[6352] | 1 | /* |
---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
| 12 | main-programmer: Patrick Boenzli |
---|
| 13 | co-programmer: Christian Meyer |
---|
| 14 | co-programmer: Benjamin Grauer |
---|
| 15 | */ |
---|
| 16 | |
---|
| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
---|
| 18 | |
---|
[6358] | 19 | #include "game_world.h" |
---|
[6402] | 20 | #include "game_world_data.h" |
---|
[6352] | 21 | |
---|
[7287] | 22 | #include "util/loading/resource_manager.h" |
---|
[6352] | 23 | #include "state.h" |
---|
[6404] | 24 | #include "class_list.h" |
---|
[6352] | 25 | |
---|
[7193] | 26 | #include "util/loading/game_loader.h" |
---|
[6404] | 27 | |
---|
[6352] | 28 | #include "player.h" |
---|
| 29 | #include "camera.h" |
---|
| 30 | #include "environment.h" |
---|
| 31 | #include "terrain.h" |
---|
[7287] | 32 | #include "test_entity.h" |
---|
| 33 | #include "terrain.h" |
---|
[6404] | 34 | #include "playable.h" |
---|
[7785] | 35 | #include "environments/mapped_water.h" |
---|
[6404] | 36 | |
---|
[6352] | 37 | #include "light.h" |
---|
[6404] | 38 | |
---|
[7193] | 39 | #include "util/loading/factory.h" |
---|
[7368] | 40 | #include "util/loading/load_param.h" |
---|
[6404] | 41 | #include "fast_factory.h" |
---|
| 42 | #include "shell_command.h" |
---|
[6352] | 43 | |
---|
| 44 | #include "graphics_engine.h" |
---|
[6404] | 45 | #include "event_handler.h" |
---|
| 46 | #include "sound_engine.h" |
---|
| 47 | #include "cd_engine.h" |
---|
| 48 | #include "network_manager.h" |
---|
[6352] | 49 | #include "physics_engine.h" |
---|
[7287] | 50 | #include "fields.h" |
---|
[6352] | 51 | |
---|
| 52 | #include "glmenu_imagescreen.h" |
---|
[6404] | 53 | #include "shell.h" |
---|
[6352] | 54 | |
---|
| 55 | #include "ogg_player.h" |
---|
[6404] | 56 | #include "shader.h" |
---|
[6352] | 57 | |
---|
[7369] | 58 | #include "animation_player.h" |
---|
| 59 | |
---|
[7035] | 60 | #include "game_rules.h" |
---|
[6352] | 61 | |
---|
[6404] | 62 | using namespace std; |
---|
[6352] | 63 | |
---|
| 64 | |
---|
[7412] | 65 | SHELL_COMMAND(speed, GameWorld, setSpeed) ->describe("set the Speed of the Level"); |
---|
| 66 | SHELL_COMMAND(playmode, GameWorld, setPlaymode) |
---|
[7723] | 67 | ->describe("Set the Playmode of the current Level") |
---|
| 68 | ->completionPlugin(0, OrxShell::CompletorStringArray(Playable::playmodeNames, Playable::PlaymodeCount)); |
---|
[7412] | 69 | |
---|
[7739] | 70 | SHELL_COMMAND(togglePNodeVisibility, GameWorld, togglePNodeVisibility); |
---|
| 71 | SHELL_COMMAND(showBVLevel, GameWorld, toggleBVVisibility); |
---|
[6352] | 72 | |
---|
| 73 | |
---|
| 74 | |
---|
[6989] | 75 | GameWorld::GameWorld() |
---|
[6402] | 76 | : StoryEntity() |
---|
[6352] | 77 | { |
---|
[6368] | 78 | this->setClassID(CL_GAME_WORLD, "GameWorld"); |
---|
| 79 | this->setName("Preloaded World - no name yet"); |
---|
| 80 | |
---|
| 81 | this->gameTime = 0.0f; |
---|
[6370] | 82 | this->setSpeed(1.0f); |
---|
