[2036] | 1 | |
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| 2 | |
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[4570] | 3 | /* |
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[2036] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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[10314] | 14 | main-programmer: Patrick Boenzli |
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| 15 | main-programmer: Benjamin Grauer |
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| 16 | co-programmer: Christian Meier |
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[2036] | 17 | */ |
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[5300] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[2036] | 19 | |
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| 20 | #include "world_entity.h" |
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[5208] | 21 | #include "shell_command.h" |
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[5143] | 22 | |
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[9869] | 23 | #include "util/loading/resource_manager.h" |
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| 24 | #include "resource_obj.h" |
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[8490] | 25 | #include "md2/md2Model.h" |
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| 26 | #include "md3/md3_model.h" |
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| 27 | |
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[10147] | 28 | #include "oif/object_information_file.h" |
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[10618] | 29 | #include "tools/mount_point.h" |
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[10147] | 30 | |
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[8724] | 31 | #include "aabb_tree_node.h" |
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| 32 | |
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[7193] | 33 | #include "util/loading/load_param.h" |
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[10368] | 34 | #include "loading/load_param_xml.h" |
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| 35 | #include "util/loading/factory.h" |
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| 36 | |
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[4682] | 37 | #include "obb_tree.h" |
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[3608] | 38 | |
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[8974] | 39 | #include "elements/glgui_energywidget.h" |
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[10368] | 40 | #include "elements/glgui_energywidgetvertical.h" |
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[6430] | 41 | |
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[6002] | 42 | #include "state.h" |
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[10618] | 43 | #include "tools/camera.h" |
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[6002] | 44 | |
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[10013] | 45 | #include "collision_filter.h" |
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[8190] | 46 | #include "collision_event.h" |
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[8777] | 47 | #include "game_rules.h" |
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| 48 | #include "kill.h" |
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[9869] | 49 | #include "debug.h" |
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[7927] | 50 | |
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[10368] | 51 | #include "track/track.h" |
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| 52 | |
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[9869] | 53 | #include "projectiles/projectile.h" |
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[7927] | 54 | |
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[5208] | 55 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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[6430] | 56 | ->describe("sets the Model of the WorldEntity") |
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[7711] | 57 | ->defaultValues("models/ships/fighter.obj", 1.0f); |
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[5208] | 58 | |
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[6424] | 59 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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[5208] | 60 | |
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[9869] | 61 | |
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| 62 | ObjectListDefinition(WorldEntity); |
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[2043] | 63 | /** |
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[4836] | 64 | * Loads the WordEntity-specific Part of any derived Class |
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[5498] | 65 | * |
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| 66 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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| 67 | * that can calls WorldEntities loadParams for itself. |
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| 68 | */ |
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[6430] | 69 | WorldEntity::WorldEntity() |
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[10391] | 70 | : Synchronizeable(), _collisionFilter(this) |
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[2190] | 71 | { |
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[9869] | 72 | this->registerObject(this, WorldEntity::_objectList); |
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[4597] | 73 | |
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[4682] | 74 | this->obbTree = NULL; |
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[8724] | 75 | this->aabbNode = NULL; |
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[6700] | 76 | this->healthWidget = NULL; |
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[10698] | 77 | this->electronicWidget = NULL; |
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| 78 | this->shieldWidget = NULL; |
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[6700] | 79 | this->healthMax = 1.0f; |
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| 80 | this->health = 1.0f; |
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[8190] | 81 | this->damage = 0.0f; // no damage dealt by a default entity |
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[6695] | 82 | this->scaling = 1.0f; |
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[10147] | 83 | this->oiFile = NULL; |
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[10314] | 84 | // add 10 members to this array |
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| 85 | this->mountPoints.reserve(10); |
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[4261] | 86 | |
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[6695] | 87 | /* OSOLETE */ |
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| 88 | this->bVisible = true; |
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| 89 | this->bCollide = true; |
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| 90 | |
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[6142] | 91 | this->objectListNumber = OM_INIT; |
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[9003] | 92 | this->lastObjectListNumber = OM_INIT; |
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[6142] | 93 | |
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[10013] | 94 | this->_bOnGround = false; |
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[8190] | 95 | |
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[10368] | 96 | // Track of this entity |
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| 97 | this->entityTrack = NULL; |
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[10449] | 98 | this->bDrawTrack = false; |
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[10708] | 99 | |
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| 100 | this->forwardDamageToParent = false; |
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[10710] | 101 | this->damageable = false; |
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[10368] | 102 | |
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[8190] | 103 | // registering default reactions: |
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[10013] | 104 | this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID()); |
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[8190] | 105 | |
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[6142] | 106 | this->toList(OM_NULL); |
