[2036] | 1 | |
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| 2 | |
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[4570] | 3 | /* |
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[2036] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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[10147] | 14 | main-programmer: Patrick Boenzli, Benjamin Grauer |
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| 15 | co-programmer: Christian Meier |
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[2036] | 16 | */ |
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[5300] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[2036] | 18 | |
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| 19 | #include "world_entity.h" |
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[5208] | 20 | #include "shell_command.h" |
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[5143] | 21 | |
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[9869] | 22 | #include "util/loading/resource_manager.h" |
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| 23 | #include "resource_obj.h" |
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[8490] | 24 | #include "md2/md2Model.h" |
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| 25 | #include "md3/md3_model.h" |
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| 26 | |
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[10147] | 27 | #include "oif/object_information_file.h" |
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| 28 | #include "mount_point.h" |
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| 29 | |
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[8724] | 30 | #include "aabb_tree_node.h" |
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| 31 | |
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[7193] | 32 | #include "util/loading/load_param.h" |
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[4682] | 33 | #include "obb_tree.h" |
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[3608] | 34 | |
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[8974] | 35 | #include "elements/glgui_energywidget.h" |
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[6430] | 36 | |
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[6002] | 37 | #include "state.h" |
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[7014] | 38 | #include "camera.h" |
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[6002] | 39 | |
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[10013] | 40 | #include "collision_filter.h" |
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[8190] | 41 | #include "collision_event.h" |
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[8777] | 42 | #include "game_rules.h" |
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| 43 | #include "kill.h" |
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[9869] | 44 | #include "debug.h" |
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[7927] | 45 | |
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[9869] | 46 | #include "projectiles/projectile.h" |
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[7927] | 47 | |
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[5208] | 48 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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[6430] | 49 | ->describe("sets the Model of the WorldEntity") |
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[7711] | 50 | ->defaultValues("models/ships/fighter.obj", 1.0f); |
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[5208] | 51 | |
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[6424] | 52 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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[5208] | 53 | |
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[9869] | 54 | |
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| 55 | ObjectListDefinition(WorldEntity); |
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[2043] | 56 | /** |
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[4836] | 57 | * Loads the WordEntity-specific Part of any derived Class |
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[5498] | 58 | * |
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| 59 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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| 60 | * that can calls WorldEntities loadParams for itself. |
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| 61 | */ |
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[6430] | 62 | WorldEntity::WorldEntity() |
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[10013] | 63 | : Synchronizeable(), _collisionFilter(this) |
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[2190] | 64 | { |
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[9869] | 65 | this->registerObject(this, WorldEntity::_objectList); |
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[4597] | 66 | |
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[4682] | 67 | this->obbTree = NULL; |
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[8724] | 68 | this->aabbNode = NULL; |
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[6700] | 69 | this->healthWidget = NULL; |
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| 70 | this->healthMax = 1.0f; |
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| 71 | this->health = 1.0f; |
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[8190] | 72 | this->damage = 0.0f; // no damage dealt by a default entity |
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[6695] | 73 | this->scaling = 1.0f; |
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[10147] | 74 | this->oiFile = NULL; |
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[4261] | 75 | |
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[6695] | 76 | /* OSOLETE */ |
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| 77 | this->bVisible = true; |
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| 78 | this->bCollide = true; |
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| 79 | |
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[6142] | 80 | this->objectListNumber = OM_INIT; |
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[9003] | 81 | this->lastObjectListNumber = OM_INIT; |
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[6142] | 82 | |
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[10013] | 83 | this->_bOnGround = false; |
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[8190] | 84 | |
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| 85 | // registering default reactions: |
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[10013] | 86 | this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID()); |
