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source: orxonox.OLD/trunk/src/world_entities/world_entity.cc @ 10439

Last change on this file since 10439 was 10391, checked in by patrick, 17 years ago

more on camera loading and many planet properties

File size: 24.9 KB
RevLine 
[2036]1
2
[4570]3/*
[2036]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
[10314]14   main-programmer: Patrick Boenzli
15   main-programmer: Benjamin Grauer
16   co-programmer:   Christian Meier
[2036]17*/
[5300]18#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
[2036]19
20#include "world_entity.h"
[5208]21#include "shell_command.h"
[5143]22
[9869]23#include "util/loading/resource_manager.h"
24#include "resource_obj.h"
[8490]25#include "md2/md2Model.h"
26#include "md3/md3_model.h"
27
[10147]28#include "oif/object_information_file.h"
29#include "mount_point.h"
30
[8724]31#include "aabb_tree_node.h"
32
[7193]33#include "util/loading/load_param.h"
[10368]34#include "loading/load_param_xml.h"
35#include "util/loading/factory.h"
36
[4682]37#include "obb_tree.h"
[3608]38
[8974]39#include "elements/glgui_energywidget.h"
[10368]40#include "elements/glgui_energywidgetvertical.h"
[6430]41
[6002]42#include "state.h"
[7014]43#include "camera.h"
[6002]44
[10013]45#include "collision_filter.h"
[8190]46#include "collision_event.h"
[8777]47#include "game_rules.h"
48#include "kill.h"
[9869]49#include "debug.h"
[7927]50
[10368]51#include "track/track.h"
52
[9869]53#include "projectiles/projectile.h"
[7927]54
[5208]55SHELL_COMMAND(model, WorldEntity, loadModel)
[6430]56->describe("sets the Model of the WorldEntity")
[7711]57->defaultValues("models/ships/fighter.obj", 1.0f);
[5208]58
[6424]59SHELL_COMMAND(debugEntity, WorldEntity, debugWE);
[5208]60
[9869]61
62ObjectListDefinition(WorldEntity);
[2043]63/**
[4836]64 *  Loads the WordEntity-specific Part of any derived Class
[5498]65 *
66 * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves,
67 *              that can calls WorldEntities loadParams for itself.
68 */
[6430]69WorldEntity::WorldEntity()
[10391]70    : Synchronizeable(), _collisionFilter(this)
[2190]71{
[9869]72  this->registerObject(this, WorldEntity::_objectList);
[4597]73
[4682]74  this->obbTree = NULL;
[8724]75  this->aabbNode = NULL;
[6700]76  this->healthWidget = NULL;
77  this->healthMax = 1.0f;
78  this->health = 1.0f;
[8190]79  this->damage = 0.0f; // no damage dealt by a default entity
[6695]80  this->scaling = 1.0f;
[10147]81  this->oiFile = NULL;
[10314]82  // add 10 members to this array
83  this->mountPoints.reserve(10);
[4261]84
[6695]85  /* OSOLETE */
86  this->bVisible = true;
87  this->bCollide = true;
88
[6142]89  this->objectListNumber = OM_INIT;
[9003]90  this->lastObjectListNumber = OM_INIT;
[6142]91
[10013]92  this->_bOnGround = false;
[8190]93
[10368]94  // Track of this entity
95  this->entityTrack = NULL;
96
[8190]97  // registering default reactions:
[10013]98  this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID());
[8190]99
[6142]100  this->toList(OM_NULL);
[9235]101
[10013]102  this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) );
103  this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) );
104  this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) );
105  this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) );
[9235]106
[10013]107  this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) );
108  this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) );
[2190]109}
[2043]110
111/**
[4836]112 *  standard destructor
[2043]113*/
[2190]114WorldEntity::~WorldEntity ()
[2036]115{
[7125]116  State::getObjectManager()->toList(this, OM_INIT);
117
118  // Delete the model (unregister it with the ResourceManager)
119  for (unsigned int i = 0; i < this->models.size(); i++)
120    this->setModel(NULL, i);
121
[10147]122  // remove the object information file
123  if( this->oiFile)
124    delete this->oiFile;
125  // and clear all monut points
126  this->mountPoints.clear();
127
[5498]128  // Delete the obbTree
[5302]129  if( this->obbTree != NULL)
[4814]130    delete this->obbTree;
[5994]131
[6700]132  if (this->healthWidget != NULL)
133    delete this->healthWidget;
[8190]134
[10013]135  this->unsubscribeReactions();
[3531]136}
137
[5498]138/**
139 * loads the WorldEntity Specific Parameters.
