| [4570] | 1 | /* | 
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| [3246] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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 | 12 |    main-programmer: Patrick Boenzli | 
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| [5419] | 13 |    co-programmer: Benjamin Grauer | 
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| [3246] | 14 | */ | 
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 | 15 |  | 
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| [3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE | 
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| [3246] | 17 |  | 
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 | 18 | #include "p_node.h" | 
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| [4761] | 19 | #include "null_parent.h" | 
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 | 20 |  | 
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 | 21 | #include "load_param.h" | 
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 | 22 | #include "class_list.h" | 
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 | 23 |  | 
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| [3607] | 24 | #include "stdincl.h" | 
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| [3860] | 25 | #include "compiler.h" | 
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| [3608] | 26 | #include "error.h" | 
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 | 27 | #include "debug.h" | 
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 | 28 | #include "list.h" | 
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 | 29 | #include "vector.h" | 
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 | 30 |  | 
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| [5406] | 31 | #include "color.h" | 
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| [3246] | 32 |  | 
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 | 33 | using namespace std; | 
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 | 34 |  | 
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 | 35 |  | 
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 | 36 | /** | 
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| [4836] | 37 |  *  standard constructor | 
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| [5420] | 38 |  */ | 
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| [4570] | 39 | PNode::PNode () | 
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| [3365] | 40 | { | 
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| [3552] | 41 |   init(NULL); | 
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| [3529] | 42 |  | 
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| [4436] | 43 |   NullParent::getInstance()->addChild(this); | 
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| [3365] | 44 | } | 
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| [3246] | 45 |  | 
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| [4448] | 46 | /** | 
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| [4836] | 47 |  * @param root the load-Element for the PNode | 
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| [5420] | 48 |  */ | 
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| [4436] | 49 | PNode::PNode(const TiXmlElement* root) | 
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 | 50 | { | 
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 | 51 |   this->init(NULL); | 
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| [4444] | 52 |   this->loadParams(root); | 
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| [4570] | 53 |  | 
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| [5372] | 54 |   if (this->parent == NULL) | 
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 | 55 |     NullParent::getInstance()->addChild(this); | 
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| [4436] | 56 | } | 
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| [3246] | 57 |  | 
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 | 58 | /** | 
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| [4836] | 59 |  *  constructor with coodinates | 
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 | 60 |  * @param absCoordinate the Absolute coordinate of the Object | 
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 | 61 |  * @param parent The parent-node of this node. | 
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| [5420] | 62 |  */ | 
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| [4993] | 63 | PNode::PNode (const Vector& absCoor, PNode* parent ) | 
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| [3365] | 64 | { | 
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| [3552] | 65 |   this->init(parent); | 
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| [3365] | 66 |  | 
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| [3860] | 67 |   if (likely(parent != NULL)) | 
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| [3800] | 68 |     parent->addChild (this); | 
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| [4993] | 69 |  | 
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 | 70 |   this->setAbsCoor(absCoor); | 
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| [3365] | 71 | } | 
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 | 72 |  | 
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 | 73 | /** | 
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| [5296] | 74 |  * standard deconstructor | 
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 | 75 |  * | 
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 | 76 |  * There are two general ways to delete a PNode | 
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 | 77 |  * 1. delete instance; | 
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 | 78 |  *   -> result | 
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 | 79 |  *    delete this Node and all its children and children's children... | 
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 | 80 |  *    (danger if you still need the children's instance somewhere else!!) | 
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 | 81 |  * | 
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 | 82 |  * 2. instance->remove2D(); delete instance; | 
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 | 83 |  *   -> result: | 
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 | 84 |  *    moves its children to the NullParent | 
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 | 85 |  *    then deletes the Element. | 
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 | 86 |  */ | 
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| [4570] | 87 | PNode::~PNode () | 
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| [3365] | 88 | { | 
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| [5296] | 89 |   // remove the Node, delete it's children. | 
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 | 90 |   tIterator<PNode>* iterator = this->children->getIterator(); | 
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 | 91 |   PNode* child = iterator->firstElement(); | 
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 | 92 |  | 
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 | 93 |   while( child != NULL) | 
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| [5214] | 94 |   { | 
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| [5296] | 95 |     delete child; | 
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 | 96 |     child = iterator->nextElement(); | 
