| [9890] | 1 | /*! | 
|---|
 | 2 |  * @file collision_tube.h | 
|---|
 | 3 |  * | 
|---|
 | 4 |  * collision tube collects all collisions from all entities | 
|---|
| [9892] | 5 |  * | 
|---|
 | 6 |  *  The collision events are saved in the _collisionList vector in a fixed hirarchy: a collision is defined by the world entities | 
|---|
 | 7 |  *  that collide. For each collision there is an entry in _collisionList. Each collision itself again contains collision events which are | 
|---|
 | 8 |  *  defined as collisions between the boundibg volumes (BV) of the world entities. This could look like this: | 
|---|
 | 9 |  * | 
|---|
 | 10 |  *  - Collision (WorldEntity_i  <=> WorldEntity_j) | 
|---|
 | 11 |  *     +- CollisionEvent( some BV <=> some other BV) | 
|---|
 | 12 |  *     +- CollisionEvent( some BV <=> some other BV) | 
|---|
 | 13 |  *  - Collision (WorldEntity_k <=> WorldEntity_l) | 
|---|
 | 14 |  *     +- CollisionEvent( some BV <=> some other BV) | 
|---|
 | 15 |  *     +- CollisionEvent( some BV <=> some other BV) | 
|---|
 | 16 |  *     +- CollisionEvent( some BV <=> some other BV) | 
|---|
 | 17 |  *     +- CollisionEvent( some BV <=> some other BV) | 
|---|
 | 18 |  *  - ... etc ... | 
|---|
 | 19 |  * | 
|---|
 | 20 |  * | 
|---|
 | 21 |  *  When the collisions are processed by the handleCollision() function each collision pair is checked for their reactions (since each | 
|---|
 | 22 |  *  WorldEntity can define several reactions to a collision). After all the reactions are calculated and applied the collision object is | 
|---|
 | 23 |  *  put back. | 
|---|
| [9890] | 24 |  */ | 
|---|
 | 25 |  | 
|---|
 | 26 | #ifndef _COLLISION_TUBE_H | 
|---|
 | 27 | #define _COLLISION_TUBE_H | 
|---|
 | 28 |  | 
|---|
 | 29 | #include "base_object.h" | 
|---|
 | 30 | #include "cr_engine.h" | 
|---|
 | 31 | #include "world_entity.h" | 
|---|
 | 32 |  | 
|---|
 | 33 | #include "vector.h" | 
|---|
 | 34 | #include <vector> | 
|---|
 | 35 |  | 
|---|
 | 36 | class Collision; | 
|---|
 | 37 | class WorldEntity; | 
|---|
 | 38 | class BoundingVolume; | 
|---|
 | 39 |  | 
|---|
 | 40 | namespace CoRe | 
|---|
 | 41 | { | 
|---|
 | 42 |  | 
|---|
 | 43 |   class CollisionReaction; | 
|---|
 | 44 |  | 
|---|
| [9892] | 45 |   //! A class containing all CollisionEvents (structured as defined in the file doxygen tags) | 
|---|
| [9890] | 46 |   class CollisionTube : public BaseObject | 
|---|
 | 47 |   { | 
|---|
 | 48 |     ObjectListDeclaration(CollisionTube); | 
|---|
 | 49 |  | 
|---|
| [9980] | 50 |     typedef std::vector<Collision*>::iterator     CollisionIterator; | 
|---|
| [9988] | 51 |     typedef std::vector<Collision*>               CollisionVector; | 
|---|
| [9898] | 52 |  | 
|---|
| [9988] | 53 |  | 
|---|
| [9898] | 54 |     /* Constructor/Deconstructor/Singleton Interface */ | 
|---|
| [9890] | 55 |   public: | 
|---|
| [9994] | 56 |     inline static CollisionTube* getInstance() { if( !singletonRef) singletonRef = new CollisionTube(); return singletonRef; } | 
|---|
 | 57 |  | 
|---|
| [9892] | 58 |     virtual ~CollisionTube(); | 
|---|
| [9890] | 59 |  | 
|---|
| [9898] | 60 |   private: | 
|---|
 | 61 |     CollisionTube(); | 
|---|
 | 62 |     CollisionTube(const CollisionTube& tube) {} | 
|---|
| [9896] | 63 |  | 
|---|
| [9994] | 64 |     static CollisionTube*          singletonRef;                         //!< the singleton instance | 
|---|
| [9890] | 65 |  | 
|---|
| [9898] | 66 |  | 
|---|
 | 67 |     /* Collision Handling */ | 
|---|
 | 68 |   public: | 
|---|
| [9891] | 69 |     void registerCollisionEvent(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB); | 
|---|
| [9893] | 70 |     void registerCollisionEvent(CREngine::CollisionType type, WorldEntity* entity, WorldEntity* groundEntity, | 
|---|
| [9890] | 71 |                                 const Vector& normal, const Vector& position, bool bInWall = false); | 
|---|
| [10006] | 72 |     Collision* registerCollision(WorldEntity* entityA, WorldEntity* entityB); | 
|---|
| [9890] | 73 |  | 
|---|
| [10006] | 74 |     void reset(); | 
|---|
 | 75 |  | 
|---|
| [9985] | 76 |     /** @returns an iterator pointing to the beginning of the list */ | 
|---|
| [9988] | 77 |     CollisionIterator begin() { return this->_collisionList.begin(); } | 
|---|
| [9985] | 78 |     /** @returns an iterator pointing to the end of the list */ | 
|---|
| [9988] | 79 |     CollisionIterator end()   { return this->_collisionList.end(); } | 
|---|
| [9890] | 80 |  | 
|---|
| [9983] | 81 |  | 
|---|
| [9890] | 82 |   private: | 
|---|
| [9988] | 83 |     CollisionVector             _collisionList;                      //!< the list of collisions since the last processing | 
|---|
| [9890] | 84 |  | 
|---|
 | 85 |  | 
|---|
| [9898] | 86 |     /* Misc State Informations */ | 
|---|
 | 87 |   public: | 
|---|
| [9939] | 88 |     /** @returns true if at least one of both WorldEntities are subscribed for a collision reaction */ | 
|---|
| [9898] | 89 |     inline bool isReactive(const WorldEntity& entityA, const WorldEntity& entityB) const | 
|---|
| [9939] | 90 |       { return (entityA.isReactive(entityB) && entityB.isReactive(entityA)); } | 
|---|
| [9890] | 91 |  | 
|---|
 | 92 |   }; | 
|---|
 | 93 |  | 
|---|
 | 94 | } | 
|---|
 | 95 |  | 
|---|
 | 96 | #endif /* _COLLISION_TUBE_H */ | 
|---|