| [4615] | 1 | /* | 
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| [4510] | 2 | orxonox - the future of 3D-vertical-scrollers | 
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|  | 3 |  | 
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|  | 4 | Copyright (C) 2004 orx | 
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|  | 5 |  | 
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|  | 6 | This program is free software; you can redistribute it and/or modify | 
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|  | 7 | it under the terms of the GNU General Public License as published by | 
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|  | 8 | the Free Software Foundation; either version 2, or (at your option) | 
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|  | 9 | any later version. | 
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|  | 10 |  | 
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| [4923] | 11 | ### File Specific: | 
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| [4511] | 12 | main-programmer: Patrick Boenzli | 
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| [4510] | 13 | co-programmer: ... | 
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|  | 14 | */ | 
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|  | 15 |  | 
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| [4511] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION | 
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| [4510] | 17 |  | 
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| [4511] | 18 | #include "cd_engine.h" | 
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| [4546] | 19 | #include "obb_tree.h" | 
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|  | 20 | #include "debug.h" | 
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| [4689] | 21 | #include "list.h" | 
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| [4510] | 22 |  | 
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| [4968] | 23 | #include "abstract_model.h" | 
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| [4919] | 24 | #include "world_entity.h" | 
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|  | 25 | #include "terrain.h" | 
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| [5915] | 26 | // #include "player.h" | 
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| [4919] | 27 |  | 
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|  | 28 | #include "spatial_separation.h" | 
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|  | 29 | #include "quadtree.h" | 
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|  | 30 | #include "quadtree_node.h" | 
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|  | 31 |  | 
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|  | 32 |  | 
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| [5042] | 33 |  | 
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| [4510] | 34 | using namespace std; | 
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|  | 35 |  | 
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|  | 36 |  | 
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|  | 37 | /** | 
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| [4836] | 38 | *  standard constructor | 
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| [4923] | 39 | */ | 
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| [4615] | 40 | CDEngine::CDEngine () | 
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| [4510] | 41 | { | 
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| [4923] | 42 | this->setClassID(CL_CD_ENGINE, "CDEngine"); | 
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| [4510] | 43 | } | 
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|  | 44 |  | 
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| [4923] | 45 |  | 
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| [4510] | 46 | /** | 
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| [4836] | 47 | *  the singleton reference to this class | 
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| [4923] | 48 | */ | 
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| [4511] | 49 | CDEngine* CDEngine::singletonRef = NULL; | 
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| [4510] | 50 |  | 
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| [4923] | 51 |  | 
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| [4510] | 52 | /** | 
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| [4836] | 53 | *  standard deconstructor | 
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| [4923] | 54 | */ | 
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| [4615] | 55 | CDEngine::~CDEngine () | 
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| [4510] | 56 | { | 
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| [4511] | 57 | CDEngine::singletonRef = NULL; | 
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| [4510] | 58 | } | 
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| [4546] | 59 |  | 
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|  | 60 |  | 
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| [4695] | 61 | /** | 
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| [4923] | 62 | *  this is the collision checking function | 
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| [4695] | 63 |  | 
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| [4923] | 64 | there are some speed improvements that can be done here. a rewrite of the list a would be appropriate to | 
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|  | 65 | be able to enhance iteration speed. | 
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| [4695] | 66 | */ | 
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| [4675] | 67 | void CDEngine::checkCollisions() | 
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|  | 68 | { | 
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| [5038] | 69 | this->checkCollisionObjects(); | 
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| [5047] | 70 | //this->checkCollisionGround(); | 
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| [4904] | 71 | } | 
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|  | 72 |  | 
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| [5115] | 73 | #include "class_list.h" | 
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|  | 74 | #include "state.h" | 
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| [4924] | 75 | /** | 
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|  | 76 | *  this checks the collisions with the objects | 
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|  | 77 | */ | 
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| [4904] | 78 | void CDEngine::checkCollisionObjects() | 
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|  | 79 | { | 
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| [5027] | 80 | BVTree* tree; | 
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| [4689] | 81 | tIterator<WorldEntity>* iterator1 = entityList->getIterator(); | 
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|  | 82 | tIterator<WorldEntity>* iterator2 = entityList->getIterator(); | 
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| [5115] | 83 | WorldEntity* entity1 = iterator1->firstElement(); | 
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|  | 84 | WorldEntity* entity2 = iterator2->iteratorElement(iterator1); | 
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| [4704] | 85 | PRINTF(3)("checking for collisions\n"); | 
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| [5111] | 86 | while( entity1 != NULL) | 
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| [4689] | 87 | { | 
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| [5038] | 88 | if( likely(entity1 != this->terrain)) | 
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| [4689] | 89 | { | 
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| [5115] | 90 | entity2 = iterator2->nextElement(); | 
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|  | 91 |  | 
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| [5038] | 92 | while( entity2 != NULL) | 
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|  | 93 | { | 