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[8190] | 87 | |
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[6142] | 88 | this->toList(OM_NULL); |
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[9235] | 89 | |
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[10013] | 90 | this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) ); |
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| 91 | this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) ); |
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| 92 | this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) ); |
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| 93 | this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) ); |
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[9235] | 94 | |
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[10013] | 95 | this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) ); |
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| 96 | this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) ); |
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[2190] | 97 | } |
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[2043] | 98 | |
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| 99 | /** |
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[4836] | 100 | * standard destructor |
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[2043] | 101 | */ |
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[2190] | 102 | WorldEntity::~WorldEntity () |
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[2036] | 103 | { |
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[7125] | 104 | State::getObjectManager()->toList(this, OM_INIT); |
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| 105 | |
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| 106 | // Delete the model (unregister it with the ResourceManager) |
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| 107 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 108 | this->setModel(NULL, i); |
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| 109 | |
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[10147] | 110 | // remove the object information file |
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| 111 | if( this->oiFile) |
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| 112 | delete this->oiFile; |
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| 113 | // and clear all monut points |
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| 114 | this->mountPoints.clear(); |
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| 115 | |
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[5498] | 116 | // Delete the obbTree |
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[5302] | 117 | if( this->obbTree != NULL) |
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[4814] | 118 | delete this->obbTree; |
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[5994] | 119 | |
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[6700] | 120 | if (this->healthWidget != NULL) |
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| 121 | delete this->healthWidget; |
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[8190] | 122 | |
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[10013] | 123 | this->unsubscribeReactions(); |
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[3531] | 124 | } |
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| 125 | |
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[5498] | 126 | /** |
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| 127 | * loads the WorldEntity Specific Parameters. |
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| 128 | * @param root: the XML-Element to load the Data From |
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| 129 | */ |
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[4436] | 130 | void WorldEntity::loadParams(const TiXmlElement* root) |
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| 131 | { |
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[5498] | 132 | // Do the PNode loading stuff |
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[6512] | 133 | PNode::loadParams(root); |
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[5498] | 134 | |
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[6222] | 135 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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[6430] | 136 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 137 | .defaultValues(""); |
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[6222] | 138 | |
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[4436] | 139 | // Model Loading |
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[5671] | 140 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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[6430] | 141 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 142 | .defaultValues("", 1.0f, 0); |
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[6430] | 143 | |
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[6700] | 144 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
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| 145 | .describe("The Maximum health that can be loaded onto this entity") |
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[7198] | 146 | .defaultValues(1.0f); |
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[6430] | 147 | |
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[6700] | 148 | LoadParam(root, "health", this, WorldEntity, setHealth) |
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| 149 | .describe("The Health the WorldEntity has at this moment") |
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[7198] | 150 | .defaultValues(1.0f); |
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[9656] | 151 | |
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| 152 | LoadParam(root, "list", this, WorldEntity, toListS); |
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[4436] | 153 | } |
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| 154 | |
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[6222] | 155 | |
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[3531] | 156 | /** |
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[4885] | 157 | * loads a Model onto a WorldEntity |
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[4836] | 158 | * @param fileName the name of the model to load |
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[5057] | 159 | * @param scaling the Scaling of the model |
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[7711] | 160 | * |
