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Ignore:
Timestamp:
May 15, 2005, 11:20:53 PM (20 years ago)
Author:
bensch
Message:

orxonox/branches/physics: particles get rendered with facing toward Camera (in PARTICLE_SPRITE-mode)

File:
1 edited

Legend:

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  • orxonox/branches/physics/src/story_entities/world.h

    r4178 r4190  
    3636  static WorldInterface* getInstance();
    3737  void init(World* world);
     38  inline World* getCurrentWorld(void) {return this->worldReference;}
    3839  tList<WorldEntity>* getEntityList();
    3940
     
    9091  void setPath( const char* name);
    9192
     93  inline Camera* getLocalCamera(void) {return this->localCamera;}
     94
    9295 private:
    9396  void constuctorInit(char* name, int worldID);
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