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source: orxonox.OLD/trunk/src/world_entities/world_entity.cc @ 10649

Last change on this file since 10649 was 10618, checked in by bknecht, 17 years ago

merged cleanup into trunk (only improvements)

File size: 25.2 KB
RevLine 
[2036]1
2
[4570]3/*
[2036]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
[10314]14   main-programmer: Patrick Boenzli
15   main-programmer: Benjamin Grauer
16   co-programmer:   Christian Meier
[2036]17*/
[5300]18#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
[2036]19
20#include "world_entity.h"
[5208]21#include "shell_command.h"
[5143]22
[9869]23#include "util/loading/resource_manager.h"
24#include "resource_obj.h"
[8490]25#include "md2/md2Model.h"
26#include "md3/md3_model.h"
27
[10147]28#include "oif/object_information_file.h"
[10618]29#include "tools/mount_point.h"
[10147]30
[8724]31#include "aabb_tree_node.h"
32
[7193]33#include "util/loading/load_param.h"
[10368]34#include "loading/load_param_xml.h"
35#include "util/loading/factory.h"
36
[4682]37#include "obb_tree.h"
[3608]38
[8974]39#include "elements/glgui_energywidget.h"
[10368]40#include "elements/glgui_energywidgetvertical.h"
[6430]41
[6002]42#include "state.h"
[10618]43#include "tools/camera.h"
[6002]44
[10013]45#include "collision_filter.h"
[8190]46#include "collision_event.h"
[8777]47#include "game_rules.h"
48#include "kill.h"
[9869]49#include "debug.h"
[7927]50
[10368]51#include "track/track.h"
52
[9869]53#include "projectiles/projectile.h"
[7927]54
[5208]55SHELL_COMMAND(model, WorldEntity, loadModel)
[6430]56->describe("sets the Model of the WorldEntity")
[7711]57->defaultValues("models/ships/fighter.obj", 1.0f);
[5208]58
[6424]59SHELL_COMMAND(debugEntity, WorldEntity, debugWE);
[5208]60
[9869]61
62ObjectListDefinition(WorldEntity);
[2043]63/**
[4836]64 *  Loads the WordEntity-specific Part of any derived Class
[5498]65 *
66 * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves,
67 *              that can calls WorldEntities loadParams for itself.
68 */
[6430]69WorldEntity::WorldEntity()
[10391]70    : Synchronizeable(), _collisionFilter(this)
[2190]71{
[9869]72  this->registerObject(this, WorldEntity::_objectList);
[4597]73
[4682]74  this->obbTree = NULL;
[8724]75  this->aabbNode = NULL;
[6700]76  this->healthWidget = NULL;
77  this->healthMax = 1.0f;
78  this->health = 1.0f;
[8190]79  this->damage = 0.0f; // no damage dealt by a default entity
[6695]80  this->scaling = 1.0f;
[10147]81  this->oiFile = NULL;
[10314]82  // add 10 members to this array
83  this->mountPoints.reserve(10);
[4261]84
[6695]85  /* OSOLETE */
86  this->bVisible = true;
87  this->bCollide = true;
88
[6142]89  this->objectListNumber = OM_INIT;
[9003]90  this->lastObjectListNumber = OM_INIT;
[6142]91
[10013]92  this->_bOnGround = false;
[8190]93
[10368]94  // Track of this entity
95  this->entityTrack = NULL;
[10449]96  this->bDrawTrack = false;
[10368]97
[8190]98  // registering default reactions:
[10013]99  this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID());
[8190]100
[6142]101  this->toList(OM_NULL);
[9235]102
[10013]103  this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) );
104  this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) );
105  this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) );
106  this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) );
[9235]107
[10013]108  this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) );
109  this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) );
[2190]110}
[2043]111
112/**
[4836]113 *  standard destructor
[2043]114*/
[2190]115WorldEntity::~WorldEntity ()
[2036]116{
[7125]117  State::getObjectManager()->toList(this, OM_INIT);
118
119  // Delete the model (unregister it with the ResourceManager)
120  for (unsigned int i = 0; i < this->models.size(); i++)
121    this->setModel(NULL, i);
122
[10147]123  // remove the object information file
124  if( this->oiFile)
125    delete this->oiFile;
126  // and clear all monut points
127  this->mountPoints.clear();
128
[5498]129  // Delete the obbTree
[5302]130  if( this->obbTree != NULL)
[4814]131    delete this->obbTree;
[5994]132
[6700]133  if (this->healthWidget != NULL)
134    delete this->healthWidget;
[8190]135
[10013]136  this->unsubscribeReactions();
[3531]137}
138
[5498]139/**
140 * loads the WorldEntity Specific Parameters.
