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source: orxonox.OLD/branches/presentation/src/world_entities/world_entity.cc @ 10739

Last change on this file since 10739 was 10721, checked in by nicolasc, 17 years ago

bump, minor fixes

File size: 30.4 KB
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[2036]1
2
[4570]3/*
[2036]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
[10314]14   main-programmer: Patrick Boenzli
15   main-programmer: Benjamin Grauer
16   co-programmer:   Christian Meier
[2036]17*/
[5300]18#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
[2036]19
20#include "world_entity.h"
[5208]21#include "shell_command.h"
[5143]22
[9869]23#include "util/loading/resource_manager.h"
24#include "resource_obj.h"
[8490]25#include "md2/md2Model.h"
26#include "md3/md3_model.h"
27
[10147]28#include "oif/object_information_file.h"
[10618]29#include "tools/mount_point.h"
[10147]30
[8724]31#include "aabb_tree_node.h"
32
[7193]33#include "util/loading/load_param.h"
[10368]34#include "loading/load_param_xml.h"
35#include "util/loading/factory.h"
36
[4682]37#include "obb_tree.h"
[3608]38
[8974]39#include "elements/glgui_energywidget.h"
[10368]40#include "elements/glgui_energywidgetvertical.h"
[6430]41
[6002]42#include "state.h"
[10618]43#include "tools/camera.h"
[6002]44
[10013]45#include "collision_filter.h"
[8190]46#include "collision_event.h"
[8777]47#include "game_rules.h"
48#include "kill.h"
[9869]49#include "debug.h"
[7927]50
[10368]51#include "track/track.h"
52
[9869]53#include "projectiles/projectile.h"
[7927]54
[5208]55SHELL_COMMAND(model, WorldEntity, loadModel)
[6430]56->describe("sets the Model of the WorldEntity")
[7711]57->defaultValues("models/ships/fighter.obj", 1.0f);
[5208]58
[6424]59SHELL_COMMAND(debugEntity, WorldEntity, debugWE);
[5208]60
[9869]61
62ObjectListDefinition(WorldEntity);
[2043]63/**
[4836]64 *  Loads the WordEntity-specific Part of any derived Class
[5498]65 *
66 * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves,
67 *              that can calls WorldEntities loadParams for itself.
68 */
[6430]69WorldEntity::WorldEntity()
[10391]70    : Synchronizeable(), _collisionFilter(this)
[2190]71{
[9869]72  this->registerObject(this, WorldEntity::_objectList);
[4597]73
[4682]74  this->obbTree = NULL;
[8724]75  this->aabbNode = NULL;
[6700]76  this->healthWidget = NULL;
[10698]77  this->electronicWidget = NULL;
78  this->shieldWidget = NULL;
[6700]79  this->healthMax = 1.0f;
80  this->health = 1.0f;
[8190]81  this->damage = 0.0f; // no damage dealt by a default entity
[6695]82  this->scaling = 1.0f;
[10147]83  this->oiFile = NULL;
[10314]84  // add 10 members to this array
85  this->mountPoints.reserve(10);
[4261]86
[6695]87  /* OSOLETE */
88  this->bVisible = true;
89  this->bCollide = true;
90
[6142]91  this->objectListNumber = OM_INIT;
[9003]92  this->lastObjectListNumber = OM_INIT;
[6142]93
[10013]94  this->_bOnGround = false;
[8190]95
[10368]96  // Track of this entity
97  this->entityTrack = NULL;
[10449]98  this->bDrawTrack = false;
[10708]99 
100  this->forwardDamageToParent = false;
[10710]101  this->damageable = false;
[10368]102
[8190]103  // registering default reactions:
[10013]104  this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID());
[8190]105
[6142]106  this->toList(OM_NULL);
[9235]107
[10013]108  this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) );
109  this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) );
110  this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) );
111  this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) );
[9235]112
[10013]113  this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) );
114  this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) );
[2190]115}
[2043]116
117/**
[4836]118 *  standard destructor
[2043]119*/
[2190]120WorldEntity::~WorldEntity ()
[2036]121{
[7125]122  State::getObjectManager()->toList(this, OM_INIT);
123
124  // Delete the model (unregister it with the ResourceManager)
125  for (unsigned int i = 0; i < this->models.size(); i++)
126    this->setModel(NULL, i);
127
[10147]128  // remove the object information file
129  if( this->oiFile)
130    delete this->oiFile;
131  // and clear all monut points
132  this->mountPoints.clear();
133
[5498]134  // Delete the obbTree
[10698]135  if( this->obbTree)
[4814]136    delete this->obbTree;
[5994]137
[10698]138  if (this->healthWidget)
[6700]139    delete this->healthWidget;
[8190]140
[10698]141  if(this->shieldWidget)
142    delete this->shieldWidget;
143
144  if( this->electronicWidget)
145    delete this->electronicWidget;
146
[10013]147  this->unsubscribeReactions();
[3531]148}
149
[5498]150/**
151 * loads the WorldEntity Specific Parameters.
