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source: orxonox.OLD/orxonox/branches/physics/src/story_entities/world.h @ 4332

Last change on this file since 4332 was 4332, checked in by bensch, 19 years ago

orxonox/branches/physics: merged the trunk back to the physics-branche
merged with command:
svn merge -r 4301:HEAD trunk/ branches/physics/
little conflict in particle-system resolved easily

File size: 4.5 KB
RevLine 
[2190]1/*!
2    \file world.h
3    \brief Holds and manages all game data
4*/ 
[1853]5
[3224]6#ifndef _WORLD_H
7#define _WORLD_H
[1853]8
[2190]9#include "stdincl.h"
[3608]10#include "comincl.h"
[2636]11#include "story_entity.h"
[3521]12#include "p_node.h"
[2190]13
[3620]14class World;
15class WorldEntity;
[3634]16class TrackManager;
17class Camera;
18class PNode;
19class GLMenuImageScreen;
20class LightManager;
[4178]21class ParticleEngine;
[3634]22class Terrain;
[3646]23class GarbageCollector;
[3790]24class Text;
[4283]25class TiXmlElement;
[4332]26class PilotNode;
[3790]27
[3620]28//! The game world Interface
29/**
30   this is a singleton interface, that enables world_entities to access the
31   world. for those objects, there is no easier way than over this interface!
32*/
33class WorldInterface : BaseObject {
34
35 public:
36  ~WorldInterface();
37  static WorldInterface* getInstance();
38  void init(World* world);
[4190]39  inline World* getCurrentWorld(void) {return this->worldReference;}
[3620]40  tList<WorldEntity>* getEntityList();
41
42 private:
43  WorldInterface();
44  static WorldInterface* singletonRef;    //!< singleton reference to this object
45  bool worldIsInitialized;                //!< true if the world has been initialized
46  World* worldReference;                  //!< this is a reference to the running world
47
48};
49
[3449]50//! The game world
51/**
52   this class initializes everything that should be displayed inside of the current level.
53   it is the main driving factor during gameplay.
54*/
[2636]55class World : public StoryEntity {
[1853]56
57 public:
[2636]58  World (char* name);
59  World (int worldID);
[4283]60  World (const TiXmlElement* root = NULL);
[3221]61  virtual ~World ();
[3459]62
[4283]63  void loadParams(const TiXmlElement* root);
64
[3646]65  double getGameTime();
[3459]66
67  /* classes from story-entity */
[3629]68  virtual ErrorMessage preLoad();
[3459]69  virtual ErrorMessage load ();
[3225]70  virtual ErrorMessage init ();
71  virtual ErrorMessage start ();
72  virtual ErrorMessage stop ();
73  virtual ErrorMessage pause ();
74  virtual ErrorMessage resume ();
[3459]75  virtual ErrorMessage destroy ();
[1917]76
[4178]77  void loadDebugWorld(int worldID);
78
[3459]79  virtual void displayLoadScreen();
80  virtual void releaseLoadScreen();
[3461]81 
82  /* command node functions */
[3225]83  bool command (Command* cmd);
[3459]84
[3620]85  tList<WorldEntity>* getEntities();
86
[3461]87  /* interface to world */
[3225]88  void spawn (WorldEntity* entity);
[3365]89  void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir);
[3521]90  void spawn(WorldEntity* entity, PNode* parentNode, Vector* relCoor, Quaternion* relDir, 
[3565]91             int parentingMode);
[2644]92
[4178]93  const char* getPath();
94  void setPath( const char* name);
[3461]95
[4190]96  inline Camera* getLocalCamera(void) {return this->localCamera;}
97
[3461]98 private:
[4178]99  void constuctorInit(char* name, int worldID);
[3526]100
[3727]101  Uint32 lastFrame;                   //!< last time of frame
102  Uint32 dt;                          //!< time needed to calculate this frame
[4178]103  float dtS;                          //!< The time needed for caluculations in seconds
[3727]104  double gameTime;                    //!< this is where the game time is saved
105  bool bQuitOrxonox;                  //!< quit this application
106  bool bQuitCurrentGame;              //!< quit only the current game and return to menu
107  bool bPause;                        //!< pause mode
[1855]108
[3727]109  GLMenuImageScreen* glmis;           //!< The Level-Loader Display
[3365]110
[3727]111  char* worldName;                    //!< The name of this World
112  int debugWorldNr;                   //!< The Debug Nr. needed, if something goes wrong
[4178]113  char* path;                         //!< The file from which this world is loaded
[3462]114
[3727]115  PNode* nullParent;                  //!< The zero-point, that everything has as its parent.
116  TrackManager* trackManager;         //!< The reference of the TrackManager that handles the course through the Level.
[4178]117  ParticleEngine* particleEngine;     //!< The ParticleEngine of the World.
[3727]118  Camera* localCamera;                //!< The current Camera
[4178]119  WorldEntity* sky;                   //!< The Environmental Heaven of orxonox \todo insert this to environment insted
[3727]120  LightManager* lightMan;             //!< The Lights of the Level
121  Terrain* terrain;                   //!< The Terrain of the World.
[2636]122
[3727]123  GLuint objectList;                  //!< temporary: \todo this will be ereased soon
124  tList<WorldEntity>* entities;       //!< A template List of all entities. Every moving thing should be included here, and world automatically updates them.
125  WorldEntity* localPlayer;           //!< The Player, you fly through the level.
[4332]126  PilotNode* pilotNode;               //!< THe pilot node to fly with the mouse
[3646]127
128  GarbageCollector* garbageCollector; //!< reference to the garbage  collector
[3727]129
[3462]130  /* function for main-loop */
[3225]131  void mainLoop ();
132  void synchronize ();
[3226]133  void handleInput ();
[3551]134  void tick ();
135  void update ();
[3459]136  void collide ();
[3461]137  void draw ();
[3225]138  void display ();
139  void debug ();
[3365]140
[2190]141};
[1883]142
[3224]143#endif /* _WORLD_H */
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