[2036] | 1 | |
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| 2 | |
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[4570] | 3 | /* |
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[2036] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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[10314] | 14 | main-programmer: Patrick Boenzli |
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| 15 | main-programmer: Benjamin Grauer |
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| 16 | co-programmer: Christian Meier |
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[2036] | 17 | */ |
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[5300] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[2036] | 19 | |
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| 20 | #include "world_entity.h" |
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[5208] | 21 | #include "shell_command.h" |
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[5143] | 22 | |
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[9869] | 23 | #include "util/loading/resource_manager.h" |
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| 24 | #include "resource_obj.h" |
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[8490] | 25 | #include "md2/md2Model.h" |
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| 26 | #include "md3/md3_model.h" |
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| 27 | |
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[10147] | 28 | #include "oif/object_information_file.h" |
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[10618] | 29 | #include "tools/mount_point.h" |
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[10147] | 30 | |
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[8724] | 31 | #include "aabb_tree_node.h" |
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| 32 | |
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[7193] | 33 | #include "util/loading/load_param.h" |
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[10368] | 34 | #include "loading/load_param_xml.h" |
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| 35 | #include "util/loading/factory.h" |
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| 36 | |
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[4682] | 37 | #include "obb_tree.h" |
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[3608] | 38 | |
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[8974] | 39 | #include "elements/glgui_energywidget.h" |
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[10368] | 40 | #include "elements/glgui_energywidgetvertical.h" |
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[6430] | 41 | |
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[6002] | 42 | #include "state.h" |
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[10618] | 43 | #include "tools/camera.h" |
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[6002] | 44 | |
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[10013] | 45 | #include "collision_filter.h" |
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[8190] | 46 | #include "collision_event.h" |
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[8777] | 47 | #include "game_rules.h" |
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| 48 | #include "kill.h" |
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[9869] | 49 | #include "debug.h" |
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[7927] | 50 | |
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[10368] | 51 | #include "track/track.h" |
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| 52 | |
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[9869] | 53 | #include "projectiles/projectile.h" |
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[7927] | 54 | |
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[5208] | 55 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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[6430] | 56 | ->describe("sets the Model of the WorldEntity") |
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[7711] | 57 | ->defaultValues("models/ships/fighter.obj", 1.0f); |
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[5208] | 58 | |
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[6424] | 59 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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[5208] | 60 | |
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[9869] | 61 | |
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| 62 | ObjectListDefinition(WorldEntity); |
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[2043] | 63 | /** |
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[4836] | 64 | * Loads the WordEntity-specific Part of any derived Class |
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[5498] | 65 | * |
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| 66 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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| 67 | * that can calls WorldEntities loadParams for itself. |
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| 68 | */ |
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[6430] | 69 | WorldEntity::WorldEntity() |
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[10391] | 70 | : Synchronizeable(), _collisionFilter(this) |
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[2190] | 71 | { |
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[9869] | 72 | this->registerObject(this, WorldEntity::_objectList); |
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[4597] | 73 | |
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[4682] | 74 | this->obbTree = NULL; |
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[8724] | 75 | this->aabbNode = NULL; |
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[6700] | 76 | this->healthWidget = NULL; |
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| 77 | this->healthMax = 1.0f; |
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| 78 | this->health = 1.0f; |
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[8190] | 79 | this->damage = 0.0f; // no damage dealt by a default entity |
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[6695] | 80 | this->scaling = 1.0f; |
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[10147] | 81 | this->oiFile = NULL; |
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[10314] | 82 | // add 10 members to this array |
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| 83 | this->mountPoints.reserve(10); |
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[4261] | 84 | |
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[6695] | 85 | /* OSOLETE */ |
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| 86 | this->bVisible = true; |
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| 87 | this->bCollide = true; |
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| 88 | |
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[6142] | 89 | this->objectListNumber = OM_INIT; |
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[9003] | 90 | this->lastObjectListNumber = OM_INIT; |
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[6142] | 91 | |
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[10013] | 92 | this->_bOnGround = false; |
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[8190] | 93 | |
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[10368] | 94 | // Track of this entity |
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| 95 | this->entityTrack = NULL; |
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[10449] | 96 | this->bDrawTrack = false; |
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[10368] | 97 | |
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[8190] | 98 | // registering default reactions: |
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[10013] | 99 | this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID()); |
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[8190] | 100 | |
