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source: orxonox.OLD/trunk/src/lib/graphics/shader.cc @ 5319

Last change on this file since 5319 was 5319, checked in by bensch, 20 years ago

orxonox/trunk: some minor file-handling

File size: 6.3 KB
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[4744]1/*
[1853]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[1855]10
11   ### File Specific:
[5261]12   main-programmer: Benjamin Grauer
[1855]13   co-programmer: ...
[1853]14*/
15
[3955]16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
[1853]17
[5261]18#include "shader.h"
[1853]19
[5262]20#include "stdlibincl.h"
[5273]21#include "compiler.h"
[5262]22#include <stdio.h>
23#include "debug.h"
[5318]24#include "array.h"
[5262]25
26
27#ifndef PARSELINELENGHT
28#define PARSELINELENGHT     512       //!< how many chars to read at once
29#endif
30
[1856]31using namespace std;
[1853]32
[1856]33
[3245]34/**
[4838]35 * standard constructor
[3245]36*/
[5262]37Shader::Shader (const char* vertexShaderFile, const char* fragmentShaderFile)
[3365]38{
[5261]39   this->setClassID(CL_SHADER, "Shader");
[4320]40
[5261]41   this->fragmentShaderFile = NULL;
42   this->vertexShaderFile = NULL;
43   this->shaderProgram = 0;
44   this->vertexShader = 0;
45   this->fragmentShader = 0;
[5262]46
[5263]47   if (GLEW_ARB_shader_objects && GLEW_ARB_shading_language_100)
[5273]48     {
49       this->shaderProgram = glCreateProgramObjectARB();
[5263]50
[5273]51       if (vertexShaderFile != NULL)
[5285]52         this->loadShaderProgramm(SHADER_VERTEX, vertexShaderFile);
[5273]53       if (fragmentShaderFile != NULL)
[5285]54         this->loadShaderProgramm(SHADER_FRAGMENT, fragmentShaderFile);
[5273]55       try  {
[5285]56         glLinkProgramARB(this->shaderProgram); }
[5273]57       catch(GLenum errorCode)  {
[5285]58         this->printError(this->shaderProgram); }
[5273]59     }
60   else
61     {
62       PRINTF(2)("Shaders are not supported on your hardware\n");
63     }
[3365]64}
[1853]65
66
[3245]67/**
[4838]68 * standard deconstructor
[5318]69 */
[5261]70Shader::~Shader ()
[3543]71{
[5318]72  if (storedShader == this)
73    Shader::deactivateShader();
74
[3543]75  // delete what has to be deleted here
[5262]76  this->deleteProgram(SHADER_VERTEX);
77  this->deleteProgram(SHADER_FRAGMENT);
[5263]78
[5273]79  if (this->fragmentShader != 0)
80    glDeleteObjectARB(this->fragmentShader);
81  if (this->vertexShader != 0)
82    glDeleteObjectARB(this->vertexShader);
83  if (this->shaderProgram != 0)
84    glDeleteObjectARB(this->shaderProgram);
[5318]85
[3543]86}
[5261]87
[5317]88Shader* Shader::storedShader = NULL;
[5261]89
[5317]90
[5261]91bool Shader::loadShaderProgramm(SHADER_TYPE type, const char* fileName)
92{
[5319]93  GLhandleARB shader = 0;
[5285]94
[5262]95  if (type != SHADER_VERTEX && type != SHADER_FRAGMENT)
[5261]96    return false;
[5262]97  this->deleteProgram(type);
[5261]98
99
[5318]100  Array<char*>* program = fileReadArray(fileName);
[5271]101  if (program == NULL)
102    return false;
[5318]103
[5266]104  if (type == SHADER_VERTEX && GLEW_ARB_vertex_shader)
[5262]105  {
106    this->vertexShaderFile = new char[strlen(fileName)+1];
107    strcpy(this->vertexShaderFile, fileName);
108
[5269]109    shader = this->vertexShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
[5263]110  }
[5262]111
[5263]112  if (type == SHADER_FRAGMENT && GLEW_ARB_fragment_shader)
113  {
[5266]114    this->fragmentShaderFile = new char[strlen(fileName)+1];
115    strcpy(this->fragmentShaderFile, fileName);
116
[5269]117    shader = this->fragmentShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
[5263]118  }
[5273]119
120  if (shader != 0)
[5319]121  {
122    glShaderSourceARB(shader, program->getCount(), (const GLcharARB**)program->getArray(), NULL);
123      glCompileShaderARB(shader);
124        this->printError(shader);
125    glAttachObjectARB(this->shaderProgram, shader);
126  }
