enough precached CollisionEvents: alter value in cr_defs.h |
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[8894] | 419 | c->collide(COLLISION_TYPE_OBB, entityA, entityB, bvA, bvB); |
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[8190] | 420 | |
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| 421 | for( int i = 0; i < CREngine::CR_NUMBER; ++i) |
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| 422 | if( this->collisionHandles[i] != NULL) |
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| 423 | this->collisionHandles[i]->registerCollisionEvent(c); |
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[8316] | 424 | return true; |
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[8190] | 425 | } |
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| 426 | |
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| 427 | |
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| 428 | /** |
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| 429 | * registers a new collision event to this woeld entity |
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| 430 | * @param entity the entity that collides |
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| 431 | * @param plane it stands on |
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| 432 | * @param position it collides on the plane |
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| 433 | */ |
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[8894] | 434 | bool WorldEntity::registerCollision(int type, WorldEntity* entity, WorldEntity* groundEntity, Vector normal, Vector position, bool bInWall) |
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[8190] | 435 | { |
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| 436 | // is there any handler listening? |
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| 437 | if( !this->bReactive) |
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| 438 | return false; |
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| 439 | |
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| 440 | // get a collision event |
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| 441 | CollisionEvent* c = CREngine::getInstance()->popCollisionEventObject(); |
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| 442 | assert(c != NULL); // if this should fail: we got not enough precached CollisionEvents: alter value in cr_defs.h |
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[8894] | 443 | c->collide(type, entity, groundEntity, normal, position, bInWall); |
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[8190] | 444 | |
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| 445 | for( int i = 0; i < CREngine::CR_NUMBER; ++i) |
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| 446 | if( this->collisionHandles[i] != NULL) |
---|
| 447 | this->collisionHandles[i]->registerCollisionEvent(c); |
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[8316] | 448 | return true; |
---|
[8190] | 449 | } |
---|
| 450 | |
---|
| 451 | |
---|
| 452 | /** |
---|
[6142] | 453 | * @brief moves this entity to the List OM_List |
---|
| 454 | * @param list the list to set this Entity to. |
---|
| 455 | * |
---|
| 456 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
---|
| 457 | * directly, but with an easier interface. |
---|
| 458 | * |
---|
| 459 | * @todo inline this (peut etre) |
---|
| 460 | */ |
---|
| 461 | void WorldEntity::toList(OM_LIST list) |
---|
| 462 | { |
---|
| 463 | State::getObjectManager()->toList(this, list); |
---|
| 464 | } |
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[5061] | 465 | |
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[8037] | 466 | void WorldEntity::toReflectionList() |
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| 467 | { |
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| 468 | State::getObjectManager()->toReflectionList( this ); |
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| 469 | } |
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[6142] | 470 | |
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[8037] | 471 | void removeFromReflectionList() |
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| 472 | { |