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[6142] | 101 | this->toList(OM_NULL); |
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[9235] | 102 | |
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[10013] | 103 | this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) ); |
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| 104 | this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) ); |
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| 105 | this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) ); |
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| 106 | this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) ); |
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[9235] | 107 | |
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[10013] | 108 | this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) ); |
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| 109 | this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) ); |
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[2190] | 110 | } |
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[2043] | 111 | |
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| 112 | /** |
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[4836] | 113 | * standard destructor |
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[2043] | 114 | */ |
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[2190] | 115 | WorldEntity::~WorldEntity () |
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[2036] | 116 | { |
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[7125] | 117 | State::getObjectManager()->toList(this, OM_INIT); |
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| 118 | |
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| 119 | // Delete the model (unregister it with the ResourceManager) |
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| 120 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 121 | this->setModel(NULL, i); |
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| 122 | |
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[10147] | 123 | // remove the object information file |
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| 124 | if( this->oiFile) |
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| 125 | delete this->oiFile; |
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| 126 | // and clear all monut points |
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| 127 | this->mountPoints.clear(); |
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| 128 | |
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[5498] | 129 | // Delete the obbTree |
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[5302] | 130 | if( this->obbTree != NULL) |
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[4814] | 131 | delete this->obbTree; |
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[5994] | 132 | |
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[6700] | 133 | if (this->healthWidget != NULL) |
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| 134 | delete this->healthWidget; |
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[8190] | 135 | |
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[10013] | 136 | this->unsubscribeReactions(); |
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[3531] | 137 | } |
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| 138 | |
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[5498] | 139 | /** |
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| 140 | * loads the WorldEntity Specific Parameters. |
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| 141 | * @param root: the XML-Element to load the Data From |
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| 142 | */ |
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[4436] | 143 | void WorldEntity::loadParams(const TiXmlElement* root) |
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| 144 | { |
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[5498] | 145 | // Do the PNode loading stuff |
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[6512] | 146 | PNode::loadParams(root); |
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[5498] | 147 | |
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[6222] | 148 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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[6430] | 149 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 150 | .defaultValues(""); |
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[6222] | 151 | |
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[4436] | 152 | // Model Loading |
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[5671] | 153 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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[6430] | 154 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 155 | .defaultValues("", 1.0f, 0); |
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[6430] | 156 | |
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[10314] | 157 | LoadParam(root, "mountpoints", this, WorldEntity, loadMountPoints) |
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| 158 | .describe("the fileName of the object information file (optional)"); |
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| 159 | |
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[10368] | 160 | // Entity Attributes |
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[6700] | 161 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
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| 162 | .describe("The Maximum health that can be loaded onto this entity") |
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[7198] | 163 | .defaultValues(1.0f); |
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[6430] | 164 | |
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[6700] | 165 | LoadParam(root, "health", this, WorldEntity, setHealth) |
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| 166 | .describe("The Health the WorldEntity has at this moment") |
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[7198] | 167 | .defaultValues(1.0f); |
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[9656] | 168 | |
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| 169 | LoadParam(root, "list", this, WorldEntity, toListS); |
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[10368] | 170 | |
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[10449] | 171 | LoadParam(root, "drawTrack", this, WorldEntity, drawDebugTrack) |
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| 172 | .describe("draws the track for debugging purposes"); |
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[10368] | 173 | |
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| 174 | // Track |
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| 175 | LoadParamXML(root, "Track", this, WorldEntity, addTrack) |
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[10391] | 176 | .describe("creates and adds a track to this WorldEntity"); |
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[4436] | 177 | } |
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| 178 | |
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[6222] | 179 | |
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[3531] | 180 | /** |
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[10368] | 181 | * this functions adds a track to this workd entity. This can be usefull, if you like this WE to follow a some waypoints. |
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| 182 | * here the track is created and further initializing left for the Track itself |
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| 183 | */ |
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| 184 | void WorldEntity::addTrack(const TiXmlElement* root) |
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| 185 | { |