152 * @param root: the XML-Element to load the Data From
153 */
[4436]154void WorldEntity::loadParams(const TiXmlElement* root)
155{
[5498]156  // Do the PNode loading stuff
[6512]157  PNode::loadParams(root);
[5498]158
[6222]159  LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture)
[6430]160  .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]161  .defaultValues("");
[6222]162
[4436]163  // Model Loading
[5671]164  LoadParam(root, "model", this, WorldEntity, loadModel)
[6430]165  .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]166  .defaultValues("", 1.0f, 0);
[6430]167
[10314]168  LoadParam(root, "mountpoints", this, WorldEntity, loadMountPoints)
169  .describe("the fileName of the object information file (optional)");
170
[10368]171  // Entity Attributes
[6700]172  LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax)
173  .describe("The Maximum health that can be loaded onto this entity")
[7198]174  .defaultValues(1.0f);
[6430]175
[6700]176  LoadParam(root, "health", this, WorldEntity, setHealth)
177  .describe("The Health the WorldEntity has at this moment")
[7198]178  .defaultValues(1.0f);
[9656]179
180  LoadParam(root, "list", this, WorldEntity, toListS);
[10368]181
[10449]182  LoadParam(root, "drawTrack", this, WorldEntity, drawDebugTrack)
183      .describe("draws the track for debugging purposes");
[10708]184 
185  LoadParam(root, "forwardDamageToParent", this, WorldEntity, setForwardDamageToParent);
[10710]186 
187  LoadParam(root, "damageable", this, WorldEntity, setDamageable);
[10368]188
189  // Track
190  LoadParamXML(root, "Track", this, WorldEntity, addTrack)
[10391]191  .describe("creates and adds a track to this WorldEntity");
[4436]192}
193
[6222]194
[3531]195/**
[10368]196 * this functions adds a track to this workd entity. This can be usefull, if you like this WE to follow a some waypoints.
197 * here the track is created and further initializing left for the Track itself
198 */
199void WorldEntity::addTrack(const TiXmlElement* root)
200{
201  // The problem we have is most likely here. The track should be constructed WITH the XML-Code
202  this->entityTrack = new Track(root);
203  this->setParent(this->entityTrack->getTrackNode());
204  this->entityTrack->getTrackNode()->setParentMode(PNODE_ALL);
205  /*LOAD_PARAM_START_CYCLE(root, element);
206  {
207    PRINTF(4)("element is: %s\n", element->Value());
208    Factory::fabricate(element);
209  }
210  LOAD_PARAM_END_CYCLE(element);*/
211
[10391]212
[10368]213}
214
[10498]215void WorldEntity::pauseTrack(bool stop)
216{
217     if(this->entityTrack)
218       this->entityTrack->pauseTrack(stop);
219}
[10368]220
[10498]221
[10368]222/**
[4885]223 * loads a Model onto a WorldEntity
[4836]224 * @param fileName the name of the model to load
[5057]225 * @param scaling the Scaling of the model
[7711]226 *
227 * FIXME
228 * @todo: separate the obb tree generation from the model
[7221]229 */
[7711]230void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth)
[4261]231{
[6695]232  this->modelLODName = fileName;
[6424]233  this->scaling = scaling;
[7954]234
235  std::string name = fileName;
236
[9869]237  if (  name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 )
[7954]238  {
[9869]239    name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size());
[7954]240  }
241
242  this->modelFileName = name;
243
[7221]244  if (!fileName.empty())
[6142]245  {
[6430]246    // search for the special character # in the LoadParam
[7221]247    if (fileName.find('#') != std::string::npos)
[6222]248    {
[7221]249      PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str());
250      std::string lodFile = fileName;
251      unsigned int offset = lodFile.find('#');
[6720]252      for (unsigned int i = 0; i < 3; i++)
[6005]253      {
[7221]254        lodFile[offset] = 48+(int)i;
[9869]255        if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile))
[6222]256          this->loadModel(lodFile, scaling, i);
[6005]257      }
[6222]258      return;
259    }
[6720]260    if (this->scaling <= 0.0)
[6424]261    {
[7193]262      PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n");
[6720]263      this->scaling = 1.0;
[6424]264    }
[9869]265    /// LOADING AN OBJ FILE
[7221]266    if(fileName.find(".obj") != std::string::npos)
[6222]267    {
[7221]268      PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str());
[10147]269      // creating the model and loading it
[9869]270      StaticModel* model = new StaticModel();
271      *model = ResourceOBJ(fileName, this->scaling);
[10314]272
273      // check if ther is a valid model and load other stuff
[9869]274      if (model->getVertexCount() > 0)
275      {
276        this->setModel(model, modelNumber);
[10314]277
[10391]278        if( modelNumber == 0)
[10314]279        {
[10391]280          this->buildObbTree(obbTreeDepth);
[10314]281        }
[9869]282      }
[7221]283      else
[9869]284        delete model;
[6222]285    }
[9869]286    /// LOADING AN MD2-model
[7221]287    else if(fileName.find(".md2") != std::string::npos)
[6222]288    {
[7221]289      PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str());
[7055]290      Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling);
[6430]291      //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0);
[6222]292      this->setModel(m, 0);
[7068]293
294      if( m != NULL)
[7711]295        this->buildObbTree(obbTreeDepth);
[6222]296    }
[9869]297    /// LOADING AN MD3-MODEL.
