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source: orxonox.OLD/trunk/src/world_entities/world_entity.cc @ 10338

Last change on this file since 10338 was 10314, checked in by patrick, 17 years ago

merged branche mount_point to trunk. this will add mount point abilities, bsp transparency fix and some other smaller stuff to this trunk

File size: 23.1 KB
RevLine 
[2036]1
2
[4570]3/*
[2036]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
[10314]14   main-programmer: Patrick Boenzli
15   main-programmer: Benjamin Grauer
16   co-programmer:   Christian Meier
[2036]17*/
[5300]18#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
[2036]19
20#include "world_entity.h"
[5208]21#include "shell_command.h"
[5143]22
[9869]23#include "util/loading/resource_manager.h"
24#include "resource_obj.h"
[8490]25#include "md2/md2Model.h"
26#include "md3/md3_model.h"
27
[10147]28#include "oif/object_information_file.h"
29#include "mount_point.h"
30
[8724]31#include "aabb_tree_node.h"
32
[7193]33#include "util/loading/load_param.h"
[4682]34#include "obb_tree.h"
[3608]35
[8974]36#include "elements/glgui_energywidget.h"
[6430]37
[6002]38#include "state.h"
[7014]39#include "camera.h"
[6002]40
[10013]41#include "collision_filter.h"
[8190]42#include "collision_event.h"
[8777]43#include "game_rules.h"
44#include "kill.h"
[9869]45#include "debug.h"
[7927]46
[9869]47#include "projectiles/projectile.h"
[7927]48
[5208]49SHELL_COMMAND(model, WorldEntity, loadModel)
[6430]50->describe("sets the Model of the WorldEntity")
[7711]51->defaultValues("models/ships/fighter.obj", 1.0f);
[5208]52
[6424]53SHELL_COMMAND(debugEntity, WorldEntity, debugWE);
[5208]54
[9869]55
56ObjectListDefinition(WorldEntity);
[2043]57/**
[4836]58 *  Loads the WordEntity-specific Part of any derived Class
[5498]59 *
60 * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves,
61 *              that can calls WorldEntities loadParams for itself.
62 */
[6430]63WorldEntity::WorldEntity()
[10013]64  : Synchronizeable(), _collisionFilter(this)
[2190]65{
[9869]66  this->registerObject(this, WorldEntity::_objectList);
[4597]67
[4682]68  this->obbTree = NULL;
[8724]69  this->aabbNode = NULL;
[6700]70  this->healthWidget = NULL;
71  this->healthMax = 1.0f;
72  this->health = 1.0f;
[8190]73  this->damage = 0.0f; // no damage dealt by a default entity
[6695]74  this->scaling = 1.0f;
[10147]75  this->oiFile = NULL;
[10314]76  // add 10 members to this array
77  this->mountPoints.reserve(10);
[4261]78
[6695]79  /* OSOLETE */
80  this->bVisible = true;
81  this->bCollide = true;
82
[6142]83  this->objectListNumber = OM_INIT;
[9003]84  this->lastObjectListNumber = OM_INIT;
[6142]85
[10013]86  this->_bOnGround = false;
[8190]87
88  // registering default reactions:
[10013]89  this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID());
[8190]90
[6142]91  this->toList(OM_NULL);
[9235]92
[10013]93  this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) );
94  this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) );
95  this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) );
96  this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) );
[9235]97
[10013]98  this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) );
99  this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) );
[2190]100}
[2043]101
102/**
[4836]103 *  standard destructor
[2043]104*/
[2190]105WorldEntity::~WorldEntity ()
[2036]106{
[7125]107  State::getObjectManager()->toList(this, OM_INIT);
108
109  // Delete the model (unregister it with the ResourceManager)
110  for (unsigned int i = 0; i < this->models.size(); i++)
111    this->setModel(NULL, i);
112
[10147]113  // remove the object information file
114  if( this->oiFile)
115    delete this->oiFile;
116  // and clear all monut points
117  this->mountPoints.clear();
118
[5498]119  // Delete the obbTree
[5302]120  if( this->obbTree != NULL)
[4814]121    delete this->obbTree;
[5994]122
[6700]123  if (this->healthWidget != NULL)
124    delete this->healthWidget;
[8190]125
[10013]126  this->unsubscribeReactions();
[3531]127}
128
[5498]129/**
130 * loads the WorldEntity Specific Parameters.