140 * @param root: the XML-Element to load the Data From
141 */
[4436]142void WorldEntity::loadParams(const TiXmlElement* root)
143{
[5498]144  // Do the PNode loading stuff
[6512]145  PNode::loadParams(root);
[5498]146
[6222]147  LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture)
[6430]148  .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]149  .defaultValues("");
[6222]150
[4436]151  // Model Loading
[5671]152  LoadParam(root, "model", this, WorldEntity, loadModel)
[6430]153  .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]154  .defaultValues("", 1.0f, 0);
[6430]155
[10314]156  LoadParam(root, "mountpoints", this, WorldEntity, loadMountPoints)
157  .describe("the fileName of the object information file (optional)");
158
[10368]159  // Entity Attributes
[6700]160  LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax)
161  .describe("The Maximum health that can be loaded onto this entity")
[7198]162  .defaultValues(1.0f);
[6430]163
[6700]164  LoadParam(root, "health", this, WorldEntity, setHealth)
165  .describe("The Health the WorldEntity has at this moment")
[7198]166  .defaultValues(1.0f);
[9656]167
168  LoadParam(root, "list", this, WorldEntity, toListS);
[10368]169
170
171  // Track
172  LoadParamXML(root, "Track", this, WorldEntity, addTrack)
[10391]173  .describe("creates and adds a track to this WorldEntity");
[4436]174}
175
[6222]176
[3531]177/**
[10368]178 * this functions adds a track to this workd entity. This can be usefull, if you like this WE to follow a some waypoints.
179 * here the track is created and further initializing left for the Track itself
180 */
181void WorldEntity::addTrack(const TiXmlElement* root)
182{
183  // The problem we have is most likely here. The track should be constructed WITH the XML-Code
184  this->entityTrack = new Track(root);
185  this->setParent(this->entityTrack->getTrackNode());
186  this->entityTrack->getTrackNode()->setParentMode(PNODE_ALL);
187  /*LOAD_PARAM_START_CYCLE(root, element);
188  {
189    PRINTF(4)("element is: %s\n", element->Value());
190    Factory::fabricate(element);
191  }
192  LOAD_PARAM_END_CYCLE(element);*/
193
[10391]194
[10368]195}
196
197
198/**
[4885]199 * loads a Model onto a WorldEntity
[4836]200 * @param fileName the name of the model to load
[5057]201 * @param scaling the Scaling of the model
[7711]202 *
203 * FIXME
204 * @todo: separate the obb tree generation from the model
[7221]205 */
[7711]206void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth)
[4261]207{
[6695]208  this->modelLODName = fileName;
[6424]209  this->scaling = scaling;
[7954]210
211  std::string name = fileName;
212
[9869]213  if (  name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 )
[7954]214  {
[9869]215    name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size());
[7954]216  }
217
218  this->modelFileName = name;
219
[7221]220  if (!fileName.empty())
[6142]221  {
[6430]222    // search for the special character # in the LoadParam
[7221]223    if (fileName.find('#') != std::string::npos)
[6222]224    {
[7221]225      PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str());
226      std::string lodFile = fileName;
227      unsigned int offset = lodFile.find('#');
[6720]228      for (unsigned int i = 0; i < 3; i++)
[6005]229      {
[7221]230        lodFile[offset] = 48+(int)i;
[9869]231        if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile))
[6222]232          this->loadModel(lodFile, scaling, i);
[6005]233      }
[6222]234      return;
235    }
[6720]236    if (this->scaling <= 0.0)
[6424]237    {
[7193]238      PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n");
[6720]239      this->scaling = 1.0;
[6424]240    }
[9869]241    /// LOADING AN OBJ FILE
[7221]242    if(fileName.find(".obj") != std::string::npos)
[6222]243    {
[7221]244      PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str());
[10147]245      // creating the model and loading it
[9869]246      StaticModel* model = new StaticModel();
247      *model = ResourceOBJ(fileName, this->scaling);
[10314]248
249      // check if ther is a valid model and load other stuff
[9869]250      if (model->getVertexCount() > 0)
251      {
252        this->setModel(model, modelNumber);
[10314]253
[10391]254        if( modelNumber == 0)
[10314]255        {
[10391]256          this->buildObbTree(obbTreeDepth);
[10314]257        }
[9869]258      }
[7221]259      else
[9869]260        delete model;
[6222]261    }
[9869]262    /// LOADING AN MD2-model
[7221]263    else if(fileName.find(".md2") != std::string::npos)
[6222]264    {
[7221]265      PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str());
[7055]266      Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling);
[6430]267      //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0);
[6222]268      this->setModel(m, 0);
[7068]269
270      if( m != NULL)
[7711]271        this->buildObbTree(obbTreeDepth);
[6222]272    }
[9869]273    /// LOADING AN MD3-MODEL.