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| 161 | * FIXME |
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| 162 | * @todo: separate the obb tree generation from the model |
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[7221] | 163 | */ |
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[7711] | 164 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth) |
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[4261] | 165 | { |
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[6695] | 166 | this->modelLODName = fileName; |
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[6424] | 167 | this->scaling = scaling; |
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[7954] | 168 | |
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| 169 | std::string name = fileName; |
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| 170 | |
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[9869] | 171 | if ( name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 ) |
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[7954] | 172 | { |
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[9869] | 173 | name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size()); |
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[7954] | 174 | } |
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| 175 | |
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| 176 | this->modelFileName = name; |
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| 177 | |
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[7221] | 178 | if (!fileName.empty()) |
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[6142] | 179 | { |
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[6430] | 180 | // search for the special character # in the LoadParam |
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[7221] | 181 | if (fileName.find('#') != std::string::npos) |
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[6222] | 182 | { |
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[7221] | 183 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); |
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| 184 | std::string lodFile = fileName; |
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| 185 | unsigned int offset = lodFile.find('#'); |
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[6720] | 186 | for (unsigned int i = 0; i < 3; i++) |
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[6005] | 187 | { |
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[7221] | 188 | lodFile[offset] = 48+(int)i; |
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[9869] | 189 | if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile)) |
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[6222] | 190 | this->loadModel(lodFile, scaling, i); |
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[6005] | 191 | } |
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[6222] | 192 | return; |
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| 193 | } |
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[6720] | 194 | if (this->scaling <= 0.0) |
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[6424] | 195 | { |
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[7193] | 196 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); |
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[6720] | 197 | this->scaling = 1.0; |
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[6424] | 198 | } |
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[9869] | 199 | /// LOADING AN OBJ FILE |
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[7221] | 200 | if(fileName.find(".obj") != std::string::npos) |
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[6222] | 201 | { |
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[7221] | 202 | PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); |
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[10147] | 203 | // creating the model and loading it |
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[9869] | 204 | StaticModel* model = new StaticModel(); |
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| 205 | *model = ResourceOBJ(fileName, this->scaling); |
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| 206 | if (model->getVertexCount() > 0) |
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| 207 | { |
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| 208 | this->setModel(model, modelNumber); |
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| 209 | if( modelNumber == 0 /* FIXME && !this->isA(CL_WEAPON) */) |
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| 210 | this->buildObbTree(obbTreeDepth); |
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| 211 | } |
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[7221] | 212 | else |
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[9869] | 213 | delete model; |
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[10147] | 214 | |
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| 215 | // now get the object information file for this model, if any |
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| 216 | std::string oifName = fileName.substr(0, fileName.length() - 4) + ".oif"; |
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| 217 | this->loadObjectInformationFile( oifName); |
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[6222] | 218 | } |
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[9869] | 219 | /// LOADING AN MD2-model |
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[7221] | 220 | else if(fileName.find(".md2") != std::string::npos) |
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[6222] | 221 | { |
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[7221] | 222 | PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); |
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[7055] | 223 | Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); |
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[6430] | 224 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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[6222] | 225 | this->setModel(m, 0); |
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[7068] | 226 | |
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| 227 | if( m != NULL) |
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[7711] | 228 | this->buildObbTree(obbTreeDepth); |
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[6222] | 229 | } |
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[9869] | 230 | /// LOADING AN MD3-MODEL. |
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[9235] | 231 | else if(fileName.find(".md3") != std::string::npos) |
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[8490] | 232 | { |