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[9235] | 107 | |
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[10013] | 108 | this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) ); |
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| 109 | this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) ); |
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| 110 | this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) ); |
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| 111 | this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) ); |
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[9235] | 112 | |
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[10013] | 113 | this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) ); |
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| 114 | this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) ); |
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[2190] | 115 | } |
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[2043] | 116 | |
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| 117 | /** |
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[4836] | 118 | * standard destructor |
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[2043] | 119 | */ |
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[2190] | 120 | WorldEntity::~WorldEntity () |
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[2036] | 121 | { |
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[7125] | 122 | State::getObjectManager()->toList(this, OM_INIT); |
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| 123 | |
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| 124 | // Delete the model (unregister it with the ResourceManager) |
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| 125 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 126 | this->setModel(NULL, i); |
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| 127 | |
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[10147] | 128 | // remove the object information file |
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| 129 | if( this->oiFile) |
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| 130 | delete this->oiFile; |
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| 131 | // and clear all monut points |
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| 132 | this->mountPoints.clear(); |
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| 133 | |
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[5498] | 134 | // Delete the obbTree |
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[10698] | 135 | if( this->obbTree) |
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[4814] | 136 | delete this->obbTree; |
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[5994] | 137 | |
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[10698] | 138 | if (this->healthWidget) |
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[6700] | 139 | delete this->healthWidget; |
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[8190] | 140 | |
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[10698] | 141 | if(this->shieldWidget) |
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| 142 | delete this->shieldWidget; |
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| 143 | |
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| 144 | if( this->electronicWidget) |
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| 145 | delete this->electronicWidget; |
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| 146 | |
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[10013] | 147 | this->unsubscribeReactions(); |
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[3531] | 148 | } |
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| 149 | |
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[5498] | 150 | /** |
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| 151 | * loads the WorldEntity Specific Parameters. |
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| 152 | * @param root: the XML-Element to load the Data From |
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| 153 | */ |
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[4436] | 154 | void WorldEntity::loadParams(const TiXmlElement* root) |
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| 155 | { |
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[5498] | 156 | // Do the PNode loading stuff |
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[6512] | 157 | PNode::loadParams(root); |
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[5498] | 158 | |
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[6222] | 159 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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[6430] | 160 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 161 | .defaultValues(""); |
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[6222] | 162 | |
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[4436] | 163 | // Model Loading |
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[5671] | 164 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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[6430] | 165 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 166 | .defaultValues("", 1.0f, 0); |
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[6430] | 167 | |
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[10314] | 168 | LoadParam(root, "mountpoints", this, WorldEntity, loadMountPoints) |
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| 169 | .describe("the fileName of the object information file (optional)"); |
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| 170 | |
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[10368] | 171 | // Entity Attributes |
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[6700] | 172 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
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| 173 | .describe("The Maximum health that can be loaded onto this entity") |
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[7198] | 174 | .defaultValues(1.0f); |
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[6430] | 175 | |
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[6700] | 176 | LoadParam(root, "health", this, WorldEntity, setHealth) |
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| 177 | .describe("The Health the WorldEntity has at this moment") |
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[7198] | 178 | .defaultValues(1.0f); |
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[9656] | 179 | |
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| 180 | LoadParam(root, "list", this, WorldEntity, toListS); |
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[10368] | 181 | |
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[10449] | 182 | LoadParam(root, "drawTrack", this, WorldEntity, drawDebugTrack) |
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| 183 | .describe("draws the track for debugging purposes"); |
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[10742] | 184 | |
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[10708] | 185 | LoadParam(root, "forwardDamageToParent", this, WorldEntity, setForwardDamageToParent); |
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[10742] | 186 | |
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[10710] | 187 | LoadParam(root, "damageable", this, WorldEntity, setDamageable); |
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[10756] | 188 | |
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| 189 | LoadParam(root, "damage", this, WorldEntity, setDamage ); |
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[10368] | 190 | |
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| 191 | // Track |
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| 192 | LoadParamXML(root, "Track", this, WorldEntity, addTrack) |
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[10391] | 193 | .describe("creates and adds a track to this WorldEntity"); |
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[10742] | 194 | |
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| 195 | LoadParam(root, "loadHealth", this, WorldEntity, loadHealth) |
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| 196 | .describe("set armor/health parameters: current strenght , max strenght"); |
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[10763] | 197 | LoadParam(root, "loadShield", this, WorldEntity, loadShield) |