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| [5214] | 97 |   } | 
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| [5296] | 98 |   delete iterator; | 
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 | 99 |  | 
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 | 100 |   if (this->parent != NULL) | 
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 | 101 |   { | 
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 | 102 |     this->parent->children->remove(this); | 
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 | 103 |     this->parent = NULL; | 
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 | 104 |   } | 
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| [5214] | 105 |   delete this->children; | 
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| [5296] | 106 |  | 
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 | 107 |   // remove all other allocated memory. | 
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| [5088] | 108 |   if (this->toCoordinate != NULL) | 
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 | 109 |     delete this->toCoordinate; | 
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 | 110 |   if (this->toDirection != NULL) | 
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 | 111 |     delete this->toDirection; | 
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| [3365] | 112 | } | 
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| [3246] | 113 |  | 
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| [5296] | 114 |  | 
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| [4448] | 115 | /** | 
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| [4836] | 116 |  *  initializes a PNode | 
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 | 117 |  * @param parent the parent for this PNode | 
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| [5420] | 118 |  */ | 
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| [3552] | 119 | void PNode::init(PNode* parent) | 
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 | 120 | { | 
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| [4742] | 121 |   this->setClassID(CL_PARENT_NODE, "PNode"); | 
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| [5211] | 122 |  | 
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| [3552] | 123 |   this->children = new tList<PNode>(); | 
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 | 124 |   this->bRelCoorChanged = true; | 
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 | 125 |   this->bRelDirChanged = true; | 
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| [4570] | 126 |   this->parent = parent; | 
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| [5209] | 127 |   this->parentMode = PNODE_PARENT_MODE_DEFAULT; | 
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| [4987] | 128 |  | 
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| [4993] | 129 |   // iterators | 
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 | 130 |   this->toCoordinate = NULL; | 
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| [4990] | 131 |   this->toDirection = NULL; | 
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| [4992] | 132 |   this->bias = 1.0; | 
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| [3552] | 133 | } | 
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| [3365] | 134 |  | 
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| [4448] | 135 | /** | 
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| [4836] | 136 |  *  loads parameters of the PNode | 
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 | 137 |  * @param root the XML-element to load the properties of | 
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| [5420] | 138 |  */ | 
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| [4436] | 139 | void PNode::loadParams(const TiXmlElement* root) | 
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 | 140 | { | 
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 | 141 |   static_cast<BaseObject*>(this)->loadParams(root); | 
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| [4610] | 142 |  | 
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| [4771] | 143 |   LoadParam<PNode>(root, "rel-coor", this, &PNode::setRelCoor) | 
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 | 144 |       .describe("Sets The relative position of the Node to its parent."); | 
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 | 145 |  | 
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| [4610] | 146 |   LoadParam<PNode>(root, "abs-coor", this, &PNode::setAbsCoor) | 
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 | 147 |       .describe("Sets The absolute Position of the Node."); | 
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 | 148 |  | 
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| [4771] | 149 |   LoadParam<PNode>(root, "rel-dir", this, &PNode::setRelDir) | 
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 | 150 |       .describe("Sets The relative rotation of the Node to its parent."); | 
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| [4761] | 151 |  | 
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| [4771] | 152 |   LoadParam<PNode>(root, "abs-dir", this, &PNode::setAbsDir) | 
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 | 153 |       .describe("Sets The absolute rotation of the Node."); | 
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 | 154 |  | 
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| [4761] | 155 |   LoadParam<PNode>(root, "parent", this, &PNode::setParent) | 
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 | 156 |       .describe("the Name of the Parent of this PNode"); | 
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| [4765] | 157 |  | 
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 | 158 |   LoadParam<PNode>(root, "parent-mode", this, &PNode::setParentMode) | 
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 | 159 |       .describe("the mode to connect this node to its parent ()"); | 
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 | 160 |  | 
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 | 161 |   // cycling properties | 
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| [4785] | 162 |   if (root != NULL) | 
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| [4765] | 163 |   { | 
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| [4785] | 164 |     const TiXmlElement* element = root->FirstChildElement(); | 
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 | 165 |     while (element != NULL) | 
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 | 166 |     { | 
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| [5091] | 167 |       LoadParam<PNode>(element, "parent", this, &PNode::addChild, true) | 
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| [4785] | 168 |           .describe("adds a new Child to the current Node."); | 
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| [4765] | 169 |  | 
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| [4785] | 170 |       element = element->NextSiblingElement(); | 
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 | 171 |     } | 
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| [4765] | 172 |   } | 
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| [4436] | 173 | } | 
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| [3365] | 174 |  | 
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 | 175 | /** | 
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| [4836] | 176 |  *  set relative coordinates | 