127  for (unsigned int i=0; i< program->getCount(); i++)
128    delete[] program->getArray()[i];
129  delete program;
[5261]130}
131
[5266]132char* Shader::fileRead(const char* fileName)
[5261]133{
[5266]134  FILE* fileHandle;
135  char* content = NULL;
136
137  int count = 0;
138
[5271]139  if (fileName == NULL)
140    return NULL;
[5266]141
[5271]142  fileHandle = fopen(fileName, "rt");
[5266]143
[5271]144  if (fileHandle == NULL)
145    return NULL;
146  fseek(fileHandle, 0, SEEK_END);
147  count = ftell(fileHandle);
148  rewind(fileHandle);
149  if (count > 0) {
150     content = new char[count+1];
151     count = fread(content, sizeof(char), count, fileHandle);
152     content[count] = '\0';
153   }
154   fclose(fileHandle);
155 return content;
[5266]156}
157
[5318]158
159Array<char*>* Shader::fileReadArray(const char* fileName)
160{
161  FILE*    stream;           //< The stream we use to read the file.
162
163  if( (stream = fopen (fileName, "rt")) == NULL)
164  {
165    PRINTF(1)("Shader could not open %s\n", fileName);
166    return NULL;
167  }
168  Array<char*>* file = new Array<char*>;
169
170  char lineBuffer[PARSELINELENGHT];
171  char* addString;
172  while(fgets (lineBuffer, PARSELINELENGHT, stream) != NULL)
173  {
174    addString = new char[strlen(lineBuffer)+1];
175    strcpy(addString, lineBuffer);
176    file->addEntry(addString);
177  }
178  fclose(stream);
179  file->finalizeArray();
180  return file;
181}
182
183
184
[5266]185void Shader::activateShader()
186{
[5273]187  if (likely (this->shaderProgram != 0))
[5317]188  {
[5273]189    glUseProgramObjectARB(this->shaderProgram);
[5317]190    Shader::storedShader = this;
191  }
[5261]192}
[5262]193
[5266]194void Shader::deactivateShader()
195{
196  glUseProgramObjectARB(0);
[5317]197  Shader::storedShader = NULL;
[5266]198}
[5262]199
[5266]200
[5262]201void Shader::deleteProgram(SHADER_TYPE type)
202{
[5273]203  if (type == SHADER_VERTEX && this->vertexShader != 0)
[5262]204  {
205    delete[] this->vertexShaderFile;
206    this->vertexShaderFile = NULL;
[5263]207    glDeleteObjectARB(this->vertexShader);
208    this->vertexShader = 0;
[5262]209  }
[5273]210  else if (type == SHADER_FRAGMENT && this->fragmentShader != 0)
[5262]211  {
212    delete[] this->fragmentShaderFile;
213    this->fragmentShaderFile = NULL;
[5263]214    glDeleteObjectARB(this->fragmentShader);
215    this->fragmentShader = 0;
[5262]216  }
217  else
218    return;
219}
220
[5264]221
[5319]222void Shader::printError(GLhandleARB program)
[5264]223{
[5273]224  if (program == 0)
225    return;
226
[5267]227  int infologLength = 0;
228  int charsWritten  = 0;
229  char *infoLog;
230
231  glGetObjectParameterivARB(program, GL_OBJECT_INFO_LOG_LENGTH_ARB,
232                            &infologLength);
233
234  if (infologLength > 0)
235  {
[5283]236    infoLog = new char[infologLength+1];
[5267]237    glGetInfoLogARB(program, infologLength, &charsWritten, infoLog);
[5269]238    printf("%s\n", infoLog);
[5283]239    delete[] infoLog;
[5267]240  }
[5264]241}
242
243
244
[5262]245void Shader::debug() const
246{
247  PRINT(3)("Shader info: (SHADER: %d)\n", this->shaderProgram);
248  if (this->vertexShader != 0)
249  {
[5266]250/*    PRINT(3)("VertexShaderProgramm: number=%d, file='%s'\n", this->vertexShader, this->vertexShaderFile);
[5262]251    if (this->vertexShaderSource != NULL)
252      for (unsigned int i = 0; i < this->vertexShaderSource->getCount(); i++)
253        PRINT(3)("%d: %s\n", i, this->vertexShaderSource->getEntry(i));
254  }
255  if (this->fragmentShader != 0)
256  {
257    PRINT(3)("FragmentShaderProgramm: number=%d, file='%s'\n", this->fragmentShader, this->fragmentShaderFile);
258    if (this->fragmentShaderSource != NULL)
259      for (unsigned int i = 0; i < this->fragmentShaderSource->getCount(); i++)
[5266]260        PRINT(3)("%d: %s\n", i, this->fragmentShaderSource->getEntry(i));*/
[5262]261  }
262}
263
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