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source: orxonox.OLD/orxonox/trunk/src/story_entities/world.h @ 4621

Last change on this file since 4621 was 4621, checked in by bensch, 19 years ago

orxonox/trunk: SkyBox now loads property size

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[4558]1/*!
[2190]2    \file world.h
3    \brief Holds and manages all game data
[4558]4*/
[1853]5
[3224]6#ifndef _WORLD_H
7#define _WORLD_H
[1853]8
[2190]9#include "stdincl.h"
[3608]10#include "comincl.h"
[2636]11#include "story_entity.h"
[3521]12#include "p_node.h"
[2190]13
[3620]14class World;
15class WorldEntity;
[3634]16class TrackManager;
17class Camera;
[4396]18class Player;
[3634]19class PNode;
20class GLMenuImageScreen;
21class LightManager;
[4176]22class ParticleEngine;
[3634]23class Terrain;
[3646]24class GarbageCollector;
[3790]25class Text;
[4261]26class TiXmlElement;
[4326]27class PilotNode;
[4409]28class EventHandler;
[3790]29
[3620]30//! The game world Interface
31/**
32   this is a singleton interface, that enables world_entities to access the
33   world. for those objects, there is no easier way than over this interface!
34*/
35class WorldInterface : BaseObject {
36
37 public:
38  ~WorldInterface();
39  static WorldInterface* getInstance();
40  void init(World* world);
[4338]41  inline World* getCurrentWorld(void) {return this->worldReference;}
[3620]42  tList<WorldEntity>* getEntityList();
43
44 private:
45  WorldInterface();
46  static WorldInterface* singletonRef;    //!< singleton reference to this object
47  bool worldIsInitialized;                //!< true if the world has been initialized
48  World* worldReference;                  //!< this is a reference to the running world
49
50};
51
[3449]52//! The game world
53/**
54   this class initializes everything that should be displayed inside of the current level.
55   it is the main driving factor during gameplay.
56*/
[2636]57class World : public StoryEntity {
[1853]58
59 public:
[2636]60  World (char* name);
61  World (int worldID);
[4261]62  World (const TiXmlElement* root = NULL);
[3221]63  virtual ~World ();
[3459]64
[4261]65  void loadParams(const TiXmlElement* root);
66
[3646]67  double getGameTime();
[3459]68
69  /* classes from story-entity */
[3629]70  virtual ErrorMessage preLoad();
[3459]71  virtual ErrorMessage load ();
[3225]72  virtual ErrorMessage init ();
73  virtual ErrorMessage start ();
74  virtual ErrorMessage stop ();
75  virtual ErrorMessage pause ();
76  virtual ErrorMessage resume ();
[3459]77  virtual ErrorMessage destroy ();
[1917]78
[4010]79  void loadDebugWorld(int worldID);
80
[3459]81  virtual void displayLoadScreen();
82  virtual void releaseLoadScreen();
[4558]83
[3461]84  /* command node functions */
[3225]85  bool command (Command* cmd);
[3459]86
[3620]87  tList<WorldEntity>* getEntities();
88
[3461]89  /* interface to world */
[3225]90  void spawn (WorldEntity* entity);
[3365]91  void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir);
[4558]92  void spawn(WorldEntity* entity, PNode* parentNode, Vector* relCoor, Quaternion* relDir,
93             int parentingMode);
[2644]94
[4010]95  const char* getPath();
96  void setPath( const char* name);
[3461]97
[4338]98  inline Camera* getLocalCamera(void) {return this->localCamera;}
99
[3461]100 private:
[4010]101  void constuctorInit(char* name, int worldID);
[3526]102
[3727]103  Uint32 lastFrame;                   //!< last time of frame
[4558]104  Uint32 cycle;                       //!< The cycle we are in (starts with 0 and rises with every frame)
[3727]105  Uint32 dt;                          //!< time needed to calculate this frame
[4145]106  float dtS;                          //!< The time needed for caluculations in seconds
[3727]107  double gameTime;                    //!< this is where the game time is saved
108  bool bQuitOrxonox;                  //!< quit this application
109  bool bQuitCurrentGame;              //!< quit only the current game and return to menu
110  bool bPause;                        //!< pause mode
[1855]111
[3727]112  GLMenuImageScreen* glmis;           //!< The Level-Loader Display
[3365]113
[3727]114  char* worldName;                    //!< The name of this World
115  int debugWorldNr;                   //!< The Debug Nr. needed, if something goes wrong
[4010]116  char* path;                         //!< The file from which this world is loaded
[3462]117
[3727]118  PNode* nullParent;                  //!< The zero-point, that everything has as its parent.
119  TrackManager* trackManager;         //!< The reference of the TrackManager that handles the course through the Level.
[4176]120  ParticleEngine* particleEngine;     //!< The ParticleEngine of the World.
[3727]121  Camera* localCamera;                //!< The current Camera
[4621]122  WorldEntity* sky;                   //!< The Environmental Heaven of orxonox \todo insert this to environment insted
[3727]123  LightManager* lightMan;             //!< The Lights of the Level
124  Terrain* terrain;                   //!< The Terrain of the World.
[2636]125
[3727]126  GLuint objectList;                  //!< temporary: \todo this will be ereased soon
127  tList<WorldEntity>* entities;       //!< A template List of all entities. Every moving thing should be included here, and world automatically updates them.
[4396]128  Player* localPlayer;                //!< The Player, you fly through the level.
[4326]129  PilotNode* pilotNode;               //!< THe pilot node to fly with the mouse
[3646]130
131  GarbageCollector* garbageCollector; //!< reference to the garbage  collector
[4409]132  EventHandler* eventHandler;
[3727]133
[3462]134  /* function for main-loop */
[3225]135  void mainLoop ();
136  void synchronize ();
[3226]137  void handleInput ();
[3551]138  void tick ();
139  void update ();
[3459]140  void collide ();
[3461]141  void draw ();
[3225]142  void display ();
143  void debug ();
[3365]144
[2190]145};
[1883]146
[3224]147#endif /* _WORLD_H */
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