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| 233 | PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str()); |
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[9869] | 234 | // Model* m = new md3::MD3Model(fileName, this->scaling); |
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| 235 | // this->setModel(m, 0); |
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[8490] | 236 | |
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[9869] | 237 | // if( m != NULL) |
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| 238 | // this->buildObbTree(obbTreeDepth); |
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[8490] | 239 | } |
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[4732] | 240 | } |
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| 241 | else |
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[6341] | 242 | { |
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[5995] | 243 | this->setModel(NULL); |
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[6341] | 244 | } |
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[4261] | 245 | } |
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| 246 | |
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[5061] | 247 | /** |
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[5994] | 248 | * sets a specific Model for the Object. |
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| 249 | * @param model The Model to set |
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| 250 | * @param modelNumber the n'th model in the List to get. |
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| 251 | */ |
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| 252 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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| 253 | { |
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[5995] | 254 | if (this->models.size() <= modelNumber) |
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| 255 | this->models.resize(modelNumber+1, NULL); |
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| 256 | |
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| 257 | if (this->models[modelNumber] != NULL) |
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[6004] | 258 | { |
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[9869] | 259 | delete this->models[modelNumber]; |
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[5994] | 260 | } |
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[6222] | 261 | |
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[5995] | 262 | this->models[modelNumber] = model; |
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[5994] | 263 | } |
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| 264 | |
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| 265 | |
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[10147] | 266 | |
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[5994] | 267 | /** |
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[10147] | 268 | * loads the object information file for this model |
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| 269 | * @param fileName the name of the file |
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| 270 | */ |
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| 271 | void WorldEntity::loadObjectInformationFile(const std::string& fileName) |
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| 272 | { |
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| 273 | PRINTF(4)("loading the oif File: %s\n", fileName.c_str()); |
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| 274 | |
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| 275 | this->oiFile = new ObjectInformationFile(fileName); |
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| 276 | } |
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| 277 | |
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| 278 | |
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| 279 | /** |
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[5061] | 280 | * builds the obb-tree |
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| 281 | * @param depth the depth to calculate |
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| 282 | */ |
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[7711] | 283 | bool WorldEntity::buildObbTree(int depth) |
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[5061] | 284 | { |
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[9494] | 285 | if( this->obbTree != NULL) |
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| 286 | { |
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[5428] | 287 | delete this->obbTree; |
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[9494] | 288 | this->obbTree = NULL; |
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| 289 | } |
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[5428] | 290 | |
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[5995] | 291 | if (this->models[0] != NULL) |
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[7711] | 292 | this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this); |
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[5428] | 293 | else |
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| 294 | { |
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[7711] | 295 | PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); |
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[5428] | 296 | this->obbTree = NULL; |
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| 297 | return false; |
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| 298 | } |
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[8724] | 299 | |
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| 300 | |
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| 301 | // create the axis aligned bounding box |
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| 302 | if( this->aabbNode != NULL) |
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| 303 | { |
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| 304 | delete this->aabbNode; |
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| 305 | this->aabbNode = NULL; |
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| 306 | } |
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| 307 | |
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[9869] | 308 | if( this->models[0] != NULL) |
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| 309 | { |
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[8724] | 310 | this->aabbNode = new AABBTreeNode(); |
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| 311 | this->aabbNode->spawnBVTree(this->models[0]); |