[6368] | 83 | this->shell = NULL; |
---|
| 84 | |
---|
| 85 | this->showPNodes = false; |
---|
| 86 | this->showBV = false; |
---|
[7739] | 87 | this->showBVLevel = 3; |
---|
[6368] | 88 | |
---|
[6845] | 89 | this->dataXML = NULL; |
---|
[7391] | 90 | this->gameRules = NULL; |
---|
[6352] | 91 | } |
---|
| 92 | |
---|
| 93 | /** |
---|
[6358] | 94 | * remove the GameWorld from memory |
---|
[6352] | 95 | * |
---|
| 96 | * delete everything explicitly, that isn't contained in the parenting tree! |
---|
| 97 | * things contained in the tree are deleted automaticaly |
---|
| 98 | */ |
---|
[6358] | 99 | GameWorld::~GameWorld () |
---|
[6352] | 100 | { |
---|
[6408] | 101 | PRINTF(4)("Deleted GameWorld\n"); |
---|
[7283] | 102 | |
---|
[6352] | 103 | } |
---|
| 104 | |
---|
| 105 | |
---|
| 106 | |
---|
| 107 | /** |
---|
[6358] | 108 | * loads the parameters of a GameWorld from an XML-element |
---|
[6352] | 109 | * @param root the XML-element to load from |
---|
| 110 | */ |
---|
[6358] | 111 | void GameWorld::loadParams(const TiXmlElement* root) |
---|
[6352] | 112 | { |
---|
[6512] | 113 | StoryEntity::loadParams(root); |
---|
[6352] | 114 | |
---|
[6376] | 115 | PRINTF(4)("Loaded GameWorld specific stuff\n"); |
---|
[6352] | 116 | } |
---|
| 117 | |
---|
[6368] | 118 | |
---|
[6352] | 119 | /** |
---|
| 120 | * this is executed just before load |
---|
| 121 | * |
---|
| 122 | * since the load function sometimes needs data, that has been initialized |
---|
| 123 | * before the load and after the proceeding storyentity has finished |
---|
| 124 | */ |
---|
[6370] | 125 | ErrorMessage GameWorld::init() |
---|
[6352] | 126 | { |
---|
| 127 | /* init the world interface */ |
---|
[7374] | 128 | this->shell = new OrxShell::Shell(); |
---|
[6352] | 129 | |
---|
[6498] | 130 | State::setCurrentStoryEntity(dynamic_cast<StoryEntity*>(this)); |
---|
[6407] | 131 | this->dataTank->init(); |
---|
[7369] | 132 | |
---|
| 133 | /* initialize some engines and graphical elements */ |
---|
| 134 | AnimationPlayer::getInstance(); |
---|
| 135 | PhysicsEngine::getInstance(); |
---|
| 136 | |
---|
[6352] | 137 | } |
---|
| 138 | |
---|
[7288] | 139 | |
---|
[6352] | 140 | /** |
---|
[6358] | 141 | * loads the GameWorld by initializing all resources, and set their default values. |
---|
[6352] | 142 | */ |
---|
[6372] | 143 | ErrorMessage GameWorld::loadData() |
---|
[6352] | 144 | { |
---|
[6370] | 145 | this->displayLoadScreen(); |
---|
| 146 | |
---|
[6407] | 147 | PRINTF(0)("Loading the GameWorld\n"); |
---|
| 148 | |
---|
[7677] | 149 | PRINTF(3)("> Loading world: '%s'\n", getLoadFile().c_str()); |
---|
[6352] | 150 | TiXmlElement* element; |
---|
| 151 | GameLoader* loader = GameLoader::getInstance(); |
---|
| 152 | |
---|
[7221] | 153 | if( getLoadFile().empty()) |
---|
[6402] | 154 | { |
---|
[6634] | 155 | PRINTF(1)("GameWorld has no path specified for loading\n"); |
---|
[6402] | 156 | return (ErrorMessage){213,"Path not specified","GameWorld::load()"}; |