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| 473 | /// TODO |
---|
| 474 | /// State::getObject |
---|
| 475 | } |
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[6142] | 476 | |
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[4261] | 477 | /** |
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[4885] | 478 | * sets the character attributes of a worldentity |
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[4836] | 479 | * @param character attributes |
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[4885] | 480 | * |
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| 481 | * these attributes don't have to be set, only use them, if you need them |
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[2043] | 482 | */ |
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[5498] | 483 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
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| 484 | //{} |
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[2036] | 485 | |
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[3583] | 486 | |
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[2043] | 487 | /** |
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[5029] | 488 | * this function is called, when two entities collide |
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| 489 | * @param entity: the world entity with whom it collides |
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| 490 | * |
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| 491 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
---|
| 492 | */ |
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| 493 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
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| 494 | { |
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[5498] | 495 | /** |
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| 496 | * THIS IS A DEFAULT COLLISION-Effect. |
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| 497 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
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| 498 | * USE:: |
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| 499 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
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| 500 | * |
---|
| 501 | * You can always define a default Action.... don't be affraid just test it :) |
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| 502 | */ |
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[6430] | 503 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); |
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[5029] | 504 | } |
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| 505 | |
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[2043] | 506 | |
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| 507 | /** |
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[8186] | 508 | * this function is called, when two entities collide |
---|
| 509 | * @param entity: the world entity with whom it collides |
---|
| 510 | * |
---|
| 511 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
---|
| 512 | */ |
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| 513 | void WorldEntity::collidesWithGround(const Vector& location) |
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| 514 | { |
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| 515 | PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassName() ); |
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| 516 | } |
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| 517 | |
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| 518 | void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2) |
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| 519 | { |
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[8190] | 520 | |
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[8186] | 521 | // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassName() ); |
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[8190] | 522 | |
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[8186] | 523 | Vector v = this->getAbsDirX(); |