[9235]298    else if(fileName.find(".md3") != std::string::npos)
[8490]299    {
300      PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str());
[10391]301      //      Model* m = new md3::MD3Model(fileName, this->scaling);
302      //      this->setModel(m, 0);
[8490]303
[9869]304      //       if( m != NULL)
305      //         this->buildObbTree(obbTreeDepth);
[8490]306    }
[4732]307  }
308  else
[6341]309  {
[5995]310    this->setModel(NULL);
[6341]311  }
[4261]312}
313
[5061]314/**
[5994]315 * sets a specific Model for the Object.
316 * @param model The Model to set
317 * @param modelNumber the n'th model in the List to get.
318 */
319void WorldEntity::setModel(Model* model, unsigned int modelNumber)
320{
[5995]321  if (this->models.size() <= modelNumber)
322    this->models.resize(modelNumber+1, NULL);
323
324  if (this->models[modelNumber] != NULL)
[6004]325  {
[9869]326    delete this->models[modelNumber];
[5994]327  }
[6222]328
[5995]329  this->models[modelNumber] = model;
[5994]330}
331
332
[10147]333
[5994]334/**
[10147]335 * loads the object information file for this model
336 * @param fileName the name of the file
337 */
[10314]338void WorldEntity::loadMountPoints(const std::string& fileName)
[10147]339{
[10314]340  PRINTF(5)("loading the oif File: %s\n", fileName.c_str());
[10147]341
[10314]342  // now load the object information file
[10147]343  this->oiFile = new ObjectInformationFile(fileName);
[10314]344
345  // get the model to load
346  Model* model = this->getModel();
347
348  // extract the mount points
[10714]349  // Patrick: they get extracted automaticaly now within the model finalization process
350  /*
351
[10535]352  if(model != NULL)
353    model->extractMountPoints();
[10536]354  else
355  {
[10537]356    PRINTF(0)("Worldentity %s has no mount points", (this->getName()).c_str());
[10536]357    return;
[10714]358  }*/
[10314]359
360  // first get all mount points from the model
361  const std::list<mountPointSkeleton> mpList = model->getMountPoints();
362  // for each skeleton create a mounting point world entity
363  std::list<mountPointSkeleton>::const_iterator it = mpList.begin();
364
365  for( ; it != mpList.end(); it++)
366  {
367    // create the mount points world entity
368    MountPoint* mp = new MountPoint( (*it).up, (*it).forward, (*it).center, (*it).name);
369    // parent it to this WE
370    mp->setParent( this);
371    // now add to the right group
372    mp->toList( (OM_LIST)(this->getOMListNumber()+1));
373    // now get the number and add the mount point to the slot
374    std::string nrStr = (*it).name.substr(3, 2);
375    // add the mount point
376    this->addMountPoint(atoi(nrStr.c_str()), mp);
377
378    // now fill the mount point
379    mp->initMountPoint( this->oiFile->getMountPointDescription());
380  }
381
[10147]382}
383
384
385/**
[5061]386 * builds the obb-tree
387 * @param depth the depth to calculate
388 */
[7711]389bool WorldEntity::buildObbTree(int depth)
[5061]390{
[9494]391  if( this->obbTree != NULL)
392  {
[5428]393    delete this->obbTree;
[9494]394    this->obbTree = NULL;
395  }
[5428]396
[5995]397  if (this->models[0] != NULL)
[7711]398    this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this);
[5428]399  else
400  {
[7711]401    PRINTF(1)("could not create obb-tree, because no model was loaded yet\n");
[5428]402    this->obbTree = NULL;
403    return false;
404  }
[8724]405
406
407  // create the axis aligned bounding box
408  if( this->aabbNode != NULL)
409  {
410    delete this->aabbNode;
411    this->aabbNode = NULL;
412  }
413
[9869]414  if( this->models[0] != NULL)
415  {
[8724]416    this->aabbNode = new AABBTreeNode();
417    this->aabbNode->spawnBVTree(this->models[0]);
418  }
[9494]419  else
420  {