131 * @param root: the XML-Element to load the Data From
132 */
[4436]133void WorldEntity::loadParams(const TiXmlElement* root)
134{
[5498]135  // Do the PNode loading stuff
[6512]136  PNode::loadParams(root);
[5498]137
[6222]138  LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture)
[6430]139  .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]140  .defaultValues("");
[6222]141
[4436]142  // Model Loading
[5671]143  LoadParam(root, "model", this, WorldEntity, loadModel)
[6430]144  .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]145  .defaultValues("", 1.0f, 0);
[6430]146
[10314]147  LoadParam(root, "mountpoints", this, WorldEntity, loadMountPoints)
148  .describe("the fileName of the object information file (optional)");
149
[6700]150  LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax)
151  .describe("The Maximum health that can be loaded onto this entity")
[7198]152  .defaultValues(1.0f);
[6430]153
[6700]154  LoadParam(root, "health", this, WorldEntity, setHealth)
155  .describe("The Health the WorldEntity has at this moment")
[7198]156  .defaultValues(1.0f);
[9656]157
158  LoadParam(root, "list", this, WorldEntity, toListS);
[4436]159}
160
[6222]161
[3531]162/**
[4885]163 * loads a Model onto a WorldEntity
[4836]164 * @param fileName the name of the model to load
[5057]165 * @param scaling the Scaling of the model
[7711]166 *
167 * FIXME
168 * @todo: separate the obb tree generation from the model
[7221]169 */
[7711]170void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth)
[4261]171{
[6695]172  this->modelLODName = fileName;
[6424]173  this->scaling = scaling;
[7954]174
175  std::string name = fileName;
176
[9869]177  if (  name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 )
[7954]178  {
[9869]179    name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size());
[7954]180  }
181
182  this->modelFileName = name;
183
[7221]184  if (!fileName.empty())
[6142]185  {
[6430]186    // search for the special character # in the LoadParam
[7221]187    if (fileName.find('#') != std::string::npos)
[6222]188    {
[7221]189      PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str());
190      std::string lodFile = fileName;
191      unsigned int offset = lodFile.find('#');
[6720]192      for (unsigned int i = 0; i < 3; i++)
[6005]193      {
[7221]194        lodFile[offset] = 48+(int)i;
[9869]195        if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile))
[6222]196          this->loadModel(lodFile, scaling, i);
[6005]197      }
[6222]198      return;
199    }
[6720]200    if (this->scaling <= 0.0)
[6424]201    {
[7193]202      PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n");
[6720]203      this->scaling = 1.0;
[6424]204    }
[9869]205    /// LOADING AN OBJ FILE
[7221]206    if(fileName.find(".obj") != std::string::npos)
[6222]207    {
[7221]208      PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str());
[10147]209      // creating the model and loading it
[9869]210      StaticModel* model = new StaticModel();
211      *model = ResourceOBJ(fileName, this->scaling);
[10314]212
213      // check if ther is a valid model and load other stuff
[9869]214      if (model->getVertexCount() > 0)
215      {
216        this->setModel(model, modelNumber);
[10314]217
218        if( modelNumber == 0)
219        {
[9869]220          this->buildObbTree(obbTreeDepth);
[10314]221        }
[9869]222      }
[7221]223      else
[9869]224        delete model;
[6222]225    }
[9869]226    /// LOADING AN MD2-model
[7221]227    else if(fileName.find(".md2") != std::string::npos)
[6222]228    {
[7221]229      PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str());
[7055]230      Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling);
[6430]231      //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0);
[6222]232      this->setModel(m, 0);
[7068]233
234      if( m != NULL)
[7711]235        this->buildObbTree(obbTreeDepth);
[6222]236    }
[9869]237    /// LOADING AN MD3-MODEL.
