[4615] | 1 | /* |
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[4510] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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[4923] | 11 | ### File Specific: |
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[4511] | 12 | main-programmer: Patrick Boenzli |
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[4510] | 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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[4511] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION |
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[4510] | 17 | |
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[4511] | 18 | #include "cd_engine.h" |
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[4546] | 19 | #include "obb_tree.h" |
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| 20 | #include "debug.h" |
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[4689] | 21 | #include "list.h" |
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[4510] | 22 | |
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[4968] | 23 | #include "abstract_model.h" |
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[4919] | 24 | #include "world_entity.h" |
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| 25 | #include "terrain.h" |
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| 26 | #include "player.h" |
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| 27 | |
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| 28 | #include "spatial_separation.h" |
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| 29 | #include "quadtree.h" |
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| 30 | #include "quadtree_node.h" |
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| 31 | |
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| 32 | |
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[5042] | 33 | |
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[4510] | 34 | using namespace std; |
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| 35 | |
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| 36 | |
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| 37 | /** |
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[4836] | 38 | * standard constructor |
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[4923] | 39 | */ |
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[4615] | 40 | CDEngine::CDEngine () |
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[4510] | 41 | { |
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[4923] | 42 | this->setClassID(CL_CD_ENGINE, "CDEngine"); |
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[4510] | 43 | } |
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| 44 | |
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[4923] | 45 | |
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[4510] | 46 | /** |
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[4836] | 47 | * the singleton reference to this class |
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[4923] | 48 | */ |
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[4511] | 49 | CDEngine* CDEngine::singletonRef = NULL; |
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[4510] | 50 | |
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[4923] | 51 | |
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[4510] | 52 | /** |
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[4836] | 53 | * standard deconstructor |
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[4923] | 54 | */ |
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[4615] | 55 | CDEngine::~CDEngine () |
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[4510] | 56 | { |
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[4511] | 57 | CDEngine::singletonRef = NULL; |
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[4510] | 58 | } |
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[4546] | 59 | |
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| 60 | |
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[4695] | 61 | /** |
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[4923] | 62 | * this is the collision checking function |
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[4695] | 63 | |
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[4923] | 64 | there are some speed improvements that can be done here. a rewrite of the list a would be appropriate to |
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| 65 | be able to enhance iteration speed. |
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[4695] | 66 | */ |
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[4675] | 67 | void CDEngine::checkCollisions() |
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| 68 | { |
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[5038] | 69 | this->checkCollisionObjects(); |
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[5047] | 70 | //this->checkCollisionGround(); |
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[4904] | 71 | } |
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| 72 | |
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| 73 | |
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[4924] | 74 | /** |
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| 75 | * this checks the collisions with the objects |
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| 76 | */ |
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[4904] | 77 | void CDEngine::checkCollisionObjects() |
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| 78 | { |
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[5027] | 79 | BVTree* tree; |
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[4689] | 80 | tIterator<WorldEntity>* iterator1 = entityList->getIterator(); |
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| 81 | tIterator<WorldEntity>* iterator2 = entityList->getIterator(); |
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[5111] | 82 | WorldEntity* entity1 = iterator1->nextElement(); |
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[4694] | 83 | WorldEntity* entity2 = iterator2->seekElement(entity1); |
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[4704] | 84 | PRINTF(3)("checking for collisions\n"); |
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[5111] | 85 | while( entity1 != NULL) |
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[4689] | 86 | { |
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[5038] | 87 | if( likely(entity1 != this->terrain)) |
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[4689] | 88 | { |
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[5038] | 89 | while( entity2 != NULL) |
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| 90 | { |
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| 91 | if( likely(entity2 != this->terrain)) |
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| 92 | { |
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| 93 | PRINTF(3)("checking object %s against %s\n", entity1->getName(), entity2->getName()); |
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| 94 | tree = entity1->getOBBTree(); |
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| 95 | if( likely(tree != NULL)) tree->collideWith(entity1, entity2); |