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| 198 | .describe("set shield parameters: current strenght , max strenght, threshhold value (0..1), regeneration rate"); |
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[10765] | 199 | LoadParam(root, "loadElectronic", this, WorldEntity, loadElectronic) |
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| 200 | .describe("set electronics parameters: current strenght , max strenght, threshhold value (0..1), regeneration rate"); |
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[4436] | 201 | } |
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| 202 | |
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[6222] | 203 | |
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[3531] | 204 | /** |
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[10368] | 205 | * this functions adds a track to this workd entity. This can be usefull, if you like this WE to follow a some waypoints. |
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| 206 | * here the track is created and further initializing left for the Track itself |
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| 207 | */ |
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| 208 | void WorldEntity::addTrack(const TiXmlElement* root) |
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| 209 | { |
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| 210 | // The problem we have is most likely here. The track should be constructed WITH the XML-Code |
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| 211 | this->entityTrack = new Track(root); |
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| 212 | this->setParent(this->entityTrack->getTrackNode()); |
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| 213 | this->entityTrack->getTrackNode()->setParentMode(PNODE_ALL); |
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| 214 | /*LOAD_PARAM_START_CYCLE(root, element); |
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| 215 | { |
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| 216 | PRINTF(4)("element is: %s\n", element->Value()); |
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| 217 | Factory::fabricate(element); |
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| 218 | } |
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| 219 | LOAD_PARAM_END_CYCLE(element);*/ |
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| 220 | |
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[10391] | 221 | |
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[10368] | 222 | } |
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| 223 | |
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[10498] | 224 | void WorldEntity::pauseTrack(bool stop) |
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| 225 | { |
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| 226 | if(this->entityTrack) |
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| 227 | this->entityTrack->pauseTrack(stop); |
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| 228 | } |
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[10368] | 229 | |
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[10498] | 230 | |
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[10368] | 231 | /** |
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[4885] | 232 | * loads a Model onto a WorldEntity |
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[4836] | 233 | * @param fileName the name of the model to load |
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[5057] | 234 | * @param scaling the Scaling of the model |
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[7711] | 235 | * |
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| 236 | * FIXME |
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| 237 | * @todo: separate the obb tree generation from the model |
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[7221] | 238 | */ |
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[7711] | 239 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth) |
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[4261] | 240 | { |
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[6695] | 241 | this->modelLODName = fileName; |
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[6424] | 242 | this->scaling = scaling; |
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[7954] | 243 | |
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| 244 | std::string name = fileName; |
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| 245 | |
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[9869] | 246 | if ( name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 ) |
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[7954] | 247 | { |
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[9869] | 248 | name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size()); |
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[7954] | 249 | } |
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| 250 | |
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| 251 | this->modelFileName = name; |
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| 252 | |
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[7221] | 253 | if (!fileName.empty()) |
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[6142] | 254 | { |
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[6430] | 255 | // search for the special character # in the LoadParam |
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[7221] | 256 | if (fileName.find('#') != std::string::npos) |
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[6222] | 257 | { |
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[7221] | 258 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); |
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| 259 | std::string lodFile = fileName; |
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| 260 | unsigned int offset = lodFile.find('#'); |
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[6720] | 261 | for (unsigned int i = 0; i < 3; i++) |
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[6005] | 262 | { |
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[7221] | 263 | lodFile[offset] = 48+(int)i; |
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[9869] | 264 | if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile)) |
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[6222] | 265 | this->loadModel(lodFile, scaling, i); |
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[6005] | 266 | } |
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[6222] | 267 | return; |
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| 268 | } |
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[6720] | 269 | if (this->scaling <= 0.0) |
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[6424] | 270 | { |
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[7193] | 271 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); |
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[6720] | 272 | this->scaling = 1.0; |
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[6424] | 273 | } |
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[9869] | 274 | /// LOADING AN OBJ FILE |
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[7221] | 275 | if(fileName.find(".obj") != std::string::npos) |
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[6222] | 276 | { |
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[7221] | 277 | PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); |
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[10760] | 278 | // creating the model and loading it OrxGui::GLGuiEnergyWidgetVertical* implantWidget; |
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[9869] | 279 | StaticModel* model = new StaticModel(); |
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| 280 | *model = ResourceOBJ(fileName, this->scaling); |
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[10314] | 281 | |
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| 282 | // check if ther is a valid model and load other stuff |
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[9869] | 283 | if (model->getVertexCount() > 0) |
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| 284 | { |
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| 285 | this->setModel(model, modelNumber); |
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[10314] | 286 | |
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[10391] | 287 | if( modelNumber == 0) |