141 * @param root: the XML-Element to load the Data From
142 */
[4436]143void WorldEntity::loadParams(const TiXmlElement* root)
144{
[5498]145  // Do the PNode loading stuff
[6512]146  PNode::loadParams(root);
[5498]147
[6222]148  LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture)
[6430]149  .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]150  .defaultValues("");
[6222]151
[4436]152  // Model Loading
[5671]153  LoadParam(root, "model", this, WorldEntity, loadModel)
[6430]154  .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]155  .defaultValues("", 1.0f, 0);
[6430]156
[10314]157  LoadParam(root, "mountpoints", this, WorldEntity, loadMountPoints)
158  .describe("the fileName of the object information file (optional)");
159
[10368]160  // Entity Attributes
[6700]161  LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax)
162  .describe("The Maximum health that can be loaded onto this entity")
[7198]163  .defaultValues(1.0f);
[6430]164
[6700]165  LoadParam(root, "health", this, WorldEntity, setHealth)
166  .describe("The Health the WorldEntity has at this moment")
[7198]167  .defaultValues(1.0f);
[9656]168
169  LoadParam(root, "list", this, WorldEntity, toListS);
[10368]170
[10449]171  LoadParam(root, "drawTrack", this, WorldEntity, drawDebugTrack)
172      .describe("draws the track for debugging purposes");
[10368]173
174  // Track
175  LoadParamXML(root, "Track", this, WorldEntity, addTrack)
[10391]176  .describe("creates and adds a track to this WorldEntity");
[4436]177}
178
[6222]179
[3531]180/**
[10368]181 * this functions adds a track to this workd entity. This can be usefull, if you like this WE to follow a some waypoints.
182 * here the track is created and further initializing left for the Track itself
183 */
184void WorldEntity::addTrack(const TiXmlElement* root)
185{
186  // The problem we have is most likely here. The track should be constructed WITH the XML-Code
187  this->entityTrack = new Track(root);
188  this->setParent(this->entityTrack->getTrackNode());
189  this->entityTrack->getTrackNode()->setParentMode(PNODE_ALL);
190  /*LOAD_PARAM_START_CYCLE(root, element);
191  {
192    PRINTF(4)("element is: %s\n", element->Value());
193    Factory::fabricate(element);
194  }
195  LOAD_PARAM_END_CYCLE(element);*/
196
[10391]197
[10368]198}
199
[10498]200void WorldEntity::pauseTrack(bool stop)
201{
202     if(this->entityTrack)
203       this->entityTrack->pauseTrack(stop);
204}
[10368]205
[10498]206
[10368]207/**
[4885]208 * loads a Model onto a WorldEntity
[4836]209 * @param fileName the name of the model to load
[5057]210 * @param scaling the Scaling of the model
[7711]211 *
212 * FIXME
213 * @todo: separate the obb tree generation from the model
[7221]214 */
[7711]215void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth)
[4261]216{
[6695]217  this->modelLODName = fileName;
[6424]218  this->scaling = scaling;
[7954]219
220  std::string name = fileName;
221
[9869]222  if (  name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 )
[7954]223  {
[9869]224    name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size());
[7954]225  }
226
227  this->modelFileName = name;
228
[7221]229  if (!fileName.empty())
[6142]230  {
[6430]231    // search for the special character # in the LoadParam
[7221]232    if (fileName.find('#') != std::string::npos)
[6222]233    {
[7221]234      PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str());
235      std::string lodFile = fileName;
236      unsigned int offset = lodFile.find('#');
[6720]237      for (unsigned int i = 0; i < 3; i++)
[6005]238      {
[7221]239        lodFile[offset] = 48+(int)i;
[9869]240        if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile))
[6222]241          this->loadModel(lodFile, scaling, i);
[6005]242      }
[6222]243      return;
244    }
[6720]245    if (this->scaling <= 0.0)
[6424]246    {
[7193]247      PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n");
[6720]248      this->scaling = 1.0;
[6424]249    }
[9869]250    /// LOADING AN OBJ FILE
[7221]251    if(fileName.find(".obj") != std::string::npos)
[6222]252    {
[7221]253      PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str());
[10147]254      // creating the model and loading it
[9869]255      StaticModel* model = new StaticModel();
256      *model = ResourceOBJ(fileName, this->scaling);
[10314]257
258      // check if ther is a valid model and load other stuff
[9869]259      if (model->getVertexCount() > 0)
260      {
261        this->setModel(model, modelNumber);
[10314]262
[10391]263        if( modelNumber == 0)
[10314]264        {
[10391]265          this->buildObbTree(obbTreeDepth);
[10314]266        }
[9869]267      }
[7221]268      else
[9869]269        delete model;
[6222]270    }
[9869]271    /// LOADING AN MD2-model
[7221]272    else if(fileName.find(".md2") != std::string::npos)
[6222]273    {
[7221]274      PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str());
[7055]275      Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling);
[6430]276      //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0);
[6222]277      this->setModel(m, 0);
[7068]278
279      if( m != NULL)
[7711]280        this->buildObbTree(obbTreeDepth);
[6222]281    }
[9869]282    /// LOADING AN MD3-MODEL.