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| 186 | // The problem we have is most likely here. The track should be constructed WITH the XML-Code |
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| 187 | this->entityTrack = new Track(root); |
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| 188 | this->setParent(this->entityTrack->getTrackNode()); |
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| 189 | this->entityTrack->getTrackNode()->setParentMode(PNODE_ALL); |
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| 190 | /*LOAD_PARAM_START_CYCLE(root, element); |
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| 191 | { |
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| 192 | PRINTF(4)("element is: %s\n", element->Value()); |
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| 193 | Factory::fabricate(element); |
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| 194 | } |
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| 195 | LOAD_PARAM_END_CYCLE(element);*/ |
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| 196 | |
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[10391] | 197 | |
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[10368] | 198 | } |
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| 199 | |
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[10498] | 200 | void WorldEntity::pauseTrack(bool stop) |
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| 201 | { |
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| 202 | if(this->entityTrack) |
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| 203 | this->entityTrack->pauseTrack(stop); |
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| 204 | } |
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[10368] | 205 | |
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[10498] | 206 | |
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[10368] | 207 | /** |
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[4885] | 208 | * loads a Model onto a WorldEntity |
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[4836] | 209 | * @param fileName the name of the model to load |
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[5057] | 210 | * @param scaling the Scaling of the model |
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[7711] | 211 | * |
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| 212 | * FIXME |
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| 213 | * @todo: separate the obb tree generation from the model |
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[7221] | 214 | */ |
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[7711] | 215 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth) |
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[4261] | 216 | { |
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[6695] | 217 | this->modelLODName = fileName; |
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[6424] | 218 | this->scaling = scaling; |
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[7954] | 219 | |
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| 220 | std::string name = fileName; |
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| 221 | |
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[9869] | 222 | if ( name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 ) |
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[7954] | 223 | { |
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[9869] | 224 | name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size()); |
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[7954] | 225 | } |
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| 226 | |
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| 227 | this->modelFileName = name; |
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| 228 | |
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[7221] | 229 | if (!fileName.empty()) |
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[6142] | 230 | { |
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[6430] | 231 | // search for the special character # in the LoadParam |
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[7221] | 232 | if (fileName.find('#') != std::string::npos) |
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[6222] | 233 | { |
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[7221] | 234 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); |
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| 235 | std::string lodFile = fileName; |
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| 236 | unsigned int offset = lodFile.find('#'); |
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[6720] | 237 | for (unsigned int i = 0; i < 3; i++) |
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[6005] | 238 | { |
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[7221] | 239 | lodFile[offset] = 48+(int)i; |
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[9869] | 240 | if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile)) |
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[6222] | 241 | this->loadModel(lodFile, scaling, i); |
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[6005] | 242 | } |
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[6222] | 243 | return; |
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| 244 | } |
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[6720] | 245 | if (this->scaling <= 0.0) |
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[6424] | 246 | { |
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[7193] | 247 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); |
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[6720] | 248 | this->scaling = 1.0; |
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[6424] | 249 | } |
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[9869] | 250 | /// LOADING AN OBJ FILE |
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[7221] | 251 | if(fileName.find(".obj") != std::string::npos) |
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[6222] | 252 | { |
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[7221] | 253 | PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); |
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[10147] | 254 | // creating the model and loading it |
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[9869] | 255 | StaticModel* model = new StaticModel(); |
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| 256 | *model = ResourceOBJ(fileName, this->scaling); |
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[10314] | 257 | |
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| 258 | // check if ther is a valid model and load other stuff |
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[9869] | 259 | if (model->getVertexCount() > 0) |
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| 260 | { |
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| 261 | this->setModel(model, modelNumber); |
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[10314] | 262 | |
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[10391] | 263 | if( modelNumber == 0) |
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[10314] | 264 | { |
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[10391] | 265 | this->buildObbTree(obbTreeDepth); |
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[10314] | 266 | } |
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[9869] | 267 | } |
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[7221] | 268 | else |
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[9869] | 269 | delete model; |
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[6222] | 270 | } |
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[9869] | 271 | /// LOADING AN MD2-model |
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[7221] | 272 | else if(fileName.find(".md2") != std::string::npos) |
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[6222] | 273 | { |