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[10314] | 288 | { |
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[10391] | 289 | this->buildObbTree(obbTreeDepth); |
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[10314] | 290 | } |
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[9869] | 291 | } |
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[7221] | 292 | else |
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[9869] | 293 | delete model; |
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[6222] | 294 | } |
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[9869] | 295 | /// LOADING AN MD2-model |
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[7221] | 296 | else if(fileName.find(".md2") != std::string::npos) |
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[6222] | 297 | { |
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[7221] | 298 | PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); |
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[7055] | 299 | Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); |
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[6430] | 300 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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[6222] | 301 | this->setModel(m, 0); |
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[7068] | 302 | |
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| 303 | if( m != NULL) |
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[7711] | 304 | this->buildObbTree(obbTreeDepth); |
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[6222] | 305 | } |
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[9869] | 306 | /// LOADING AN MD3-MODEL. |
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[9235] | 307 | else if(fileName.find(".md3") != std::string::npos) |
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[8490] | 308 | { |
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| 309 | PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str()); |
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[10391] | 310 | // Model* m = new md3::MD3Model(fileName, this->scaling); |
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| 311 | // this->setModel(m, 0); |
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[8490] | 312 | |
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[9869] | 313 | // if( m != NULL) |
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| 314 | // this->buildObbTree(obbTreeDepth); |
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[8490] | 315 | } |
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[4732] | 316 | } |
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| 317 | else |
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[6341] | 318 | { |
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[5995] | 319 | this->setModel(NULL); |
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[6341] | 320 | } |
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[4261] | 321 | } |
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| 322 | |
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[5061] | 323 | /** |
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[5994] | 324 | * sets a specific Model for the Object. |
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| 325 | * @param model The Model to set |
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| 326 | * @param modelNumber the n'th model in the List to get. |
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| 327 | */ |
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| 328 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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| 329 | { |
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[5995] | 330 | if (this->models.size() <= modelNumber) |
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| 331 | this->models.resize(modelNumber+1, NULL); |
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| 332 | |
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| 333 | if (this->models[modelNumber] != NULL) |
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[6004] | 334 | { |
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[9869] | 335 | delete this->models[modelNumber]; |
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[5994] | 336 | } |
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[6222] | 337 | |
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[5995] | 338 | this->models[modelNumber] = model; |
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[5994] | 339 | } |
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| 340 | |
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| 341 | |
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[10147] | 342 | |
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[5994] | 343 | /** |
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[10147] | 344 | * loads the object information file for this model |
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| 345 | * @param fileName the name of the file |
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| 346 | */ |
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[10314] | 347 | void WorldEntity::loadMountPoints(const std::string& fileName) |
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[10147] | 348 | { |
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[10314] | 349 | PRINTF(5)("loading the oif File: %s\n", fileName.c_str()); |
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[10147] | 350 | |
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[10314] | 351 | // now load the object information file |
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[10147] | 352 | this->oiFile = new ObjectInformationFile(fileName); |
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[10314] | 353 | |
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| 354 | // get the model to load |
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| 355 | Model* model = this->getModel(); |
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[10757] | 356 | assert(model && "you must load a model first"); |
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[10314] | 357 | |
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| 358 | // extract the mount points |
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[10714] | 359 | // Patrick: they get extracted automaticaly now within the model finalization process |
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[10758] | 360 | |
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[10714] | 361 | |
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[10535] | 362 | if(model != NULL) |
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| 363 | model->extractMountPoints(); |
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[10536] | 364 | else |
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| 365 | { |
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[10537] | 366 | PRINTF(0)("Worldentity %s has no mount points", (this->getName()).c_str()); |
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[10536] | 367 | return; |
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[10758] | 368 | } |
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[10314] | 369 | |
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| 370 | // first get all mount points from the model |
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| 371 | const std::list<mountPointSkeleton> mpList = model->getMountPoints(); |
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| 372 | // for each skeleton create a mounting point world entity |
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| 373 | std::list<mountPointSkeleton>::const_iterator it = mpList.begin(); |
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| 374 | |
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| 375 | for( ; it != mpList.end(); it++) |
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| 376 | { |
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| 377 | // create the mount points world entity |
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| 378 | MountPoint* mp = new MountPoint( (*it).up, (*it).forward, (*it).center, (*it).name); |
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| 379 | // parent it to this WE |
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| 380 | mp->setParent( this); |
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| 381 | // now add to the right group |
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| 382 | mp->toList( (OM_LIST)(this->getOMListNumber()+1)); |