---|
| 157 | } |
---|
[6352] | 158 | |
---|
[7287] | 159 | TiXmlDocument* XMLDoc = new TiXmlDocument( getLoadFile()); |
---|
[6402] | 160 | // load the xml world file for further loading |
---|
[7287] | 161 | if( !XMLDoc->LoadFile()) |
---|
[6352] | 162 | { |
---|
[7287] | 163 | PRINTF(1)("loading XML File: %s @ %s:l%d:c%d\n", XMLDoc->ErrorDesc(), this->getLoadFile().c_str(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
---|
| 164 | delete XMLDoc; |
---|
[6358] | 165 | return (ErrorMessage){213,"XML File parsing error","GameWorld::load()"}; |
---|
[6352] | 166 | } |
---|
| 167 | // check basic validity |
---|
[7287] | 168 | TiXmlElement* root = XMLDoc->RootElement(); |
---|
[6352] | 169 | assert( root != NULL); |
---|
| 170 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
---|
| 171 | { |
---|
[6402] | 172 | // report an error |
---|
| 173 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
---|
[7287] | 174 | delete XMLDoc; |
---|
[6402] | 175 | return (ErrorMessage){213,"Path not a WorldDataFile","GameWorld::load()"}; |
---|
[6352] | 176 | } |
---|
[6402] | 177 | /* the whole loading process for the GameWorld */ |
---|
[6407] | 178 | this->dataTank->loadData(root); |
---|
[6845] | 179 | this->dataXML = (TiXmlElement*)root->Clone(); |
---|
[6352] | 180 | |
---|
[7287] | 181 | delete XMLDoc; |
---|
[6386] | 182 | this->releaseLoadScreen(); |
---|
[6352] | 183 | } |
---|
| 184 | |
---|
| 185 | |
---|
| 186 | /** |
---|
[6387] | 187 | * unload the data of this GameWorld |
---|
| 188 | */ |
---|
| 189 | ErrorMessage GameWorld::unloadData() |
---|
| 190 | { |
---|
[7287] | 191 | PRINTF(3)("GameWorld::~GameWorld() - unloading the current GameWorld\n"); |
---|
[7370] | 192 | delete this->shell; |
---|
[6387] | 193 | |
---|
[6981] | 194 | this->dataTank->unloadData(); |
---|
| 195 | |
---|
[7369] | 196 | this->shell = NULL; |
---|
| 197 | delete AnimationPlayer::getInstance(); |
---|
| 198 | delete PhysicsEngine::getInstance(); |
---|
| 199 | |
---|
[6988] | 200 | State::setCurrentStoryEntity(NULL); |
---|
[6845] | 201 | if (this->dataXML) |
---|
| 202 | delete this->dataXML; |
---|
[6387] | 203 | } |
---|
| 204 | |
---|
| 205 | |
---|
| 206 | /** |
---|
[6358] | 207 | * starts the GameWorld |
---|
[6352] | 208 | */ |
---|
[6387] | 209 | bool GameWorld::start() |
---|
[6352] | 210 | { |
---|
[7283] | 211 | this->bPaused = false; |
---|
| 212 | this->bRunning = true; |
---|
[6387] | 213 | |
---|
| 214 | this->run(); |
---|
[6352] | 215 | } |
---|
| 216 | |
---|
[6402] | 217 | |
---|
[6352] | 218 | /** |
---|
| 219 | * stops the world. |
---|
[6402] | 220 | */ |
---|
[6387] | 221 | bool GameWorld::stop() |
---|
[6352] | 222 | { |
---|
[6358] | 223 | PRINTF(3)("GameWorld::stop() - got stop signal\n"); |
---|
[7283] | 224 | this->bRunning = false; |
---|
[6352] | 225 | } |
---|
| 226 | |
---|
[6402] | 227 | |
---|
[6352] | 228 | /** |
---|
[6402] | 229 | * pauses the game |
---|
| 230 | */ |
---|
[6387] | 231 | bool GameWorld::pause() |