[9235]283    else if(fileName.find(".md3") != std::string::npos)
[8490]284    {
285      PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str());
[10391]286      //      Model* m = new md3::MD3Model(fileName, this->scaling);
287      //      this->setModel(m, 0);
[8490]288
[9869]289      //       if( m != NULL)
290      //         this->buildObbTree(obbTreeDepth);
[8490]291    }
[4732]292  }
293  else
[6341]294  {
[5995]295    this->setModel(NULL);
[6341]296  }
[4261]297}
298
[5061]299/**
[5994]300 * sets a specific Model for the Object.
301 * @param model The Model to set
302 * @param modelNumber the n'th model in the List to get.
303 */
304void WorldEntity::setModel(Model* model, unsigned int modelNumber)
305{
[5995]306  if (this->models.size() <= modelNumber)
307    this->models.resize(modelNumber+1, NULL);
308
309  if (this->models[modelNumber] != NULL)
[6004]310  {
[9869]311    delete this->models[modelNumber];
[5994]312  }
[6222]313
[5995]314  this->models[modelNumber] = model;
[5994]315}
316
317
[10147]318
[5994]319/**
[10147]320 * loads the object information file for this model
321 * @param fileName the name of the file
322 */
[10314]323void WorldEntity::loadMountPoints(const std::string& fileName)
[10147]324{
[10314]325  PRINTF(5)("loading the oif File: %s\n", fileName.c_str());
[10147]326
[10314]327  // now load the object information file
[10147]328  this->oiFile = new ObjectInformationFile(fileName);
[10314]329
330  // get the model to load
331  Model* model = this->getModel();
332
333  // extract the mount points
[10535]334  if(model != NULL)
335    model->extractMountPoints();
[10536]336  else
337  {
[10537]338    PRINTF(0)("Worldentity %s has no mount points", (this->getName()).c_str());
[10536]339    return;
340  }
[10314]341
342  // first get all mount points from the model
343  const std::list<mountPointSkeleton> mpList = model->getMountPoints();
344  // for each skeleton create a mounting point world entity
345  std::list<mountPointSkeleton>::const_iterator it = mpList.begin();
346
347  for( ; it != mpList.end(); it++)
348  {
349    // create the mount points world entity
350    MountPoint* mp = new MountPoint( (*it).up, (*it).forward, (*it).center, (*it).name);
351    // parent it to this WE
352    mp->setParent( this);
353    // now add to the right group
354    mp->toList( (OM_LIST)(this->getOMListNumber()+1));
355    // now get the number and add the mount point to the slot
356    std::string nrStr = (*it).name.substr(3, 2);
357    // add the mount point
358    this->addMountPoint(atoi(nrStr.c_str()), mp);
359
360    // now fill the mount point
361    mp->initMountPoint( this->oiFile->getMountPointDescription());
362  }
363
[10147]364}
365
366
367/**
[5061]368 * builds the obb-tree
369 * @param depth the depth to calculate
370 */
[7711]371bool WorldEntity::buildObbTree(int depth)
[5061]372{
[9494]373  if( this->obbTree != NULL)
374  {
[5428]375    delete this->obbTree;
[9494]376    this->obbTree = NULL;
377  }
[5428]378
[5995]379  if (this->models[0] != NULL)
[7711]380    this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this);
[5428]381  else
382  {
[7711]383    PRINTF(1)("could not create obb-tree, because no model was loaded yet\n");
[5428]384    this->obbTree = NULL;
385    return false;
386  }
[8724]387
388
389  // create the axis aligned bounding box
390  if( this->aabbNode != NULL)
391  {
392    delete this->aabbNode;
393    this->aabbNode = NULL;
394  }
395
[9869]396  if( this->models[0] != NULL)
397  {
[8724]398    this->aabbNode = new AABBTreeNode();
399    this->aabbNode->spawnBVTree(this->models[0]);
400  }
[9494]401  else
402  {
403    PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n");