[9235]238    else if(fileName.find(".md3") != std::string::npos)
[8490]239    {
240      PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str());
[9869]241//      Model* m = new md3::MD3Model(fileName, this->scaling);
242//      this->setModel(m, 0);
[8490]243
[9869]244      //       if( m != NULL)
245      //         this->buildObbTree(obbTreeDepth);
[8490]246    }
[4732]247  }
248  else
[6341]249  {
[5995]250    this->setModel(NULL);
[6341]251  }
[4261]252}
253
[5061]254/**
[5994]255 * sets a specific Model for the Object.
256 * @param model The Model to set
257 * @param modelNumber the n'th model in the List to get.
258 */
259void WorldEntity::setModel(Model* model, unsigned int modelNumber)
260{
[5995]261  if (this->models.size() <= modelNumber)
262    this->models.resize(modelNumber+1, NULL);
263
264  if (this->models[modelNumber] != NULL)
[6004]265  {
[9869]266    delete this->models[modelNumber];
[5994]267  }
[6222]268
[5995]269  this->models[modelNumber] = model;
[5994]270}
271
272
[10147]273
[5994]274/**
[10147]275 * loads the object information file for this model
276 * @param fileName the name of the file
277 */
[10314]278void WorldEntity::loadMountPoints(const std::string& fileName)
[10147]279{
[10314]280  PRINTF(5)("loading the oif File: %s\n", fileName.c_str());
[10147]281
[10314]282  // now load the object information file
[10147]283  this->oiFile = new ObjectInformationFile(fileName);
[10314]284
285  // get the model to load
286  Model* model = this->getModel();
287
288  // extract the mount points
289  model->extractMountPoints();
290
291  // first get all mount points from the model
292  const std::list<mountPointSkeleton> mpList = model->getMountPoints();
293  // for each skeleton create a mounting point world entity
294  std::list<mountPointSkeleton>::const_iterator it = mpList.begin();
295
296  for( ; it != mpList.end(); it++)
297  {
298    // create the mount points world entity
299    MountPoint* mp = new MountPoint( (*it).up, (*it).forward, (*it).center, (*it).name);
300    // parent it to this WE
301    mp->setParent( this);
302    // now add to the right group
303    mp->toList( (OM_LIST)(this->getOMListNumber()+1));
304    // now get the number and add the mount point to the slot
305    std::string nrStr = (*it).name.substr(3, 2);
306    // add the mount point
307    this->addMountPoint(atoi(nrStr.c_str()), mp);
308
309    // now fill the mount point
310    mp->initMountPoint( this->oiFile->getMountPointDescription());
311  }
312
[10147]313}
314
315
316/**
[5061]317 * builds the obb-tree
318 * @param depth the depth to calculate
319 */
[7711]320bool WorldEntity::buildObbTree(int depth)
[5061]321{
[9494]322  if( this->obbTree != NULL)
323  {
[5428]324    delete this->obbTree;
[9494]325    this->obbTree = NULL;
326  }
[5428]327
[5995]328  if (this->models[0] != NULL)
[7711]329    this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this);
[5428]330  else
331  {
[7711]332    PRINTF(1)("could not create obb-tree, because no model was loaded yet\n");
[5428]333    this->obbTree = NULL;
334    return false;
335  }
[8724]336
337
338  // create the axis aligned bounding box
339  if( this->aabbNode != NULL)
340  {
341    delete this->aabbNode;
342    this->aabbNode = NULL;
343  }
344
[9869]345  if( this->models[0] != NULL)
346  {
[8724]347    this->aabbNode = new AABBTreeNode();
348    this->aabbNode->spawnBVTree(this->models[0]);
349  }
[9494]350  else
351  {
352    PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n");
353    this->aabbNode = NULL;
354    return false;
355  }
[8724]356  return true;
[5061]357}
[5057]358
[7927]359
[6142]360/**
[10147]361 * adds a mount point to the end of the list