421    PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n");
422    this->aabbNode = NULL;
423    return false;
424  }
[8724]425  return true;
[5061]426}
[5057]427
[7927]428
[6142]429/**
[10147]430 * adds a mount point to the end of the list
431 * @param mountPoint point to be added
432 */
433void WorldEntity::addMountPoint(MountPoint* mountPoint)
434{
435  // add the mount point at the last position
[10540]436//   this->mountPointMap[](mountPoint);
437  assert(false);
[10147]438}
439
440/**
441 * adds a mount point to a world entity
442 * @param mountPoint point to be added
443 */
444void WorldEntity::addMountPoint(int slot, MountPoint* mountPoint)
445{
[10546]446  if( this->mountPointMap.find(slot) != this->mountPointMap.end())
[10147]447  {
[10540]448    PRINTF(2)("adding a mount point to a slot, that already is occupied! ignoring - maybe some object did not get connected well (object: %s)\n", this->getClassCName());
[10147]449  }
450
451  // just connect the mount point
[10540]452  this->mountPointMap[slot] = mountPoint;
[10147]453}
454
455
456/**
457 * mounts a world entity on a specified mount point (~socket)
458 * @param entity entity to be connected
459 */
460void WorldEntity::mount(int slot, WorldEntity* entity)
461{
[10546]462  if( this->mountPointMap.find(slot) != this->mountPointMap.end())
[10147]463  {
464    PRINTF(0)("you tried to add an entity to a mount point that doesn't exist (slot %i)\n", slot);
465    return;
466  }
467
468  // mount the entity
469  this->mountPoints[slot]->mount(entity);
470}
471
472
473/**
474 * removes a mount point from a specified mount point
475 * @param mountPoint entity to be unconnected
476 */
477void WorldEntity::unmount(int slot)
478{
[10391]479  if( this->mountPoints[slot] == NULL)
[10147]480  {
481    PRINTF(0)("you tried to remove an entity from a mount point that doesn't exist (slot %i)\n", slot);
482    return;
483  }
484
485  // unmount the entity
486  this->mountPoints[slot]->unmount();
487}
488
489
490/**
[7927]491 * subscribes this world entity to a collision reaction
492 *  @param type the type of reaction to subscribe to
[8190]493 *  @param target1 a filter target (classID)
494 */
[10013]495void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1)
[8190]496{
[10013]497  this->_collisionFilter.subscribeReaction(type, target1);
[8190]498}
499
500
501/**
502 * subscribes this world entity to a collision reaction
503 *  @param type the type of reaction to subscribe to
504 *  @param target1 a filter target (classID)
505 */
[10013]506void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2)
[8190]507{
[10013]508  this->_collisionFilter.subscribeReaction(type, target1, target2);
[8190]509}
510
511
512/**
513 * subscribes this world entity to a collision reaction
514 *  @param type the type of reaction to subscribe to
515 *  @param target1 a filter target (classID)
516 */
[10013]517void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3)
[8190]518{
[10013]519  this->_collisionFilter.subscribeReaction(type, target1, target2, target3);
[8190]520}
521
522
523/**
524 * unsubscribes a specific reaction from the worldentity
525 *  @param type the reaction to unsubscribe
526 */
[10013]527void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type)
[8190]528{
[10013]529  this->_collisionFilter.unsubscribeReaction(type);
[8190]530}
531
532
533/**
534 * unsubscribes all collision reactions
535 */
[10013]536void WorldEntity::unsubscribeReactions()
[8190]537{
[10013]538  this->_collisionFilter.unsubscribeReactions();
[8190]539}
540
541
542/**
[6142]543 * @brief moves this entity to the List OM_List
544 * @param list the list to set this Entity to.
545 *
546 * this is the same as a call to State::getObjectManager()->toList(entity , list);
547 * directly, but with an easier interface.