404    this->aabbNode = NULL;
405    return false;
406  }
[8724]407  return true;
[5061]408}
[5057]409
[7927]410
[6142]411/**
[10147]412 * adds a mount point to the end of the list
413 * @param mountPoint point to be added
414 */
415void WorldEntity::addMountPoint(MountPoint* mountPoint)
416{
417  // add the mount point at the last position
[10540]418//   this->mountPointMap[](mountPoint);
419  assert(false);
[10147]420}
421
422/**
423 * adds a mount point to a world entity
424 * @param mountPoint point to be added
425 */
426void WorldEntity::addMountPoint(int slot, MountPoint* mountPoint)
427{
[10546]428  if( this->mountPointMap.find(slot) != this->mountPointMap.end())
[10147]429  {
[10540]430    PRINTF(2)("adding a mount point to a slot, that already is occupied! ignoring - maybe some object did not get connected well (object: %s)\n", this->getClassCName());
[10147]431  }
432
433  // just connect the mount point
[10540]434  this->mountPointMap[slot] = mountPoint;
[10147]435}
436
437
438/**
439 * mounts a world entity on a specified mount point (~socket)
440 * @param entity entity to be connected
441 */
442void WorldEntity::mount(int slot, WorldEntity* entity)
443{
[10546]444  if( this->mountPointMap.find(slot) != this->mountPointMap.end())
[10147]445  {
446    PRINTF(0)("you tried to add an entity to a mount point that doesn't exist (slot %i)\n", slot);
447    return;
448  }
449
450  // mount the entity
451  this->mountPoints[slot]->mount(entity);
452}
453
454
455/**
456 * removes a mount point from a specified mount point
457 * @param mountPoint entity to be unconnected
458 */
459void WorldEntity::unmount(int slot)
460{
[10391]461  if( this->mountPoints[slot] == NULL)
[10147]462  {
463    PRINTF(0)("you tried to remove an entity from a mount point that doesn't exist (slot %i)\n", slot);
464    return;
465  }
466
467  // unmount the entity
468  this->mountPoints[slot]->unmount();
469}
470
471
472/**
[7927]473 * subscribes this world entity to a collision reaction
474 *  @param type the type of reaction to subscribe to
[8190]475 *  @param target1 a filter target (classID)
476 */
[10013]477void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1)
[8190]478{
[10013]479  this->_collisionFilter.subscribeReaction(type, target1);
[8190]480}
481
482
483/**
484 * subscribes this world entity to a collision reaction
485 *  @param type the type of reaction to subscribe to
486 *  @param target1 a filter target (classID)
487 */
[10013]488void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2)
[8190]489{
[10013]490  this->_collisionFilter.subscribeReaction(type, target1, target2);
[8190]491}
492
493
494/**
495 * subscribes this world entity to a collision reaction
496 *  @param type the type of reaction to subscribe to
497 *  @param target1 a filter target (classID)
498 */
[10013]499void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3)
[8190]500{
[10013]501  this->_collisionFilter.subscribeReaction(type, target1, target2, target3);
[8190]502}
503
504
505/**
506 * unsubscribes a specific reaction from the worldentity
507 *  @param type the reaction to unsubscribe
508 */
[10013]509void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type)
[8190]510{
[10013]511  this->_collisionFilter.unsubscribeReaction(type);
[8190]512}
513
514
515/**
516 * unsubscribes all collision reactions
517 */
[10013]518void WorldEntity::unsubscribeReactions()
[8190]519{
[10013]520  this->_collisionFilter.unsubscribeReactions();
[8190]521}
522
523
524/**
[6142]525 * @brief moves this entity to the List OM_List
526 * @param list the list to set this Entity to.
527 *
528 * this is the same as a call to State::getObjectManager()->toList(entity , list);
529 * directly, but with an easier interface.