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[7221] | 274 | PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); |
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[7055] | 275 | Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); |
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[6430] | 276 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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[6222] | 277 | this->setModel(m, 0); |
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[7068] | 278 | |
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| 279 | if( m != NULL) |
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[7711] | 280 | this->buildObbTree(obbTreeDepth); |
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[6222] | 281 | } |
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[9869] | 282 | /// LOADING AN MD3-MODEL. |
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[9235] | 283 | else if(fileName.find(".md3") != std::string::npos) |
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[8490] | 284 | { |
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| 285 | PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str()); |
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[10391] | 286 | // Model* m = new md3::MD3Model(fileName, this->scaling); |
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| 287 | // this->setModel(m, 0); |
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[8490] | 288 | |
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[9869] | 289 | // if( m != NULL) |
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| 290 | // this->buildObbTree(obbTreeDepth); |
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[8490] | 291 | } |
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[4732] | 292 | } |
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| 293 | else |
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[6341] | 294 | { |
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[5995] | 295 | this->setModel(NULL); |
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[6341] | 296 | } |
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[4261] | 297 | } |
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| 298 | |
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[5061] | 299 | /** |
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[5994] | 300 | * sets a specific Model for the Object. |
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| 301 | * @param model The Model to set |
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| 302 | * @param modelNumber the n'th model in the List to get. |
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| 303 | */ |
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| 304 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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| 305 | { |
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[5995] | 306 | if (this->models.size() <= modelNumber) |
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| 307 | this->models.resize(modelNumber+1, NULL); |
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| 308 | |
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| 309 | if (this->models[modelNumber] != NULL) |
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[6004] | 310 | { |
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[9869] | 311 | delete this->models[modelNumber]; |
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[5994] | 312 | } |
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[6222] | 313 | |
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[5995] | 314 | this->models[modelNumber] = model; |
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[5994] | 315 | } |
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| 316 | |
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| 317 | |
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[10147] | 318 | |
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[5994] | 319 | /** |
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[10147] | 320 | * loads the object information file for this model |
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| 321 | * @param fileName the name of the file |
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| 322 | */ |
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[10314] | 323 | void WorldEntity::loadMountPoints(const std::string& fileName) |
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[10147] | 324 | { |
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[10314] | 325 | PRINTF(5)("loading the oif File: %s\n", fileName.c_str()); |
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[10147] | 326 | |
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[10314] | 327 | // now load the object information file |
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[10147] | 328 | this->oiFile = new ObjectInformationFile(fileName); |
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[10314] | 329 | |
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| 330 | // get the model to load |
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| 331 | Model* model = this->getModel(); |
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| 332 | |
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| 333 | // extract the mount points |
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[10535] | 334 | if(model != NULL) |
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| 335 | model->extractMountPoints(); |
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[10536] | 336 | else |
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| 337 | { |
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[10537] | 338 | PRINTF(0)("Worldentity %s has no mount points", (this->getName()).c_str()); |
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[10536] | 339 | return; |
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| 340 | } |
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[10314] | 341 | |
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| 342 | // first get all mount points from the model |
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| 343 | const std::list<mountPointSkeleton> mpList = model->getMountPoints(); |
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| 344 | // for each skeleton create a mounting point world entity |
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| 345 | std::list<mountPointSkeleton>::const_iterator it = mpList.begin(); |
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| 346 | |
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| 347 | for( ; it != mpList.end(); it++) |
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| 348 | { |
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| 349 | // create the mount points world entity |
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| 350 | MountPoint* mp = new MountPoint( (*it).up, (*it).forward, (*it).center, (*it).name); |
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| 351 | // parent it to this WE |
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| 352 | mp->setParent( this); |
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| 353 | // now add to the right group |
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| 354 | mp->toList( (OM_LIST)(this->getOMListNumber()+1)); |
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| 355 | // now get the number and add the mount point to the slot |
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| 356 | std::string nrStr = (*it).name.substr(3, 2); |
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| 357 | // add the mount point |
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| 358 | this->addMountPoint(atoi(nrStr.c_str()), mp); |
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| 359 | |
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| 360 | // now fill the mount point |
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| 361 | mp->initMountPoint( this->oiFile->getMountPointDescription()); |