---|
[6352] | 232 | { |
---|
[7283] | 233 | this->bPaused = true; |
---|
[6352] | 234 | } |
---|
| 235 | |
---|
[6402] | 236 | |
---|
[6352] | 237 | /** |
---|
| 238 | * ends the pause Phase |
---|
[6409] | 239 | */ |
---|
[6387] | 240 | bool GameWorld::resume() |
---|
[6352] | 241 | { |
---|
[7283] | 242 | this->bPaused = false; |
---|
[6352] | 243 | } |
---|
| 244 | |
---|
| 245 | |
---|
| 246 | /** |
---|
[6402] | 247 | * main loop of the world: executing all world relevant function |
---|
| 248 | * |
---|
| 249 | * in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
| 250 | * all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
| 251 | * collisions drawing everything to the screen. |
---|
| 252 | */ |
---|
| 253 | void GameWorld::run() |
---|
[6352] | 254 | { |
---|
[6402] | 255 | PRINTF(3)("GameWorld::mainLoop() - Entering main loop\n"); |
---|
[6352] | 256 | |
---|
[7131] | 257 | // initialize Timing |
---|
| 258 | this->cycle = 0; |
---|
| 259 | for (unsigned int i = 0; i < TICK_SMOOTH_VALUE; i++) |
---|
[7132] | 260 | this->frameTimes[i] = 100; |
---|
[7131] | 261 | this->dtS = 0.0f; |
---|
| 262 | this->lastFrame = SDL_GetTicks (); |
---|
| 263 | |
---|
[7304] | 264 | if (this->dataTank->music != NULL) |
---|
| 265 | this->dataTank->music->play(); |
---|
| 266 | |
---|
[7283] | 267 | while( this->bRunning) /* @todo implement pause */ |
---|
[6402] | 268 | { |
---|
| 269 | /* process intput */ |
---|
| 270 | this->handleInput (); |
---|
[7322] | 271 | if( !this->bRunning) |
---|
| 272 | break; |
---|
[6386] | 273 | |
---|
[6402] | 274 | /* network synchronisation */ |
---|
| 275 | this->synchronize (); |
---|
| 276 | /* process time */ |
---|
| 277 | this->tick (); |
---|
| 278 | /* process collision */ |
---|
| 279 | this->collide (); |
---|
| 280 | /* update the state */ |
---|
| 281 | this->update (); |
---|
[7391] | 282 | /* check the game rules */ |
---|
| 283 | this->checkGameRules(); |
---|
[6402] | 284 | /* draw everything */ |
---|
| 285 | this->display (); |
---|
[7306] | 286 | |
---|
[6402] | 287 | } |
---|
| 288 | |
---|
[7330] | 289 | PRINTF(0)("GameWorld::mainLoop() - Exiting the main loop\n"); |
---|
[6352] | 290 | } |
---|
| 291 | |
---|
| 292 | |
---|
[7338] | 293 | void GameWorld::setPlaymode(Playable::Playmode playmode) |
---|
| 294 | { |
---|
| 295 | if (this->dataTank->localPlayer && |
---|
| 296 | this->dataTank->localPlayer->getPlayable() && |
---|
[7339] | 297 | this->dataTank->localPlayer->getPlayable()->setPlaymode(playmode)) |
---|
[7338] | 298 | { |
---|
[7412] | 299 | PRINTF(3)("Set Playmode to %d:%s\n", playmode, Playable::playmodeToString(playmode).c_str()); |
---|
[7338] | 300 | } |
---|
[7339] | 301 | else |
---|
| 302 | { |
---|
[7414] | 303 | PRINTF(1)("Unable to set Playmode %d:'%s'\n", playmode, Playable::playmodeToString(playmode).c_str()); |
---|
[7339] | 304 | } |
---|
[7338] | 305 | } |
---|
| 306 | |
---|
[7339] | 307 | void GameWorld::setPlaymode(const std::string& playmode) |