362 * @param mountPoint point to be added
363 */
364void WorldEntity::addMountPoint(MountPoint* mountPoint)
365{
366  // add the mount point at the last position
367  this->mountPoints.push_back(mountPoint);
368}
369
370/**
371 * adds a mount point to a world entity
372 * @param mountPoint point to be added
373 */
374void WorldEntity::addMountPoint(int slot, MountPoint* mountPoint)
375{
[10314]376  if( this->mountPoints.capacity() < (unsigned int)slot)
[10147]377  {
[10314]378    // reserve 5 more slots than needed so this function is called as rare as possible
379    this->mountPoints.reserve(slot + 5);
[10147]380  }
[10314]381  else if( this->mountPoints[slot] != NULL)
382  {
383    PRINTF(4)("adding a mount point to a slot, that already is occupied! ignoring - maybe some object did not get connected well (object: %s)\n", this->getClassCName());
384  }
[10147]385
386  // just connect the mount point
387  this->mountPoints[slot] = mountPoint;
388}
389
390
391/**
392 * mounts a world entity on a specified mount point (~socket)
393 * @param entity entity to be connected
394 */
395void WorldEntity::mount(int slot, WorldEntity* entity)
396{
397  if( this->mountPoints[slot] == NULL)
398  {
399    PRINTF(0)("you tried to add an entity to a mount point that doesn't exist (slot %i)\n", slot);
400    return;
401  }
402
403  // mount the entity
404  this->mountPoints[slot]->mount(entity);
405}
406
407
408/**
409 * removes a mount point from a specified mount point
410 * @param mountPoint entity to be unconnected
411 */
412void WorldEntity::unmount(int slot)
413{
414    if( this->mountPoints[slot] == NULL)
415  {
416    PRINTF(0)("you tried to remove an entity from a mount point that doesn't exist (slot %i)\n", slot);
417    return;
418  }
419
420  // unmount the entity
421  this->mountPoints[slot]->unmount();
422}
423
424
425/**
[7927]426 * subscribes this world entity to a collision reaction
427 *  @param type the type of reaction to subscribe to
[8190]428 *  @param target1 a filter target (classID)
429 */
[10013]430void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1)
[8190]431{
[10013]432  this->_collisionFilter.subscribeReaction(type, target1);
[8190]433}
434
435
436/**
437 * subscribes this world entity to a collision reaction
438 *  @param type the type of reaction to subscribe to
439 *  @param target1 a filter target (classID)
440 */
[10013]441void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2)
[8190]442{
[10013]443  this->_collisionFilter.subscribeReaction(type, target1, target2);
[8190]444}
445
446
447/**
448 * subscribes this world entity to a collision reaction
449 *  @param type the type of reaction to subscribe to
450 *  @param target1 a filter target (classID)
451 */
[10013]452void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3)
[8190]453{
[10013]454  this->_collisionFilter.subscribeReaction(type, target1, target2, target3);
[8190]455}
456
457
458/**
459 * unsubscribes a specific reaction from the worldentity
460 *  @param type the reaction to unsubscribe
461 */
[10013]462void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type)
[8190]463{
[10013]464  this->_collisionFilter.unsubscribeReaction(type);
[8190]465}
466
467
468/**
469 * unsubscribes all collision reactions
470 */
[10013]471void WorldEntity::unsubscribeReactions()
[8190]472{
[10013]473  this->_collisionFilter.unsubscribeReactions();
[8190]474}
475
476
477/**
[6142]478 * @brief moves this entity to the List OM_List
479 * @param list the list to set this Entity to.
480 *
481 * this is the same as a call to State::getObjectManager()->toList(entity , list);
482 * directly, but with an easier interface.