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| 362 | } |
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| 363 | |
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[10147] | 364 | } |
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| 365 | |
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| 366 | |
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| 367 | /** |
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[5061] | 368 | * builds the obb-tree |
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| 369 | * @param depth the depth to calculate |
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| 370 | */ |
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[7711] | 371 | bool WorldEntity::buildObbTree(int depth) |
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[5061] | 372 | { |
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[9494] | 373 | if( this->obbTree != NULL) |
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| 374 | { |
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[5428] | 375 | delete this->obbTree; |
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[9494] | 376 | this->obbTree = NULL; |
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| 377 | } |
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[5428] | 378 | |
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[5995] | 379 | if (this->models[0] != NULL) |
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[7711] | 380 | this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this); |
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[5428] | 381 | else |
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| 382 | { |
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[7711] | 383 | PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); |
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[5428] | 384 | this->obbTree = NULL; |
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| 385 | return false; |
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| 386 | } |
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[8724] | 387 | |
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| 388 | |
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| 389 | // create the axis aligned bounding box |
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| 390 | if( this->aabbNode != NULL) |
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| 391 | { |
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| 392 | delete this->aabbNode; |
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| 393 | this->aabbNode = NULL; |
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| 394 | } |
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| 395 | |
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[9869] | 396 | if( this->models[0] != NULL) |
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| 397 | { |
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[8724] | 398 | this->aabbNode = new AABBTreeNode(); |
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| 399 | this->aabbNode->spawnBVTree(this->models[0]); |
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| 400 | } |
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[9494] | 401 | else |
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| 402 | { |
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| 403 | PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n"); |
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| 404 | this->aabbNode = NULL; |
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| 405 | return false; |
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| 406 | } |
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[8724] | 407 | return true; |
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[5061] | 408 | } |
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[5057] | 409 | |
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[7927] | 410 | |
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[6142] | 411 | /** |
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[10147] | 412 | * adds a mount point to the end of the list |
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| 413 | * @param mountPoint point to be added |
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| 414 | */ |
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| 415 | void WorldEntity::addMountPoint(MountPoint* mountPoint) |
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| 416 | { |
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| 417 | // add the mount point at the last position |
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[10540] | 418 | // this->mountPointMap[](mountPoint); |
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| 419 | assert(false); |
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[10147] | 420 | } |
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| 421 | |
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| 422 | /** |
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| 423 | * adds a mount point to a world entity |
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| 424 | * @param mountPoint point to be added |
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| 425 | */ |
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| 426 | void WorldEntity::addMountPoint(int slot, MountPoint* mountPoint) |
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| 427 | { |
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[10546] | 428 | if( this->mountPointMap.find(slot) != this->mountPointMap.end()) |
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[10147] | 429 | { |
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[10540] | 430 | PRINTF(2)("adding a mount point to a slot, that already is occupied! ignoring - maybe some object did not get connected well (object: %s)\n", this->getClassCName()); |
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[10147] | 431 | } |
---|
| 432 | |
---|
| 433 | // just connect the mount point |
---|
[10540] | 434 | this->mountPointMap[slot] = mountPoint; |
---|
[10147] | 435 | } |
---|
| 436 | |
---|
| 437 | |
---|
| 438 | /** |
---|
| 439 | * mounts a world entity on a specified mount point (~socket) |
---|
| 440 | * @param entity entity to be connected |
---|
| 441 | */ |
---|
| 442 | void WorldEntity::mount(int slot, WorldEntity* entity) |
---|
| 443 | { |
---|
[10546] | 444 | if( this->mountPointMap.find(slot) != this->mountPointMap.end()) |
---|
[10147] | 445 | { |
---|
| 446 | PRINTF(0)("you tried to add an entity to a mount point that doesn't exist (slot %i)\n", slot); |
---|
| 447 | return; |
---|
| 448 | } |
---|
| 449 | |
---|
| 450 | // mount the entity |
---|
| 451 | this->mountPoints[slot]->mount(entity); |
---|
| 452 | } |
---|
| 453 | |
---|
| 454 | |
---|
| 455 | /** |
---|
| 456 | * removes a mount point from a specified mount point |
---|
| 457 | * @param mountPoint entity to be unconnected |
---|
| 458 | */ |
---|
| 459 | void WorldEntity::unmount(int slot) |
---|
| 460 | { |
---|
[10391] | 461 | if( this->mountPoints[slot] == NULL) |
---|
[10147] | 462 | { |
---|
| 463 | PRINTF(0)("you tried to remove an entity from a mount point that doesn't exist (slot %i)\n", slot); |
---|
| 464 | return; |
---|
| 465 | } |
---|
| 466 | |
---|
| 467 | // unmount the entity |
---|
| 468 | this->mountPoints[slot]->unmount(); |
---|
| 469 | } |
---|
| 470 | |
---|
| 471 | |
---|
| 472 | /** |
---|
[7927] | 473 | * subscribes this world entity to a collision reaction |
---|
| 474 | * @param type the type of reaction to subscribe to |
---|
[8190] | 475 | * @param target1 a filter target (classID) |
---|
| 476 | */ |
---|
[10013] | 477 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1) |
---|
[8190] | 478 | { |
---|
[10013] | 479 | this->_collisionFilter.subscribeReaction(type, target1); |
---|
[8190] | 480 | } |
---|
| 481 | |
---|
| 482 | |
---|
| 483 | /** |
---|
| 484 | * subscribes this world entity to a collision reaction |