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| 383 | // now get the number and add the mount point to the slot |
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| 384 | std::string nrStr = (*it).name.substr(3, 2); |
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| 385 | // add the mount point |
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| 386 | this->addMountPoint(atoi(nrStr.c_str()), mp); |
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| 387 | |
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| 388 | // now fill the mount point |
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| 389 | mp->initMountPoint( this->oiFile->getMountPointDescription()); |
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| 390 | } |
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| 391 | |
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[10147] | 392 | } |
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| 393 | |
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| 394 | |
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| 395 | /** |
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[5061] | 396 | * builds the obb-tree |
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| 397 | * @param depth the depth to calculate |
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| 398 | */ |
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[7711] | 399 | bool WorldEntity::buildObbTree(int depth) |
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[5061] | 400 | { |
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[9494] | 401 | if( this->obbTree != NULL) |
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| 402 | { |
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[5428] | 403 | delete this->obbTree; |
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[9494] | 404 | this->obbTree = NULL; |
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| 405 | } |
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[5428] | 406 | |
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[5995] | 407 | if (this->models[0] != NULL) |
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[7711] | 408 | this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this); |
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[5428] | 409 | else |
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| 410 | { |
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[7711] | 411 | PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); |
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[5428] | 412 | this->obbTree = NULL; |
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| 413 | return false; |
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| 414 | } |
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[8724] | 415 | |
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| 416 | |
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| 417 | // create the axis aligned bounding box |
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| 418 | if( this->aabbNode != NULL) |
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| 419 | { |
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| 420 | delete this->aabbNode; |
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| 421 | this->aabbNode = NULL; |
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| 422 | } |
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| 423 | |
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[9869] | 424 | if( this->models[0] != NULL) |
---|
| 425 | { |
---|
[8724] | 426 | this->aabbNode = new AABBTreeNode(); |
---|
| 427 | this->aabbNode->spawnBVTree(this->models[0]); |
---|
| 428 | } |
---|
[9494] | 429 | else |
---|
| 430 | { |
---|
| 431 | PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n"); |
---|
| 432 | this->aabbNode = NULL; |
---|
| 433 | return false; |
---|
| 434 | } |
---|
[8724] | 435 | return true; |
---|
[5061] | 436 | } |
---|
[5057] | 437 | |
---|
[7927] | 438 | |
---|
[6142] | 439 | /** |
---|
[10147] | 440 | * adds a mount point to the end of the list |
---|
| 441 | * @param mountPoint point to be added |
---|
| 442 | */ |
---|
| 443 | void WorldEntity::addMountPoint(MountPoint* mountPoint) |
---|
| 444 | { |
---|
| 445 | // add the mount point at the last position |
---|
[10540] | 446 | // this->mountPointMap[](mountPoint); |
---|
| 447 | assert(false); |
---|
[10147] | 448 | } |
---|
| 449 | |
---|
| 450 | /** |
---|
| 451 | * adds a mount point to a world entity |
---|
| 452 | * @param mountPoint point to be added |
---|
| 453 | */ |
---|
| 454 | void WorldEntity::addMountPoint(int slot, MountPoint* mountPoint) |
---|
| 455 | { |
---|
[10546] | 456 | if( this->mountPointMap.find(slot) != this->mountPointMap.end()) |
---|
[10147] | 457 | { |
---|
[10540] | 458 | PRINTF(2)("adding a mount point to a slot, that already is occupied! ignoring - maybe some object did not get connected well (object: %s)\n", this->getClassCName()); |
---|
[10147] | 459 | } |
---|
| 460 | |
---|
| 461 | // just connect the mount point |
---|
[10540] | 462 | this->mountPointMap[slot] = mountPoint; |
---|
[10147] | 463 | } |
---|
| 464 | |
---|
| 465 | |
---|
| 466 | /** |
---|
| 467 | * mounts a world entity on a specified mount point (~socket) |
---|
| 468 | * @param entity entity to be connected |
---|
| 469 | */ |
---|
| 470 | void WorldEntity::mount(int slot, WorldEntity* entity) |
---|
| 471 | { |
---|
[10546] | 472 | if( this->mountPointMap.find(slot) != this->mountPointMap.end()) |
---|
[10147] | 473 | { |
---|
| 474 | PRINTF(0)("you tried to add an entity to a mount point that doesn't exist (slot %i)\n", slot); |
---|
| 475 | return; |
---|
| 476 | } |
---|
| 477 | |
---|
| 478 | // mount the entity |
---|
| 479 | this->mountPoints[slot]->mount(entity); |
---|
| 480 | } |
---|
| 481 | |
---|
| 482 | |
---|
| 483 | /** |
---|
| 484 | * removes a mount point from a specified mount point |
---|
| 485 | * @param mountPoint entity to be unconnected |
---|
| 486 | */ |
---|
| 487 | void WorldEntity::unmount(int slot) |
---|
| 488 | { |
---|
[10391] | 489 | if( this->mountPoints[slot] == NULL) |
---|
[10147] | 490 | { |
---|
| 491 | PRINTF(0)("you tried to remove an entity from a mount point that doesn't exist (slot %i)\n", slot); |
---|
| 492 | return; |
---|
| 493 | } |
---|
| 494 | |
---|
| 495 | // unmount the entity |
---|
| 496 | this->mountPoints[slot]->unmount(); |
---|
| 497 | } |
---|
| 498 | |
---|
| 499 | |
---|
| 500 | /** |
---|
[7927] | 501 | * subscribes this world entity to a collision reaction |
---|
| 502 | * @param type the type of reaction to subscribe to |
---|
[8190] | 503 | * @param target1 a filter target (classID) |
---|
| 504 | */ |
---|
[10013] | 505 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1) |
---|
[8190] | 506 | { |
---|
[10013] | 507 | this->_collisionFilter.subscribeReaction(type, target1); |
---|
[8190] | 508 | } |
---|
| 509 | |
---|
| 510 | |
---|
| 511 | /** |
---|
| 512 | * subscribes this world entity to a collision reaction |
---|
| 513 | * @param type the type of reaction to subscribe to |
---|
| 514 | * @param target1 a filter target (classID) |
---|
| 515 | */ |
---|
[10013] | 516 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2) |
---|
[8190] | 517 | { |
---|
[10013] | 518 | this->_collisionFilter.subscribeReaction(type, target1, target2); |
---|
[8190] | 519 | } |
---|
| 520 | |
---|
| 521 | |
---|
| 522 | /** |
---|
| 523 | * subscribes this world entity to a collision reaction |
---|
| 524 | * @param type the type of reaction to subscribe to |
---|
| 525 | * @param target1 a filter target (classID) |
---|
| 526 | */ |
---|
[10013] | 527 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3) |
---|
[8190] | 528 | { |
---|
[10013] | 529 | this->_collisionFilter.subscribeReaction(type, target1, target2, target3); |
---|
[8190] | 530 | } |
---|
| 531 | |
---|
| 532 | |
---|
| 533 | /** |
---|
| 534 | * unsubscribes a specific reaction from the worldentity |
---|
| 535 | * @param type the reaction to unsubscribe |
---|
| 536 | */ |
---|
[10013] | 537 | void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type) |
---|
[8190] | 538 | { |
---|
[10013] | 539 | this->_collisionFilter.unsubscribeReaction(type); |
---|
[8190] | 540 | } |
---|
| 541 | |
---|
| 542 | |
---|
| 543 | /** |
---|
| 544 | * unsubscribes all collision reactions |
---|
| 545 | */ |
---|
[10013] | 546 | void WorldEntity::unsubscribeReactions() |
---|
[8190] | 547 | { |
---|
[10013] | 548 | this->_collisionFilter.unsubscribeReactions(); |