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 | 177 |  * @param relCoord relative coordinates to its parent | 
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| [5420] | 178 |  * | 
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 | 179 |  * | 
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 | 180 |  * it is very importand, that you use this function, if you want to update the | 
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 | 181 |  * relCoordinates. If you don't use this, the PNode won't recognize, that something | 
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 | 182 |  * has changed and won't update the children Nodes. | 
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 | 183 |  */ | 
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| [3810] | 184 | void PNode::setRelCoor (const Vector& relCoord) | 
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| [3675] | 185 | { | 
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| [5113] | 186 |   if (this->toCoordinate!= NULL) | 
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 | 187 |   { | 
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 | 188 |     delete this->toCoordinate; | 
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 | 189 |     this->toCoordinate = NULL; | 
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 | 190 |   } | 
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 | 191 |  | 
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| [4993] | 192 |   this->relCoordinate = relCoord; | 
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| [3675] | 193 |   this->bRelCoorChanged = true; | 
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 | 194 | } | 
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 | 195 |  | 
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 | 196 | /** | 
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| [4836] | 197 |  *  set relative coordinates | 
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 | 198 |  * @param x x-relative coordinates to its parent | 
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 | 199 |  * @param y y-relative coordinates to its parent | 
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 | 200 |  * @param z z-relative coordinates to its parent | 
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| [4993] | 201 |  * @see  void PNode::setRelCoor (const Vector& relCoord) | 
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| [5420] | 202 |  */ | 
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| [4610] | 203 | void PNode::setRelCoor (float x, float y, float z) | 
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 | 204 | { | 
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 | 205 |   this->setRelCoor(Vector(x, y, z)); | 
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 | 206 | } | 
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 | 207 |  | 
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| [4992] | 208 | /** | 
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 | 209 |  * sets a new relative position smoothely | 
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 | 210 |  * @param relCoordSoft the new Position to iterate to | 
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 | 211 |  * @param bias how fast to iterate to this position | 
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 | 212 |  */ | 
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 | 213 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) | 
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| [4987] | 214 | { | 
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| [4993] | 215 |   if (likely(this->toCoordinate == NULL)) | 
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 | 216 |     this->toCoordinate = new Vector(); | 
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| [4987] | 217 |  | 
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| [4993] | 218 |   *this->toCoordinate = relCoordSoft; | 
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| [4992] | 219 |   this->bias = bias; | 
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| [4987] | 220 | } | 
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 | 221 |  | 
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| [4990] | 222 |  | 
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| [4610] | 223 | /** | 
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| [4992] | 224 |  *  set relative coordinates smoothely | 
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| [4990] | 225 |  * @param x x-relative coordinates to its parent | 
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 | 226 |  * @param y y-relative coordinates to its parent | 
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 | 227 |  * @param z z-relative coordinates to its parent | 
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| [4993] | 228 |  * @see  void PNode::setRelCoorSoft (const Vector&, float) | 
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| [4990] | 229 |  */ | 
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| [4992] | 230 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) | 
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| [4990] | 231 | { | 
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| [4992] | 232 |   this->setRelCoorSoft(Vector(x, y, z), bias); | 
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| [4990] | 233 | } | 
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 | 234 |  | 
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| [5382] | 235 |  | 
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| [4990] | 236 | /** | 
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| [4836] | 237 |  * @param absCoord set absolute coordinate | 
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| [5091] | 238 |  */ | 
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| [3809] | 239 | void PNode::setAbsCoor (const Vector& absCoord) | 
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| [3675] | 240 | { | 
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| [5113] | 241 |   if (this->toCoordinate!= NULL) | 
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 | 242 |   { | 
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 | 243 |     delete this->toCoordinate; | 
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 | 244 |     this->toCoordinate = NULL; | 
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 | 245 |   } | 
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 | 246 |  | 
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| [4993] | 247 |   if( likely(this->parentMode & PNODE_MOVEMENT)) | 
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 | 248 |   { | 
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 | 249 |       /* if you have set the absolute coordinates this overrides all other changes */ | 
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 | 250 |     if (likely(this->parent != NULL)) | 
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 | 251 |       this->relCoordinate = absCoord - parent->getAbsCoor (); | 
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 | 252 |     else | 
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 | 253 |       this->relCoordinate = absCoord; | 
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 | 254 |   } | 
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 | 255 |   if( this->parentMode & PNODE_ROTATE_MOVEMENT) | 
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 | 256 |   { | 
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 | 257 |     if (likely(this->parent != NULL)) | 