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[8490] | 524 | v.x *= 10.1; |
---|
| 525 | v.y *= 10.1; |
---|
| 526 | v.z *= 10.1; |
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| 527 | Vector u = Vector(0.0,-20.0,0.0); |
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[8190] | 528 | |
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[8490] | 529 | |
---|
| 530 | if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) ) |
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[8186] | 531 | { |
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[8190] | 532 | |
---|
[8186] | 533 | this->setAbsCoor(ray_2 - v); |
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[8490] | 534 | |
---|
[8186] | 535 | } |
---|
[8490] | 536 | else |
---|
[8186] | 537 | { |
---|
| 538 | if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z) |
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| 539 | { |
---|
[8190] | 540 | this->setAbsCoor(feet -u ); |
---|
[8186] | 541 | } |
---|
[8190] | 542 | |
---|
| 543 | this->setAbsCoor(ray_2 - v); |
---|
| 544 | |
---|
[8186] | 545 | } |
---|
[8490] | 546 | |
---|
| 547 | |
---|
[8186] | 548 | } |
---|
| 549 | |
---|
| 550 | /** |
---|
[5498] | 551 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
---|
[4885] | 552 | * |
---|
[5498] | 553 | */ |
---|
[3229] | 554 | void WorldEntity::postSpawn () |
---|
[6430] | 555 | {} |
---|
[2043] | 556 | |
---|
[3583] | 557 | |
---|
[2043] | 558 | /** |
---|
[6959] | 559 | * this method is called by the world if the WorldEntity leaves the game |
---|
[5498] | 560 | */ |
---|
[6959] | 561 | void WorldEntity::leaveWorld () |
---|
[6430] | 562 | {} |
---|
[2043] | 563 | |
---|
[3583] | 564 | |
---|
[2190] | 565 | /** |
---|
[7085] | 566 | * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning |
---|
| 567 | */ |
---|
| 568 | void WorldEntity::reset() |
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| 569 | {} |
---|
| 570 | |
---|
| 571 | /** |
---|
[4836] | 572 | * this method is called every frame |
---|
| 573 | * @param time: the time in seconds that has passed since the last tick |
---|
[4885] | 574 | * |
---|
| 575 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
---|
[2043] | 576 | */ |
---|
[4570] | 577 | void WorldEntity::tick(float time) |
---|
[6430] | 578 | {} |
---|
[3583] | 579 | |
---|
[5498] | 580 | |
---|
[3583] | 581 | /** |
---|
[4836] | 582 | * the entity is drawn onto the screen with this function |
---|
[4885] | 583 | * |
---|
| 584 | * This is a central function of an entity: call it to let the entity painted to the screen. |
---|
| 585 | * Just override this function with whatever you want to be drawn. |
---|
[3365] | 586 | */ |
---|
[5500] | 587 | void WorldEntity::draw() const |
---|
[3803] | 588 | { |
---|
[6430] | 589 | //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName()); |
---|
[6281] | 590 | // assert(!unlikely(this->models.empty())); |
---|
[6002] | 591 | { |
---|
| 592 | glMatrixMode(GL_MODELVIEW); |
---|
| 593 | glPushMatrix(); |
---|
[4570] | 594 | |
---|
[6002] | 595 | /* translate */ |
---|
| 596 | glTranslatef (this->getAbsCoor ().x, |
---|
| 597 | this->getAbsCoor ().y, |
---|
| 598 | this->getAbsCoor ().z); |
---|
[6004] | 599 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 600 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
[2043] | 601 | |
---|
[6004] | 602 | |
---|
| 603 | // This Draws the LOD's |
---|
[7014] | 604 | float cameraDistance = State::getCamera()->distance(this); |
---|
[6004] | 605 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
---|
[6002] | 606 | { |
---|
[6222] | 607 | this->models[2]->draw(); |
---|
[6004] | 608 | } |
---|
| 609 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
---|
[6002] | 610 | { |
---|
| 611 | this->models[1]->draw(); |
---|
[6004] | 612 | } |
---|
| 613 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
---|
[6002] | 614 | { |
---|
| 615 | this->models[0]->draw(); |
---|
| 616 | } |
---|
[8724] | 617 | |
---|
[9003] | 618 | // if( this->aabbNode != NULL) |
---|
| 619 | // this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true); |
---|
[8724] | 620 | |
---|
[6002] | 621 | glPopMatrix(); |
---|
| 622 | } |
---|
