Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/trunk/src/lib/graphics/spatial_separation/quadtree_node.h @ 6617

Last change on this file since 6617 was 6617, checked in by bensch, 18 years ago

trunk: split Rotation/Line/Quaternion/Plane(Rectangle) into seperate files

File size: 4.1 KB
RevLine 
[4805]1/*!
[5039]2 * @file proto_class.h
[4923]3 *  Definition of a QuadtreeNode which represents a quad in a Quadtree
[4805]4
[4923]5  This struct is used to partition big land scapes into smaller ones for different reasons:
6    - for collision detection: only a subset of all triangles need to be tested vs a given body
7    - for object culling purposes: the quadtrees that are not in the field of view can be ommitted in the draw process
8    - for LOD (level of Detail). The models can be drawn using different LODs depending on the distance
9
10  This struct includes all the triangles, vertices, normal informations needed to make something usefull with
11  a terrain partition.
[4845]12 */
[4805]13
14#ifndef _QUADTREE_NODE_H
15#define _QUADTREE_NODE_H
16
17#include "base_object.h"
[5819]18
[6617]19#include "plane.h"
[6022]20#include "model.h"
[4811]21
[5405]22// FORWARD DECLARATION
[4813]23class Quadtree;
[4805]24
[4868]25
[4805]26//! A class for a Quadtree Node representation
27class QuadtreeNode : public BaseObject {
28
[4845]29  public:
[4887]30    QuadtreeNode(sTriangleExt** triangles, int numTriangles,
[4896]31                 const float* pVertices, int numVertices,
[4897]32                 Quadtree* quadtree, QuadtreeNode* parent,
[4923]33                 Rectangle* rect, int treeDepth, const int maxDepth, int index
34                );
[5430]35    QuadtreeNode(const modelInfo* pModelInfo, Quadtree* quadtree, const int maxDepth);
[4845]36    virtual ~QuadtreeNode();
[4805]37
[4911]38    void buildHashTable(QuadtreeNode** nodeList, int* index);
[4923]39    inline Rectangle* getDimension() { return this->pDimension; }
[4904]40
[4968]41    bool includesPoint(const Vector& v) const;
[4956]42    sTriangleExt* getTriangle(const Vector& position) const;
43    float getHeight(const Vector& position) const;
44
45
[4922]46    void drawTree() const;
[4921]47    void draw() const;
[4812]48
49
[4845]50  private:
[4852]51    void init();
[4805]52
[4898]53    void separateNode(float minLength);
54    void separateNode();
[4897]55    Rectangle* getDimFromModel();
[4896]56
[4956]57    bool sameSide(const Vector& p1, const Vector&p2, const Vector& a, const Vector& b) const;
58    bool pointInTriangle(const Vector&p, const Vector& a, const Vector& b, const Vector& c) const;
[4923]59
[4896]60  protected:
61    QuadtreeNode*                   parent;             //!< reference to the paren QuadtreeNode (NULL if rootnode)
62    QuadtreeNode*                   nodeA;              //!< reference to the node A
63    QuadtreeNode*                   nodeB;              //!< reference to the node B
64    QuadtreeNode*                   nodeC;              //!< reference to the node C
65    QuadtreeNode*                   nodeD;              //!< reference to the node D
[4968]66    QuadtreeNode**                  nodes;              //!< reference to the quadtree nodes (nodeA, nodeB, nodeC, nodeD=[0..3])
[4896]67
[4923]68
[4845]69  private:
70    Quadtree*                       quadtree;           //!< reference to the quadtree
71    Vector                          center;             //!< center coordinate of the quadtree node - relative coordinates in model space(!)
72    float                           axisLength;         //!< axis length of the quadtree
73    float                           maxHeigth;          //!< max height of the model in the quadtree
[4851]74    float                           offset;             //!< offset of the actual quadtree rectangle
[4811]75
[4887]76    int                             treeDepth;          //!< the depth of the tree
[4898]77    int                             maxDepth;           //!< the maximal depth of the tree
[4900]78    int                             indexNode;          //!< the index number of the node
[4923]79    int                             nodeIter;           //!< temp helping variable for the hashing algorithm
[4887]80
[4851]81    sTriangleExt**                  pTriangles;         //!< reference to the triangles of the node
82    const float*                    pVertices;          //!< reference to vertices data
[4845]83    unsigned int                    numTriangles;       //!< number of triangles of the Node
[4868]84    unsigned int                    numVertices;        //!< number of vertices of the node
[5430]85    const modelInfo*                pModelInfo;         //!< reference to the modelInfo of the object
[4851]86    Rectangle*                      pDimension;         //!< pointer to the local rectangle properties
[4921]87
88    bool                            bDraw;              //!< shall it be drawn? DEBUG only
[4805]89};
90
91#endif /* _QUADTREE_NODE_H */
Note: See TracBrowser for help on using the repository browser.