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 | 258 |       this->relCoordinate = absCoord - parent->getAbsCoor (); | 
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 | 259 |     else | 
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 | 260 |       this->relCoordinate = absCoord; | 
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 | 261 |   } | 
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 | 262 |  | 
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 | 263 |   this->bRelCoorChanged = true; | 
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 | 264 | //  this->absCoordinate = absCoord; | 
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| [3675] | 265 | } | 
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 | 266 |  | 
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| [5382] | 267 |  | 
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| [3675] | 268 | /** | 
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| [4836] | 269 |  * @param x x-coordinate. | 
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 | 270 |  * @param y y-coordinate. | 
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 | 271 |  * @param z z-coordinate. | 
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| [4987] | 272 |  * @see void PNode::setAbsCoor (const Vector& absCoord) | 
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| [4610] | 273 |  */ | 
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 | 274 | void PNode::setAbsCoor(float x, float y, float z) | 
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 | 275 | { | 
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 | 276 |   this->setAbsCoor(Vector(x, y, z)); | 
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 | 277 | } | 
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 | 278 |  | 
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 | 279 | /** | 
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| [5406] | 280 |  * @param absCoord set absolute coordinate | 
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 | 281 |  * @todo check off | 
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 | 282 |  */ | 
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 | 283 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) | 
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 | 284 | { | 
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 | 285 |   if (this->toCoordinate == NULL) | 
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 | 286 |     this->toCoordinate = new Vector; | 
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 | 287 |  | 
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 | 288 |   if( likely(this->parentMode & PNODE_MOVEMENT)) | 
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 | 289 |   { | 
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 | 290 |       /* if you have set the absolute coordinates this overrides all other changes */ | 
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 | 291 |     if (likely(this->parent != NULL)) | 
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 | 292 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); | 
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 | 293 |     else | 
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 | 294 |       *this->toCoordinate = absCoordSoft; | 
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 | 295 |   } | 
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 | 296 |   if( this->parentMode & PNODE_ROTATE_MOVEMENT) | 
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 | 297 |   { | 
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 | 298 |     if (likely(this->parent != NULL)) | 
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 | 299 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); | 
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 | 300 |     else | 
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 | 301 |       *this->toCoordinate = absCoordSoft; | 
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 | 302 |   } | 
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 | 303 | } | 
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 | 304 |  | 
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 | 305 |  | 
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 | 306 | /** | 
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| [5091] | 307 |  *  shift coordinate relative | 
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| [4836] | 308 |  * @param shift shift vector | 
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| [4987] | 309 |  * | 
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| [5420] | 310 |  * this function shifts the current coordinates about the vector shift. this is | 
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 | 311 |  * usefull because from some place else you can: | 
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 | 312 |  * PNode* someNode = ...; | 
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 | 313 |  * Vector objectMovement = calculateShift(); | 
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 | 314 |  * someNode->shiftCoor(objectMovement); | 
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 | 315 |  * | 
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 | 316 |  * this is the internal method of: | 
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 | 317 |  * PNode* someNode = ...; | 
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 | 318 |  * Vector objectMovement = calculateShift(); | 
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 | 319 |  * Vector currentCoor = someNode->getRelCoor(); | 
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 | 320 |  * Vector newCoor = currentCoor + objectMovement; | 
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 | 321 |  * someNode->setRelCoor(newCoor); | 
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 | 322 |  * | 
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| [5382] | 323 |  */ | 
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| [3809] | 324 | void PNode::shiftCoor (const Vector& shift) | 
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| [3683] | 325 | { | 
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| [4993] | 326 |   this->relCoordinate += shift; | 
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 | 327 |   this->bRelCoorChanged = true; | 
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| [3683] | 328 | } | 
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 | 329 |  | 
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 | 330 | /** | 
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| [4836] | 331 |  *  set relative direction | 
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 | 332 |  * @param relDir to its parent | 
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| [5091] | 333 |  */ | 
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| [3810] | 334 | void PNode::setRelDir (const Quaternion& relDir) | 
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| [3675] | 335 | { | 
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| [5113] | 336 |   if (this->toDirection!= NULL) | 
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 | 337 |   { | 
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 | 338 |     delete this->toDirection; | 
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 | 339 |     this->toDirection = NULL; | 
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 | 340 |   } | 
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| [4993] | 341 |   this->relDirection = relDir; | 
