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Ignore:
Timestamp:
Dec 4, 2006, 2:24:40 PM (17 years ago)
Author:
patrick
Message:

removed many very heavy segfaults

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/coll_rect/src/lib/collision_reaction/collision_tube.h

    r9994 r10006  
    7070    void registerCollisionEvent(CREngine::CollisionType type, WorldEntity* entity, WorldEntity* groundEntity,
    7171                                const Vector& normal, const Vector& position, bool bInWall = false);
     72    Collision* registerCollision(WorldEntity* entityA, WorldEntity* entityB);
     73
     74    void reset();
    7275
    7376    /** @returns an iterator pointing to the beginning of the list */
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