---|
[8190] | 549 | } |
---|
| 550 | |
---|
| 551 | |
---|
| 552 | /** |
---|
[6142] | 553 | * @brief moves this entity to the List OM_List |
---|
| 554 | * @param list the list to set this Entity to. |
---|
| 555 | * |
---|
| 556 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
---|
| 557 | * directly, but with an easier interface. |
---|
| 558 | * |
---|
| 559 | * @todo inline this (peut etre) |
---|
| 560 | */ |
---|
| 561 | void WorldEntity::toList(OM_LIST list) |
---|
| 562 | { |
---|
| 563 | State::getObjectManager()->toList(this, list); |
---|
| 564 | } |
---|
[5061] | 565 | |
---|
[9656] | 566 | void WorldEntity::toListS(const std::string& listName) |
---|
| 567 | { |
---|
| 568 | OM_LIST id = ObjectManager::StringToOMList(listName); |
---|
| 569 | if (id != OM_NULL) |
---|
| 570 | this->toList(id); |
---|
| 571 | else |
---|
| 572 | PRINTF(2)("List %s not found\n", listName.c_str()); |
---|
| 573 | } |
---|
| 574 | |
---|
| 575 | |
---|
[8037] | 576 | void WorldEntity::toReflectionList() |
---|
| 577 | { |
---|
| 578 | State::getObjectManager()->toReflectionList( this ); |
---|
| 579 | } |
---|
[6142] | 580 | |
---|
[8037] | 581 | void removeFromReflectionList() |
---|
| 582 | { |
---|
[9869] | 583 | /// TODO |
---|
| 584 | /// State::getObject |
---|
[8037] | 585 | } |
---|
[6142] | 586 | |
---|
[4261] | 587 | /** |
---|
[4885] | 588 | * sets the character attributes of a worldentity |
---|
[4836] | 589 | * @param character attributes |
---|
[4885] | 590 | * |
---|
| 591 | * these attributes don't have to be set, only use them, if you need them |
---|
[2043] | 592 | */ |
---|
[5498] | 593 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
---|
| 594 | //{} |
---|
[2036] | 595 | |
---|
[3583] | 596 | |
---|
[2043] | 597 | /** |
---|
[5029] | 598 | * this function is called, when two entities collide |
---|
| 599 | * @param entity: the world entity with whom it collides |
---|
| 600 | * |
---|
| 601 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
---|
| 602 | */ |
---|
| 603 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
---|
| 604 | { |
---|
[5498] | 605 | /** |
---|
| 606 | * THIS IS A DEFAULT COLLISION-Effect. |
---|
| 607 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
---|
| 608 | * USE:: |
---|
| 609 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
---|
| 610 | * |
---|
| 611 | * You can always define a default Action.... don't be affraid just test it :) |
---|
| 612 | */ |
---|
[9406] | 613 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z); |
---|
[5029] | 614 | } |
---|
| 615 | |
---|
[2043] | 616 | |
---|
| 617 | /** |
---|
[8186] | 618 | * this function is called, when two entities collide |
---|
| 619 | * @param entity: the world entity with whom it collides |
---|
| 620 | * |
---|
| 621 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
---|
| 622 | */ |
---|
| 623 | void WorldEntity::collidesWithGround(const Vector& location) |
---|
| 624 | { |
---|
[9406] | 625 | PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() ); |
---|
[8186] | 626 | } |
---|
| 627 | |
---|
| 628 | void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2) |
---|
| 629 | { |
---|
[8190] | 630 | |
---|
[9406] | 631 | // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() ); |
---|
[8190] | 632 | |
---|
[8186] | 633 | Vector v = this->getAbsDirX(); |
---|
[8490] | 634 | v.x *= 10.1; |
---|
| 635 | v.y *= 10.1; |
---|
| 636 | v.z *= 10.1; |
---|
| 637 | Vector u = Vector(0.0,-20.0,0.0); |
---|
[8190] | 638 | |
---|
[8490] | 639 | |
---|
| 640 | if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) ) |
---|
[8186] | 641 | { |
---|
[8190] | 642 | |
---|
[9869] | 643 | this->setAbsCoor(ray_2 - v); |
---|
[8490] | 644 | |
---|
[8186] | 645 | } |
---|
[9869] | 646 | else |
---|
[8186] | 647 | { |
---|
| 648 | if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z) |
---|
| 649 | { |
---|
[8190] | 650 | this->setAbsCoor(feet -u ); |
---|
[8186] | 651 | } |
---|
[8190] | 652 | |
---|
| 653 | this->setAbsCoor(ray_2 - v); |
---|
| 654 | |
---|
[8186] | 655 | } |
---|
[8490] | 656 | |
---|
| 657 | |
---|
[8186] | 658 | } |
---|
| 659 | |
---|
| 660 | /** |
---|
[5498] | 661 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
---|
[4885] | 662 | * |
---|
[5498] | 663 | */ |
---|
[3229] | 664 | void WorldEntity::postSpawn () |
---|
[6430] | 665 | {} |
---|
[2043] | 666 | |
---|
[3583] | 667 | |
---|
[2043] | 668 | /** |
---|
[6959] | 669 | * this method is called by the world if the WorldEntity leaves the game |
---|
[5498] | 670 | */ |
---|
[6959] | 671 | void WorldEntity::leaveWorld () |
---|
[6430] | 672 | {} |
---|
[2043] | 673 | |
---|
[3583] | 674 | |
---|
[2190] | 675 | /** |
---|
[7085] | 676 | * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning |
---|
| 677 | */ |
---|
| 678 | void WorldEntity::reset() |
---|
[9235] | 679 | { |
---|
| 680 | this->setHealth( this->getHealthMax() ); |
---|
| 681 | } |
---|
[7085] | 682 | |
---|
| 683 | /** |
---|
[4836] | 684 | * this method is called every frame |
---|
| 685 | * @param time: the time in seconds that has passed since the last tick |
---|
[4885] | 686 | * |
---|
| 687 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
---|
[2043] | 688 | */ |
---|
[4570] | 689 | void WorldEntity::tick(float time) |
---|
[10391] | 690 | {} |
---|
[3583] | 691 | |
---|
[5498] | 692 | |
---|
[3583] | 693 | /** |
---|
[4836] | 694 | * the entity is drawn onto the screen with this function |
---|
[4885] | 695 | * |
---|
| 696 | * This is a central function of an entity: call it to let the entity painted to the screen. |
---|
| 697 | * Just override this function with whatever you want to be drawn. |
---|
[3365] | 698 | */ |
---|
[5500] | 699 | void WorldEntity::draw() const |
---|
[3803] | 700 | { |
---|
[9406] | 701 | //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName()); |
---|
[6281] | 702 | // assert(!unlikely(this->models.empty())); |
---|
[6002] | 703 | { |
---|
| 704 | glMatrixMode(GL_MODELVIEW); |
---|
| 705 | glPushMatrix(); |
---|
[4570] | 706 | |
---|
[6002] | 707 | /* translate */ |
---|
| 708 | glTranslatef (this->getAbsCoor ().x, |
---|
| 709 | this->getAbsCoor ().y, |
---|
| 710 | this->getAbsCoor ().z); |
---|
[6004] | 711 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 712 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
[2043] | 713 | |
---|
[6004] | 714 | |
---|
| 715 | // This Draws the LOD's |
---|
[7014] | 716 | float cameraDistance = State::getCamera()->distance(this); |
---|
[6004] | 717 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
---|
[6002] | 718 | { |
---|
[6222] | 719 | this->models[2]->draw(); |
---|
[6004] | 720 | } |
---|
| 721 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
---|
[6002] | 722 | { |
---|
| 723 | this->models[1]->draw(); |
---|
[6004] | 724 | } |
---|
| 725 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
---|
[6002] | 726 | { |
---|
| 727 | this->models[0]->draw(); |
---|
| 728 | } |
---|
[10391] | 729 | |
---|
[10368] | 730 | //if (this->entityTrack) |
---|
[10391] | 731 | //this->entityTrack->drawGraph(0.02); |
---|
[8724] | 732 | |
---|
[9869] | 733 | // if( this->aabbNode != NULL) |
---|
| 734 | // this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true); |
---|
[8724] | 735 | |
---|
[6002] | 736 | glPopMatrix(); |
---|
| 737 | } |
---|
[3803] | 738 | } |
---|
[3583] | 739 | |
---|
[10391] | 740 | |
---|
[6430] | 741 | /** |
---|
[10391] | 742 | * the entity is drawn onto the screen with this function |
---|
| 743 | * |
---|
| 744 | * This is a central function of an entity: call it to let the entity painted to the screen. |
---|
| 745 | * Just override this function with whatever you want to be drawn. |
---|
| 746 | */ |
---|
| 747 | void WorldEntity::draw(const Model* model) const |
---|
| 748 | { |
---|
[10511] | 749 | if(bVisible) |
---|
| 750 | { |
---|
[10391] | 751 | glMatrixMode(GL_MODELVIEW); |
---|
| 752 | glPushMatrix(); |
---|
| 753 | |
---|
| 754 | /* translate */ |
---|
| 755 | glTranslatef (this->getAbsCoor ().x, |
---|
| 756 | this->getAbsCoor ().y, |
---|
| 757 | this->getAbsCoor ().z); |
---|
| 758 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 759 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
| 760 | |
---|
| 761 | |
---|
| 762 | // This Draws the LOD's |
---|
| 763 | if( model != NULL) |
---|
| 764 | model->draw(); |
---|
| 765 | |
---|
| 766 | glPopMatrix(); |
---|
[10511] | 767 | } |
---|
[10391] | 768 | } |
---|
| 769 | |
---|
| 770 | |
---|
| 771 | /** |
---|
[6700] | 772 | * @param health the Health to add. |
---|