483 *
484 * @todo inline this (peut etre)
485 */
486void WorldEntity::toList(OM_LIST list)
487{
488  State::getObjectManager()->toList(this, list);
489}
[5061]490
[9656]491void WorldEntity::toListS(const std::string& listName)
492{
493  OM_LIST id = ObjectManager::StringToOMList(listName);
494  if (id != OM_NULL)
495    this->toList(id);
496  else
497    PRINTF(2)("List %s not found\n", listName.c_str());
498}
499
500
[8037]501void WorldEntity::toReflectionList()
502{
503  State::getObjectManager()->toReflectionList( this );
504}
[6142]505
[8037]506void removeFromReflectionList()
507{
[9869]508  /// TODO
509  ///  State::getObject
[8037]510}
[6142]511
[4261]512/**
[4885]513 * sets the character attributes of a worldentity
[4836]514 * @param character attributes
[4885]515 *
516 * these attributes don't have to be set, only use them, if you need them
[2043]517*/
[5498]518//void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr)
519//{}
[2036]520
[3583]521
[2043]522/**
[5029]523 *  this function is called, when two entities collide
524 * @param entity: the world entity with whom it collides
525 *
526 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
527 */
528void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location)
529{
[5498]530  /**
531   * THIS IS A DEFAULT COLLISION-Effect.
532   * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT
533   * USE::
534   * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; };
535   *
536   * You can always define a default Action.... don't be affraid just test it :)
537   */
[9406]538  //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z);
[5029]539}
540
[2043]541
542/**
[8186]543 *  this function is called, when two entities collide
544 * @param entity: the world entity with whom it collides
545 *
546 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
547 */
548void WorldEntity::collidesWithGround(const Vector& location)
549{
[9406]550  PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() );
[8186]551}
552
553void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2)
554{
[8190]555
[9406]556  // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() );
[8190]557
[8186]558  Vector v = this->getAbsDirX();
[8490]559  v.x *= 10.1;
560  v.y *= 10.1;
561  v.z *= 10.1;
562  Vector u = Vector(0.0,-20.0,0.0);
[8190]563
[8490]564
565  if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) )
[8186]566  {
[8190]567
[9869]568    this->setAbsCoor(ray_2 - v);
[8490]569
[8186]570  }
[9869]571  else
[8186]572  {
573    if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z)
574    {
[8190]575      this->setAbsCoor(feet -u );
[8186]576    }
[8190]577
578    this->setAbsCoor(ray_2 - v);
579
[8186]580  }
[8490]581
582
[8186]583}
584
585/**
[5498]586 *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World
[4885]587 *
[5498]588 */
[3229]589void WorldEntity::postSpawn ()
[6430]590{}
[2043]591
[3583]592
[2043]593/**
[6959]594 *  this method is called by the world if the WorldEntity leaves the game
[5498]595 */
[6959]596void WorldEntity::leaveWorld ()
[6430]597{}
[2043]598
[3583]599
[2190]600/**
[7085]601 * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning
602 */
603void WorldEntity::reset()
[9235]604{
605  this->setHealth( this->getHealthMax() );
606}
[7085]607
608/**
[4836]609 *  this method is called every frame
610 * @param time: the time in seconds that has passed since the last tick
[4885]611 *
612 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
[2043]613*/
[4570]614void WorldEntity::tick(float time)
[6430]615{}
[3583]616
[5498]617
[3583]618/**
[4836]619 *  the entity is drawn onto the screen with this function
[4885]620 *
621 * This is a central function of an entity: call it to let the entity painted to the screen.
622 * Just override this function with whatever you want to be drawn.
[3365]623*/
[5500]624void WorldEntity::draw() const
[3803]625{
[9406]626  //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName());
[6281]627  //  assert(!unlikely(this->models.empty()));
[6002]628  {
629    glMatrixMode(GL_MODELVIEW);
630    glPushMatrix();
[4570]631
[6002]632    /* translate */
633    glTranslatef (this->getAbsCoor ().x,
634                  this->getAbsCoor ().y,
635                  this->getAbsCoor ().z);
[6004]636    Vector tmpRot = this->getAbsDir().getSpacialAxis();
637    glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[2043]638
[6004]639
640    // This Draws the LOD's
[7014]641    float cameraDistance = State::getCamera()->distance(this);
[6004]642    if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL)
[6002]643    {
[6222]644      this->models[2]->draw();
[6004]645    }
646    else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL)
[6002]647    {
648      this->models[1]->draw();
[6004]649    }
650    else if (this->models.size() >= 1 && this->models[0] != NULL)
[6002]651    {
652      this->models[0]->draw();
653    }
[8724]654
[9869]655    //     if( this->aabbNode != NULL)
656    //       this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true);
[8724]657
[6002]658    glPopMatrix();
659  }
[3803]660}
[3583]661
[6430]662/**
[6700]663 * @param health the Health to add.