548 *
549 * @todo inline this (peut etre)
550 */
551void WorldEntity::toList(OM_LIST list)
552{
553  State::getObjectManager()->toList(this, list);
554}
[5061]555
[9656]556void WorldEntity::toListS(const std::string& listName)
557{
558  OM_LIST id = ObjectManager::StringToOMList(listName);
559  if (id != OM_NULL)
560    this->toList(id);
561  else
562    PRINTF(2)("List %s not found\n", listName.c_str());
563}
564
565
[8037]566void WorldEntity::toReflectionList()
567{
568  State::getObjectManager()->toReflectionList( this );
569}
[6142]570
[8037]571void removeFromReflectionList()
572{
[9869]573  /// TODO
574  ///  State::getObject
[8037]575}
[6142]576
[4261]577/**
[4885]578 * sets the character attributes of a worldentity
[4836]579 * @param character attributes
[4885]580 *
581 * these attributes don't have to be set, only use them, if you need them
[2043]582*/
[5498]583//void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr)
584//{}
[2036]585
[3583]586
[2043]587/**
[5029]588 *  this function is called, when two entities collide
589 * @param entity: the world entity with whom it collides
590 *
591 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
592 */
593void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location)
594{
[5498]595  /**
596   * THIS IS A DEFAULT COLLISION-Effect.
597   * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT
598   * USE::
599   * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; };
600   *
601   * You can always define a default Action.... don't be affraid just test it :)
602   */
[9406]603  //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z);
[5029]604}
605
[2043]606
607/**
[8186]608 *  this function is called, when two entities collide
609 * @param entity: the world entity with whom it collides
610 *
611 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
612 */
613void WorldEntity::collidesWithGround(const Vector& location)
614{
[9406]615  PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() );
[8186]616}
617
618void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2)
619{
[8190]620
[9406]621  // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() );
[8190]622
[8186]623  Vector v = this->getAbsDirX();
[8490]624  v.x *= 10.1;
625  v.y *= 10.1;
626  v.z *= 10.1;
627  Vector u = Vector(0.0,-20.0,0.0);
[8190]628
[8490]629
630  if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) )
[8186]631  {
[8190]632
[9869]633    this->setAbsCoor(ray_2 - v);
[8490]634
[8186]635  }
[9869]636  else
[8186]637  {
638    if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z)
639    {
[8190]640      this->setAbsCoor(feet -u );
[8186]641    }
[8190]642
643    this->setAbsCoor(ray_2 - v);
644
[8186]645  }
[8490]646
647
[8186]648}
649
650/**
[5498]651 *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World
[4885]652 *
[5498]653 */
[3229]654void WorldEntity::postSpawn ()
[6430]655{}
[2043]656
[3583]657
[2043]658/**
[6959]659 *  this method is called by the world if the WorldEntity leaves the game
[5498]660 */
[6959]661void WorldEntity::leaveWorld ()
[6430]662{}
[2043]663
[3583]664
[2190]665/**
[7085]666 * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning
667 */
668void WorldEntity::reset()
[9235]669{
670  this->setHealth( this->getHealthMax() );
671}
[7085]672
673/**
[4836]674 *  this method is called every frame
675 * @param time: the time in seconds that has passed since the last tick
[4885]676 *
677 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
[2043]678*/
[4570]679void WorldEntity::tick(float time)
[10391]680{}
[3583]681
[5498]682
[3583]683/**
[4836]684 *  the entity is drawn onto the screen with this function
[4885]685 *
686 * This is a central function of an entity: call it to let the entity painted to the screen.
687 * Just override this function with whatever you want to be drawn.
[3365]688*/
[5500]689void WorldEntity::draw() const
[3803]690{
[9406]691  //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName());
[6281]692  //  assert(!unlikely(this->models.empty()));
[6002]693  {
694    glMatrixMode(GL_MODELVIEW);
695    glPushMatrix();
[4570]696
[6002]697    /* translate */
698    glTranslatef (this->getAbsCoor ().x,
699                  this->getAbsCoor ().y,
700                  this->getAbsCoor ().z);
[6004]701    Vector tmpRot = this->getAbsDir().getSpacialAxis();
702    glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[2043]703
[6004]704
705    // This Draws the LOD's
[7014]706    float cameraDistance = State::getCamera()->distance(this);
[6004]707    if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL)
[6002]708    {
[6222]709      this->models[2]->draw();
[6004]710    }
711    else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL)
[6002]712    {
713      this->models[1]->draw();
[6004]714    }
715    else if (this->models.size() >= 1 && this->models[0] != NULL)
[6002]716    {
717      this->models[0]->draw();
718    }
[10391]719
[10368]720    //if (this->entityTrack)
[10391]721    //this->entityTrack->drawGraph(0.02);
[8724]722
[9869]723    //     if( this->aabbNode != NULL)
724    //       this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true);
[8724]725
[6002]726    glPopMatrix();
727  }
[3803]728}
[3583]729
[10391]730
[6430]731/**
[10391]732 *  the entity is drawn onto the screen with this function
733 *
734 * This is a central function of an entity: call it to let the entity painted to the screen.
