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Timestamp:
Jul 21, 2005, 12:09:36 AM (19 years ago)
Author:
patrick
Message:

orxonox/trunk: creating lookup table with a very fancy algorithm

File:
1 edited

Legend:

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  • orxonox/trunk/src/lib/graphics/spatial_separation/quadtree_node.h

    r4907 r4911  
    2727    virtual ~QuadtreeNode();
    2828
     29    void buildHashTable(QuadtreeNode** nodeList, int* index);
     30
    2931    float getHeight(const Vector& position);
    3032
     
    4749    QuadtreeNode*                   nodeD;              //!< reference to the node D
    4850    QuadtreeNode**                  nodes;              //!< reference to the quadtree nodes
    49 
     51    int                             nodeIter;           //!< temp helping variable for the hashing algorithm
    5052
    5153  private:
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