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Ignore:
Timestamp:
Jul 19, 2005, 9:59:28 PM (19 years ago)
Author:
patrick
Message:

orxonox/trunk: again some very fundamental changes in the tree spawing algorithm. some strange effects left

File:
1 edited

Legend:

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  • orxonox/trunk/src/lib/graphics/spatial_separation/quadtree_node.h

    r4897 r4898  
    2323                 const float* pVertices, int numVertices,
    2424                 Quadtree* quadtree, QuadtreeNode* parent,
    25                  Rectangle* rect);
    26     QuadtreeNode(modelInfo* pModelInfo);
     25                 Rectangle* rect, int treeDepth, const int maxDepth);
     26    QuadtreeNode(modelInfo* pModelInfo, const int maxDepth);
    2727    virtual ~QuadtreeNode();
    28 
    29     void separateNode(int treeDepth, const int maxDepth);
    30     void separateNode(float minLength);
    31     void separateNode();
    3228
    3329    void drawTree(int depth, int drawMode) const;
     
    3733    void init();
    3834
     35    void separateNode(int treeDepth, const int maxDepth);
     36    void separateNode(float minLength);
     37    void separateNode();
     38
    3939    Rectangle* getDimFromModel();
    40 
    4140
    4241  protected:
     
    5554
    5655    int                             treeDepth;          //!< the depth of the tree
     56    int                             maxDepth;           //!< the maximal depth of the tree
    5757
    5858    sTriangleExt**                  pTriangles;         //!< reference to the triangles of the node
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