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| 312 | } |
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[9494] | 313 | else |
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| 314 | { |
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| 315 | PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n"); |
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| 316 | this->aabbNode = NULL; |
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| 317 | return false; |
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| 318 | } |
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[8724] | 319 | return true; |
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[5061] | 320 | } |
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[5057] | 321 | |
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[7927] | 322 | |
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[6142] | 323 | /** |
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[10147] | 324 | * adds a mount point to the end of the list |
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| 325 | * @param mountPoint point to be added |
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| 326 | */ |
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| 327 | void WorldEntity::addMountPoint(MountPoint* mountPoint) |
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| 328 | { |
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| 329 | // add the mount point at the last position |
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| 330 | this->mountPoints.push_back(mountPoint); |
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| 331 | } |
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| 332 | |
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| 333 | /** |
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| 334 | * adds a mount point to a world entity |
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| 335 | * @param mountPoint point to be added |
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| 336 | */ |
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| 337 | void WorldEntity::addMountPoint(int slot, MountPoint* mountPoint) |
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| 338 | { |
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| 339 | if( this->mountPoints[slot] != NULL) |
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| 340 | { |
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| 341 | PRINTF(0)("adding a mount point to a slot, that already exists! ignoring - maybe some object do not get connected well (object: %s)\n", this->getClassCName()); |
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| 342 | } |
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| 343 | |
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| 344 | // just connect the mount point |
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| 345 | this->mountPoints[slot] = mountPoint; |
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| 346 | } |
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| 347 | |
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| 348 | |
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| 349 | /** |
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| 350 | * mounts a world entity on a specified mount point (~socket) |
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| 351 | * @param entity entity to be connected |
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| 352 | */ |
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| 353 | void WorldEntity::mount(int slot, WorldEntity* entity) |
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| 354 | { |
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| 355 | if( this->mountPoints[slot] == NULL) |
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| 356 | { |
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| 357 | PRINTF(0)("you tried to add an entity to a mount point that doesn't exist (slot %i)\n", slot); |
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| 358 | return; |
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| 359 | } |
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| 360 | |
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| 361 | // mount the entity |
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| 362 | this->mountPoints[slot]->mount(entity); |
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| 363 | } |
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| 364 | |
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| 365 | |
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| 366 | /** |
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| 367 | * removes a mount point from a specified mount point |
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| 368 | * @param mountPoint entity to be unconnected |
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| 369 | */ |
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| 370 | void WorldEntity::unmount(int slot) |
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| 371 | { |
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| 372 | if( this->mountPoints[slot] == NULL) |
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| 373 | { |
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| 374 | PRINTF(0)("you tried to remove an entity from a mount point that doesn't exist (slot %i)\n", slot); |
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| 375 | return; |
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| 376 | } |
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| 377 | |
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| 378 | // unmount the entity |
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| 379 | this->mountPoints[slot]->unmount(); |
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| 380 | } |
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| 381 | |
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| 382 | |
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| 383 | /** |
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[7927] | 384 | * subscribes this world entity to a collision reaction |
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| 385 | * @param type the type of reaction to subscribe to |
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[8190] | 386 | * @param target1 a filter target (classID) |
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| 387 | */ |
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[10013] | 388 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1) |
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[8190] | 389 | { |