530 *
531 * @todo inline this (peut etre)
532 */
533void WorldEntity::toList(OM_LIST list)
534{
535  State::getObjectManager()->toList(this, list);
536}
[5061]537
[9656]538void WorldEntity::toListS(const std::string& listName)
539{
540  OM_LIST id = ObjectManager::StringToOMList(listName);
541  if (id != OM_NULL)
542    this->toList(id);
543  else
544    PRINTF(2)("List %s not found\n", listName.c_str());
545}
546
547
[8037]548void WorldEntity::toReflectionList()
549{
550  State::getObjectManager()->toReflectionList( this );
551}
[6142]552
[8037]553void removeFromReflectionList()
554{
[9869]555  /// TODO
556  ///  State::getObject
[8037]557}
[6142]558
[4261]559/**
[4885]560 * sets the character attributes of a worldentity
[4836]561 * @param character attributes
[4885]562 *
563 * these attributes don't have to be set, only use them, if you need them
[2043]564*/
[5498]565//void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr)
566//{}
[2036]567
[3583]568
[2043]569/**
[5029]570 *  this function is called, when two entities collide
571 * @param entity: the world entity with whom it collides
572 *
573 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
574 */
575void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location)
576{
[5498]577  /**
578   * THIS IS A DEFAULT COLLISION-Effect.
579   * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT
580   * USE::
581   * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; };
582   *
583   * You can always define a default Action.... don't be affraid just test it :)
584   */
[9406]585  //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z);
[5029]586}
587
[2043]588
589/**
[8186]590 *  this function is called, when two entities collide
591 * @param entity: the world entity with whom it collides
592 *
593 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
594 */
595void WorldEntity::collidesWithGround(const Vector& location)
596{
[9406]597  PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() );
[8186]598}
599
600void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2)
601{
[8190]602
[9406]603  // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() );
[8190]604
[8186]605  Vector v = this->getAbsDirX();
[8490]606  v.x *= 10.1;
607  v.y *= 10.1;
608  v.z *= 10.1;
609  Vector u = Vector(0.0,-20.0,0.0);
[8190]610
[8490]611
612  if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) )
[8186]613  {
[8190]614
[9869]615    this->setAbsCoor(ray_2 - v);
[8490]616
[8186]617  }
[9869]618  else
[8186]619  {
620    if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z)
621    {
[8190]622      this->setAbsCoor(feet -u );
[8186]623    }
[8190]624
625    this->setAbsCoor(ray_2 - v);
626
[8186]627  }
[8490]628
629
[8186]630}
631
632/**
[5498]633 *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World
[4885]634 *
[5498]635 */
[3229]636void WorldEntity::postSpawn ()
[6430]637{}
[2043]638
[3583]639
[2043]640/**
[6959]641 *  this method is called by the world if the WorldEntity leaves the game
[5498]642 */
[6959]643void WorldEntity::leaveWorld ()
[6430]644{}
[2043]645
[3583]646
[2190]647/**
[7085]648 * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning
649 */
650void WorldEntity::reset()
[9235]651{
652  this->setHealth( this->getHealthMax() );
653}
[7085]654
655/**
[4836]656 *  this method is called every frame
657 * @param time: the time in seconds that has passed since the last tick
[4885]658 *
659 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
[2043]660*/
[4570]661void WorldEntity::tick(float time)
[10391]662{}
[3583]663
[5498]664
[3583]665/**
[4836]666 *  the entity is drawn onto the screen with this function
[4885]667 *
668 * This is a central function of an entity: call it to let the entity painted to the screen.
669 * Just override this function with whatever you want to be drawn.
[3365]670*/
[5500]671void WorldEntity::draw() const
[3803]672{
[9406]673  //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName());
[6281]674  //  assert(!unlikely(this->models.empty()));
[6002]675  {
676    glMatrixMode(GL_MODELVIEW);
677    glPushMatrix();
[4570]678
[6002]679    /* translate */
680    glTranslatef (this->getAbsCoor ().x,
681                  this->getAbsCoor ().y,
682                  this->getAbsCoor ().z);
[6004]683    Vector tmpRot = this->getAbsDir().getSpacialAxis();
684    glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[2043]685
[6004]686
687    // This Draws the LOD's
[7014]688    float cameraDistance = State::getCamera()->distance(this);
[6004]689    if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL)
[6002]690    {
[6222]691      this->models[2]->draw();
[6004]692    }
693    else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL)
[6002]694    {
695      this->models[1]->draw();
[6004]696    }
697    else if (this->models.size() >= 1 && this->models[0] != NULL)
[6002]698    {
699      this->models[0]->draw();
700    }
[10391]701
[10368]702    //if (this->entityTrack)
[10391]703    //this->entityTrack->drawGraph(0.02);
[8724]704
[9869]705    //     if( this->aabbNode != NULL)
706    //       this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true);
[8724]707
[6002]708    glPopMatrix();
709  }
[3803]710}
[3583]711
[10391]712
[6430]713/**
[10391]714 *  the entity is drawn onto the screen with this function
715 *
716 * This is a central function of an entity: call it to let the entity painted to the screen.