[3803] | 623 | } |
---|
[3583] | 624 | |
---|
[6430] | 625 | /** |
---|
[6700] | 626 | * @param health the Health to add. |
---|
| 627 | * @returns the health left (this->healthMax - health+this->health) |
---|
[6430] | 628 | */ |
---|
[6700] | 629 | float WorldEntity::increaseHealth(float health) |
---|
[6430] | 630 | { |
---|
[6700] | 631 | this->health += health; |
---|
| 632 | if (this->health > this->healthMax) |
---|
[6430] | 633 | { |
---|
[6700] | 634 | float retHealth = this->healthMax - this->health; |
---|
| 635 | this->health = this->healthMax; |
---|
| 636 | this->updateHealthWidget(); |
---|
| 637 | return retHealth; |
---|
[6430] | 638 | } |
---|
[6700] | 639 | this->updateHealthWidget(); |
---|
[6430] | 640 | return 0.0; |
---|
| 641 | } |
---|
[6281] | 642 | |
---|
[5498] | 643 | /** |
---|
[6700] | 644 | * @param health the Health to be removed |
---|
[6430] | 645 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
---|
| 646 | */ |
---|
[6700] | 647 | float WorldEntity::decreaseHealth(float health) |
---|
[6430] | 648 | { |
---|
[6700] | 649 | this->health -= health; |
---|
[6430] | 650 | |
---|
[6700] | 651 | if (this->health < 0) |
---|
[6430] | 652 | { |
---|
[6700] | 653 | float retHealth = -this->health; |
---|
| 654 | this->health = 0.0f; |
---|
| 655 | this->updateHealthWidget(); |
---|
| 656 | return retHealth; |
---|
[6430] | 657 | } |
---|
[6700] | 658 | this->updateHealthWidget(); |
---|
[6430] | 659 | return 0.0; |
---|
| 660 | |
---|
| 661 | } |
---|
| 662 | |
---|
| 663 | /** |
---|
[6700] | 664 | * @param maxHealth the maximal health that can be loaded onto the entity. |
---|
[6430] | 665 | */ |
---|
[6700] | 666 | void WorldEntity::setHealthMax(float healthMax) |
---|
[6430] | 667 | { |
---|
[6700] | 668 | this->healthMax = healthMax; |
---|
| 669 | if (this->health > this->healthMax) |
---|
[6430] | 670 | { |
---|
[6700] | 671 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName()); |
---|
| 672 | this->health = this->healthMax; |
---|
[6430] | 673 | } |
---|
[6700] | 674 | this->updateHealthWidget(); |
---|
[6430] | 675 | } |
---|
| 676 | |
---|
[6431] | 677 | /** |
---|
[6700] | 678 | * @brief creates the HealthWidget |
---|
[6431] | 679 | * |
---|
[6700] | 680 | * since not all entities need an HealthWidget, it is only created on request. |
---|
[6431] | 681 | */ |
---|
[6700] | 682 | void WorldEntity::createHealthWidget() |
---|
[6430] | 683 | { |
---|
[6700] | 684 | if (this->healthWidget == NULL) |
---|
[6430] | 685 | { |
---|
[8974] | 686 | this->healthWidget = new OrxGui::GLGuiEnergyWidget(); |
---|
[8977] | 687 | this->healthWidget->setDisplayedName(std::string(this->getClassName()) + " Energy:"); |
---|
[6700] | 688 | this->healthWidget->setSize2D(30,400); |
---|
| 689 | this->healthWidget->setAbsCoor2D(10,100); |
---|
[6430] | 690 | |
---|
[6700] | 691 | this->updateHealthWidget(); |
---|
[6430] | 692 | } |
---|
| 693 | else |
---|
[6700] | 694 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassName(), this->getName()); |
---|
[6430] | 695 | } |
---|
| 696 | |
---|
[6700] | 697 | void WorldEntity::increaseHealthMax(float increaseHealth) |
---|
[6440] | 698 | { |
---|
[6700] | 699 | this->healthMax += increaseHealth; |
---|
| 700 | this->updateHealthWidget(); |
---|
[6440] | 701 | } |
---|
| 702 | |
---|
[6700] | 703 | |
---|
[7779] | 704 | OrxGui::GLGuiWidget* WorldEntity::getHealthWidget() |
---|
[6700] | 705 | { |
---|
| 706 | this->createHealthWidget(); |
---|
| 707 | return this->healthWidget; |
---|
| 708 | } |
---|
| 709 | |
---|
[6431] | 710 | /** |
---|
[6700] | 711 | * @param visibility shows or hides the health-bar |
---|
[6431] | 712 | * (creates the widget if needed) |
---|
| 713 | */ |
---|
[6700] | 714 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) |
---|
[6430] | 715 | { |
---|
[7198] | 716 | if (visibility) |
---|
| 717 | { |
---|
| 718 | if (this->healthWidget != NULL) |
---|
| 719 | this->healthWidget->show(); |
---|
| 720 | else |
---|
[6430] | 721 | { |
---|
[7198] | 722 | this->createHealthWidget(); |
---|
| 723 | this->updateHealthWidget(); |
---|
| 724 | this->healthWidget->show(); |
---|
[6430] | 725 | } |
---|
[7198] | 726 | } |
---|