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| [3675] | 342 |   this->bRelCoorChanged = true; | 
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 | 343 | } | 
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 | 344 |  | 
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| [3365] | 345 | /** | 
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| [4771] | 346 |  * @see void PNode::setRelDir (const Quaternion& relDir) | 
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 | 347 |  * @param x the x direction | 
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 | 348 |  * @param y the y direction | 
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 | 349 |  * @param z the z direction | 
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 | 350 |  * | 
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 | 351 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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 | 352 |  */ | 
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 | 353 | void PNode::setRelDir (float x, float y, float z) | 
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 | 354 | { | 
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 | 355 |   this->setRelDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); | 
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 | 356 | } | 
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 | 357 |  | 
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| [4990] | 358 |  | 
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| [4771] | 359 | /** | 
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| [4990] | 360 |  * sets the Relative Direction of this node to its parent in a Smoothed way | 
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 | 361 |  * @param relDirSoft the direction to iterate to smoothely. | 
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| [4992] | 362 |  * @param bias how fast to iterate to the new Direction | 
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| [4990] | 363 |  */ | 
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| [4992] | 364 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) | 
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| [4990] | 365 | { | 
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 | 366 |   if (likely(this->toDirection == NULL)) | 
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 | 367 |     this->toDirection = new Quaternion(); | 
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 | 368 |  | 
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 | 369 |   *this->toDirection = relDirSoft; | 
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| [4992] | 370 |   this->bias = bias; | 
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| [4990] | 371 | } | 
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 | 372 |  | 
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 | 373 | /** | 
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 | 374 |  * @see void PNode::setRelDirSoft (const Quaternion& relDir) | 
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 | 375 |  * @param x the x direction | 
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 | 376 |  * @param y the y direction | 
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 | 377 |  * @param z the z direction | 
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 | 378 |  * | 
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 | 379 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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 | 380 |  */ | 
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| [4992] | 381 | void PNode::setRelDirSoft(float x, float y, float z, float bias) | 
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| [4990] | 382 | { | 
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| [4992] | 383 |   this->setRelDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); | 
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| [4990] | 384 | } | 
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 | 385 |  | 
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 | 386 | /** | 
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| [5091] | 387 |  *  sets the absolute direction | 
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| [4836] | 388 |  * @param absDir absolute coordinates | 
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| [5091] | 389 |  */ | 
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| [3810] | 390 | void PNode::setAbsDir (const Quaternion& absDir) | 
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| [3675] | 391 | { | 
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| [5113] | 392 |   if (this->toDirection!= NULL) | 
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 | 393 |   { | 
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 | 394 |     delete this->toDirection; | 
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 | 395 |     this->toDirection = NULL; | 
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 | 396 |   } | 
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 | 397 |  | 
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| [5001] | 398 |   if (likely(this->parent != NULL)) | 
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 | 399 |     this->relDirection = absDir / this->parent->getAbsDir(); | 
|---|
| [4996] | 400 |   else | 
|---|
| [5001] | 401 |    this->relDirection = absDir; | 
|---|
| [4993] | 402 |  | 
|---|
 | 403 |   this->bRelDirChanged = true; | 
|---|
| [3675] | 404 | } | 
|---|
 | 405 |  | 
|---|
 | 406 | /** | 
|---|
| [4771] | 407 |  * @see void PNode::setAbsDir (const Quaternion& relDir) | 
|---|
 | 408 |  * @param x the x direction | 
|---|
 | 409 |  * @param y the y direction | 
|---|
 | 410 |  * @param z the z direction | 
|---|
 | 411 |  * | 
|---|
 | 412 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
|---|
 | 413 |  */ | 
|---|
 | 414 | void PNode::setAbsDir (float x, float y, float z) | 
|---|
 | 415 | { | 
|---|
 | 416 |   this->setAbsDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); | 
|---|
 | 417 | } | 
|---|
 | 418 |  | 
|---|
 | 419 | /** | 
|---|
| [5420] | 420 |  * sets the absolute direction | 
|---|
| [5414] | 421 |  * @param absDir absolute coordinates | 
|---|
 | 422 |  */ | 
|---|
 | 423 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) | 
|---|
 | 424 | { | 
|---|
 | 425 |   if (this->toDirection == NULL) | 
|---|
 | 426 |     this->toDirection = new Quaternion(); | 
|---|
 | 427 |  | 
|---|
 | 428 |   if (likely(this->parent != NULL)) | 
|---|
 | 429 |     *this->toDirection = absDirSoft / this->parent->getAbsDir(); | 
|---|
 | 430 |   else | 
|---|
 | 431 |    *this->toDirection = absDirSoft; | 
|---|
 | 432 |  | 
|---|
 | 433 |   this->bias = bias; | 
|---|
 | 434 | } | 
|---|
 | 435 |  | 
|---|
 | 436 | /** | 
|---|
 | 437 |  * @see void PNode::setAbsDir (const Quaternion& relDir) | 
|---|
 | 438 |  * @param x the x direction | 
|---|
 | 439 |  * @param y the y direction | 
|---|
 | 440 |  * @param z the z direction | 
|---|
 | 441 |  * | 
|---|
 | 442 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
|---|
 | 443 |  */ | 
|---|
 | 444 | void PNode::setAbsDirSoft (float x, float y, float z, float bias) | 
|---|
 | 445 | { | 
|---|
 | 446 |   this->setAbsDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); | 
|---|
 | 447 | } | 
|---|
 | 448 |  | 
|---|
 | 449 |  | 
|---|
 | 450 | /** | 
|---|
| [5091] | 451 |  * shift Direction | 
|---|
 | 452 |  * @param shift the direction around which to shift. | 