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[10013] | 390 | this->_collisionFilter.subscribeReaction(type, target1); |
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[8190] | 391 | } |
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| 392 | |
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| 393 | |
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| 394 | /** |
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| 395 | * subscribes this world entity to a collision reaction |
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| 396 | * @param type the type of reaction to subscribe to |
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| 397 | * @param target1 a filter target (classID) |
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| 398 | */ |
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[10013] | 399 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2) |
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[8190] | 400 | { |
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[10013] | 401 | this->_collisionFilter.subscribeReaction(type, target1, target2); |
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[8190] | 402 | } |
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| 403 | |
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| 404 | |
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| 405 | /** |
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| 406 | * subscribes this world entity to a collision reaction |
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| 407 | * @param type the type of reaction to subscribe to |
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| 408 | * @param target1 a filter target (classID) |
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| 409 | */ |
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[10013] | 410 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3) |
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[8190] | 411 | { |
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[10013] | 412 | this->_collisionFilter.subscribeReaction(type, target1, target2, target3); |
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[8190] | 413 | } |
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| 414 | |
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| 415 | |
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| 416 | /** |
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| 417 | * unsubscribes a specific reaction from the worldentity |
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| 418 | * @param type the reaction to unsubscribe |
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| 419 | */ |
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[10013] | 420 | void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type) |
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[8190] | 421 | { |
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[10013] | 422 | this->_collisionFilter.unsubscribeReaction(type); |
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[8190] | 423 | } |
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| 424 | |
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| 425 | |
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| 426 | /** |
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| 427 | * unsubscribes all collision reactions |
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| 428 | */ |
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[10013] | 429 | void WorldEntity::unsubscribeReactions() |
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[8190] | 430 | { |
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[10013] | 431 | this->_collisionFilter.unsubscribeReactions(); |
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[8190] | 432 | } |
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| 433 | |
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| 434 | |
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| 435 | /** |
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[6142] | 436 | * @brief moves this entity to the List OM_List |
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| 437 | * @param list the list to set this Entity to. |
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| 438 | * |
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| 439 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
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| 440 | * directly, but with an easier interface. |
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| 441 | * |
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| 442 | * @todo inline this (peut etre) |
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| 443 | */ |
---|
| 444 | void WorldEntity::toList(OM_LIST list) |
---|
| 445 | { |
---|
| 446 | State::getObjectManager()->toList(this, list); |
---|
| 447 | } |
---|
[5061] | 448 | |
---|
[9656] | 449 | void WorldEntity::toListS(const std::string& listName) |
---|
| 450 | { |
---|
| 451 | OM_LIST id = ObjectManager::StringToOMList(listName); |
---|
| 452 | if (id != OM_NULL) |
---|
| 453 | this->toList(id); |
---|
| 454 | else |
---|
| 455 | PRINTF(2)("List %s not found\n", listName.c_str()); |
---|
| 456 | } |
---|
| 457 | |
---|
| 458 | |
---|
[8037] | 459 | void WorldEntity::toReflectionList() |
---|
| 460 | { |
---|
| 461 | State::getObjectManager()->toReflectionList( this ); |
---|
| 462 | } |
---|
[6142] | 463 | |
---|
[8037] | 464 | void removeFromReflectionList() |
---|
| 465 | { |
---|
[9869] | 466 | /// TODO |
---|
| 467 | /// State::getObject |
---|
[8037] | 468 | } |
---|
[6142] | 469 | |
---|
[4261] | 470 | /** |
---|
[4885] | 471 | * sets the character attributes of a worldentity |
---|
[4836] | 472 | * @param character attributes |
---|
[4885] | 473 | * |
---|
| 474 | * these attributes don't have to be set, only use them, if you need them |
---|
[2043] | 475 | */ |
---|
[5498] | 476 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
---|
| 477 | //{} |
---|
[2036] | 478 | |
---|
[3583] | 479 | |
---|
[2043] | 480 | /** |
---|
[5029] | 481 | * this function is called, when two entities collide |
---|
| 482 | * @param entity: the world entity with whom it collides |
---|
| 483 | * |
---|
| 484 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
---|
| 485 | */ |
---|
| 486 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
---|
| 487 | { |
---|
[5498] | 488 | /** |
---|
| 489 | * THIS IS A DEFAULT COLLISION-Effect. |
---|
| 490 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
---|
| 491 | * USE:: |
---|
| 492 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
---|
| 493 | * |
---|
| 494 | * You can always define a default Action.... don't be affraid just test it :) |
---|
| 495 | */ |
---|