664 * @returns the health left (this->healthMax - health+this->health)
[6430]665 */
[6700]666float WorldEntity::increaseHealth(float health)
[6430]667{
[6700]668  this->health += health;
669  if (this->health > this->healthMax)
[6430]670  {
[6700]671    float retHealth = this->healthMax - this->health;
672    this->health = this->healthMax;
673    this->updateHealthWidget();
674    return retHealth;
[6430]675  }
[6700]676  this->updateHealthWidget();
[6430]677  return 0.0;
678}
[6281]679
[5498]680/**
[6700]681 * @param health the Health to be removed
[6430]682 * @returns 0.0 or the rest, that was not substracted (bellow 0.0)
683 */
[6700]684float WorldEntity::decreaseHealth(float health)
[6430]685{
[6700]686  this->health -= health;
[6430]687
[6700]688  if (this->health < 0)
[6430]689  {
[6700]690    float retHealth = -this->health;
691    this->health = 0.0f;
692    this->updateHealthWidget();
693    return retHealth;
[6430]694  }
[6700]695  this->updateHealthWidget();
[6430]696  return 0.0;
697
698}
699
700/**
[6700]701 * @param maxHealth the maximal health that can be loaded onto the entity.
[6430]702 */
[6700]703void WorldEntity::setHealthMax(float healthMax)
[6430]704{
[6700]705  this->healthMax = healthMax;
706  if (this->health > this->healthMax)
[6430]707  {
[9406]708    PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName());
[6700]709    this->health = this->healthMax;
[6430]710  }
[6700]711  this->updateHealthWidget();
[6430]712}
713
[6431]714/**
[6700]715 * @brief creates the HealthWidget
[6431]716 *
[6700]717 * since not all entities need an HealthWidget, it is only created on request.
[6431]718 */
[6700]719void WorldEntity::createHealthWidget()
[6430]720{
[6700]721  if (this->healthWidget == NULL)
[6430]722  {
[8974]723    this->healthWidget = new OrxGui::GLGuiEnergyWidget();
[8977]724    this->healthWidget->setDisplayedName(std::string(this->getClassName()) + " Energy:");
[6700]725    this->healthWidget->setSize2D(30,400);
726    this->healthWidget->setAbsCoor2D(10,100);
[6430]727
[6700]728    this->updateHealthWidget();
[6430]729  }
730  else
[9406]731    PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName());
[6430]732}
733
[6700]734void WorldEntity::increaseHealthMax(float increaseHealth)
[6440]735{
[6700]736  this->healthMax += increaseHealth;
737  this->updateHealthWidget();
[6440]738}
739
[6700]740
[7779]741OrxGui::GLGuiWidget* WorldEntity::getHealthWidget()
[6700]742{
743  this->createHealthWidget();
744  return this->healthWidget;
745}
746
[6431]747/**
[6700]748 * @param visibility shows or hides the health-bar
[6431]749 * (creates the widget if needed)
750 */
[6700]751void WorldEntity::setHealthWidgetVisibilit(bool visibility)
[6430]752{
[7198]753  if (visibility)
754  {
755    if (this->healthWidget != NULL)
756      this->healthWidget->show();
757    else
[6430]758    {
[7198]759      this->createHealthWidget();
760      this->updateHealthWidget();
761      this->healthWidget->show();
[6430]762    }
[7198]763  }
764  else if (this->healthWidget != NULL)
765    this->healthWidget->hide();
[6430]766}
767
[8724]768
[6431]769/**
[8724]770 * hit the world entity with
771 *  @param damage damage to be dealt
772 */
[9008]773void WorldEntity::hit(float damage, WorldEntity* killer)
[8724]774{
775  this->decreaseHealth(damage);
776