735 * Just override this function with whatever you want to be drawn.
736*/
737void WorldEntity::draw(const Model* model) const
738{
[10511]739  if(bVisible)
740  {
[10391]741  glMatrixMode(GL_MODELVIEW);
742  glPushMatrix();
743
744  /* translate */
745  glTranslatef (this->getAbsCoor ().x,
746                this->getAbsCoor ().y,
747                this->getAbsCoor ().z);
748  Vector tmpRot = this->getAbsDir().getSpacialAxis();
749  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
750
751
752  // This Draws the LOD's
753  if( model != NULL)
754    model->draw();
755
756  glPopMatrix();
[10511]757  }
[10391]758}
759
760
761/**
[6700]762 * @param health the Health to add.
763 * @returns the health left (this->healthMax - health+this->health)
[6430]764 */
[6700]765float WorldEntity::increaseHealth(float health)
[6430]766{
[6700]767  this->health += health;
768  if (this->health > this->healthMax)
[6430]769  {
[6700]770    float retHealth = this->healthMax - this->health;
771    this->health = this->healthMax;
772    this->updateHealthWidget();
773    return retHealth;
[6430]774  }
[6700]775  this->updateHealthWidget();
[6430]776  return 0.0;
777}
[6281]778
[5498]779/**
[6700]780 * @param health the Health to be removed
[6430]781 * @returns 0.0 or the rest, that was not substracted (bellow 0.0)
782 */
[6700]783float WorldEntity::decreaseHealth(float health)
[6430]784{
[6700]785  this->health -= health;
[6430]786
[6700]787  if (this->health < 0)
[6430]788  {
[6700]789    float retHealth = -this->health;
790    this->health = 0.0f;
791    this->updateHealthWidget();
792    return retHealth;
[6430]793  }
[6700]794  this->updateHealthWidget();
[6430]795  return 0.0;
796}
797
[10698]798
[6430]799/**
[6700]800 * @param maxHealth the maximal health that can be loaded onto the entity.
[6430]801 */
[6700]802void WorldEntity::setHealthMax(float healthMax)
[6430]803{
[6700]804  this->healthMax = healthMax;
805  if (this->health > this->healthMax)
[6430]806  {
[9406]807    PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName());
[6700]808    this->health = this->healthMax;
[6430]809  }
[6700]810  this->updateHealthWidget();
[6430]811}
812
[10698]813
814
[6431]815/**
[10698]816 * @param shiled the Shieldstength to add.
817 * @returns the shield left (this->shieldMax - shiled + this->shield)
818 */
819float WorldEntity::increaseShield(float shiled)
820{
821  this->shield += shield;
822  if (this->shield > this->shieldTH * this->shieldMax) { this->bShieldActive = true; }
823  if (this->shield > this->shieldMax)
824  {
825    float retShield = this->shieldMax - this->shield;
826    this->shield = this->shieldMax;
827//     this->updateShieldWidget();
828    return retShield;
829  }
830//   this->updateShieldWidget();
831  return 0.0;
832}
833
834/**
835 * @param shield the Shieldstrength to be removed
836 * @returns 0.0 or the rest, if the shield drops belew 0.0
837 */
838float WorldEntity::decreaseShield(float shield)
839{
840  this->shield -= shield;
841
842  if (this->shield <= 0)
843  {
844    float retShield = -this->shield;
845//     this->updateShieldWidget();
846    this->bShieldActive = false;
847    return retShield;
848  }
849//   this->updateShieldWidget();
850  return 0.0;
851}
852
853
854
855/**
[6700]856 * @brief creates the HealthWidget
[6431]857 *
[6700]858 * since not all entities need an HealthWidget, it is only created on request.
[6431]859 */
[6700]860void WorldEntity::createHealthWidget()
[6430]861{
[6700]862  if (this->healthWidget == NULL)
[6430]863  {
[10368]864    this->healthWidget = new OrxGui::GLGuiEnergyWidgetVertical();
865    //this->healthWidget->setDisplayedName("Health");
866    //this->healthWidget->setSize2D(100,20);
867    //this->healthWidget->setAbsCoor2D(100,200);
[6430]868
[6700]869    this->updateHealthWidget();
[6430]870  }
871  else
[9406]872    PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName());
[6430]873}
874
[10698]875
876/**
877 * @brief creates the ImplantWidget
878 *
879 * since not all entities need an ImpantWidget, it is only created on request.