[9406] | 496 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z); |
---|
[5029] | 497 | } |
---|
| 498 | |
---|
[2043] | 499 | |
---|
| 500 | /** |
---|
[8186] | 501 | * this function is called, when two entities collide |
---|
| 502 | * @param entity: the world entity with whom it collides |
---|
| 503 | * |
---|
| 504 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
---|
| 505 | */ |
---|
| 506 | void WorldEntity::collidesWithGround(const Vector& location) |
---|
| 507 | { |
---|
[9406] | 508 | PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() ); |
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[8186] | 509 | } |
---|
| 510 | |
---|
| 511 | void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2) |
---|
| 512 | { |
---|
[8190] | 513 | |
---|
[9406] | 514 | // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() ); |
---|
[8190] | 515 | |
---|
[8186] | 516 | Vector v = this->getAbsDirX(); |
---|
[8490] | 517 | v.x *= 10.1; |
---|
| 518 | v.y *= 10.1; |
---|
| 519 | v.z *= 10.1; |
---|
| 520 | Vector u = Vector(0.0,-20.0,0.0); |
---|
[8190] | 521 | |
---|
[8490] | 522 | |
---|
| 523 | if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) ) |
---|
[8186] | 524 | { |
---|
[8190] | 525 | |
---|
[9869] | 526 | this->setAbsCoor(ray_2 - v); |
---|
[8490] | 527 | |
---|
[8186] | 528 | } |
---|
[9869] | 529 | else |
---|
[8186] | 530 | { |
---|
| 531 | if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z) |
---|
| 532 | { |
---|
[8190] | 533 | this->setAbsCoor(feet -u ); |
---|
[8186] | 534 | } |
---|
[8190] | 535 | |
---|
| 536 | this->setAbsCoor(ray_2 - v); |
---|
| 537 | |
---|
[8186] | 538 | } |
---|
[8490] | 539 | |
---|
| 540 | |
---|
[8186] | 541 | } |
---|
| 542 | |
---|
| 543 | /** |
---|
[5498] | 544 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
---|
[4885] | 545 | * |
---|
[5498] | 546 | */ |
---|
[3229] | 547 | void WorldEntity::postSpawn () |
---|
[6430] | 548 | {} |
---|
[2043] | 549 | |
---|
[3583] | 550 | |
---|
[2043] | 551 | /** |
---|
[6959] | 552 | * this method is called by the world if the WorldEntity leaves the game |
---|
[5498] | 553 | */ |
---|
[6959] | 554 | void WorldEntity::leaveWorld () |
---|
[6430] | 555 | {} |
---|
[2043] | 556 | |
---|
[3583] | 557 | |
---|
[2190] | 558 | /** |
---|
[7085] | 559 | * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning |
---|
| 560 | */ |
---|
| 561 | void WorldEntity::reset() |
---|
[9235] | 562 | { |
---|
| 563 | this->setHealth( this->getHealthMax() ); |
---|
| 564 | } |
---|
[7085] | 565 | |
---|
| 566 | /** |
---|
[4836] | 567 | * this method is called every frame |
---|
| 568 | * @param time: the time in seconds that has passed since the last tick |
---|
[4885] | 569 | * |
---|
| 570 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
---|
[2043] | 571 | */ |
---|
[4570] | 572 | void WorldEntity::tick(float time) |
---|
[6430] | 573 | {} |
---|
[3583] | 574 | |
---|
[5498] | 575 | |
---|
[3583] | 576 | /** |
---|
[4836] | 577 | * the entity is drawn onto the screen with this function |
---|
[4885] | 578 | * |
---|
| 579 | * This is a central function of an entity: call it to let the entity painted to the screen. |
---|
| 580 | * Just override this function with whatever you want to be drawn. |
---|
[3365] | 581 | */ |
---|
[5500] | 582 | void WorldEntity::draw() const |
---|
[3803] | 583 | { |
---|
[9406] | 584 | //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName()); |
---|
[6281] | 585 | // assert(!unlikely(this->models.empty())); |
---|
[6002] | 586 | { |
---|
| 587 | glMatrixMode(GL_MODELVIEW); |
---|
| 588 | glPushMatrix(); |
---|
[4570] | 589 | |
---|
[6002] | 590 | /* translate */ |
---|
| 591 | glTranslatef (this->getAbsCoor ().x, |
---|
| 592 | this->getAbsCoor ().y, |
---|
| 593 | this->getAbsCoor ().z); |
---|
[6004] | 594 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 595 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
[2043] | 596 | |
---|
[6004] | 597 | |
---|
| 598 | // This Draws the LOD's |
---|
[7014] | 599 | float cameraDistance = State::getCamera()->distance(this); |
---|
[6004] | 600 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
---|
[6002] | 601 | { |
---|
[6222] | 602 | this->models[2]->draw(); |
---|
[6004] | 603 | } |
---|
| 604 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
---|
[6002] | 605 | { |
---|
| 606 | this->models[1]->draw(); |
---|
[6004] | 607 | } |
---|
| 608 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
---|
[6002] | 609 | { |
---|
| 610 | this->models[0]->draw(); |
---|
| 611 | } |
---|
[8724] | 612 | |
---|
[9869] | 613 | // if( this->aabbNode != NULL) |
---|
| 614 | // this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true); |
---|
[8724] | 615 | |
---|
[6002] | 616 | glPopMatrix(); |
---|
| 617 | } |
---|
[3803] | 618 | } |
---|
[3583] | 619 | |
---|
[6430] | 620 | /** |
---|
[6700] | 621 | * @param health the Health to add. |
---|
| 622 | * @returns the health left (this->healthMax - health+this->health) |
---|
[6430] | 623 | */ |
---|
[6700] | 624 | float WorldEntity::increaseHealth(float health) |
---|
[6430] | 625 | { |
---|
[6700] | 626 | this->health += health; |
---|
| 627 | if (this->health > this->healthMax) |
---|
[6430] | 628 | { |
---|
[6700] | 629 | float retHealth = this->healthMax - this->health; |
---|
| 630 | this->health = this->healthMax; |
---|
| 631 | this->updateHealthWidget(); |
---|
| 632 | return retHealth; |
---|
[6430] | 633 | } |
---|
[6700] | 634 | this->updateHealthWidget(); |
---|
[6430] | 635 | return 0.0; |
---|
| 636 | } |
---|
[6281] | 637 | |
---|
[5498] | 638 | /** |
---|
[6700] | 639 | * @param health the Health to be removed |
---|
[6430] | 640 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
---|
| 641 | */ |
---|
[6700] | 642 | float WorldEntity::decreaseHealth(float health) |
---|
[6430] | 643 | { |
---|
[6700] | 644 | this->health -= health; |
---|
[6430] | 645 | |
---|
[6700] | 646 | if (this->health < 0) |
---|
[6430] | 647 | { |
---|
[6700] | 648 | float retHealth = -this->health; |
---|
| 649 | this->health = 0.0f; |
---|
| 650 | this->updateHealthWidget(); |
---|
| 651 | return retHealth; |
---|
[6430] | 652 | } |
---|
[6700] | 653 | this->updateHealthWidget(); |
---|
[6430] | 654 | return 0.0; |
---|
| 655 | |
---|
| 656 | } |
---|
| 657 | |
---|
| 658 | /** |
---|
[6700] | 659 | * @param maxHealth the maximal health that can be loaded onto the entity. |
---|
[6430] | 660 | */ |
---|
[6700] | 661 | void WorldEntity::setHealthMax(float healthMax) |
---|
[6430] | 662 | { |
---|
[6700] | 663 | this->healthMax = healthMax; |
---|
| 664 | if (this->health > this->healthMax) |
---|
[6430] | 665 | { |
---|
[9406] | 666 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName()); |
---|
[6700] | 667 | this->health = this->healthMax; |