[9235]274    else if(fileName.find(".md3") != std::string::npos)
[8490]275    {
276      PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str());
[10391]277      //      Model* m = new md3::MD3Model(fileName, this->scaling);
278      //      this->setModel(m, 0);
[8490]279
[9869]280      //       if( m != NULL)
281      //         this->buildObbTree(obbTreeDepth);
[8490]282    }
[4732]283  }
284  else
[6341]285  {
[5995]286    this->setModel(NULL);
[6341]287  }
[4261]288}
289
[5061]290/**
[5994]291 * sets a specific Model for the Object.
292 * @param model The Model to set
293 * @param modelNumber the n'th model in the List to get.
294 */
295void WorldEntity::setModel(Model* model, unsigned int modelNumber)
296{
[5995]297  if (this->models.size() <= modelNumber)
298    this->models.resize(modelNumber+1, NULL);
299
300  if (this->models[modelNumber] != NULL)
[6004]301  {
[9869]302    delete this->models[modelNumber];
[5994]303  }
[6222]304
[5995]305  this->models[modelNumber] = model;
[5994]306}
307
308
[10147]309
[5994]310/**
[10147]311 * loads the object information file for this model
312 * @param fileName the name of the file
313 */
[10314]314void WorldEntity::loadMountPoints(const std::string& fileName)
[10147]315{
[10314]316  PRINTF(5)("loading the oif File: %s\n", fileName.c_str());
[10147]317
[10314]318  // now load the object information file
[10147]319  this->oiFile = new ObjectInformationFile(fileName);
[10314]320
321  // get the model to load
322  Model* model = this->getModel();
323
324  // extract the mount points
325  model->extractMountPoints();
326
327  // first get all mount points from the model
328  const std::list<mountPointSkeleton> mpList = model->getMountPoints();
329  // for each skeleton create a mounting point world entity
330  std::list<mountPointSkeleton>::const_iterator it = mpList.begin();
331
332  for( ; it != mpList.end(); it++)
333  {
334    // create the mount points world entity
335    MountPoint* mp = new MountPoint( (*it).up, (*it).forward, (*it).center, (*it).name);
336    // parent it to this WE
337    mp->setParent( this);
338    // now add to the right group
339    mp->toList( (OM_LIST)(this->getOMListNumber()+1));
340    // now get the number and add the mount point to the slot
341    std::string nrStr = (*it).name.substr(3, 2);
342    // add the mount point
343    this->addMountPoint(atoi(nrStr.c_str()), mp);
344
345    // now fill the mount point
346    mp->initMountPoint( this->oiFile->getMountPointDescription());
347  }
348
[10147]349}
350
351
352/**
[5061]353 * builds the obb-tree
354 * @param depth the depth to calculate
355 */
[7711]356bool WorldEntity::buildObbTree(int depth)
[5061]357{
[9494]358  if( this->obbTree != NULL)
359  {
[5428]360    delete this->obbTree;
[9494]361    this->obbTree = NULL;
362  }
[5428]363
[5995]364  if (this->models[0] != NULL)
[7711]365    this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this);
[5428]366  else
367  {
[7711]368    PRINTF(1)("could not create obb-tree, because no model was loaded yet\n");
[5428]369    this->obbTree = NULL;
370    return false;
371  }
[8724]372
373
374  // create the axis aligned bounding box
375  if( this->aabbNode != NULL)
376  {
377    delete this->aabbNode;
378    this->aabbNode = NULL;
379  }
380
[9869]381  if( this->models[0] != NULL)
382  {
[8724]383    this->aabbNode = new AABBTreeNode();
384    this->aabbNode->spawnBVTree(this->models[0]);
385  }
[9494]386  else
387  {
388    PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n");
389    this->aabbNode = NULL;
390    return false;
391  }
[8724]392  return true;
[5061]393}
[5057]394
[7927]395
[6142]396/**
[10147]397 * adds a mount point to the end of the list