---|
| 308 | { |
---|
| 309 | this->setPlaymode(Playable::stringToPlaymode(playmode)); |
---|
| 310 | } |
---|
[7338] | 311 | |
---|
[6352] | 312 | /** |
---|
| 313 | * synchronize local data with remote data |
---|
| 314 | */ |
---|
[6358] | 315 | void GameWorld::synchronize () |
---|
[6402] | 316 | {} |
---|
[6352] | 317 | |
---|
| 318 | |
---|
| 319 | /** |
---|
| 320 | * run all input processing |
---|
| 321 | |
---|
| 322 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
| 323 | sdl and has its own event-passing-queue. |
---|
| 324 | */ |
---|
[6358] | 325 | void GameWorld::handleInput () |
---|
[6352] | 326 | { |
---|
| 327 | EventHandler::getInstance()->process(); |
---|
| 328 | } |
---|
| 329 | |
---|
[6402] | 330 | |
---|
| 331 | /** |
---|
[7370] | 332 | * @brief ticks a WorldEntity list |
---|
[6402] | 333 | * @param entityList list of the WorldEntities |
---|
| 334 | * @param dt time passed since last frame |
---|
| 335 | */ |
---|
[7370] | 336 | void GameWorld::tick(ObjectManager::EntityList entityList, float dt) |
---|
[6352] | 337 | { |
---|
[7370] | 338 | ObjectManager::EntityList::iterator entity, next; |
---|
[6710] | 339 | next = entityList.begin(); |
---|
| 340 | while (next != entityList.end()) |
---|
| 341 | { |
---|
| 342 | entity = next++; |
---|
[6352] | 343 | (*entity)->tick(dt); |
---|
[6710] | 344 | } |
---|
[6352] | 345 | } |
---|
| 346 | |
---|
[7131] | 347 | |
---|
[6352] | 348 | /** |
---|
| 349 | * advance the timeline |
---|
[6402] | 350 | * |
---|
| 351 | * this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
| 352 | * the time is mesured in ms and passed to all world-entities and other classes that need |
---|
| 353 | * a heart-beat. |
---|
| 354 | */ |
---|
[6358] | 355 | void GameWorld::tick () |
---|
[6352] | 356 | { |
---|
| 357 | Uint32 currentFrame = SDL_GetTicks(); |
---|
[6402] | 358 | |
---|
[7283] | 359 | if( !this->bPaused) |
---|
[6402] | 360 | { |
---|
[7131] | 361 | // CALCULATE FRAMERATE |
---|
| 362 | Uint32 frameTimesIndex; |
---|
| 363 | Uint32 getTicks; |
---|
| 364 | Uint32 i; |
---|
[6402] | 365 | |
---|
[7131] | 366 | frameTimesIndex = this->cycle % TICK_SMOOTH_VALUE; |
---|
| 367 | getTicks = SDL_GetTicks(); |
---|
| 368 | this->frameTimes[frameTimesIndex] = getTicks - this->lastFrame; |
---|
| 369 | this->lastFrame = getTicks; |
---|
[7132] | 370 | ++this->cycle; |
---|
[7131] | 371 | this->dtS = 0; |
---|
[7132] | 372 | for (i = 0; i < TICK_SMOOTH_VALUE; i++) |
---|
[7131] | 373 | this->dtS += this->frameTimes[i]; |
---|
[7132] | 374 | this->dtS = this->dtS / TICK_SMOOTH_VALUE / 1000.0f * speed; |
---|
[6352] | 375 | |
---|
[7131] | 376 | // TICK everything |
---|
[7370] | 377 | for (i = 0; i < this->dataTank->tickLists.size(); ++i) |
---|
| 378 | this->tick(this->dataTank->objectManager->getObjectList(this->dataTank->tickLists[i]), this->dtS); |
---|
[6352] | 379 | |
---|
[6402] | 380 | /* update tick the rest */ |
---|
[6407] | 381 | this->dataTank->localCamera->tick(this->dtS); |