880 */
881void WorldEntity::createImplantWidget()
882{
883  if (this->implantWidget == NULL)
884  {
885    this->implantWidget = new OrxGui::GLGuiEnergyWidgetVertical();
886    //this->impantWidget->setDisplayedName("Implant");
887    //this->impantWidget->setSize2D(100,20);
888    //this->impantWidget->setAbsCoor2D(100,200);
889
890    //this->updateImplantWidget();
891  }
892  else
893    PRINTF(3)("Allready created the ImlpantWidget for %s::%s\n", this->getClassCName(), this->getCName());
894}
895
896
897
898void WorldEntity::createShieldWidget()
899{
900  if (this->shieldWidget == NULL)
901  {
902    this->shieldWidget = new OrxGui::GLGuiEnergyWidgetVertical();
903    this->updateShieldWidget();
904  }
905  else
906    PRINTF(3)("Allready created the ShieldWidget for %s::%s\n", this->getClassCName(), this->getCName());
907}
908
909void WorldEntity::createElectronicWidget()
910{
911  if (this->electronicWidget == NULL)
912  {
913    this->electronicWidget = new OrxGui::GLGuiEnergyWidgetVertical();
914    this->updateElectronicWidget();
915  }
916  else
917    PRINTF(3)("Allready created the ElectronicWidget for %s::%s\n", this->getClassCName(), this->getCName());
918}
919
920
921
[6700]922void WorldEntity::increaseHealthMax(float increaseHealth)
[6440]923{
[6700]924  this->healthMax += increaseHealth;
925  this->updateHealthWidget();
[6440]926}
927
[6700]928
[7779]929OrxGui::GLGuiWidget* WorldEntity::getHealthWidget()
[6700]930{
[10698]931  if ( this->healthWidget == NULL)
932    this->createHealthWidget();
[6700]933  return this->healthWidget;
934}
935
[10698]936
937
938OrxGui::GLGuiWidget* WorldEntity::getImplantWidget()
939{
940  this->createImplantWidget();
941  return this->implantWidget;
942}
943
944
945
946OrxGui::GLGuiWidget* WorldEntity::getShieldWidget()
947{
948  if ( this->shieldWidget == NULL)
949    this->createShieldWidget();
950  return this->shieldWidget;
951}
952
953
954OrxGui::GLGuiWidget* WorldEntity::getElectronicWidget()
955{
956  if ( this->electronicWidget == NULL)
957    this->createElectronicWidget();
958  return this->electronicWidget;
959}
960
961
962
963
[6431]964/**
[6700]965 * @param visibility shows or hides the health-bar
[6431]966 * (creates the widget if needed)
967 */
[10698]968void WorldEntity::setHealthWidgetVisibility(bool visibility)
[6430]969{
[7198]970  if (visibility)
971  {
972    if (this->healthWidget != NULL)
973      this->healthWidget->show();
974    else
[6430]975    {
[7198]976      this->createHealthWidget();
977      this->updateHealthWidget();
978      this->healthWidget->show();
[6430]979    }
[7198]980  }
981  else if (this->healthWidget != NULL)
982    this->healthWidget->hide();
[6430]983}
984
[8724]985
[6431]986/**
[8724]987 * hit the world entity with
988 *  @param damage damage to be dealt
989 */
[9008]990void WorldEntity::hit(float damage, WorldEntity* killer)
[8724]991{
[10708]992  if ( forwardDamageToParent && this->getParent() != NullParent::getNullParent() && this->getParent()->isA( WorldEntity::staticClassID() ) )
993  {
994    WorldEntity* pa = dynamic_cast<WorldEntity*>(this->getParent());
995    pa->hit( damage, killer );
996    return;
997  }
998 
999  bool dead = this->getHealth()<=0;
1000 
[10710]1001  if ( !damageable )
1002    return;
1003 
[8724]1004  this->decreaseHealth(damage);
1005
1006  if( this->getHealth() > 0)
1007  {
1008    // any small explosion animaitions
1009  }
1010  else
1011  {
[10708]1012    if ( !dead )
1013      this->destroy( killer );
[8724]1014  }
1015}
1016
1017
1018/**
[8777]1019 * destoys the world entity
1020 */
[9235]1021void WorldEntity::destroy(WorldEntity* killer)
[8777]1022{
1023  this->toList(OM_DEAD);
1024}
1025
1026
1027/**
[6700]1028 * @brief updates the HealthWidget
[6431]1029 */
[6700]1030void WorldEntity::updateHealthWidget()
[6430]1031{
[6700]1032  if (this->healthWidget != NULL)
[6430]1033  {