398 * @param mountPoint point to be added
399 */
400void WorldEntity::addMountPoint(MountPoint* mountPoint)
401{
402  // add the mount point at the last position
403  this->mountPoints.push_back(mountPoint);
404}
405
406/**
407 * adds a mount point to a world entity
408 * @param mountPoint point to be added
409 */
410void WorldEntity::addMountPoint(int slot, MountPoint* mountPoint)
411{
[10314]412  if( this->mountPoints.capacity() < (unsigned int)slot)
[10147]413  {
[10314]414    // reserve 5 more slots than needed so this function is called as rare as possible
415    this->mountPoints.reserve(slot + 5);
[10147]416  }
[10314]417  else if( this->mountPoints[slot] != NULL)
418  {
419    PRINTF(4)("adding a mount point to a slot, that already is occupied! ignoring - maybe some object did not get connected well (object: %s)\n", this->getClassCName());
420  }
[10147]421
422  // just connect the mount point
423  this->mountPoints[slot] = mountPoint;
424}
425
426
427/**
428 * mounts a world entity on a specified mount point (~socket)
429 * @param entity entity to be connected
430 */
431void WorldEntity::mount(int slot, WorldEntity* entity)
432{
433  if( this->mountPoints[slot] == NULL)
434  {
435    PRINTF(0)("you tried to add an entity to a mount point that doesn't exist (slot %i)\n", slot);
436    return;
437  }
438
439  // mount the entity
440  this->mountPoints[slot]->mount(entity);
441}
442
443
444/**
445 * removes a mount point from a specified mount point
446 * @param mountPoint entity to be unconnected
447 */
448void WorldEntity::unmount(int slot)
449{
[10391]450  if( this->mountPoints[slot] == NULL)
[10147]451  {
452    PRINTF(0)("you tried to remove an entity from a mount point that doesn't exist (slot %i)\n", slot);
453    return;
454  }
455
456  // unmount the entity
457  this->mountPoints[slot]->unmount();
458}
459
460
461/**
[7927]462 * subscribes this world entity to a collision reaction
463 *  @param type the type of reaction to subscribe to
[8190]464 *  @param target1 a filter target (classID)
465 */
[10013]466void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1)
[8190]467{
[10013]468  this->_collisionFilter.subscribeReaction(type, target1);
[8190]469}
470
471
472/**
473 * subscribes this world entity to a collision reaction
474 *  @param type the type of reaction to subscribe to
475 *  @param target1 a filter target (classID)
476 */
[10013]477void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2)
[8190]478{
[10013]479  this->_collisionFilter.subscribeReaction(type, target1, target2);
[8190]480}
481
482
483/**
484 * subscribes this world entity to a collision reaction
485 *  @param type the type of reaction to subscribe to
486 *  @param target1 a filter target (classID)
487 */
[10013]488void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3)
[8190]489{
[10013]490  this->_collisionFilter.subscribeReaction(type, target1, target2, target3);
[8190]491}
492
493
494/**
495 * unsubscribes a specific reaction from the worldentity
496 *  @param type the reaction to unsubscribe
497 */
[10013]498void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type)
[8190]499{
[10013]500  this->_collisionFilter.unsubscribeReaction(type);
[8190]501}
502
503
504/**
505 * unsubscribes all collision reactions
506 */
[10013]507void WorldEntity::unsubscribeReactions()
[8190]508{
[10013]509  this->_collisionFilter.unsubscribeReactions();
[8190]510}
511
512
513/**
[6142]514 * @brief moves this entity to the List OM_List
515 * @param list the list to set this Entity to.
516 *
517 * this is the same as a call to State::getObjectManager()->toList(entity , list);
518 * directly, but with an easier interface.