---|
[6402] | 382 | AnimationPlayer::getInstance()->tick(this->dtS); |
---|
| 383 | PhysicsEngine::getInstance()->tick(this->dtS); |
---|
[6352] | 384 | |
---|
[6402] | 385 | GraphicsEngine::getInstance()->tick(this->dtS); |
---|
[7035] | 386 | |
---|
| 387 | if( likely(this->dataTank->gameRule != NULL)) |
---|
| 388 | this->dataTank->gameRule->tick(this->dtS); |
---|
[6402] | 389 | } |
---|
[6352] | 390 | this->lastFrame = currentFrame; |
---|
| 391 | } |
---|
| 392 | |
---|
| 393 | |
---|
| 394 | /** |
---|
| 395 | * this function gives the world a consistant state |
---|
[6402] | 396 | * |
---|
| 397 | * after ticking (updating the world state) this will give a constistant |
---|
| 398 | * state to the whole system. |
---|
| 399 | */ |
---|
[6358] | 400 | void GameWorld::update() |
---|
[6352] | 401 | { |
---|
| 402 | GraphicsEngine::getInstance()->update(this->dtS); |
---|
| 403 | PNode::getNullParent()->updateNode (this->dtS); |
---|
[7460] | 404 | OrxSound::SoundEngine::getInstance()->update(); |
---|
[6352] | 405 | } |
---|
| 406 | |
---|
| 407 | |
---|
[6402] | 408 | /** |
---|
| 409 | * kicks the CDEngine to detect the collisions between the object groups in the world |
---|
| 410 | */ |
---|
[6358] | 411 | void GameWorld::collide() |
---|
[6352] | 412 | { |
---|
[6407] | 413 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_00), |
---|
[7004] | 414 | this->dataTank->objectManager->getObjectList(OM_GROUP_01_PROJ)); |
---|
[6407] | 415 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_01), |
---|
[7004] | 416 | this->dataTank->objectManager->getObjectList(OM_GROUP_00_PROJ)); |
---|
[7078] | 417 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_00), |
---|
[7288] | 418 | this->dataTank->objectManager->getObjectList(OM_GROUP_01)); |
---|
[6433] | 419 | |
---|
[7083] | 420 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_00), |
---|
| 421 | this->dataTank->objectManager->getObjectList(OM_COMMON)); |
---|
[6433] | 422 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_01), |
---|
[6407] | 423 | this->dataTank->objectManager->getObjectList(OM_COMMON)); |
---|
[7083] | 424 | |
---|
[6352] | 425 | } |
---|
| 426 | |
---|
[7391] | 427 | |
---|
[6352] | 428 | /** |
---|
[7391] | 429 | * check the game rules: winning conditions, etc. |
---|
| 430 | * |
---|
| 431 | */ |
---|
| 432 | void GameWorld::checkGameRules() |
---|
| 433 | { |
---|
| 434 | if( this->gameRules) |
---|
| 435 | this->gameRules->tick(this->dtS); |
---|
| 436 | } |
---|
| 437 | |
---|
| 438 | |
---|
| 439 | /** |
---|
[6352] | 440 | * render the current frame |
---|
[6402] | 441 | * |
---|
| 442 | * clear all buffers and draw the world |
---|
| 443 | */ |
---|
[6358] | 444 | void GameWorld::display () |
---|
[6352] | 445 | { |
---|
[7785] | 446 | // render the reflection texture |
---|
| 447 | this->renderPassReflection(); |
---|
| 448 | // redner the refraction texture |
---|
| 449 | this->renderPassRefraction(); |
---|