|---|
 | 453 |  */ | 
|---|
| [3802] | 454 | void PNode::shiftDir (const Quaternion& shift) | 
|---|
 | 455 | { | 
|---|
| [4993] | 456 |   this->relDirection = this->relDirection * shift; | 
|---|
| [3802] | 457 |   this->bRelDirChanged = true; | 
|---|
 | 458 | } | 
|---|
| [3365] | 459 |  | 
|---|
| [3683] | 460 | /** | 
|---|
| [4836] | 461 |  *  adds a child and makes this node to a parent | 
|---|
| [5091] | 462 |  * @param child child reference | 
|---|
| [4993] | 463 |  * use this to add a child to this node. | 
|---|
| [5420] | 464 |  */ | 
|---|
| [5382] | 465 | void PNode::addChild (PNode* child) | 
|---|
| [3365] | 466 | { | 
|---|
| [4993] | 467 |   if( likely(child->parent != NULL)) | 
|---|
| [3521] | 468 |     { | 
|---|
| [5255] | 469 |       PRINTF(5)("PNode::addChild() - reparenting node: removing it and adding it again\n"); | 
|---|
| [4993] | 470 |       child->parent->children->remove(child); | 
|---|
| [3521] | 471 |     } | 
|---|
| [4993] | 472 |   child->parent = this; | 
|---|
| [5397] | 473 |   if (unlikely(this != NULL)) | 
|---|
 | 474 |     this->children->add(child); | 
|---|
| [4993] | 475 |   child->parentCoorChanged(); | 
|---|
| [3365] | 476 | } | 
|---|
 | 477 |  | 
|---|
 | 478 | /** | 
|---|
| [5091] | 479 |  * @see PNode::addChild(PNode* child); | 
|---|
| [4765] | 480 |  * @param childName the name of the child to add to this PNode | 
|---|
 | 481 |  */ | 
|---|
 | 482 | void PNode::addChild (const char* childName) | 
|---|
 | 483 | { | 
|---|
 | 484 |   PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); | 
|---|
 | 485 |   if (childNode != NULL) | 
|---|
 | 486 |     this->addChild(childNode); | 
|---|
 | 487 | } | 
|---|
 | 488 |  | 
|---|
 | 489 | /** | 
|---|
| [4836] | 490 |  *  removes a child from the node | 
|---|
| [5091] | 491 |  * @param child the child to remove from this pNode. | 
|---|
| [4993] | 492 |  * | 
|---|
 | 493 |  * Children from pNode will not be lost, they are referenced to NullPointer | 
|---|
| [5420] | 494 |  */ | 
|---|
| [4993] | 495 | void PNode::removeChild (PNode* child) | 
|---|
| [3365] | 496 | { | 
|---|
| [5214] | 497 |   if (child != NULL) | 
|---|
 | 498 |   { | 
|---|
 | 499 |    child->remove(); | 
|---|
 | 500 | //   this->children->remove(child); | 
|---|
 | 501 | //   child->parent = NULL; | 
|---|
 | 502 |   } | 
|---|
| [3365] | 503 | } | 
|---|
 | 504 |  | 
|---|
 | 505 | /** | 
|---|
| [4836] | 506 |  *  remove this pnode from the tree and adds all following to NullParent | 
|---|
| [5420] | 507 |  * | 
|---|
 | 508 |  * this can be the case, if an entity in the world is being destroyed. | 
|---|
 | 509 |  */ | 
|---|
| [3537] | 510 | void PNode::remove() | 
|---|
 | 511 | { | 
|---|
| [3668] | 512 |   tIterator<PNode>* iterator = this->children->getIterator(); | 
|---|
| [5115] | 513 |   PNode* pn = iterator->firstElement(); | 
|---|
| [4570] | 514 |  | 
|---|
 | 515 |   while( pn != NULL) | 
|---|
 | 516 |     { | 
|---|
| [5382] | 517 |       NullParent::getInstance()->addChild(pn); | 
|---|
| [3668] | 518 |       pn = iterator->nextElement(); | 
|---|
| [3537] | 519 |     } | 
|---|
| [3668] | 520 |   delete iterator; | 
|---|
| [5214] | 521 |   if (this->parent != NULL) | 
|---|
 | 522 |     this->parent->children->remove(this); | 
|---|
| [3537] | 523 | } | 
|---|
 | 524 |  | 
|---|
 | 525 | /** | 
|---|
| [4993] | 526 |  * sets the parent of this PNode | 
|---|
| [4836] | 527 |  * @param parent the Parent to set | 
|---|
| [5420] | 528 |  */ | 
|---|
| [3365] | 529 | void PNode::setParent (PNode* parent) | 
|---|
 | 530 | { | 
|---|
| [3511] | 531 |   parent->addChild(this); | 
|---|
| [3365] | 532 | } | 
|---|
 | 533 |  | 
|---|
| [4761] | 534 | /** | 
|---|
 | 535 |  * @see PNode::setParent(PNode* parent); | 
|---|
 | 536 |  * @param parentName the name of the Parent to set to this PNode | 
|---|
 | 537 |  */ | 
|---|
 | 538 | void PNode::setParent (const char* parentName) | 
|---|
 | 539 | { | 
|---|
 | 540 |   PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); | 
|---|
 | 541 |   if (parentNode != NULL) | 
|---|
 | 542 |     parentNode->addChild(this); | 
|---|
 | 543 | } | 
|---|
 | 544 |  | 
|---|
| [4990] | 545 | /** | 
|---|
 | 546 |  * does the reparenting in a very smooth way | 
|---|
 | 547 |  * @param parentNode the new Node to connect this node to. | 
|---|
| [4993] | 548 |  * @param bias the speed to iterate to this new Positions | 
|---|
| [4990] | 549 |  */ | 
|---|
| [5382] | 550 | void PNode::setParentSoft(PNode* parentNode, float bias) | 
|---|
| [4987] | 551 | { | 
|---|
| [5382] | 552 |   // return if the new parent and the old one match | 
|---|
| [4992] | 553 |   if (this->parent == parentNode) | 
|---|
 | 554 |     return; | 
|---|
 | 555 |  | 
|---|
| [5382] | 556 |   // store the Valures to iterate to. | 
|---|
| [4993] | 557 |   if (likely(this->toCoordinate == NULL)) | 
|---|
| [4989] | 558 |   { | 
|---|
| [4993] | 559 |     this->toCoordinate = new Vector(); | 
|---|
 | 560 |     *this->toCoordinate = this->getRelCoor(); | 
|---|
| [4989] | 561 |   } | 
|---|
| [4990] | 562 |   if (likely(this->toDirection == NULL)) | 
|---|
 | 563 |   { | 
|---|
 | 564 |     this->toDirection = new Quaternion(); | 
|---|
 | 565 |     *this->toDirection = this->getRelDir(); | 
|---|
 | 566 |   } | 
|---|
| [4992] | 567 |   this->bias = bias; | 
|---|
| [4987] | 568 |  | 
|---|
 | 569 |  | 
|---|
| [4990] | 570 |   Vector tmpV = this->getAbsCoor(); | 
|---|
 | 571 |   Quaternion tmpQ = this->getAbsDir(); | 
|---|
| [4987] | 572 |  | 
|---|
 | 573 |   parentNode->addChild(this); | 
|---|
 | 574 |  | 
|---|
| [5382] | 575 |  if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) | 
|---|
 | 576 |    this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); | 
|---|
| [5000] | 577 |  else | 
|---|
| [5382] | 578 |    this->relCoordinate = tmpV - parentNode->getAbsCoor(); | 
|---|
| [4991] | 579 |  | 
|---|
| [5382] | 580 |  this->relDirection = tmpQ / parentNode->getAbsDir(); | 
|---|
| [4987] | 581 | } | 
|---|
 | 582 |  | 
|---|
| [4993] | 583 | /** | 
|---|
 | 584 |  * does the reparenting in a very smooth way | 
|---|
 | 585 |  * @param parentName the name of the Parent to reconnect to | 
|---|
 | 586 |  * @param bias the speed to iterate to this new Positions | 
|---|
 | 587 |  */ | 
|---|
| [5382] | 588 | void PNode::setParentSoft(const char* parentName, float bias) | 
|---|
| [4987] | 589 | { | 
|---|
 | 590 |   PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); | 
|---|
 | 591 |   if (parentNode != NULL) | 
|---|
| [5382] | 592 |     this->setParentSoft(parentNode, bias); | 
|---|
| [4987] | 593 | } | 
|---|
 | 594 |  | 
|---|
| [3365] | 595 | /** | 
|---|
| [4836] | 596 |  *  sets the mode of this parent manually | 
|---|
| [4765] | 597 |  * @param parentMode a String representing this parentingMode | 
|---|
 | 598 |  */ | 
|---|
 | 599 | void PNode::setParentMode (const char* parentingMode) | 
|---|
 | 600 | { | 
|---|
| [4993] | 601 |   this->setParentMode(PNode::charToParentingMode(parentingMode)); | 
|---|
| [4765] | 602 | } | 
|---|
| [3537] | 603 |  | 
|---|
| [3365] | 604 | /** | 
|---|
| [4836] | 605 |  *  updates the absCoordinate/absDirection | 
|---|
 | 606 |  * @param dt The time passed since the last update | 
|---|
| [5420] | 607 |  * | 
|---|
 | 608 |  * this is used to go through the parent-tree to update all the absolute coordinates | 
|---|
 | 609 |  * and directions. this update should be done by the engine, so you don't have to | 
|---|
 | 610 |  * worry, normaly... | 
|---|
 | 611 |  */ | 
|---|
| [3644] | 612 | void PNode::update (float dt) | 