| 773 | * @returns the health left (this->healthMax - health+this->health) |
---|
[6430] | 774 | */ |
---|
[6700] | 775 | float WorldEntity::increaseHealth(float health) |
---|
[6430] | 776 | { |
---|
[6700] | 777 | this->health += health; |
---|
| 778 | if (this->health > this->healthMax) |
---|
[6430] | 779 | { |
---|
[6700] | 780 | float retHealth = this->healthMax - this->health; |
---|
| 781 | this->health = this->healthMax; |
---|
| 782 | this->updateHealthWidget(); |
---|
| 783 | return retHealth; |
---|
[6430] | 784 | } |
---|
[6700] | 785 | this->updateHealthWidget(); |
---|
[6430] | 786 | return 0.0; |
---|
| 787 | } |
---|
[6281] | 788 | |
---|
[5498] | 789 | /** |
---|
[6700] | 790 | * @param health the Health to be removed |
---|
[6430] | 791 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
---|
| 792 | */ |
---|
[6700] | 793 | float WorldEntity::decreaseHealth(float health) |
---|
[6430] | 794 | { |
---|
[6700] | 795 | this->health -= health; |
---|
[6430] | 796 | |
---|
[6700] | 797 | if (this->health < 0) |
---|
[6430] | 798 | { |
---|
[6700] | 799 | float retHealth = -this->health; |
---|
| 800 | this->health = 0.0f; |
---|
| 801 | this->updateHealthWidget(); |
---|
| 802 | return retHealth; |
---|
[6430] | 803 | } |
---|
[6700] | 804 | this->updateHealthWidget(); |
---|
[6430] | 805 | return 0.0; |
---|
| 806 | } |
---|
| 807 | |
---|
[10698] | 808 | |
---|
[6430] | 809 | /** |
---|
[6700] | 810 | * @param maxHealth the maximal health that can be loaded onto the entity. |
---|
[6430] | 811 | */ |
---|
[6700] | 812 | void WorldEntity::setHealthMax(float healthMax) |
---|
[6430] | 813 | { |
---|
[6700] | 814 | this->healthMax = healthMax; |
---|
| 815 | if (this->health > this->healthMax) |
---|
[6430] | 816 | { |
---|
[9406] | 817 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName()); |
---|
[6700] | 818 | this->health = this->healthMax; |
---|
[6430] | 819 | } |
---|
[6700] | 820 | this->updateHealthWidget(); |
---|
[6430] | 821 | } |
---|
| 822 | |
---|
[10698] | 823 | |
---|
| 824 | |
---|
[6431] | 825 | /** |
---|
[10698] | 826 | * @param shiled the Shieldstength to add. |
---|
| 827 | * @returns the shield left (this->shieldMax - shiled + this->shield) |
---|
| 828 | */ |
---|
[10758] | 829 | float WorldEntity::increaseShield(float shield) |
---|
[10698] | 830 | { |
---|
| 831 | this->shield += shield; |
---|
| 832 | if (this->shield > this->shieldTH * this->shieldMax) { this->bShieldActive = true; } |
---|
| 833 | if (this->shield > this->shieldMax) |
---|
| 834 | { |
---|
| 835 | float retShield = this->shieldMax - this->shield; |
---|
| 836 | this->shield = this->shieldMax; |
---|
[10760] | 837 | this->updateShieldWidget(); |
---|
[10698] | 838 | return retShield; |
---|
| 839 | } |
---|
[10760] | 840 | this->updateShieldWidget(); |
---|
[10698] | 841 | return 0.0; |
---|
| 842 | } |
---|
| 843 | |
---|
| 844 | /** |
---|
| 845 | * @param shield the Shieldstrength to be removed |
---|
| 846 | * @returns 0.0 or the rest, if the shield drops belew 0.0 |
---|
| 847 | */ |
---|
| 848 | float WorldEntity::decreaseShield(float shield) |
---|
| 849 | { |
---|
| 850 | this->shield -= shield; |
---|
| 851 | |
---|
| 852 | if (this->shield <= 0) |
---|
| 853 | { |
---|
| 854 | float retShield = -this->shield; |
---|
[10760] | 855 | this->updateShieldWidget(); |
---|
[10698] | 856 | this->bShieldActive = false; |
---|
| 857 | return retShield; |
---|
| 858 | } |
---|
[10760] | 859 | this->updateShieldWidget(); |
---|
[10698] | 860 | return 0.0; |
---|
| 861 | } |
---|
| 862 | |
---|
| 863 | |
---|
| 864 | |
---|
| 865 | /** |
---|
[6700] | 866 | * @brief creates the HealthWidget |
---|
[6431] | 867 | * |
---|
[6700] | 868 | * since not all entities need an HealthWidget, it is only created on request. |
---|
[6431] | 869 | */ |
---|
[6700] | 870 | void WorldEntity::createHealthWidget() |
---|
[6430] | 871 | { |
---|
[6700] | 872 | if (this->healthWidget == NULL) |
---|
[6430] | 873 | { |
---|
[10368] | 874 | this->healthWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
---|
| 875 | //this->healthWidget->setDisplayedName("Health"); |
---|
| 876 | //this->healthWidget->setSize2D(100,20); |
---|
| 877 | //this->healthWidget->setAbsCoor2D(100,200); |
---|
[6430] | 878 | |
---|
[6700] | 879 | this->updateHealthWidget(); |
---|
[6430] | 880 | } |
---|
| 881 | else |
---|
[9406] | 882 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName()); |
---|
[6430] | 883 | } |
---|
| 884 | |
---|
[10698] | 885 | |
---|
| 886 | /** |
---|
| 887 | * @brief creates the ImplantWidget |
---|
| 888 | * |
---|
| 889 | * since not all entities need an ImpantWidget, it is only created on request. |
---|
| 890 | */ |
---|
| 891 | void WorldEntity::createImplantWidget() |
---|
| 892 | { |
---|
| 893 | if (this->implantWidget == NULL) |
---|
| 894 | { |
---|
| 895 | this->implantWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
---|
| 896 | //this->impantWidget->setDisplayedName("Implant"); |
---|
| 897 | //this->impantWidget->setSize2D(100,20); |
---|
| 898 | //this->impantWidget->setAbsCoor2D(100,200); |
---|
| 899 | |
---|
| 900 | //this->updateImplantWidget(); |
---|
| 901 | } |
---|
| 902 | else |
---|
| 903 | PRINTF(3)("Allready created the ImlpantWidget for %s::%s\n", this->getClassCName(), this->getCName()); |
---|
| 904 | } |
---|
| 905 | |
---|
| 906 | |
---|
| 907 | |
---|
| 908 | void WorldEntity::createShieldWidget() |
---|
| 909 | { |
---|
| 910 | if (this->shieldWidget == NULL) |
---|
| 911 | { |
---|
| 912 | this->shieldWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
---|
| 913 | this->updateShieldWidget(); |
---|
| 914 | } |
---|
| 915 | else |
---|
| 916 | PRINTF(3)("Allready created the ShieldWidget for %s::%s\n", this->getClassCName(), this->getCName()); |
---|
| 917 | } |
---|
| 918 | |
---|
| 919 | void WorldEntity::createElectronicWidget() |
---|
| 920 | { |
---|
| 921 | if (this->electronicWidget == NULL) |
---|
| 922 | { |
---|
| 923 | this->electronicWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
---|
| 924 | this->updateElectronicWidget(); |
---|
| 925 | } |
---|
| 926 | else |
---|
| 927 | PRINTF(3)("Allready created the ElectronicWidget for %s::%s\n", this->getClassCName(), this->getCName()); |
---|
| 928 | } |
---|
| 929 | |
---|
| 930 | |
---|
| 931 | |
---|
[6700] | 932 | void WorldEntity::increaseHealthMax(float increaseHealth) |
---|
[6440] | 933 | { |
---|
[6700] | 934 | this->healthMax += increaseHealth; |
---|
| 935 | this->updateHealthWidget(); |
---|
[6440] | 936 | } |
---|
| 937 | |
---|
[6700] | 938 | |
---|
[7779] | 939 | OrxGui::GLGuiWidget* WorldEntity::getHealthWidget() |
---|
[6700] | 940 | { |
---|
[10698] | 941 | if ( this->healthWidget == NULL) |
---|
| 942 | this->createHealthWidget(); |
---|
[6700] | 943 | return this->healthWidget; |
---|
| 944 | } |
---|
| 945 | |
---|
[10698] | 946 | |
---|
| 947 | |
---|
| 948 | OrxGui::GLGuiWidget* WorldEntity::getImplantWidget() |
---|
| 949 | { |
---|
[10760] | 950 | if(this->implantWidget == NULL) |
---|
| 951 | this->createImplantWidget(); |
---|
[10698] | 952 | return this->implantWidget; |
---|
| 953 | } |
---|
| 954 | |
---|
| 955 | |
---|
| 956 | |
---|
| 957 | OrxGui::GLGuiWidget* WorldEntity::getShieldWidget() |
---|
| 958 | { |
---|
| 959 | if ( this->shieldWidget == NULL) |
---|
| 960 | this->createShieldWidget(); |
---|
| 961 | return this->shieldWidget; |
---|
| 962 | } |
---|
| 963 | |
---|
| 964 | |
---|
| 965 | OrxGui::GLGuiWidget* WorldEntity::getElectronicWidget() |
---|
| 966 | { |
---|
| 967 | if ( this->electronicWidget == NULL) |
---|
| 968 | this->createElectronicWidget(); |
---|
| 969 | return this->electronicWidget; |
---|
| 970 | } |
---|
| 971 | |
---|
| 972 | |
---|
| 973 | |
---|
| 974 | |
---|
[6431] | 975 | /** |
---|
[6700] | 976 | * @param visibility shows or hides the health-bar |
---|
[6431] | 977 | * (creates the widget if needed) |
---|
| 978 | */ |
---|
[10698] | 979 | void WorldEntity::setHealthWidgetVisibility(bool visibility) |
---|
[6430] | 980 | { |
---|
[7198] | 981 | if (visibility) |
---|
| 982 | { |
---|
| 983 | if (this->healthWidget != NULL) |
---|
| 984 | this->healthWidget->show(); |
---|
| 985 | else |
---|
[6430] | 986 | { |
---|
[7198] | 987 | this->createHealthWidget(); |
---|
| 988 | this->updateHealthWidget(); |
---|
| 989 | this->healthWidget->show(); |
---|
[6430] | 990 | } |
---|
[7198] | 991 | } |
---|
| 992 | else if (this->healthWidget != NULL) |
---|
| 993 | this->healthWidget->hide(); |
---|
[6430] | 994 | } |
---|
| 995 | |
---|
[8724] | 996 | |
---|
[6431] | 997 | /** |
---|
[8724] | 998 | * hit the world entity with |