[9406]777  PRINTF(5)("Hit me: %s::%s now only %f/%f health\n", this->getClassCName(), this->getCName(), this->getHealth(), this->getHealthMax());
[8777]778
[8724]779  if( this->getHealth() > 0)
780  {
781    // any small explosion animaitions
782  }
783  else
784  {
[9235]785    this->destroy( killer );
[8724]786  }
787}
788
789
790/**
[8777]791 * destoys the world entity
792 */
[9235]793void WorldEntity::destroy(WorldEntity* killer)
[8777]794{
795  this->toList(OM_DEAD);
796}
797
798
799/**
[6700]800 * @brief updates the HealthWidget
[6431]801 */
[6700]802void WorldEntity::updateHealthWidget()
[6430]803{
[6700]804  if (this->healthWidget != NULL)
[6430]805  {
[6700]806    this->healthWidget->setMaximum(this->healthMax);
807    this->healthWidget->setValue(this->health);
[6430]808  }
809}
810
811
812/**
[5498]813 * DEBUG-DRAW OF THE BV-Tree.
814 * @param depth What depth to draw
815 * @param drawMode the mode to draw this entity under
816 */
[7711]817void WorldEntity::drawBVTree(int depth, int drawMode) const
[4684]818{
819  glMatrixMode(GL_MODELVIEW);
820  glPushMatrix();
821  /* translate */
822  glTranslatef (this->getAbsCoor ().x,
823                this->getAbsCoor ().y,
824                this->getAbsCoor ().z);
825  /* rotate */
[4998]826  Vector tmpRot = this->getAbsDir().getSpacialAxis();
827  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[4684]828
[7711]829
[4684]830  if (this->obbTree)
831    this->obbTree->drawBV(depth, drawMode);
[7711]832
833
[4684]834  glPopMatrix();
835}
[6341]836
[6424]837
[10314]838
[6341]839/**
[10314]840 * draw the mounting points
841 */
842void WorldEntity::debugDrawMountPoints() const
843{
844
845  std::vector<MountPoint*>::const_iterator it = this->mountPoints.begin();
846  for( ; it < this->mountPoints.end(); it++)
847  {
848    if( (*it) != NULL)
849    {
850      (*it)->debugDraw();
851    }
852  }
853}
854
855
856/**
[6424]857 * Debug the WorldEntity
858 */
859void WorldEntity::debugEntity() const
860{
[9406]861  PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassCName(), this->getCName());
[6424]862  this->debugNode();
[9656]863  PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size());
[6424]864  for (unsigned int i = 0; i < this->models.size(); i++)
865  {
866    if (models[i] != NULL)
[9406]867      PRINT(0)(" : %d:%s", i, this->models[i]->getCName());
[6424]868  }
869  PRINT(0)("\n");
870
871}
872
873
874/**
[7954]875 * handler for changes on registred vars
876 * @param id id's which changed
[6341]877 */
[7954]878void WorldEntity::varChangeHandler( std::list< int > & id )
[6341]879{
[7954]880  if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() ||
881       std::find( id.begin(), id.end(), scaling_handle ) != id.end()
882     )
[6341]883  {
[7954]884    loadModel( modelFileName, scaling );
[6341]885  }
886
[9008]887  if ( std::find( id.begin(), id.end(), list_handle ) != id.end() )
888  {
889    this->toList( (OM_LIST)list_write );
890  }
[9235]891
[9110]892  if ( std::find( id.begin(), id.end(), health_handle ) != id.end() )
893  {
894    this->setHealth( health_write );
895  }
[9235]896
[9110]897  if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() )
898  {
899    this->setHealthMax( healthMax_write );
900  }
[9008]901
[7954]902  PNode::varChangeHandler( id );
[6341]903}
904
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