717 * Just override this function with whatever you want to be drawn.
718*/
719void WorldEntity::draw(const Model* model) const
720{
[10511]721  if(bVisible)
722  {
[10391]723  glMatrixMode(GL_MODELVIEW);
724  glPushMatrix();
725
726  /* translate */
727  glTranslatef (this->getAbsCoor ().x,
728                this->getAbsCoor ().y,
729                this->getAbsCoor ().z);
730  Vector tmpRot = this->getAbsDir().getSpacialAxis();
731  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
732
733
734  // This Draws the LOD's
735  if( model != NULL)
736    model->draw();
737
738  glPopMatrix();
[10511]739  }
[10391]740}
741
742
743/**
[6700]744 * @param health the Health to add.
745 * @returns the health left (this->healthMax - health+this->health)
[6430]746 */
[6700]747float WorldEntity::increaseHealth(float health)
[6430]748{
[6700]749  this->health += health;
750  if (this->health > this->healthMax)
[6430]751  {
[6700]752    float retHealth = this->healthMax - this->health;
753    this->health = this->healthMax;
754    this->updateHealthWidget();
755    return retHealth;
[6430]756  }
[6700]757  this->updateHealthWidget();
[6430]758  return 0.0;
759}
[6281]760
[5498]761/**
[6700]762 * @param health the Health to be removed
[6430]763 * @returns 0.0 or the rest, that was not substracted (bellow 0.0)
764 */
[6700]765float WorldEntity::decreaseHealth(float health)
[6430]766{
[6700]767  this->health -= health;
[6430]768
[6700]769  if (this->health < 0)
[6430]770  {
[6700]771    float retHealth = -this->health;
772    this->health = 0.0f;
773    this->updateHealthWidget();
774    return retHealth;
[6430]775  }
[6700]776  this->updateHealthWidget();
[6430]777  return 0.0;
778
779}
780
781/**
[6700]782 * @param maxHealth the maximal health that can be loaded onto the entity.
[6430]783 */
[6700]784void WorldEntity::setHealthMax(float healthMax)
[6430]785{
[6700]786  this->healthMax = healthMax;
787  if (this->health > this->healthMax)
[6430]788  {
[9406]789    PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName());
[6700]790    this->health = this->healthMax;
[6430]791  }
[6700]792  this->updateHealthWidget();
[6430]793}
794
[6431]795/**
[6700]796 * @brief creates the HealthWidget
[6431]797 *
[6700]798 * since not all entities need an HealthWidget, it is only created on request.