| 727 | else if (this->healthWidget != NULL) |
---|
| 728 | this->healthWidget->hide(); |
---|
[6430] | 729 | } |
---|
| 730 | |
---|
[8724] | 731 | |
---|
[6431] | 732 | /** |
---|
[8724] | 733 | * hit the world entity with |
---|
| 734 | * @param damage damage to be dealt |
---|
| 735 | */ |
---|
[9008] | 736 | void WorldEntity::hit(float damage, WorldEntity* killer) |
---|
[8724] | 737 | { |
---|
| 738 | this->decreaseHealth(damage); |
---|
| 739 | |
---|
[9059] | 740 | PRINTF(0)("Hit me: %s now only %f/%f health\n", this->getClassName(), this->getHealth(), this->getHealthMax()); |
---|
[8777] | 741 | |
---|
[8724] | 742 | if( this->getHealth() > 0) |
---|
| 743 | { |
---|
| 744 | // any small explosion animaitions |
---|
| 745 | } |
---|
| 746 | else |
---|
| 747 | { |
---|
| 748 | this->destroy(); |
---|
| 749 | |
---|
[8777] | 750 | if( State::getGameRules() != NULL) |
---|
[9008] | 751 | State::getGameRules()->registerKill(Kill(killer, this)); |
---|
[8724] | 752 | } |
---|
| 753 | } |
---|
| 754 | |
---|
| 755 | |
---|
| 756 | /** |
---|
[8777] | 757 | * destoys the world entity |
---|
| 758 | */ |
---|
| 759 | void WorldEntity::destroy() |
---|
| 760 | { |
---|
| 761 | this->toList(OM_DEAD); |
---|
| 762 | } |
---|
| 763 | |
---|
| 764 | |
---|
| 765 | /** |
---|
[6700] | 766 | * @brief updates the HealthWidget |
---|
[6431] | 767 | */ |
---|
[6700] | 768 | void WorldEntity::updateHealthWidget() |
---|
[6430] | 769 | { |
---|
[6700] | 770 | if (this->healthWidget != NULL) |
---|
[6430] | 771 | { |
---|
[6700] | 772 | this->healthWidget->setMaximum(this->healthMax); |
---|
| 773 | this->healthWidget->setValue(this->health); |
---|
[6430] | 774 | } |
---|
| 775 | } |
---|
| 776 | |
---|
| 777 | |
---|
| 778 | /** |
---|
[5498] | 779 | * DEBUG-DRAW OF THE BV-Tree. |
---|
| 780 | * @param depth What depth to draw |
---|
| 781 | * @param drawMode the mode to draw this entity under |
---|
| 782 | */ |
---|
[7711] | 783 | void WorldEntity::drawBVTree(int depth, int drawMode) const |
---|
[4684] | 784 | { |
---|
| 785 | glMatrixMode(GL_MODELVIEW); |
---|
| 786 | glPushMatrix(); |
---|
| 787 | /* translate */ |
---|
| 788 | glTranslatef (this->getAbsCoor ().x, |
---|
| 789 | this->getAbsCoor ().y, |
---|
| 790 | this->getAbsCoor ().z); |
---|
| 791 | /* rotate */ |
---|
[4998] | 792 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 793 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
[4684] | 794 | |
---|
[7711] | 795 | |
---|
[4684] | 796 | if (this->obbTree) |
---|
| 797 | this->obbTree->drawBV(depth, drawMode); |
---|
[7711] | 798 | |
---|
| 799 | |
---|
[4684] | 800 | glPopMatrix(); |
---|
| 801 | } |
---|
[6341] | 802 | |
---|
[6424] | 803 | |
---|
[6341] | 804 | /** |
---|
[6424] | 805 | * Debug the WorldEntity |
---|
| 806 | */ |
---|
| 807 | void WorldEntity::debugEntity() const |
---|
| 808 | { |
---|
| 809 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassName(), this->getName()); |
---|
| 810 | this->debugNode(); |
---|
| 811 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size()); |
---|
| 812 | for (unsigned int i = 0; i < this->models.size(); i++) |
---|
| 813 | { |
---|
| 814 | if (models[i] != NULL) |
---|
| 815 | PRINT(0)(" : %d:%s", i, this->models[i]->getName()); |
---|
| 816 | } |
---|
| 817 | PRINT(0)("\n"); |
---|
| 818 | |
---|
| 819 | } |
---|
| 820 | |
---|
| 821 | |
---|
| 822 | /** |
---|
[7954] | 823 | * handler for changes on registred vars |
---|
| 824 | * @param id id's which changed |
---|
[6341] | 825 | */ |
---|
[7954] | 826 | void WorldEntity::varChangeHandler( std::list< int > & id ) |
---|
[6341] | 827 | { |
---|
[7954] | 828 | if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() || |
---|
| 829 | std::find( id.begin(), id.end(), scaling_handle ) != id.end() |
---|
| 830 | ) |
---|
[6341] | 831 | { |
---|
[7954] | 832 | loadModel( modelFileName, scaling ); |
---|
[6341] | 833 | } |
---|
| 834 | |
---|
[9008] | 835 | if ( std::find( id.begin(), id.end(), list_handle ) != id.end() ) |
---|
| 836 | { |
---|
| 837 | this->toList( (OM_LIST)list_write ); |
---|
| 838 | } |
---|
| 839 | |
---|
[7954] | 840 | PNode::varChangeHandler( id ); |
---|
[6341] | 841 | } |
---|
| 842 | |
---|