---|
[6430] | 668 | } |
---|
[6700] | 669 | this->updateHealthWidget(); |
---|
[6430] | 670 | } |
---|
| 671 | |
---|
[6431] | 672 | /** |
---|
[6700] | 673 | * @brief creates the HealthWidget |
---|
[6431] | 674 | * |
---|
[6700] | 675 | * since not all entities need an HealthWidget, it is only created on request. |
---|
[6431] | 676 | */ |
---|
[6700] | 677 | void WorldEntity::createHealthWidget() |
---|
[6430] | 678 | { |
---|
[6700] | 679 | if (this->healthWidget == NULL) |
---|
[6430] | 680 | { |
---|
[8974] | 681 | this->healthWidget = new OrxGui::GLGuiEnergyWidget(); |
---|
[8977] | 682 | this->healthWidget->setDisplayedName(std::string(this->getClassName()) + " Energy:"); |
---|
[6700] | 683 | this->healthWidget->setSize2D(30,400); |
---|
| 684 | this->healthWidget->setAbsCoor2D(10,100); |
---|
[6430] | 685 | |
---|
[6700] | 686 | this->updateHealthWidget(); |
---|
[6430] | 687 | } |
---|
| 688 | else |
---|
[9406] | 689 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName()); |
---|
[6430] | 690 | } |
---|
| 691 | |
---|
[6700] | 692 | void WorldEntity::increaseHealthMax(float increaseHealth) |
---|
[6440] | 693 | { |
---|
[6700] | 694 | this->healthMax += increaseHealth; |
---|
| 695 | this->updateHealthWidget(); |
---|
[6440] | 696 | } |
---|
| 697 | |
---|
[6700] | 698 | |
---|
[7779] | 699 | OrxGui::GLGuiWidget* WorldEntity::getHealthWidget() |
---|
[6700] | 700 | { |
---|
| 701 | this->createHealthWidget(); |
---|
| 702 | return this->healthWidget; |
---|
| 703 | } |
---|
| 704 | |
---|
[6431] | 705 | /** |
---|
[6700] | 706 | * @param visibility shows or hides the health-bar |
---|
[6431] | 707 | * (creates the widget if needed) |
---|
| 708 | */ |
---|
[6700] | 709 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) |
---|
[6430] | 710 | { |
---|
[7198] | 711 | if (visibility) |
---|
| 712 | { |
---|
| 713 | if (this->healthWidget != NULL) |
---|
| 714 | this->healthWidget->show(); |
---|
| 715 | else |
---|
[6430] | 716 | { |
---|
[7198] | 717 | this->createHealthWidget(); |
---|
| 718 | this->updateHealthWidget(); |
---|
| 719 | this->healthWidget->show(); |
---|
[6430] | 720 | } |
---|
[7198] | 721 | } |
---|
| 722 | else if (this->healthWidget != NULL) |
---|
| 723 | this->healthWidget->hide(); |
---|
[6430] | 724 | } |
---|
| 725 | |
---|
[8724] | 726 | |
---|
[6431] | 727 | /** |
---|
[8724] | 728 | * hit the world entity with |
---|
| 729 | * @param damage damage to be dealt |
---|
| 730 | */ |
---|
[9008] | 731 | void WorldEntity::hit(float damage, WorldEntity* killer) |
---|
[8724] | 732 | { |
---|
| 733 | this->decreaseHealth(damage); |
---|
| 734 | |
---|
[9406] | 735 | PRINTF(5)("Hit me: %s::%s now only %f/%f health\n", this->getClassCName(), this->getCName(), this->getHealth(), this->getHealthMax()); |
---|
[8777] | 736 | |
---|
[8724] | 737 | if( this->getHealth() > 0) |
---|
| 738 | { |
---|
| 739 | // any small explosion animaitions |
---|
| 740 | } |
---|
| 741 | else |
---|
| 742 | { |
---|
[9235] | 743 | this->destroy( killer ); |
---|
[8724] | 744 | } |
---|
| 745 | } |
---|
| 746 | |
---|
| 747 | |
---|
| 748 | /** |
---|
[8777] | 749 | * destoys the world entity |
---|
| 750 | */ |
---|
[9235] | 751 | void WorldEntity::destroy(WorldEntity* killer) |
---|
[8777] | 752 | { |
---|
| 753 | this->toList(OM_DEAD); |
---|
| 754 | } |
---|
| 755 | |
---|
| 756 | |
---|
| 757 | /** |
---|
[6700] | 758 | * @brief updates the HealthWidget |
---|
[6431] | 759 | */ |
---|
[6700] | 760 | void WorldEntity::updateHealthWidget() |
---|
[6430] | 761 | { |
---|
[6700] | 762 | if (this->healthWidget != NULL) |
---|
[6430] | 763 | { |
---|
[6700] | 764 | this->healthWidget->setMaximum(this->healthMax); |
---|
| 765 | this->healthWidget->setValue(this->health); |
---|
[6430] | 766 | } |
---|
| 767 | } |
---|
| 768 | |
---|
| 769 | |
---|
| 770 | /** |
---|
[5498] | 771 | * DEBUG-DRAW OF THE BV-Tree. |
---|
| 772 | * @param depth What depth to draw |
---|
| 773 | * @param drawMode the mode to draw this entity under |
---|
| 774 | */ |
---|
[7711] | 775 | void WorldEntity::drawBVTree(int depth, int drawMode) const |
---|
[4684] | 776 | { |
---|
| 777 | glMatrixMode(GL_MODELVIEW); |
---|
| 778 | glPushMatrix(); |
---|
| 779 | /* translate */ |
---|
| 780 | glTranslatef (this->getAbsCoor ().x, |
---|
| 781 | this->getAbsCoor ().y, |
---|
| 782 | this->getAbsCoor ().z); |
---|
| 783 | /* rotate */ |
---|
[4998] | 784 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 785 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
[4684] | 786 | |
---|
[7711] | 787 | |
---|
[4684] | 788 | if (this->obbTree) |
---|
| 789 | this->obbTree->drawBV(depth, drawMode); |
---|
[7711] | 790 | |
---|
| 791 | |
---|
[4684] | 792 | glPopMatrix(); |
---|
| 793 | } |
---|
[6341] | 794 | |
---|
[6424] | 795 | |
---|
[6341] | 796 | /** |
---|
[6424] | 797 | * Debug the WorldEntity |
---|
| 798 | */ |
---|
| 799 | void WorldEntity::debugEntity() const |
---|
| 800 | { |
---|
[9406] | 801 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassCName(), this->getCName()); |
---|
[6424] | 802 | this->debugNode(); |
---|
[9656] | 803 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size()); |
---|
[6424] | 804 | for (unsigned int i = 0; i < this->models.size(); i++) |
---|
| 805 | { |
---|
| 806 | if (models[i] != NULL) |
---|
[9406] | 807 | PRINT(0)(" : %d:%s", i, this->models[i]->getCName()); |
---|
[6424] | 808 | } |
---|
| 809 | PRINT(0)("\n"); |
---|
| 810 | |
---|
| 811 | } |
---|
| 812 | |
---|
| 813 | |
---|
| 814 | /** |
---|
[7954] | 815 | * handler for changes on registred vars |
---|
| 816 | * @param id id's which changed |
---|
[6341] | 817 | */ |
---|
[7954] | 818 | void WorldEntity::varChangeHandler( std::list< int > & id ) |
---|
[6341] | 819 | { |
---|
[7954] | 820 | if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() || |
---|
| 821 | std::find( id.begin(), id.end(), scaling_handle ) != id.end() |
---|
| 822 | ) |
---|
[6341] | 823 | { |
---|
[7954] | 824 | loadModel( modelFileName, scaling ); |
---|
[6341] | 825 | } |
---|
| 826 | |
---|
[9008] | 827 | if ( std::find( id.begin(), id.end(), list_handle ) != id.end() ) |
---|
| 828 | { |
---|
| 829 | this->toList( (OM_LIST)list_write ); |
---|
| 830 | } |
---|
[9235] | 831 | |
---|
[9110] | 832 | if ( std::find( id.begin(), id.end(), health_handle ) != id.end() ) |
---|
| 833 | { |
---|
| 834 | this->setHealth( health_write ); |
---|
| 835 | } |
---|
[9235] | 836 | |
---|
[9110] | 837 | if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() ) |
---|
| 838 | { |
---|
| 839 | this->setHealthMax( healthMax_write ); |
---|
| 840 | } |
---|
[9008] | 841 | |
---|
[7954] | 842 | PNode::varChangeHandler( id ); |
---|
[6341] | 843 | } |
---|
| 844 | |
---|