---|
| 485 | * @param type the type of reaction to subscribe to |
---|
| 486 | * @param target1 a filter target (classID) |
---|
| 487 | */ |
---|
[10013] | 488 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2) |
---|
[8190] | 489 | { |
---|
[10013] | 490 | this->_collisionFilter.subscribeReaction(type, target1, target2); |
---|
[8190] | 491 | } |
---|
| 492 | |
---|
| 493 | |
---|
| 494 | /** |
---|
| 495 | * subscribes this world entity to a collision reaction |
---|
| 496 | * @param type the type of reaction to subscribe to |
---|
| 497 | * @param target1 a filter target (classID) |
---|
| 498 | */ |
---|
[10013] | 499 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3) |
---|
[8190] | 500 | { |
---|
[10013] | 501 | this->_collisionFilter.subscribeReaction(type, target1, target2, target3); |
---|
[8190] | 502 | } |
---|
| 503 | |
---|
| 504 | |
---|
| 505 | /** |
---|
| 506 | * unsubscribes a specific reaction from the worldentity |
---|
| 507 | * @param type the reaction to unsubscribe |
---|
| 508 | */ |
---|
[10013] | 509 | void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type) |
---|
[8190] | 510 | { |
---|
[10013] | 511 | this->_collisionFilter.unsubscribeReaction(type); |
---|
[8190] | 512 | } |
---|
| 513 | |
---|
| 514 | |
---|
| 515 | /** |
---|
| 516 | * unsubscribes all collision reactions |
---|
| 517 | */ |
---|
[10013] | 518 | void WorldEntity::unsubscribeReactions() |
---|
[8190] | 519 | { |
---|
[10013] | 520 | this->_collisionFilter.unsubscribeReactions(); |
---|
[8190] | 521 | } |
---|
| 522 | |
---|
| 523 | |
---|
| 524 | /** |
---|
[6142] | 525 | * @brief moves this entity to the List OM_List |
---|
| 526 | * @param list the list to set this Entity to. |
---|
| 527 | * |
---|
| 528 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
---|
| 529 | * directly, but with an easier interface. |
---|
| 530 | * |
---|
| 531 | * @todo inline this (peut etre) |
---|
| 532 | */ |
---|
| 533 | void WorldEntity::toList(OM_LIST list) |
---|
| 534 | { |
---|
| 535 | State::getObjectManager()->toList(this, list); |
---|
| 536 | } |
---|
[5061] | 537 | |
---|
[9656] | 538 | void WorldEntity::toListS(const std::string& listName) |
---|
| 539 | { |
---|
| 540 | OM_LIST id = ObjectManager::StringToOMList(listName); |
---|
| 541 | if (id != OM_NULL) |
---|
| 542 | this->toList(id); |
---|
| 543 | else |
---|
| 544 | PRINTF(2)("List %s not found\n", listName.c_str()); |
---|
| 545 | } |
---|
| 546 | |
---|
| 547 | |
---|
[8037] | 548 | void WorldEntity::toReflectionList() |
---|
| 549 | { |
---|
| 550 | State::getObjectManager()->toReflectionList( this ); |
---|
| 551 | } |
---|
[6142] | 552 | |
---|
[8037] | 553 | void removeFromReflectionList() |
---|
| 554 | { |
---|
[9869] | 555 | /// TODO |
---|
| 556 | /// State::getObject |
---|
[8037] | 557 | } |
---|
[6142] | 558 | |
---|
[4261] | 559 | /** |
---|
[4885] | 560 | * sets the character attributes of a worldentity |
---|
[4836] | 561 | * @param character attributes |
---|
[4885] | 562 | * |
---|
| 563 | * these attributes don't have to be set, only use them, if you need them |
---|
[2043] | 564 | */ |
---|
[5498] | 565 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
---|
| 566 | //{} |
---|
[2036] | 567 | |
---|
[3583] | 568 | |
---|
[2043] | 569 | /** |
---|
[5029] | 570 | * this function is called, when two entities collide |
---|
| 571 | * @param entity: the world entity with whom it collides |
---|
| 572 | * |
---|
| 573 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
---|
| 574 | */ |
---|
| 575 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
---|
| 576 | { |
---|
[5498] | 577 | /** |
---|
| 578 | * THIS IS A DEFAULT COLLISION-Effect. |
---|
| 579 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
---|
| 580 | * USE:: |
---|
| 581 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
---|
| 582 | * |
---|
| 583 | * You can always define a default Action.... don't be affraid just test it :) |
---|
| 584 | */ |
---|
[9406] | 585 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z); |
---|
[5029] | 586 | } |
---|
| 587 | |
---|
[2043] | 588 | |
---|
| 589 | /** |
---|
[8186] | 590 | * this function is called, when two entities collide |
---|
| 591 | * @param entity: the world entity with whom it collides |
---|
| 592 | * |
---|
| 593 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
---|
| 594 | */ |
---|
| 595 | void WorldEntity::collidesWithGround(const Vector& location) |
---|
| 596 | { |
---|
[9406] | 597 | PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() ); |
---|
[8186] | 598 | } |
---|
| 599 | |
---|
| 600 | void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2) |
---|
| 601 | { |
---|
[8190] | 602 | |
---|
[9406] | 603 | // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() ); |
---|
[8190] | 604 | |
---|
[8186] | 605 | Vector v = this->getAbsDirX(); |
---|
[8490] | 606 | v.x *= 10.1; |
---|
| 607 | v.y *= 10.1; |
---|
| 608 | v.z *= 10.1; |
---|
| 609 | Vector u = Vector(0.0,-20.0,0.0); |
---|
[8190] | 610 | |
---|
[8490] | 611 | |
---|
| 612 | if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) ) |
---|
[8186] | 613 | { |
---|
[8190] | 614 | |
---|
[9869] | 615 | this->setAbsCoor(ray_2 - v); |
---|
[8490] | 616 | |
---|
[8186] | 617 | } |
---|
[9869] | 618 | else |
---|
[8186] | 619 | { |
---|
| 620 | if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z) |
---|
| 621 | { |
---|
[8190] | 622 | this->setAbsCoor(feet -u ); |
---|
[8186] | 623 | } |
---|
[8190] | 624 | |
---|
| 625 | this->setAbsCoor(ray_2 - v); |
---|
| 626 | |
---|
[8186] | 627 | } |
---|
[8490] | 628 | |
---|
| 629 | |
---|
[8186] | 630 | } |
---|
| 631 | |
---|
| 632 | /** |
---|
[5498] | 633 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
---|
[4885] | 634 | * |
---|
[5498] | 635 | */ |
---|
[3229] | 636 | void WorldEntity::postSpawn () |
---|
[6430] | 637 | {} |
---|
[2043] | 638 | |
---|
[3583] | 639 | |
---|
[2043] | 640 | /** |
---|
[6959] | 641 | * this method is called by the world if the WorldEntity leaves the game |
---|
[5498] | 642 | */ |
---|
[6959] | 643 | void WorldEntity::leaveWorld () |
---|
[6430] | 644 | {} |
---|
[2043] | 645 | |
---|
[3583] | 646 | |
---|
[2190] | 647 | /** |
---|
[7085] | 648 | * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning |
---|
| 649 | */ |
---|
| 650 | void WorldEntity::reset() |
---|
[9235] | 651 | { |
---|
| 652 | this->setHealth( this->getHealthMax() ); |
---|
| 653 | } |
---|
[7085] | 654 | |
---|
| 655 | /** |
---|
[4836] | 656 | * this method is called every frame |
---|
| 657 | * @param time: the time in seconds that has passed since the last tick |
---|
[4885] | 658 | * |
---|
| 659 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
---|
[2043] | 660 | */ |
---|
[4570] | 661 | void WorldEntity::tick(float time) |
---|
[10391] | 662 | {} |
---|
[3583] | 663 | |
---|
[5498] | 664 | |
---|
[3583] | 665 | /** |
---|
[4836] | 666 | * the entity is drawn onto the screen with this function |
---|
[4885] | 667 | * |
---|
| 668 | * This is a central function of an entity: call it to let the entity painted to the screen. |
---|
| 669 | * Just override this function with whatever you want to be drawn. |
---|
[3365] | 670 | */ |
---|
[5500] | 671 | void WorldEntity::draw() const |
---|
[3803] | 672 | { |
---|
[9406] | 673 | //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName()); |
---|
[6281] | 674 | // assert(!unlikely(this->models.empty())); |
---|
[6002] | 675 | { |
---|
| 676 | glMatrixMode(GL_MODELVIEW); |
---|
| 677 | glPushMatrix(); |
---|
[4570] | 678 | |
---|
[6002] | 679 | /* translate */ |
---|
| 680 | glTranslatef (this->getAbsCoor ().x, |
---|
| 681 | this->getAbsCoor ().y, |
---|
| 682 | this->getAbsCoor ().z); |
---|
[6004] | 683 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 684 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
[2043] | 685 | |
---|
[6004] | 686 | |
---|
| 687 | // This Draws the LOD's |
---|
[7014] | 688 | float cameraDistance = State::getCamera()->distance(this); |