---|
| 999 | * @param damage damage to be dealt |
---|
| 1000 | */ |
---|
[9008] | 1001 | void WorldEntity::hit(float damage, WorldEntity* killer) |
---|
[8724] | 1002 | { |
---|
[10708] | 1003 | if ( forwardDamageToParent && this->getParent() != NullParent::getNullParent() && this->getParent()->isA( WorldEntity::staticClassID() ) ) |
---|
| 1004 | { |
---|
| 1005 | WorldEntity* pa = dynamic_cast<WorldEntity*>(this->getParent()); |
---|
| 1006 | pa->hit( damage, killer ); |
---|
| 1007 | return; |
---|
| 1008 | } |
---|
| 1009 | |
---|
| 1010 | bool dead = this->getHealth()<=0; |
---|
| 1011 | |
---|
[10710] | 1012 | if ( !damageable ) |
---|
| 1013 | return; |
---|
[8724] | 1014 | |
---|
[10758] | 1015 | if (this->getShieldActive()) |
---|
| 1016 | damage = this->decreaseShield(damage*2); |
---|
| 1017 | this->decreaseHealth(damage/2); |
---|
| 1018 | |
---|
[8724] | 1019 | if( this->getHealth() > 0) |
---|
| 1020 | { |
---|
| 1021 | // any small explosion animaitions |
---|
| 1022 | } |
---|
| 1023 | else |
---|
| 1024 | { |
---|
[10708] | 1025 | if ( !dead ) |
---|
| 1026 | this->destroy( killer ); |
---|
[8724] | 1027 | } |
---|
| 1028 | } |
---|
| 1029 | |
---|
| 1030 | |
---|
| 1031 | /** |
---|
[8777] | 1032 | * destoys the world entity |
---|
| 1033 | */ |
---|
[9235] | 1034 | void WorldEntity::destroy(WorldEntity* killer) |
---|
[8777] | 1035 | { |
---|
| 1036 | this->toList(OM_DEAD); |
---|
| 1037 | } |
---|
| 1038 | |
---|
| 1039 | |
---|
| 1040 | /** |
---|
[6700] | 1041 | * @brief updates the HealthWidget |
---|
[6431] | 1042 | */ |
---|
[6700] | 1043 | void WorldEntity::updateHealthWidget() |
---|
[6430] | 1044 | { |
---|
[6700] | 1045 | if (this->healthWidget != NULL) |
---|
[6430] | 1046 | { |
---|
[6700] | 1047 | this->healthWidget->setMaximum(this->healthMax); |
---|
| 1048 | this->healthWidget->setValue(this->health); |
---|
[6430] | 1049 | } |
---|
| 1050 | } |
---|
| 1051 | |
---|
[10698] | 1052 | /** |
---|
| 1053 | * @brief updates the Electronic Widget |
---|
| 1054 | */ |
---|
| 1055 | //!< xferred from spaceship |
---|
| 1056 | void WorldEntity::updateElectronicWidget(){ |
---|
| 1057 | if (this->electronicWidget != NULL) |
---|
| 1058 | { //if it exists already: update it |
---|
| 1059 | this->electronicWidget->setMaximum(this->electronicMax); |
---|
| 1060 | this->electronicWidget->setValue(this->electronic); |
---|
| 1061 | } |
---|
| 1062 | else |
---|
| 1063 | { //create the widget |
---|
| 1064 | this->electronicWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
---|
| 1065 | this->electronicWidget->getBarWidget()->setChangedValueColor(Color(1,0,0,1)); |
---|
| 1066 | //this->electronicWidget->setDisplayedName("Electronics:"); |
---|
| 1067 | //this->electronicWidget->setSize2D(100,20); |
---|
| 1068 | //this->electronicWidget->setAbsCoor2D(150,200); |
---|
| 1069 | this->updateElectronicWidget(); |
---|
| 1070 | // if ( dynamic_cast<SpaceShip*>(this)->hasPlayer() ) |
---|
| 1071 | // State::getPlayer()->hud().setEnergyWidget(this->electronicWidget); |
---|
| 1072 | } |
---|
| 1073 | } |
---|
[6430] | 1074 | |
---|
| 1075 | /** |
---|
[10698] | 1076 | * @brief updates the ShieldWidget |
---|
| 1077 | */ |
---|
| 1078 | //!< xferred from spaceship |
---|
| 1079 | void WorldEntity::updateShieldWidget() |
---|
| 1080 | { |
---|
| 1081 | if (this->shieldWidget != NULL) |
---|
| 1082 | { |
---|
| 1083 | this->shieldWidget->setMaximum(this->shieldMax); |
---|
| 1084 | this->shieldWidget->setValue(this->shield);; |
---|
| 1085 | } |
---|
| 1086 | else |
---|
| 1087 | { |
---|
| 1088 | this->shieldWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
---|
| 1089 | this->shieldWidget->getBarWidget()->setChangedValueColor(Color(1,0,0,1)); |
---|
[10760] | 1090 | // this->shieldWidget->setDisplayedName("Shield:"); |
---|
| 1091 | // his->shieldWidget->setSize2D(100,20); |
---|
| 1092 | // this->shieldWidget->setAbsCoor2D(200,200); |
---|
[10698] | 1093 | this->updateShieldWidget(); |
---|
| 1094 | // if (dynamic_cast<SpaceShip*>(this)->hasPlayer()) |
---|
| 1095 | // State::getPlayer()->hud().setShieldWidget(this->shieldWidget); |
---|
| 1096 | } |
---|
| 1097 | } |
---|
| 1098 | |
---|
| 1099 | |
---|
| 1100 | |
---|
| 1101 | /** |
---|
[5498] | 1102 | * DEBUG-DRAW OF THE BV-Tree. |
---|
| 1103 | * @param depth What depth to draw |
---|
| 1104 | * @param drawMode the mode to draw this entity under |
---|
| 1105 | */ |
---|
[7711] | 1106 | void WorldEntity::drawBVTree(int depth, int drawMode) const |
---|
[4684] | 1107 | { |
---|
| 1108 | glMatrixMode(GL_MODELVIEW); |
---|
| 1109 | glPushMatrix(); |
---|
| 1110 | /* translate */ |
---|
| 1111 | glTranslatef (this->getAbsCoor ().x, |
---|
| 1112 | this->getAbsCoor ().y, |
---|
| 1113 | this->getAbsCoor ().z); |
---|
| 1114 | /* rotate */ |
---|
[4998] | 1115 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 1116 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
[4684] | 1117 | |
---|
[7711] | 1118 | |
---|
[4684] | 1119 | if (this->obbTree) |
---|
| 1120 | this->obbTree->drawBV(depth, drawMode); |
---|
[7711] | 1121 | |
---|
| 1122 | |
---|
[4684] | 1123 | glPopMatrix(); |
---|
| 1124 | } |
---|
[6341] | 1125 | |
---|
[6424] | 1126 | |
---|
[10314] | 1127 | |
---|
[6341] | 1128 | /** |
---|
[10314] | 1129 | * draw the mounting points |
---|
| 1130 | */ |
---|
| 1131 | void WorldEntity::debugDrawMountPoints() const |
---|
| 1132 | { |
---|
| 1133 | |
---|
| 1134 | std::vector<MountPoint*>::const_iterator it = this->mountPoints.begin(); |
---|
| 1135 | for( ; it < this->mountPoints.end(); it++) |
---|
| 1136 | { |
---|
| 1137 | if( (*it) != NULL) |
---|
| 1138 | { |
---|
| 1139 | (*it)->debugDraw(); |
---|
| 1140 | } |
---|
| 1141 | } |
---|
| 1142 | } |
---|
| 1143 | |
---|
| 1144 | |
---|
| 1145 | /** |
---|
[6424] | 1146 | * Debug the WorldEntity |
---|
| 1147 | */ |
---|
| 1148 | void WorldEntity::debugEntity() const |
---|
| 1149 | { |
---|
[9406] | 1150 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassCName(), this->getCName()); |
---|
[6424] | 1151 | this->debugNode(); |
---|
[9656] | 1152 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size()); |
---|
[6424] | 1153 | for (unsigned int i = 0; i < this->models.size(); i++) |
---|
| 1154 | { |
---|
| 1155 | if (models[i] != NULL) |
---|
[9406] | 1156 | PRINT(0)(" : %d:%s", i, this->models[i]->getCName()); |
---|
[6424] | 1157 | } |
---|
| 1158 | PRINT(0)("\n"); |
---|
| 1159 | |
---|
| 1160 | } |
---|
| 1161 | |
---|
| 1162 | |
---|
| 1163 | /** |
---|
[7954] | 1164 | * handler for changes on registred vars |
---|
| 1165 | * @param id id's which changed |
---|
[6341] | 1166 | */ |
---|
[7954] | 1167 | void WorldEntity::varChangeHandler( std::list< int > & id ) |
---|
[6341] | 1168 | { |
---|
[7954] | 1169 | if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() || |
---|
| 1170 | std::find( id.begin(), id.end(), scaling_handle ) != id.end() |
---|
| 1171 | ) |
---|
[6341] | 1172 | { |
---|
[7954] | 1173 | loadModel( modelFileName, scaling ); |
---|
[6341] | 1174 | } |
---|
| 1175 | |
---|
[9008] | 1176 | if ( std::find( id.begin(), id.end(), list_handle ) != id.end() ) |
---|
| 1177 | { |
---|
| 1178 | this->toList( (OM_LIST)list_write ); |
---|
| 1179 | } |
---|
[9235] | 1180 | |
---|
[9110] | 1181 | if ( std::find( id.begin(), id.end(), health_handle ) != id.end() ) |
---|
| 1182 | { |
---|
| 1183 | this->setHealth( health_write ); |
---|
| 1184 | } |
---|
[9235] | 1185 | |
---|
[9110] | 1186 | if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() ) |
---|
| 1187 | { |
---|
| 1188 | this->setHealthMax( healthMax_write ); |
---|
| 1189 | } |
---|
[9008] | 1190 | |
---|
[7954] | 1191 | PNode::varChangeHandler( id ); |
---|
[6341] | 1192 | } |
---|
| 1193 | |
---|
[10698] | 1194 | |
---|
| 1195 | void WorldEntity::regen(float time){ |
---|
[10758] | 1196 | |
---|
| 1197 | printf("regen: %f, %f, %f ****************** ", time, this->healthRegen, this->shieldRegen); |
---|
| 1198 | float tmp; |
---|
| 1199 | this->increaseHealth(time * this->healthRegen); |
---|
| 1200 | this->increaseShield(time * this->shieldRegen); |
---|
[10698] | 1201 | |
---|
| 1202 | |
---|
| 1203 | if (this->electronic != this->electronicMax || this->electronicRegen != 0){ |
---|
| 1204 | tmp = this->electronic + this->electronicRegen * time; |
---|
| 1205 | if ( tmp > electronicMax) |
---|
| 1206 | this->electronic = this->electronicMax; |
---|
| 1207 | else |
---|
| 1208 | this->electronic = tmp; |
---|
| 1209 | |
---|
| 1210 | updateElectronicWidget(); |
---|
| 1211 | } |
---|
| 1212 | |
---|
| 1213 | } |
---|