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| 96 | } |
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| 97 | entity2 = iterator2->nextElement(); |
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| 98 | } |
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[4689] | 99 | } |
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| 100 | entity1 = iterator1->nextElement(); |
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[4694] | 101 | entity2 = iterator2->seekElement(entity1); |
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| 102 | |
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[5111] | 103 | } |
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[4689] | 104 | delete iterator1; |
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| 105 | delete iterator2; |
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[4675] | 106 | } |
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| 107 | |
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| 108 | |
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[4924] | 109 | /** |
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| 110 | * this checks the collisions with the ground |
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| 111 | */ |
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[4904] | 112 | void CDEngine::checkCollisionGround() |
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| 113 | { |
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[5033] | 114 | if( likely( this->terrain != NULL)) |
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| 115 | { |
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| 116 | Quadtree* q = this->terrain->ssp->getQuadtree(); |
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[4968] | 117 | |
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[5033] | 118 | QuadtreeNode* n = q->getQuadtreeFromPosition(this->player->getAbsCoor()); |
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| 119 | } |
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[4968] | 120 | //sTriangleExt* tri = q->getTriangleFromPosition(this->player->getAbsCoor()); |
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[4904] | 121 | } |
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[4688] | 122 | |
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| 123 | |
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[4924] | 124 | /** |
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| 125 | * this draws the bounding volume tree |
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| 126 | * @param depth until which depth to draw the tree |
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| 127 | * @param drawMode mod which states how to draw it |
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| 128 | */ |
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[4635] | 129 | void CDEngine::drawBV(int depth, int drawMode) const |
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[4551] | 130 | { |
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| 131 | /* this would operate on worldList bases, for testing purposes, we only use one OBBTree */ |
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[4689] | 132 | //this->rootTree->drawBV(depth, drawMode); |
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| 133 | |
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| 134 | tIterator<WorldEntity>* iterator = entityList->getIterator(); |
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[5111] | 135 | WorldEntity* entity = iterator->nextElement(); |
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[4689] | 136 | while( entity != NULL) |
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| 137 | { |
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| 138 | entity->drawBVTree(depth, drawMode); |
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| 139 | entity = iterator->nextElement(); |
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| 140 | } |
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| 141 | delete iterator; |
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[4551] | 142 | } |
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| 143 | |
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| 144 | |
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[4924] | 145 | /** |
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| 146 | * some debug output on the class |
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| 147 | */ |
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[4546] | 148 | void CDEngine::debug() |
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| 149 | { |
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| 150 | PRINT(0)("\n=============================| CDEngine::debug() |===\n"); |
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| 151 | PRINT(0)("= CDEngine: Spawning Tree Start\n"); |
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[4689] | 152 | //this->rootTree->debug(); |
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[4546] | 153 | PRINT(0)("= CDEngine: Spawning Tree: Finished\n"); |
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[4615] | 154 | PRINT(0)("=======================================================\n"); |
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[4546] | 155 | |
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| 156 | } |
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[4615] | 157 | |
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[4924] | 158 | |
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| 159 | /** |
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| 160 | * this spawns a tree for debug purposes only |
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| 161 | */ |
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[4615] | 162 | void CDEngine::debugSpawnTree(int depth, sVec3D* vertices, int numVertices) |
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| 163 | { |
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[4689] | 164 | if ( this->rootTree == NULL) |
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| 165 | this->rootTree = new OBBTree(); |
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[4615] | 166 | this->rootTree->spawnBVTree(depth, vertices, numVertices); |
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| 167 | } |
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[4710] | 168 | |
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[4924] | 169 | |
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| 170 | /** |
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| 171 | * this draws the debug spawn tree |
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| 172 | */ |
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[4710] | 173 | void CDEngine::debugDraw(int depth, int drawMode) |
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| 174 | { |
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| 175 | if(this-> rootTree != NULL) |
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| 176 | this->rootTree->drawBV(depth, drawMode); |
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| 177 | } |
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