| 450 | // render all |
---|
| 451 | this->renderPassAll(); |
---|
| 452 | |
---|
[6352] | 453 | // flip buffers |
---|
| 454 | GraphicsEngine::swapBuffers(); |
---|
| 455 | } |
---|
| 456 | |
---|
| 457 | |
---|
| 458 | /** |
---|
[7370] | 459 | * @brief draws all entities in the list drawList |
---|
| 460 | * @param drawList the List of entities to draw. |
---|
[6352] | 461 | */ |
---|
[7370] | 462 | void GameWorld::drawEntityList(const ObjectManager::EntityList& drawList) const |
---|
| 463 | { |
---|
| 464 | ObjectManager::EntityList::const_iterator entity; |
---|
| 465 | for (entity = drawList.begin(); entity != drawList.end(); entity++) |
---|
| 466 | if ((*entity)->isVisible()) |
---|
| 467 | (*entity)->draw(); |
---|
| 468 | } |
---|
| 469 | |
---|
[7785] | 470 | |
---|
| 471 | |
---|
[7370] | 472 | /** |
---|
[7785] | 473 | * reflection rendering for water surfaces |
---|
[7370] | 474 | */ |
---|
[7785] | 475 | void GameWorld::renderPassReflection() |
---|
[6352] | 476 | { |
---|
[7785] | 477 | // clear buffer |
---|
| 478 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
| 479 | glLoadIdentity(); |
---|
| 480 | |
---|
| 481 | const std::list<BaseObject*>* reflectedWaters; |
---|
| 482 | MappedWater* mw; |
---|
| 483 | |
---|
| 484 | if( (reflectedWaters = ClassList::getList(CL_MAPPED_WATER)) != NULL) |
---|
| 485 | { |
---|
| 486 | std::list<BaseObject*>::const_iterator it; |
---|
| 487 | for (it = reflectedWaters->begin(); it != reflectedWaters->end(); it++) |
---|
| 488 | { |
---|
| 489 | mw = dynamic_cast<MappedWater*>(*it); |
---|
| 490 | |
---|
| 491 | // prepare for reflection rendering |
---|
| 492 | mw->activateReflection(); |
---|
| 493 | |
---|
| 494 | //camera and light |
---|
| 495 | this->dataTank->localCamera->apply (); |
---|
| 496 | this->dataTank->localCamera->project (); |
---|
| 497 | LightManager::getInstance()->draw(); |
---|
| 498 | // draw everything to be included in the reflection |
---|
| 499 | for (unsigned int i = 0; i < this->dataTank->drawLists.size(); ++i) |
---|
| 500 | this->drawEntityList(State::getObjectManager()->getObjectList(this->dataTank->drawLists[i])); |
---|
| 501 | |
---|
| 502 | // clean up from reflection rendering |
---|
| 503 | mw->deactivateReflection(); |
---|
| 504 | } |
---|
| 505 | } |
---|
| 506 | |
---|
| 507 | } |
---|
| 508 | |
---|
| 509 | |
---|
| 510 | /** |
---|
| 511 | * refraction rendering for water surfaces |
---|
| 512 | */ |
---|
| 513 | void GameWorld::renderPassRefraction() |
---|
| 514 | {} |
---|
| 515 | |
---|
| 516 | |
---|
| 517 | /** |
---|
| 518 | * this render pass renders the whole wolrd |
---|
| 519 | */ |
---|
| 520 | void GameWorld::renderPassAll() |
---|
| 521 | { |
---|
| 522 | // clear buffer |
---|
| 523 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
[6352] | 524 | GraphicsEngine* engine = GraphicsEngine::getInstance(); |
---|
[6402] | 525 | |
---|
[6780] | 526 | // set camera |
---|
| 527 | this->dataTank->localCamera->apply (); |