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| [5131] | 94 | if( likely(entity2 != this->terrain)) | 
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| [5038] | 95 | { | 
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| [5115] | 96 | PRINTF(4)("checking object %s against %s\n", entity1->getName(), entity2->getName()); | 
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| [5038] | 97 | tree = entity1->getOBBTree(); | 
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| [5115] | 98 | if( likely(tree != NULL) && entity2->getOBBTree() != NULL) tree->collideWith(entity1, entity2); | 
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| [5131] | 99 | } | 
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| [5038] | 100 | entity2 = iterator2->nextElement(); | 
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|  | 101 | } | 
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| [4689] | 102 | } | 
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|  | 103 | entity1 = iterator1->nextElement(); | 
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| [5115] | 104 | entity2 = iterator2->iteratorElement(iterator1); | 
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| [5134] | 105 | entity2 = iterator2->nextElement(); | 
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| [5111] | 106 | } | 
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| [4689] | 107 | delete iterator1; | 
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|  | 108 | delete iterator2; | 
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| [4675] | 109 | } | 
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|  | 110 |  | 
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|  | 111 |  | 
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| [4924] | 112 | /** | 
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|  | 113 | *  this checks the collisions with the ground | 
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|  | 114 | */ | 
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| [4904] | 115 | void CDEngine::checkCollisionGround() | 
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|  | 116 | { | 
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| [5033] | 117 | if( likely( this->terrain != NULL)) | 
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|  | 118 | { | 
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|  | 119 | Quadtree* q = this->terrain->ssp->getQuadtree(); | 
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| [4968] | 120 |  | 
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| [5915] | 121 | //    QuadtreeNode* n = q->getQuadtreeFromPosition(this->player->getAbsCoor()); | 
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| [5033] | 122 | } | 
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| [4968] | 123 | //sTriangleExt* tri = q->getTriangleFromPosition(this->player->getAbsCoor()); | 
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| [4904] | 124 | } | 
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| [4688] | 125 |  | 
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|  | 126 |  | 
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| [4924] | 127 | /** | 
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|  | 128 | *  this draws the bounding volume tree | 
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|  | 129 | * @param depth until which depth to draw the tree | 
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|  | 130 | * @param drawMode mod which states how to draw it | 
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|  | 131 | */ | 
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| [4635] | 132 | void CDEngine::drawBV(int depth, int drawMode) const | 
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| [4551] | 133 | { | 
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|  | 134 | /* this would operate on  worldList bases, for testing purposes, we only use one OBBTree */ | 
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| [4689] | 135 | //this->rootTree->drawBV(depth, drawMode); | 
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|  | 136 |  | 
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|  | 137 | tIterator<WorldEntity>* iterator = entityList->getIterator(); | 
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| [5115] | 138 | WorldEntity* entity = iterator->firstElement(); | 
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| [4689] | 139 | while( entity != NULL) | 
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|  | 140 | { | 
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|  | 141 | entity->drawBVTree(depth, drawMode); | 
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|  | 142 | entity = iterator->nextElement(); | 
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|  | 143 | } | 
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|  | 144 | delete iterator; | 
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| [4551] | 145 | } | 
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|  | 146 |  | 
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|  | 147 |  | 
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| [4924] | 148 | /** | 
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|  | 149 | * some debug output on the class | 
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|  | 150 | */ | 
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| [4546] | 151 | void CDEngine::debug() | 
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|  | 152 | { | 
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|  | 153 | PRINT(0)("\n=============================| CDEngine::debug() |===\n"); | 
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|  | 154 | PRINT(0)("=  CDEngine: Spawning Tree Start\n"); | 
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| [4689] | 155 | //this->rootTree->debug(); | 
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| [4546] | 156 | PRINT(0)("=  CDEngine: Spawning Tree: Finished\n"); | 
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| [4615] | 157 | PRINT(0)("=======================================================\n"); | 
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| [4546] | 158 |  | 
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|  | 159 | } | 
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| [4615] | 160 |  | 
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| [4924] | 161 |  | 
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|  | 162 | /** | 
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|  | 163 | * this spawns a tree for debug purposes only | 
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|  | 164 | */ | 
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| [4615] | 165 | void CDEngine::debugSpawnTree(int depth, sVec3D* vertices, int numVertices) | 
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|  | 166 | { | 
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| [4689] | 167 | if ( this->rootTree == NULL) | 
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|  | 168 | this->rootTree = new OBBTree(); | 
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| [4615] | 169 | this->rootTree->spawnBVTree(depth, vertices, numVertices); | 
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|  | 170 | } | 
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| [4710] | 171 |  | 
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| [4924] | 172 |  | 
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|  | 173 | /** | 
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|  | 174 | * this draws the debug spawn tree | 
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|  | 175 | */ | 
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| [4710] | 176 | void CDEngine::debugDraw(int depth, int drawMode) | 
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|  | 177 | { | 
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|  | 178 | if(this-> rootTree != NULL) | 
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|  | 179 | this->rootTree->drawBV(depth, drawMode); | 
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|  | 180 | } | 
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