519 *
520 * @todo inline this (peut etre)
521 */
522void WorldEntity::toList(OM_LIST list)
523{
524  State::getObjectManager()->toList(this, list);
525}
[5061]526
[9656]527void WorldEntity::toListS(const std::string& listName)
528{
529  OM_LIST id = ObjectManager::StringToOMList(listName);
530  if (id != OM_NULL)
531    this->toList(id);
532  else
533    PRINTF(2)("List %s not found\n", listName.c_str());
534}
535
536
[8037]537void WorldEntity::toReflectionList()
538{
539  State::getObjectManager()->toReflectionList( this );
540}
[6142]541
[8037]542void removeFromReflectionList()
543{
[9869]544  /// TODO
545  ///  State::getObject
[8037]546}
[6142]547
[4261]548/**
[4885]549 * sets the character attributes of a worldentity
[4836]550 * @param character attributes
[4885]551 *
552 * these attributes don't have to be set, only use them, if you need them
[2043]553*/
[5498]554//void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr)
555//{}
[2036]556
[3583]557
[2043]558/**
[5029]559 *  this function is called, when two entities collide
560 * @param entity: the world entity with whom it collides
561 *
562 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
563 */
564void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location)
565{
[5498]566  /**
567   * THIS IS A DEFAULT COLLISION-Effect.
568   * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT
569   * USE::
570   * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; };
571   *
572   * You can always define a default Action.... don't be affraid just test it :)
573   */
[9406]574  //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z);
[5029]575}
576
[2043]577
578/**
[8186]579 *  this function is called, when two entities collide
580 * @param entity: the world entity with whom it collides
581 *
582 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
583 */
584void WorldEntity::collidesWithGround(const Vector& location)
585{
[9406]586  PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() );
[8186]587}
588
589void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2)
590{
[8190]591
[9406]592  // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() );
[8190]593
[8186]594  Vector v = this->getAbsDirX();
[8490]595  v.x *= 10.1;
596  v.y *= 10.1;
597  v.z *= 10.1;
598  Vector u = Vector(0.0,-20.0,0.0);
[8190]599
[8490]600
601  if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) )
[8186]602  {
[8190]603
[9869]604    this->setAbsCoor(ray_2 - v);
[8490]605
[8186]606  }
[9869]607  else
[8186]608  {
609    if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z)
610    {
[8190]611      this->setAbsCoor(feet -u );
[8186]612    }
[8190]613
614    this->setAbsCoor(ray_2 - v);
615
[8186]616  }
[8490]617
618
[8186]619}
620
621/**
[5498]622 *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World
[4885]623 *
[5498]624 */
[3229]625void WorldEntity::postSpawn ()
[6430]626{}
[2043]627
[3583]628
[2043]629/**
[6959]630 *  this method is called by the world if the WorldEntity leaves the game
[5498]631 */
[6959]632void WorldEntity::leaveWorld ()
[6430]633{}
[2043]634
[3583]635
[2190]636/**
[7085]637 * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning
638 */
639void WorldEntity::reset()
[9235]640{
641  this->setHealth( this->getHealthMax() );
642}
[7085]643
644/**
[4836]645 *  this method is called every frame
646 * @param time: the time in seconds that has passed since the last tick
[4885]647 *
648 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
[2043]649*/
[4570]650void WorldEntity::tick(float time)
[10391]651{}
[3583]652
[5498]653
[3583]654/**
[4836]655 *  the entity is drawn onto the screen with this function
[4885]656 *
657 * This is a central function of an entity: call it to let the entity painted to the screen.
658 * Just override this function with whatever you want to be drawn.
[3365]659*/
[5500]660void WorldEntity::draw() const
[3803]661{
[9406]662  //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName());
[6281]663  //  assert(!unlikely(this->models.empty()));
[6002]664  {
665    glMatrixMode(GL_MODELVIEW);
666    glPushMatrix();
[4570]667
[6002]668    /* translate */
669    glTranslatef (this->getAbsCoor ().x,
670                  this->getAbsCoor ().y,
671                  this->getAbsCoor ().z);
[6004]672    Vector tmpRot = this->getAbsDir().getSpacialAxis();
673    glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[2043]674
[6004]675
676    // This Draws the LOD's
[7014]677    float cameraDistance = State::getCamera()->distance(this);
[6004]678    if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL)
[6002]679    {
[6222]680      this->models[2]->draw();
[6004]681    }
682    else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL)
[6002]683    {
684      this->models[1]->draw();
[6004]685    }
686    else if (this->models.size() >= 1 && this->models[0] != NULL)
[6002]687    {
688      this->models[0]->draw();
689    }
[10391]690
[10368]691    //if (this->entityTrack)
[10391]692    //this->entityTrack->drawGraph(0.02);
[8724]693
[9869]694    //     if( this->aabbNode != NULL)
695    //       this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true);
[8724]696
[6002]697    glPopMatrix();
698  }
[3803]699}
[3583]700
[10391]701
[6430]702/**
[10391]703 *  the entity is drawn onto the screen with this function
704 *
705 * This is a central function of an entity: call it to let the entity painted to the screen.