|---|
| [3365] | 613 | { | 
|---|
| [4440] | 614 |   if( likely(this->parent != NULL)) | 
|---|
 | 615 |     { | 
|---|
| [4987] | 616 |       // movement for nodes with smoothMove enabled | 
|---|
| [4993] | 617 |       if (unlikely(this->toCoordinate != NULL)) | 
|---|
| [4987] | 618 |       { | 
|---|
| [5382] | 619 |         Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; | 
|---|
| [5006] | 620 |         if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) | 
|---|
| [4987] | 621 |         { | 
|---|
 | 622 |           this->shiftCoor(moveVect); | 
|---|
 | 623 |         } | 
|---|
 | 624 |         else | 
|---|
 | 625 |         { | 
|---|
| [4993] | 626 |           delete this->toCoordinate; | 
|---|
 | 627 |           this->toCoordinate = NULL; | 
|---|
| [4988] | 628 |           PRINTF(5)("SmoothMove of %s finished\n", this->getName()); | 
|---|
| [4987] | 629 |         } | 
|---|
 | 630 |       } | 
|---|
| [4990] | 631 |       if (unlikely(this->toDirection != NULL)) | 
|---|
 | 632 |       { | 
|---|
| [5419] | 633 |         Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, fabsf(dt)*this->bias); | 
|---|
 | 634 |         if (this->relDirection.distance(rotQuat) >PNODE_ITERATION_DELTA) | 
|---|
| [4990] | 635 |         { | 
|---|
| [5419] | 636 |           this->relDirection = rotQuat; | 
|---|
 | 637 |           this->bRelDirChanged; | 
|---|
| [4990] | 638 |         } | 
|---|
| [4998] | 639 |         else | 
|---|
| [4990] | 640 |         { | 
|---|
| [5000] | 641 |           delete this->toDirection; | 
|---|
 | 642 |           this->toDirection = NULL; | 
|---|
| [5041] | 643 |           PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); | 
|---|
| [4998] | 644 |         } | 
|---|
| [4990] | 645 |       } | 
|---|
 | 646 |  | 
|---|
| [4993] | 647 |       // MAIN UPDATE ///////////////////////////////////// | 
|---|
| [4440] | 648 |       this->lastAbsCoordinate = this->absCoordinate; | 
|---|
| [4145] | 649 |  | 
|---|
| [4987] | 650 |       PRINTF(5)("PNode::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| [3800] | 651 |  | 
|---|
| [4570] | 652 |  | 
|---|
| [4993] | 653 |       if( this->parentMode & PNODE_LOCAL_ROTATE && this->bRelDirChanged) | 
|---|
 | 654 |       { | 
|---|
 | 655 |         /* update the current absDirection - remember * means rotation around sth.*/ | 
|---|
| [5050] | 656 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
| [5001] | 657 |         this->absDirection = this->relDirection * parent->getAbsDir();; | 
|---|
| [4993] | 658 |       } | 
|---|
| [4570] | 659 |  | 
|---|
| [5089] | 660 |       if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) | 
|---|
| [4993] | 661 |       { | 
|---|
 | 662 |         /* update the current absCoordinate */ | 
|---|
| [5050] | 663 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
| [5007] | 664 |         this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; | 
|---|
 | 665 |       } | 
|---|
| [5089] | 666 |       else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) | 
|---|
| [5007] | 667 |       { | 
|---|
 | 668 |         /* update the current absCoordinate */ | 
|---|
| [5083] | 669 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
| [4993] | 670 |         this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); | 
|---|
 | 671 |       } | 
|---|
 | 672 |       ///////////////////////////////////////////////// | 
|---|
 | 673 |    } | 
|---|
| [4440] | 674 |   else | 
|---|
 | 675 |     { | 
|---|
 | 676 |       PRINTF(4)("NullParent::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| [4993] | 677 |       if (this->bRelCoorChanged) | 
|---|
| [5118] | 678 |       { | 
|---|
 | 679 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
| [4993] | 680 |         this->absCoordinate = this->relCoordinate; | 
|---|
| [5118] | 681 |       } | 
|---|
| [4993] | 682 |       if (this->bRelDirChanged) | 
|---|
| [5118] | 683 |       { | 
|---|
 | 684 |         this->prevRelDirection = this->relDirection; | 
|---|
| [4993] | 685 |         this->absDirection = this->getAbsDir () * this->relDirection; | 
|---|
| [5118] | 686 |       } | 
|---|
| [4993] | 687 |     } | 
|---|
| [3365] | 688 |  | 
|---|
| [4993] | 689 |     if(this->children->getSize() > 0) | 
|---|
 | 690 |     { | 
|---|
| [4440] | 691 |       tIterator<PNode>* iterator = this->children->getIterator(); | 
|---|
| [5115] | 692 |       PNode* pn = iterator->firstElement(); | 
|---|
| [4570] | 693 |       while( pn != NULL) | 
|---|
| [4574] | 694 |       { | 
|---|
 | 695 |         /* if this node has changed, make sure, that all children are updated also */ | 
|---|
| [4993] | 696 |         if( likely(this->bRelCoorChanged)) | 
|---|
 | 697 |           pn->parentCoorChanged (); | 
|---|
 | 698 |         if( likely(this->bRelDirChanged)) | 
|---|
 | 699 |           pn->parentDirChanged (); | 
|---|
 | 700 |  | 
|---|
 | 701 |         pn->update(dt); | 
|---|
 | 702 |         pn = iterator->nextElement(); | 
|---|
 | 703 |       } | 
|---|
| [4574] | 704 |       delete iterator; | 
|---|
| [4440] | 705 |     } | 
|---|
| [4993] | 706 |     this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; | 
|---|
 | 707 |     this->bRelCoorChanged = false; | 
|---|
 | 708 |     this->bRelDirChanged = false; | 
|---|
| [3365] | 709 | } | 
|---|
 | 710 |  | 
|---|
| [3450] | 711 | /** | 
|---|
| [4836] | 712 |  *  displays some information about this pNode | 
|---|
 | 713 |  * @param depth The deph into which to debug the children of this PNode to. | 
|---|
| [5383] | 714 |  * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) | 
|---|
 | 715 |  * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). | 
|---|
| [5420] | 716 |  */ | 
|---|
| [4574] | 717 | void PNode::debug(unsigned int depth, unsigned int level) const | 
|---|
| [3365] | 718 | { | 
|---|
| [4574] | 719 |   for (unsigned int i = 0; i < level; i++) | 
|---|
| [4575] | 720 |     PRINT(0)(" |"); | 
|---|
| [4574] | 721 |   if (this->children->getSize() > 0) | 
|---|
| [4575] | 722 |     PRINT(0)(" +"); | 
|---|
 | 723 |   else | 
|---|
 | 724 |     PRINT(0)(" -"); | 
|---|
| [4996] | 725 |   PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s\n", | 
|---|
| [4574] | 726 |            this->getClassName(), | 
|---|
 | 727 |            this->getName(), | 
|---|
 | 728 |            this->absCoordinate.x, | 
|---|
 | 729 |            this->absCoordinate.y, | 
|---|
 | 730 |            this->absCoordinate.z, | 
|---|
 | 731 |            this->relCoordinate.x, | 
|---|
 | 732 |            this->relCoordinate.y, | 
|---|
| [4993] | 733 |            this->relCoordinate.z, | 
|---|
| [4996] | 734 |            this->getAbsDirV().x, | 
|---|
 | 735 |            this->getAbsDirV().y, | 
|---|
 | 736 |            this->getAbsDirV().z, | 
|---|
| [4993] | 737 |            this->parentingModeToChar(parentMode)); | 
|---|
| [4574] | 738 |   if (depth >= 2 || depth == 0) | 
|---|
 | 739 |   { | 
|---|
 | 740 |     tIterator<PNode>* iterator = this->children->getIterator(); | 
|---|
 | 741 |       //PNode* pn = this->children->enumerate (); | 
|---|
| [5115] | 742 |     PNode* pn = iterator->firstElement(); | 
|---|
| [4574] | 743 |     while( pn != NULL) | 
|---|
 | 744 |     { | 
|---|
 | 745 |       if (depth == 0) | 
|---|
 | 746 |         pn->debug(0, level + 1); | 
|---|
 | 747 |       else | 
|---|
 | 748 |         pn->debug(depth - 1, level +1); | 
|---|
 | 749 |       pn = iterator->nextElement(); | 
|---|
 | 750 |     } | 
|---|
 | 751 |     delete iterator; | 
|---|
 | 752 |   } | 
|---|
| [3365] | 753 | } | 
|---|
 | 754 |  | 
|---|
