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source: orxonox.OLD/orxonox/branches/physics/src/lib/coord/p_node.h @ 4332

Last change on this file since 4332 was 4332, checked in by bensch, 19 years ago

orxonox/branches/physics: merged the trunk back to the physics-branche
merged with command:
svn merge -r 4301:HEAD trunk/ branches/physics/
little conflict in particle-system resolved easily

File size: 4.9 KB
RevLine 
[3246]1/*!
2    \file p_node.h
3    \brief Definition of a parenting node
4
5    parenting is how coordinates are handled in orxonox, meaning, that all coordinates
6    are representet relative to another parent node. this nodes build a parenting
7    tree of one-sided references (from up to down referenced).
8    Every node manages itself a list of childrens (of whos it is parent - easy...)
9
10    absCoordinate, absDirection have to be recalculated as soon as there was a change in
11    place or ortientation. this is only the case if
12    o bDirChanged is true (so changed) AND timeStamp != now
13    o bCoorChanged is true (so moved) AND timeStamp != now
14    this conditions make it cheaper to recalculate the tree (reduces redundant work).
15
[3365]16    remember: if you have to change the coordinates or the directions, use the functions
17    that are defined to execute this operation - otherwhise there will be big problems...
[3246]18*/
19
20
21#ifndef _P_NODE_H
22#define _P_NODE_H
23
[3543]24#include "base_object.h"
[3804]25#include "vector.h"
[3246]26
[3543]27// FORWARD DEFINITION \\
[3365]28class PNode; /* forward decleration, so that parentEntry has access to PNode */
[3804]29//class Quaternion;
30//class Vector;
[3607]31template<class T> class tList;
[3246]32
[3450]33//! enumeration for the different translation-binding-types
[3565]34//typedef enum parentingMode {PNODE_LOCAL_ROTATE, PNODE_ROTATE_MOVEMENT, PNODE_ALL, PNODE_MOVEMENT, PNODE_ROTATE_AND_MOVE};
35// linkage modes
36#define PNODE_LOCAL_ROTATE       1    //!< Rotates all the children around their centers.
37#define PNODE_ROTATE_MOVEMENT    2    //!< Moves all the children around the center of their parent, without the rotation around their own centers.
38#define PNODE_MOVEMENT           4    //!< Moves all children along with the parent.
39// special linkage modes
40#define PNODE_ALL                3    //!< Moves all children around the center of their parent, and also rotates their centers
41#define PNODE_ROTATE_AND_MOVE    5    //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent.
42
[3450]43//! The default mode of the translation-binding.
[3565]44#define DEFAULT_MODE PNODE_ALL
[3246]45
[3450]46//! Patent Node is a Engine to calculate the position of an Object in respect to the position of its parent.
[3365]47class PNode : public BaseObject {
48
[3246]49 public:
50  PNode ();
[3809]51  PNode (const Vector& absCoordinate, PNode* pNode);
[3365]52  virtual ~PNode ();
[3246]53
[3450]54  PNode* parent;            //!< a pointer to the parent node
55  tList<PNode>* children;   //!< list of the children
[3365]56
57
[3537]58
[4178]59  inline const Vector& getRelCoor () const { return this->relCoordinate; }
[3810]60  void setRelCoor (const Vector& relCoord);
[4178]61  inline const Vector& getAbsCoor () const { return this->absCoordinate; }
[3809]62  void setAbsCoor (const Vector& absCoord);
63  void shiftCoor (const Vector& shift);
[3246]64
[4178]65  inline const Quaternion& getRelDir () const { return this->relDirection; }
[3810]66  void setRelDir (const Quaternion& relDir);
[4178]67  inline const Quaternion& getAbsDir () const { return this->absDirection; }
[3810]68  void setAbsDir (const Quaternion& absDir);
[3802]69  void shiftDir (const Quaternion& shift);
[3246]70
[4178]71  /** \returns the Speed of the Node */
72  inline float getSpeed() const {return this->velocity.len()/1000;} //! \FIX THIS SHOULD NOT BE /1000
73  /** \returns the Velocity of the Node */
74  inline const Vector& getVelocity() const {return this->velocity;}
[4274]75  /** \returns the last calculated coordinate */
76  inline Vector getLastAbsCoor(void) {return this->lastAbsCoordinate;}
[3644]77
[3802]78  void addChild (PNode* pNode, int parentingMode = DEFAULT_MODE);
[3246]79  void removeChild (PNode* pNode);
[3537]80  void remove();
81
82
[3535]83  void setParent (PNode* parent);
[3813]84  inline void parentCoorChanged () { this->bRelCoorChanged = true; }
85  inline void parentDirChanged () { this->bRelDirChanged = true; }
[3565]86  void setMode (int parentingMode);
[3811]87  int getMode() const;
[3246]88
[3644]89  virtual void update (float dt);
[3365]90  void processTick (float dt);
[3246]91
[4178]92  void setName (const char* newName);
93  const char* getName ();
[3365]94
95  void debug ();
96
[3521]97 protected:
[3450]98  float timeStamp;         //!< this the timeStamp of when the abs{Coordinat, Direction} has been calculated
99  char* objectName;        //!< The name of the Object
100  bool bAbsCoorChanged;    //!< If Absolute Coordinate has changed since last time we checked
101  bool bRelCoorChanged;    //!< If Relative Coordinate has changed since last time we checked
102  bool bAbsDirChanged;     //!< If Absolute Direction has changed since last time we checked
103  bool bRelDirChanged;     //!< If Relative Direction has changed since last time we checked
[3365]104
[4178]105  Vector relCoordinate;    //!< coordinates relative to the parent
106  Vector absCoordinate;    //!< absolute coordinates in the world ( from (0,0,0) )
107  Quaternion relDirection; //!< direction relative to the parent
108  Quaternion absDirection; //!< absolute direvtion in the world ( from (0,0,1) )
[3246]109
[3565]110  int mode;                //!< the mode of the binding
[3537]111
[3644]112 private:
113  void init(PNode* parent);
114
[4178]115  Vector velocity;          //!< Saves the velocity.
116  Vector lastAbsCoordinate; //!< this is used for speedcalculation, it stores the last coordinate
[3246]117};
118
119#endif /* _P_NODE_H */
[3529]120 
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