---|
[7108] | 528 | this->dataTank->localCamera->project (); |
---|
| 529 | LightManager::getInstance()->draw(); |
---|
[6416] | 530 | |
---|
| 531 | /* draw all WorldEntiy groups */ |
---|
[7370] | 532 | for (unsigned int i = 0; i < this->dataTank->drawLists.size(); ++i) |
---|
[7723] | 533 | this->drawEntityList(State::getObjectManager()->getObjectList(this->dataTank->drawLists[i])); |
---|
[6416] | 534 | |
---|
[6780] | 535 | |
---|
[6402] | 536 | if( unlikely( this->showBV)) |
---|
| 537 | { |
---|
| 538 | CDEngine* engine = CDEngine::getInstance(); |
---|
[7370] | 539 | for (unsigned int i = 0; i < this->dataTank->drawLists.size(); ++i) |
---|
[7739] | 540 | engine->drawBV(State::getObjectManager()->getObjectList(this->dataTank->drawLists[i]), this->showBVLevel); |
---|
[6402] | 541 | } |
---|
[6416] | 542 | |
---|
[6402] | 543 | if( unlikely(this->showPNodes)) |
---|
| 544 | PNode::getNullParent()->debugDraw(0); |
---|
| 545 | |
---|
[6780] | 546 | engine->draw(); |
---|
[7035] | 547 | |
---|
| 548 | // draw the game ruls |
---|
| 549 | if( likely(this->dataTank->gameRule != NULL)) |
---|
| 550 | this->dataTank->gameRule->draw(); |
---|
[6352] | 551 | } |
---|
| 552 | |
---|
[7785] | 553 | |
---|
[6352] | 554 | /** |
---|
[6402] | 555 | * shows the loading screen |
---|
| 556 | */ |
---|
| 557 | void GameWorld::displayLoadScreen () |
---|
[6387] | 558 | { |
---|
[6402] | 559 | PRINTF(3)("GameWorld::displayLoadScreen - start\n"); |
---|
[6407] | 560 | this->dataTank->glmis = new GLMenuImageScreen(); |
---|
| 561 | this->dataTank->glmis->setMaximum(8); |
---|
[6402] | 562 | PRINTF(3)("GameWorld::displayLoadScreen - end\n"); |
---|
[6387] | 563 | } |
---|
| 564 | |
---|
| 565 | |
---|
[6402] | 566 | /** |
---|
| 567 | * removes the loadscreen, and changes over to the game |
---|
| 568 | */ |
---|
| 569 | void GameWorld::releaseLoadScreen () |
---|
[6387] | 570 | { |
---|
[6402] | 571 | PRINTF(3)("GameWorld::releaseLoadScreen - start\n"); |
---|
[6407] | 572 | this->dataTank->glmis->setValue(this->dataTank->glmis->getMaximum()); |
---|
[6402] | 573 | PRINTF(3)("GameWorld::releaseLoadScreen - end\n"); |
---|
[6387] | 574 | } |
---|
| 575 | |
---|
[7004] | 576 | |
---|
| 577 | |
---|
| 578 | /** |
---|
| 579 | * @brief toggles the PNode visibility in the world (drawn as boxes) |
---|
| 580 | */ |
---|
| 581 | void GameWorld::togglePNodeVisibility() |
---|
| 582 | { |
---|
[7723] | 583 | this->showPNodes = !this->showPNodes; |
---|
[7004] | 584 | }; |
---|
| 585 | |
---|
| 586 | |
---|
| 587 | /** |
---|
| 588 | * @brief toggles the bounding volume (BV) visibility |
---|
| 589 | */ |
---|
[7739] | 590 | void GameWorld::toggleBVVisibility(int level) |
---|
[7004] | 591 | { |
---|
[7739] | 592 | if( level < 1) |
---|
| 593 | this->showBV = false; |
---|
| 594 | else |
---|
| 595 | { |
---|
| 596 | this->showBV = true; |
---|
| 597 | this->showBVLevel = level; |
---|
| 598 | } |
---|
| 599 | |
---|
[7004] | 600 | }; |
---|
| 601 | |
---|