| [4570] | 755 | /** | 
|---|
| [5383] | 756 |  * displays the PNode at its position with its rotation as a cube. | 
|---|
 | 757 |  * @param  depth The deph into which to debug the children of this PNode to. | 
|---|
 | 758 |  * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) | 
|---|
 | 759 |  * @param size the Size of the Box to draw. | 
|---|
 | 760 |  * @param color the color of the Box to display. | 
|---|
 | 761 |  * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). | 
|---|
 | 762 |  */ | 
|---|
 | 763 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const | 
|---|
| [4570] | 764 | { | 
|---|
| [5432] | 765 |   // if this is the first Element we draw | 
|---|
| [5383] | 766 |   if (level == 0) | 
|---|
 | 767 |   { | 
|---|
| [5432] | 768 |     glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes | 
|---|
 | 769 |     glMatrixMode(GL_MODELVIEW);  // goto the ModelView Matrix | 
|---|
| [5383] | 770 |  | 
|---|
| [5432] | 771 |     glDisable(GL_LIGHTING);      // disable lighting (we do not need them for just lighting) | 
|---|
 | 772 |     glDisable(GL_BLEND);         // '' | 
|---|
 | 773 |     glDisable(GL_TEXTURE_2D);    // '' | 
|---|
| [5438] | 774 |     glDisable(GL_DEPTH_TEST);    // '' | 
|---|
| [5383] | 775 |   } | 
|---|
 | 776 |  | 
|---|
| [5432] | 777 |   glPushMatrix();                // repush the Matrix-stack | 
|---|
| [4570] | 778 |   /* translate */ | 
|---|
 | 779 |   glTranslatef (this->getAbsCoor ().x, | 
|---|
 | 780 |                 this->getAbsCoor ().y, | 
|---|
 | 781 |                 this->getAbsCoor ().z); | 
|---|
| [4998] | 782 | //  this->getAbsDir ().matrix (matrix); | 
|---|
 | 783 |  | 
|---|
| [5432] | 784 |   /* rotate */ | 
|---|
| [4998] | 785 |   Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
| [5432] | 786 |   glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
 | 787 |   /* set the new Color */ | 
|---|
| [5008] | 788 |   glColor3f(color.x, color.y, color.z); | 
|---|
| [5432] | 789 |   { /* draw a cube of size size */ | 
|---|
| [4570] | 790 |     glBegin(GL_LINE_STRIP); | 
|---|
| [4995] | 791 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
 | 792 |     glVertex3f(+.5*size, -.5*size,  -.5*size); | 
|---|
 | 793 |     glVertex3f(+.5*size, -.5*size,  +.5*size); | 
|---|
 | 794 |     glVertex3f(-.5*size, -.5*size,  +.5*size); | 
|---|
 | 795 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
| [4570] | 796 |     glEnd(); | 
|---|
 | 797 |     glBegin(GL_LINE_STRIP); | 
|---|
| [4995] | 798 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
 | 799 |     glVertex3f(+.5*size, +.5*size,  -.5*size); | 
|---|
 | 800 |     glVertex3f(+.5*size, +.5*size,  +.5*size); | 
|---|
 | 801 |     glVertex3f(-.5*size, +.5*size,  +.5*size); | 
|---|
 | 802 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
| [4570] | 803 |     glEnd(); | 
|---|
| [4995] | 804 |  | 
|---|
| [4570] | 805 |     glBegin(GL_LINES); | 
|---|
| [4995] | 806 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
 | 807 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
 | 808 |     glVertex3f(+.5*size, -.5*size,  -.5*size); | 
|---|
 | 809 |     glVertex3f(+.5*size, +.5*size,  -.5*size); | 
|---|
 | 810 |     glVertex3f(+.5*size, -.5*size,  +.5*size); | 
|---|
 | 811 |     glVertex3f(+.5*size, +.5*size,  +.5*size); | 
|---|
 | 812 |     glVertex3f(-.5*size, -.5*size,  +.5*size); | 
|---|
 | 813 |     glVertex3f(-.5*size, +.5*size,  +.5*size); | 
|---|
| [4570] | 814 |     glEnd(); | 
|---|
 | 815 |   } | 
|---|
 | 816 |  | 
|---|
 | 817 |   glPopMatrix(); | 
|---|
| [5007] | 818 |   if (depth >= 2 || depth == 0) | 
|---|
 | 819 |   { | 
|---|
| [5432] | 820 |     /* rotate the current color in HSV space around 20 degree */ | 
|---|
| [5115] | 821 |     Vector childColor =  Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); | 
|---|
| [5111] | 822 |     tIterator<PNode>* iterator = this->children->getIterator(); | 
|---|
| [5115] | 823 |     PNode* pn = iterator->firstElement(); | 
|---|
| [5007] | 824 |     while( pn != NULL) | 
|---|
 | 825 |     { | 
|---|
| [5394] | 826 |       // drawing the Dependency graph | 
|---|
| [5406] | 827 |      if (this != NullParent::getInstance()) | 
|---|
| [5394] | 828 |       { | 
|---|
 | 829 |        glBegin(GL_LINES); | 
|---|
 | 830 |        glColor3f(color.x, color.y, color.z); | 
|---|
 | 831 |        glVertex3f(this->getAbsCoor ().x, | 
|---|
 | 832 |                   this->getAbsCoor ().y, | 
|---|
 | 833 |                   this->getAbsCoor ().z); | 
|---|
 | 834 |         glColor3f(childColor.x, childColor.y, childColor.z); | 
|---|
 | 835 |         glVertex3f(pn->getAbsCoor ().x, | 
|---|
 | 836 |                    pn->getAbsCoor ().y, | 
|---|
 | 837 |                    pn->getAbsCoor ().z); | 
|---|
 | 838 |         glEnd(); | 
|---|
 | 839 |       } | 
|---|
| [5432] | 840 |       /* if we want to draw the children too */ | 
|---|
 | 841 |       if (depth == 0) /* -> all of them */ | 
|---|
| [5383] | 842 |         pn->debugDraw(0, size, childColor, level+1); | 
|---|
| [5432] | 843 |       else            /* -> only the Next one */ | 
|---|
| [5383] | 844 |         pn->debugDraw(depth - 1, size, childColor, level +1); | 
|---|
| [5007] | 845 |       pn = iterator->nextElement(); | 
|---|
 | 846 |     } | 
|---|
 | 847 |     delete iterator; | 
|---|
 | 848 |   } | 
|---|
| [5383] | 849 |   if (level == 0) | 
|---|
| [5432] | 850 |     glPopAttrib(); /* pop the saved attributes back out */ | 
|---|
| [4570] | 851 | } | 
|---|
| [4993] | 852 |  | 
|---|
 | 853 |  | 
|---|
 | 854 |  | 
|---|
 | 855 | ///////////////////// | 
|---|
 | 856 | // HELPER_FUCTIONS // | 
|---|
 | 857 | ///////////////////// | 
|---|
 | 858 |  | 
|---|
 | 859 | /** | 
|---|
 | 860 |  * converts a parentingMode into a string that is the name of it | 
|---|
 | 861 |  * @param parentingMode the ParentingMode to convert | 
|---|
 | 862 |  * @return the converted string | 
|---|
 | 863 |  */ | 
|---|
 | 864 | const char* PNode::parentingModeToChar(int parentingMode) | 
|---|
 | 865 | { | 
|---|
 | 866 |   if (parentingMode == PNODE_LOCAL_ROTATE) | 
|---|
 | 867 |     return "local-rotate"; | 
|---|
 | 868 |   else if (parentingMode == PNODE_ROTATE_MOVEMENT) | 
|---|
 | 869 |     return "rotate-movement"; | 
|---|
 | 870 |   else if (parentingMode == PNODE_MOVEMENT) | 
|---|
 | 871 |     return "movement"; | 
|---|
 | 872 |   else if (parentingMode == PNODE_ALL) | 
|---|
 | 873 |     return "all"; | 
|---|
 | 874 |   else if (parentingMode == PNODE_ROTATE_AND_MOVE) | 
|---|
 | 875 |     return "rotate-and-move"; | 
|---|
 | 876 | } | 
|---|
 | 877 |  | 
|---|
 | 878 | /** | 
|---|
 | 879 |  * converts a parenting-mode-string into a int | 
|---|
 | 880 |  * @param parentingMode the string naming the parentingMode | 
|---|
 | 881 |  * @return the int corresponding to the named parentingMode | 
|---|
 | 882 |  */ | 
|---|
 | 883 | PARENT_MODE PNode::charToParentingMode(const char* parentingMode) | 
|---|
 | 884 | { | 
|---|
 | 885 |   if (!strcmp(parentingMode, "local-rotate")) | 
|---|
 | 886 |     return (PNODE_LOCAL_ROTATE); | 
|---|
 | 887 |   else  if (!strcmp(parentingMode, "rotate-movement")) | 
|---|
 | 888 |     return (PNODE_ROTATE_MOVEMENT); | 
|---|
 | 889 |   else  if (!strcmp(parentingMode, "movement")) | 
|---|
 | 890 |     return (PNODE_MOVEMENT); | 
|---|
 | 891 |   else  if (!strcmp(parentingMode, "all")) | 
|---|
 | 892 |     return (PNODE_ALL); | 
|---|
 | 893 |   else  if (!strcmp(parentingMode, "rotate-and-move")) | 
|---|
 | 894 |     return (PNODE_ROTATE_AND_MOVE); | 
|---|
 | 895 | } | 
|---|