---|
[6004] | 689 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
---|
[6002] | 690 | { |
---|
[6222] | 691 | this->models[2]->draw(); |
---|
[6004] | 692 | } |
---|
| 693 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
---|
[6002] | 694 | { |
---|
| 695 | this->models[1]->draw(); |
---|
[6004] | 696 | } |
---|
| 697 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
---|
[6002] | 698 | { |
---|
| 699 | this->models[0]->draw(); |
---|
| 700 | } |
---|
[10391] | 701 | |
---|
[10368] | 702 | //if (this->entityTrack) |
---|
[10391] | 703 | //this->entityTrack->drawGraph(0.02); |
---|
[8724] | 704 | |
---|
[9869] | 705 | // if( this->aabbNode != NULL) |
---|
| 706 | // this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true); |
---|
[8724] | 707 | |
---|
[6002] | 708 | glPopMatrix(); |
---|
| 709 | } |
---|
[3803] | 710 | } |
---|
[3583] | 711 | |
---|
[10391] | 712 | |
---|
[6430] | 713 | /** |
---|
[10391] | 714 | * the entity is drawn onto the screen with this function |
---|
| 715 | * |
---|
| 716 | * This is a central function of an entity: call it to let the entity painted to the screen. |
---|
| 717 | * Just override this function with whatever you want to be drawn. |
---|
| 718 | */ |
---|
| 719 | void WorldEntity::draw(const Model* model) const |
---|
| 720 | { |
---|
[10511] | 721 | if(bVisible) |
---|
| 722 | { |
---|
[10391] | 723 | glMatrixMode(GL_MODELVIEW); |
---|
| 724 | glPushMatrix(); |
---|
| 725 | |
---|
| 726 | /* translate */ |
---|
| 727 | glTranslatef (this->getAbsCoor ().x, |
---|
| 728 | this->getAbsCoor ().y, |
---|
| 729 | this->getAbsCoor ().z); |
---|
| 730 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 731 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
| 732 | |
---|
| 733 | |
---|
| 734 | // This Draws the LOD's |
---|
| 735 | if( model != NULL) |
---|
| 736 | model->draw(); |
---|
| 737 | |
---|
| 738 | glPopMatrix(); |
---|
[10511] | 739 | } |
---|
[10391] | 740 | } |
---|
| 741 | |
---|
| 742 | |
---|
| 743 | /** |
---|
[6700] | 744 | * @param health the Health to add. |
---|
| 745 | * @returns the health left (this->healthMax - health+this->health) |
---|
[6430] | 746 | */ |
---|
[6700] | 747 | float WorldEntity::increaseHealth(float health) |
---|
[6430] | 748 | { |
---|
[6700] | 749 | this->health += health; |
---|
| 750 | if (this->health > this->healthMax) |
---|
[6430] | 751 | { |
---|
[6700] | 752 | float retHealth = this->healthMax - this->health; |
---|
| 753 | this->health = this->healthMax; |
---|
| 754 | this->updateHealthWidget(); |
---|
| 755 | return retHealth; |
---|
[6430] | 756 | } |
---|
[6700] | 757 | this->updateHealthWidget(); |
---|
[6430] | 758 | return 0.0; |
---|
| 759 | } |
---|
[6281] | 760 | |
---|
[5498] | 761 | /** |
---|
[6700] | 762 | * @param health the Health to be removed |
---|
[6430] | 763 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
---|
| 764 | */ |
---|
[6700] | 765 | float WorldEntity::decreaseHealth(float health) |
---|
[6430] | 766 | { |
---|
[6700] | 767 | this->health -= health; |
---|
[6430] | 768 | |
---|
[6700] | 769 | if (this->health < 0) |
---|
[6430] | 770 | { |
---|
[6700] | 771 | float retHealth = -this->health; |
---|
| 772 | this->health = 0.0f; |
---|
| 773 | this->updateHealthWidget(); |
---|
| 774 | return retHealth; |
---|
[6430] | 775 | } |
---|
[6700] | 776 | this->updateHealthWidget(); |
---|
[6430] | 777 | return 0.0; |
---|
| 778 | |
---|
| 779 | } |
---|
| 780 | |
---|
| 781 | /** |
---|
[6700] | 782 | * @param maxHealth the maximal health that can be loaded onto the entity. |
---|
[6430] | 783 | */ |
---|
[6700] | 784 | void WorldEntity::setHealthMax(float healthMax) |
---|
[6430] | 785 | { |
---|
[6700] | 786 | this->healthMax = healthMax; |
---|
| 787 | if (this->health > this->healthMax) |
---|
[6430] | 788 | { |
---|
[9406] | 789 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName()); |
---|
[6700] | 790 | this->health = this->healthMax; |
---|
[6430] | 791 | } |
---|
[6700] | 792 | this->updateHealthWidget(); |
---|
[6430] | 793 | } |
---|
| 794 | |
---|
[6431] | 795 | /** |
---|
[6700] | 796 | * @brief creates the HealthWidget |
---|
[6431] | 797 | * |
---|
[6700] | 798 | * since not all entities need an HealthWidget, it is only created on request. |
---|
[6431] | 799 | */ |
---|
[6700] | 800 | void WorldEntity::createHealthWidget() |
---|
[6430] | 801 | { |
---|
[6700] | 802 | if (this->healthWidget == NULL) |
---|
[6430] | 803 | { |
---|
[10368] | 804 | this->healthWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
---|
| 805 | //this->healthWidget->setDisplayedName("Health"); |
---|
| 806 | //this->healthWidget->setSize2D(100,20); |
---|
| 807 | //this->healthWidget->setAbsCoor2D(100,200); |
---|
[6430] | 808 | |
---|
[6700] | 809 | this->updateHealthWidget(); |
---|
[6430] | 810 | } |
---|
| 811 | else |
---|
[9406] | 812 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName()); |
---|
[6430] | 813 | } |
---|
| 814 | |
---|
[6700] | 815 | void WorldEntity::increaseHealthMax(float increaseHealth) |
---|
[6440] | 816 | { |
---|
[6700] | 817 | this->healthMax += increaseHealth; |
---|
| 818 | this->updateHealthWidget(); |
---|
[6440] | 819 | } |
---|
| 820 | |
---|
[6700] | 821 | |
---|
[7779] | 822 | OrxGui::GLGuiWidget* WorldEntity::getHealthWidget() |
---|
[6700] | 823 | { |
---|
| 824 | this->createHealthWidget(); |
---|
| 825 | return this->healthWidget; |
---|
| 826 | } |
---|
| 827 | |
---|
[6431] | 828 | /** |
---|
[6700] | 829 | * @param visibility shows or hides the health-bar |
---|
[6431] | 830 | * (creates the widget if needed) |
---|
| 831 | */ |
---|
[6700] | 832 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) |
---|
[6430] | 833 | { |
---|
[7198] | 834 | if (visibility) |
---|
| 835 | { |
---|
| 836 | if (this->healthWidget != NULL) |
---|
| 837 | this->healthWidget->show(); |
---|
| 838 | else |
---|
[6430] | 839 | { |
---|
[7198] | 840 | this->createHealthWidget(); |
---|
| 841 | this->updateHealthWidget(); |
---|
| 842 | this->healthWidget->show(); |
---|
[6430] | 843 | } |
---|
[7198] | 844 | } |
---|
| 845 | else if (this->healthWidget != NULL) |
---|
| 846 | this->healthWidget->hide(); |
---|
[6430] | 847 | } |
---|
| 848 | |
---|
[8724] | 849 | |
---|
[6431] | 850 | /** |
---|
[8724] | 851 | * hit the world entity with |
---|
| 852 | * @param damage damage to be dealt |
---|
| 853 | */ |
---|
[9008] | 854 | void WorldEntity::hit(float damage, WorldEntity* killer) |
---|
[8724] | 855 | { |
---|
[10368] | 856 | |
---|
[8724] | 857 | this->decreaseHealth(damage); |
---|
| 858 | |
---|
[9406] | 859 | PRINTF(5)("Hit me: %s::%s now only %f/%f health\n", this->getClassCName(), this->getCName(), this->getHealth(), this->getHealthMax()); |
---|
[8777] | 860 | |
---|
[8724] | 861 | if( this->getHealth() > 0) |
---|
| 862 | { |
---|
| 863 | // any small explosion animaitions |
---|
| 864 | } |
---|
| 865 | else |
---|
| 866 | { |
---|
[9235] | 867 | this->destroy( killer ); |
---|
[8724] | 868 | } |
---|
| 869 | } |
---|
| 870 | |
---|
| 871 | |
---|
| 872 | /** |
---|
[8777] | 873 | * destoys the world entity |
---|
| 874 | */ |
---|
[9235] | 875 | void WorldEntity::destroy(WorldEntity* killer) |
---|
[8777] | 876 | { |
---|
| 877 | this->toList(OM_DEAD); |
---|
| 878 | } |
---|
| 879 | |
---|
| 880 | |
---|
| 881 | /** |
---|
[6700] | 882 | * @brief updates the HealthWidget |
---|
[6431] | 883 | */ |
---|
[6700] | 884 | void WorldEntity::updateHealthWidget() |
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[6430] | 885 | { |
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[6700] | 886 | if (this->healthWidget != NULL) |
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[6430] | 887 | { |
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[6700] | 888 | this->healthWidget->setMaximum(this->healthMax); |
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| 889 | this->healthWidget->setValue(this->health); |
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[6430] | 890 | } |
