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Changeset 4558 in orxonox.OLD for orxonox/trunk/src/story_entities/world.h


Ignore:
Timestamp:
Jun 8, 2005, 9:02:12 PM (20 years ago)
Author:
bensch
Message:

orxonox/trunk: PhysicsEngine looks better (it speeds up things… but i do not exactly know if it works

File:
1 edited

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  • orxonox/trunk/src/story_entities/world.h

    r4409 r4558  
    1 /*! 
     1/*!
    22    \file world.h
    33    \brief Holds and manages all game data
    4 */ 
     4*/
    55
    66#ifndef _WORLD_H
     
    8181  virtual void displayLoadScreen();
    8282  virtual void releaseLoadScreen();
    83  
     83
    8484  /* command node functions */
    8585  bool command (Command* cmd);
     
    9090  void spawn (WorldEntity* entity);
    9191  void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir);
    92   void spawn(WorldEntity* entity, PNode* parentNode, Vector* relCoor, Quaternion* relDir, 
    93              int parentingMode);
     92  void spawn(WorldEntity* entity, PNode* parentNode, Vector* relCoor, Quaternion* relDir,
     93             int parentingMode);
    9494
    9595  const char* getPath();
     
    102102
    103103  Uint32 lastFrame;                   //!< last time of frame
     104  Uint32 cycle;                       //!< The cycle we are in (starts with 0 and rises with every frame)
    104105  Uint32 dt;                          //!< time needed to calculate this frame
    105106  float dtS;                          //!< The time needed for caluculations in seconds
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