706 * Just override this function with whatever you want to be drawn.
707*/
708void WorldEntity::draw(const Model* model) const
709{
710  glMatrixMode(GL_MODELVIEW);
711  glPushMatrix();
712
713  /* translate */
714  glTranslatef (this->getAbsCoor ().x,
715                this->getAbsCoor ().y,
716                this->getAbsCoor ().z);
717  Vector tmpRot = this->getAbsDir().getSpacialAxis();
718  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
719
720
721  // This Draws the LOD's
722  if( model != NULL)
723    model->draw();
724
725  glPopMatrix();
726}
727
728
729/**
[6700]730 * @param health the Health to add.
731 * @returns the health left (this->healthMax - health+this->health)
[6430]732 */
[6700]733float WorldEntity::increaseHealth(float health)
[6430]734{
[6700]735  this->health += health;
736  if (this->health > this->healthMax)
[6430]737  {
[6700]738    float retHealth = this->healthMax - this->health;
739    this->health = this->healthMax;
740    this->updateHealthWidget();
741    return retHealth;
[6430]742  }
[6700]743  this->updateHealthWidget();
[6430]744  return 0.0;
745}
[6281]746
[5498]747/**
[6700]748 * @param health the Health to be removed
[6430]749 * @returns 0.0 or the rest, that was not substracted (bellow 0.0)
750 */
[6700]751float WorldEntity::decreaseHealth(float health)
[6430]752{
[6700]753  this->health -= health;
[6430]754
[6700]755  if (this->health < 0)
[6430]756  {
[6700]757    float retHealth = -this->health;
758    this->health = 0.0f;
759    this->updateHealthWidget();
760    return retHealth;
[6430]761  }
[6700]762  this->updateHealthWidget();
[6430]763  return 0.0;
764
765}
766
767/**
[6700]768 * @param maxHealth the maximal health that can be loaded onto the entity.
[6430]769 */
[6700]770void WorldEntity::setHealthMax(float healthMax)
[6430]771{
[6700]772  this->healthMax = healthMax;
773  if (this->health > this->healthMax)
[6430]774  {
[9406]775    PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName());
[6700]776    this->health = this->healthMax;
[6430]777  }
[6700]778  this->updateHealthWidget();
[6430]779}
780
[6431]781/**
[6700]782 * @brief creates the HealthWidget
[6431]783 *
[6700]784 * since not all entities need an HealthWidget, it is only created on request.
[6431]785 */
[6700]786void WorldEntity::createHealthWidget()
[6430]787{
[6700]788  if (this->healthWidget == NULL)
[6430]789  {
[10368]790    this->healthWidget = new OrxGui::GLGuiEnergyWidgetVertical();
791    //this->healthWidget->setDisplayedName("Health");
792    //this->healthWidget->setSize2D(100,20);
793    //this->healthWidget->setAbsCoor2D(100,200);
[6430]794
[6700]795    this->updateHealthWidget();
[6430]796  }
797  else
[9406]798    PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName());
[6430]799}
800
[6700]801void WorldEntity::increaseHealthMax(float increaseHealth)
[6440]802{
[6700]803  this->healthMax += increaseHealth;
804  this->updateHealthWidget();
[6440]805}
806
[6700]807
[7779]808OrxGui::GLGuiWidget* WorldEntity::getHealthWidget()
[6700]809{
810  this->createHealthWidget();
811  return this->healthWidget;
812}
813
[6431]814/**
[6700]815 * @param visibility shows or hides the health-bar
[6431]816 * (creates the widget if needed)
817 */
[6700]818void WorldEntity::setHealthWidgetVisibilit(bool visibility)
[6430]819{
[7198]820  if (visibility)
821  {
822    if (this->healthWidget != NULL)
823      this->healthWidget->show();
824    else
[6430]825    {
[7198]826      this->createHealthWidget();
827      this->updateHealthWidget();
828      this->healthWidget->show();
[6430]829    }
[7198]830  }
831  else if (this->healthWidget != NULL)
