Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/trunk/src/lib/collision_reaction/collision_tube.h

Last change on this file was 10013, checked in by patrick, 17 years ago

merged the collision reaction branche back to trunk

File size: 3.4 KB
Line 
1/*!
2 * @file collision_tube.h
3 *
4 * collision tube collects all collisions from all entities
5 *
6 *  The collision events are saved in the _collisionList vector in a fixed hirarchy: a collision is defined by the world entities
7 *  that collide. For each collision there is an entry in _collisionList. Each collision itself again contains collision events which are
8 *  defined as collisions between the boundibg volumes (BV) of the world entities. This could look like this:
9 *
10 *  - Collision (WorldEntity_i  <=> WorldEntity_j)
11 *     +- CollisionEvent( some BV <=> some other BV)
12 *     +- CollisionEvent( some BV <=> some other BV)
13 *  - Collision (WorldEntity_k <=> WorldEntity_l)
14 *     +- CollisionEvent( some BV <=> some other BV)
15 *     +- CollisionEvent( some BV <=> some other BV)
16 *     +- CollisionEvent( some BV <=> some other BV)
17 *     +- CollisionEvent( some BV <=> some other BV)
18 *  - ... etc ...
19 *
20 *
21 *  When the collisions are processed by the handleCollision() function each collision pair is checked for their reactions (since each
22 *  WorldEntity can define several reactions to a collision). After all the reactions are calculated and applied the collision object is
23 *  put back.
24 */
25
26#ifndef _COLLISION_TUBE_H
27#define _COLLISION_TUBE_H
28
29#include "base_object.h"
30#include "cr_engine.h"
31#include "world_entity.h"
32
33#include "vector.h"
34#include <vector>
35
36class Collision;
37class WorldEntity;
38class BoundingVolume;
39
40namespace CoRe
41{
42
43  class CollisionReaction;
44
45  //! A class containing all CollisionEvents (structured as defined in the file doxygen tags)
46  class CollisionTube : public BaseObject
47  {
48    ObjectListDeclaration(CollisionTube);
49
50    typedef std::vector<Collision*>::iterator     CollisionIterator;
51    typedef std::vector<Collision*>               CollisionVector;
52
53
54    /* Constructor/Deconstructor/Singleton Interface */
55  public:
56    inline static CollisionTube* getInstance() { if( !singletonRef) singletonRef = new CollisionTube(); return singletonRef; }
57
58    virtual ~CollisionTube();
59
60  private:
61    CollisionTube();
62    CollisionTube(const CollisionTube& tube) {}
63
64    static CollisionTube*          singletonRef;                         //!< the singleton instance
65
66
67    /* Collision Handling */
68  public:
69    void registerCollisionEvent(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB);
70    void registerCollisionEvent(CREngine::CollisionType type, WorldEntity* entity, WorldEntity* groundEntity,
71                                const Vector& normal, const Vector& position, bool bInWall = false);
72    Collision* registerCollision(WorldEntity* entityA, WorldEntity* entityB);
73
74    void reset();
75
76    /** @returns an iterator pointing to the beginning of the list */
77    CollisionIterator begin() { return this->_collisionList.begin(); }
78    /** @returns an iterator pointing to the end of the list */
79    CollisionIterator end()   { return this->_collisionList.end(); }
80
81
82  private:
83    CollisionVector             _collisionList;                      //!< the list of collisions since the last processing
84
85
86    /* Misc State Informations */
87  public:
88    /** @returns true if at least one of both WorldEntities are subscribed for a collision reaction */
89    inline bool isReactive(const WorldEntity& entityA, const WorldEntity& entityB) const
90      { return (entityA.isReactive(entityB) && entityB.isReactive(entityA)); }
91
92  };
93
94}
95
96#endif /* _COLLISION_TUBE_H */
Note: See TracBrowser for help on using the repository browser.