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| 891 | } |
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| 892 | |
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| 893 | |
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| 894 | /** |
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[5498] | 895 | * DEBUG-DRAW OF THE BV-Tree. |
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| 896 | * @param depth What depth to draw |
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| 897 | * @param drawMode the mode to draw this entity under |
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| 898 | */ |
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[7711] | 899 | void WorldEntity::drawBVTree(int depth, int drawMode) const |
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[4684] | 900 | { |
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| 901 | glMatrixMode(GL_MODELVIEW); |
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| 902 | glPushMatrix(); |
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| 903 | /* translate */ |
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| 904 | glTranslatef (this->getAbsCoor ().x, |
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| 905 | this->getAbsCoor ().y, |
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| 906 | this->getAbsCoor ().z); |
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| 907 | /* rotate */ |
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[4998] | 908 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 909 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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[4684] | 910 | |
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[7711] | 911 | |
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[4684] | 912 | if (this->obbTree) |
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| 913 | this->obbTree->drawBV(depth, drawMode); |
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[7711] | 914 | |
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| 915 | |
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[4684] | 916 | glPopMatrix(); |
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| 917 | } |
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[6341] | 918 | |
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[6424] | 919 | |
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[10314] | 920 | |
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[6341] | 921 | /** |
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[10314] | 922 | * draw the mounting points |
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| 923 | */ |
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| 924 | void WorldEntity::debugDrawMountPoints() const |
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| 925 | { |
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| 926 | |
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| 927 | std::vector<MountPoint*>::const_iterator it = this->mountPoints.begin(); |
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| 928 | for( ; it < this->mountPoints.end(); it++) |
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| 929 | { |
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| 930 | if( (*it) != NULL) |
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| 931 | { |
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| 932 | (*it)->debugDraw(); |
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| 933 | } |
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| 934 | } |
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| 935 | } |
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| 936 | |
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| 937 | |
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| 938 | /** |
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[6424] | 939 | * Debug the WorldEntity |
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| 940 | */ |
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| 941 | void WorldEntity::debugEntity() const |
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| 942 | { |
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[9406] | 943 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassCName(), this->getCName()); |
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[6424] | 944 | this->debugNode(); |
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[9656] | 945 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size()); |
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[6424] | 946 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 947 | { |
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| 948 | if (models[i] != NULL) |
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[9406] | 949 | PRINT(0)(" : %d:%s", i, this->models[i]->getCName()); |
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[6424] | 950 | } |
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| 951 | PRINT(0)("\n"); |
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| 952 | |
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| 953 | } |
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| 954 | |
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| 955 | |
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| 956 | /** |
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[7954] | 957 | * handler for changes on registred vars |
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| 958 | * @param id id's which changed |
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[6341] | 959 | */ |
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[7954] | 960 | void WorldEntity::varChangeHandler( std::list< int > & id ) |
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[6341] | 961 | { |
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[7954] | 962 | if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() || |
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| 963 | std::find( id.begin(), id.end(), scaling_handle ) != id.end() |
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| 964 | ) |
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[6341] | 965 | { |
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[7954] | 966 | loadModel( modelFileName, scaling ); |
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[6341] | 967 | } |
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| 968 | |
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[9008] | 969 | if ( std::find( id.begin(), id.end(), list_handle ) != id.end() ) |
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| 970 | { |
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| 971 | this->toList( (OM_LIST)list_write ); |
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| 972 | } |
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[9235] | 973 | |
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[9110] | 974 | if ( std::find( id.begin(), id.end(), health_handle ) != id.end() ) |
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| 975 | { |
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| 976 | this->setHealth( health_write ); |
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| 977 | } |
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[9235] | 978 | |
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[9110] | 979 | if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() ) |
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| 980 | { |
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| 981 | this->setHealthMax( healthMax_write ); |
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| 982 | } |
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[9008] | 983 | |
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[7954] | 984 | PNode::varChangeHandler( id ); |
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[6341] | 985 | } |
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| 986 | |
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