832    this->healthWidget->hide();
[6430]833}
834
[8724]835
[6431]836/**
[8724]837 * hit the world entity with
838 *  @param damage damage to be dealt
839 */
[9008]840void WorldEntity::hit(float damage, WorldEntity* killer)
[8724]841{
[10368]842
[8724]843  this->decreaseHealth(damage);
844
[9406]845  PRINTF(5)("Hit me: %s::%s now only %f/%f health\n", this->getClassCName(), this->getCName(), this->getHealth(), this->getHealthMax());
[8777]846
[8724]847  if( this->getHealth() > 0)
848  {
849    // any small explosion animaitions
850  }
851  else
852  {
[9235]853    this->destroy( killer );
[8724]854  }
855}
856
857
858/**
[8777]859 * destoys the world entity
860 */
[9235]861void WorldEntity::destroy(WorldEntity* killer)
[8777]862{
863  this->toList(OM_DEAD);
864}
865
866
867/**
[6700]868 * @brief updates the HealthWidget
[6431]869 */
[6700]870void WorldEntity::updateHealthWidget()
[6430]871{
[6700]872  if (this->healthWidget != NULL)
[6430]873  {
[6700]874    this->healthWidget->setMaximum(this->healthMax);
875    this->healthWidget->setValue(this->health);
[6430]876  }
877}
878
879
880/**
[5498]881 * DEBUG-DRAW OF THE BV-Tree.
882 * @param depth What depth to draw
883 * @param drawMode the mode to draw this entity under
884 */
[7711]885void WorldEntity::drawBVTree(int depth, int drawMode) const
[4684]886{
887  glMatrixMode(GL_MODELVIEW);
888  glPushMatrix();
889  /* translate */
890  glTranslatef (this->getAbsCoor ().x,
891                this->getAbsCoor ().y,
892                this->getAbsCoor ().z);
893  /* rotate */
[4998]894  Vector tmpRot = this->getAbsDir().getSpacialAxis();
895  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[4684]896
[7711]897
[4684]898  if (this->obbTree)
899    this->obbTree->drawBV(depth, drawMode);
[7711]900
901
[4684]902  glPopMatrix();
903}
[6341]904
[6424]905
[10314]906
[6341]907/**
[10314]908 * draw the mounting points
909 */
910void WorldEntity::debugDrawMountPoints() const
911{
912
913  std::vector<MountPoint*>::const_iterator it = this->mountPoints.begin();
914  for( ; it < this->mountPoints.end(); it++)
915  {
916    if( (*it) != NULL)
917    {
918      (*it)->debugDraw();
919    }
920  }
921}
922
923
924/**
[6424]925 * Debug the WorldEntity
926 */
927void WorldEntity::debugEntity() const
928{
[9406]929  PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassCName(), this->getCName());
[6424]930  this->debugNode();
[9656]931  PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size());
[6424]932  for (unsigned int i = 0; i < this->models.size(); i++)
933  {
934    if (models[i] != NULL)
[9406]935      PRINT(0)(" : %d:%s", i, this->models[i]->getCName());
[6424]936  }
937  PRINT(0)("\n");
938
939}
940
941
942/**
[7954]943 * handler for changes on registred vars
944 * @param id id's which changed
[6341]945 */
[7954]946void WorldEntity::varChangeHandler( std::list< int > & id )
[6341]947{
[7954]948  if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() ||
949       std::find( id.begin(), id.end(), scaling_handle ) != id.end()
950     )
[6341]951  {
[7954]952    loadModel( modelFileName, scaling );
[6341]953  }
954
[9008]955  if ( std::find( id.begin(), id.end(), list_handle ) != id.end() )
956  {
957    this->toList( (OM_LIST)list_write );
958  }
[9235]959
[9110]960  if ( std::find( id.begin(), id.end(), health_handle ) != id.end() )
961  {
962    this->setHealth( health_write );
963  }
[9235]964
[9110]965  if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() )
966  {
967    this->setHealthMax( healthMax_write );
968  }
[9008]969
[7954]970  PNode::varChangeHandler( id );
[6341]971}
972
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