[6431]799 */
[6700]800void WorldEntity::createHealthWidget()
[6430]801{
[6700]802  if (this->healthWidget == NULL)
[6430]803  {
[10368]804    this->healthWidget = new OrxGui::GLGuiEnergyWidgetVertical();
805    //this->healthWidget->setDisplayedName("Health");
806    //this->healthWidget->setSize2D(100,20);
807    //this->healthWidget->setAbsCoor2D(100,200);
[6430]808
[6700]809    this->updateHealthWidget();
[6430]810  }
811  else
[9406]812    PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName());
[6430]813}
814
[6700]815void WorldEntity::increaseHealthMax(float increaseHealth)
[6440]816{
[6700]817  this->healthMax += increaseHealth;
818  this->updateHealthWidget();
[6440]819}
820
[6700]821
[7779]822OrxGui::GLGuiWidget* WorldEntity::getHealthWidget()
[6700]823{
824  this->createHealthWidget();
825  return this->healthWidget;
826}
827
[6431]828/**
[6700]829 * @param visibility shows or hides the health-bar
[6431]830 * (creates the widget if needed)
831 */
[6700]832void WorldEntity::setHealthWidgetVisibilit(bool visibility)
[6430]833{
[7198]834  if (visibility)
835  {
836    if (this->healthWidget != NULL)
837      this->healthWidget->show();
838    else
[6430]839    {
[7198]840      this->createHealthWidget();
841      this->updateHealthWidget();
842      this->healthWidget->show();
[6430]843    }
[7198]844  }
845  else if (this->healthWidget != NULL)
846    this->healthWidget->hide();
[6430]847}
848
[8724]849
[6431]850/**
[8724]851 * hit the world entity with
852 *  @param damage damage to be dealt
853 */
[9008]854void WorldEntity::hit(float damage, WorldEntity* killer)
[8724]855{
[10368]856
[8724]857  this->decreaseHealth(damage);
858
[9406]859  PRINTF(5)("Hit me: %s::%s now only %f/%f health\n", this->getClassCName(), this->getCName(), this->getHealth(), this->getHealthMax());
[8777]860
[8724]861  if( this->getHealth() > 0)
862  {
863    // any small explosion animaitions
864  }
865  else
866  {
[9235]867    this->destroy( killer );
[8724]868  }
869}
870
871
872/**
[8777]873 * destoys the world entity
874 */
[9235]875void WorldEntity::destroy(WorldEntity* killer)
[8777]876{
877  this->toList(OM_DEAD);
878}
879
880
881/**
[6700]882 * @brief updates the HealthWidget
[6431]883 */
[6700]884void WorldEntity::updateHealthWidget()
[6430]885{
[6700]886  if (this->healthWidget != NULL)
[6430]887  {
[6700]888    this->healthWidget->setMaximum(this->healthMax);
889    this->healthWidget->setValue(this->health);
[6430]890  }
891}
892
893
894/**
[5498]895 * DEBUG-DRAW OF THE BV-Tree.
896 * @param depth What depth to draw
897 * @param drawMode the mode to draw this entity under
898 */
[7711]899void WorldEntity::drawBVTree(int depth, int drawMode) const
[4684]900{
901  glMatrixMode(GL_MODELVIEW);
902  glPushMatrix();
903  /* translate */
904  glTranslatef (this->getAbsCoor ().x,
905                this->getAbsCoor ().y,
906                this->getAbsCoor ().z);
907  /* rotate */
[4998]908  Vector tmpRot = this->getAbsDir().getSpacialAxis();
909  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[4684]910
[7711]911
[4684]912  if (this->obbTree)
913    this->obbTree->drawBV(depth, drawMode);
[7711]914
915
[4684]916  glPopMatrix();
917}
[6341]918
[6424]919
[10314]920
[6341]921/**
[10314]922 * draw the mounting points
923 */
924void WorldEntity::debugDrawMountPoints() const
925{
926
927  std::vector<MountPoint*>::const_iterator it = this->mountPoints.begin();
928  for( ; it < this->mountPoints.end(); it++)
929  {
930    if( (*it) != NULL)
931    {
932      (*it)->debugDraw();
933    }
934  }
935}
936
937
938/**
[6424]939 * Debug the WorldEntity
940 */
941void WorldEntity::debugEntity() const
942{
[9406]943  PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassCName(), this->getCName());
[6424]944  this->debugNode();
[9656]945  PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size());
[6424]946  for (unsigned int i = 0; i < this->models.size(); i++)
947  {
948    if (models[i] != NULL)
[9406]949      PRINT(0)(" : %d:%s", i, this->models[i]->getCName());
[6424]950  }
951  PRINT(0)("\n");
952
953}
954
955
956/**
[7954]957 * handler for changes on registred vars
958 * @param id id's which changed
[6341]959 */
[7954]960void WorldEntity::varChangeHandler( std::list< int > & id )
[6341]961{
[7954]962  if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() ||
963       std::find( id.begin(), id.end(), scaling_handle ) != id.end()
964     )
[6341]965  {
[7954]966    loadModel( modelFileName, scaling );
[6341]967  }
968
[9008]969  if ( std::find( id.begin(), id.end(), list_handle ) != id.end() )
970  {
971    this->toList( (OM_LIST)list_write );
972  }
[9235]973
[9110]974  if ( std::find( id.begin(), id.end(), health_handle ) != id.end() )
975  {
976    this->setHealth( health_write );
977  }
[9235]978
[9110]979  if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() )
980  {
981    this->setHealthMax( healthMax_write );
982  }
[9008]983
[7954]984  PNode::varChangeHandler( id );
[6341]985}
986
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