[6700]1034    this->healthWidget->setMaximum(this->healthMax);
1035    this->healthWidget->setValue(this->health);
[6430]1036  }
1037}
1038
[10698]1039/**
1040 * @brief updates the Electronic Widget
1041 */
1042//!< xferred from spaceship
1043void WorldEntity::updateElectronicWidget(){
1044  if (this->electronicWidget != NULL)
1045  { //if it exists already: update it
1046     this->electronicWidget->setMaximum(this->electronicMax);
1047     this->electronicWidget->setValue(this->electronic);
1048  }
1049  else
1050  { //create the widget
1051    this->electronicWidget = new OrxGui::GLGuiEnergyWidgetVertical();
1052    this->electronicWidget->getBarWidget()->setChangedValueColor(Color(1,0,0,1));
1053    //this->electronicWidget->setDisplayedName("Electronics:");
1054    //this->electronicWidget->setSize2D(100,20);
1055    //this->electronicWidget->setAbsCoor2D(150,200);
1056    this->updateElectronicWidget();
1057//     if ( dynamic_cast<SpaceShip*>(this)->hasPlayer() )
1058//       State::getPlayer()->hud().setEnergyWidget(this->electronicWidget);
1059  }
1060}
[6430]1061
1062/**
[10698]1063 * @brief updates the ShieldWidget
1064 */
1065//!< xferred from spaceship
1066void WorldEntity::updateShieldWidget()
1067{
1068  if (this->shieldWidget != NULL)
1069  {
1070    this->shieldWidget->setMaximum(this->shieldMax);
1071    this->shieldWidget->setValue(this->shield);;
1072  }
1073  else
1074  {
1075    this->shieldWidget = new OrxGui::GLGuiEnergyWidgetVertical();
1076    this->shieldWidget->getBarWidget()->setChangedValueColor(Color(1,0,0,1));
1077    //this->shieldWidget->setDisplayedName("Shield:");
1078    //his->shieldWidget->setSize2D(100,20);
1079    //this->shieldWidget->setAbsCoor2D(200,200);
1080    this->updateShieldWidget();
1081//     if (dynamic_cast<SpaceShip*>(this)->hasPlayer())
1082//       State::getPlayer()->hud().setShieldWidget(this->shieldWidget);
1083  }
1084}
1085
1086
1087
1088/**
[5498]1089 * DEBUG-DRAW OF THE BV-Tree.
1090 * @param depth What depth to draw
1091 * @param drawMode the mode to draw this entity under
1092 */
[7711]1093void WorldEntity::drawBVTree(int depth, int drawMode) const
[4684]1094{
1095  glMatrixMode(GL_MODELVIEW);
1096  glPushMatrix();
1097  /* translate */
1098  glTranslatef (this->getAbsCoor ().x,
1099                this->getAbsCoor ().y,
1100                this->getAbsCoor ().z);
1101  /* rotate */
[4998]1102  Vector tmpRot = this->getAbsDir().getSpacialAxis();
1103  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[4684]1104
[7711]1105
[4684]1106  if (this->obbTree)
1107    this->obbTree->drawBV(depth, drawMode);
[7711]1108
1109
[4684]1110  glPopMatrix();
1111}
[6341]1112
[6424]1113
[10314]1114
[6341]1115/**
[10314]1116 * draw the mounting points
1117 */
1118void WorldEntity::debugDrawMountPoints() const
1119{
1120
1121  std::vector<MountPoint*>::const_iterator it = this->mountPoints.begin();
1122  for( ; it < this->mountPoints.end(); it++)
1123  {
1124    if( (*it) != NULL)
1125    {
1126      (*it)->debugDraw();
1127    }
1128  }
1129}
1130
1131
1132/**
[6424]1133 * Debug the WorldEntity
1134 */
1135void WorldEntity::debugEntity() const
1136{
[9406]1137  PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassCName(), this->getCName());
[6424]1138  this->debugNode();
[9656]1139  PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size());
[6424]1140  for (unsigned int i = 0; i < this->models.size(); i++)
1141  {
1142    if (models[i] != NULL)
[9406]1143      PRINT(0)(" : %d:%s", i, this->models[i]->getCName());
[6424]1144  }
1145  PRINT(0)("\n");
1146
1147}
1148
1149
1150/**
[7954]1151 * handler for changes on registred vars
1152 * @param id id's which changed
[6341]1153 */
[7954]1154void WorldEntity::varChangeHandler( std::list< int > & id )
[6341]1155{
[7954]1156  if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() ||
1157       std::find( id.begin(), id.end(), scaling_handle ) != id.end()
1158     )
[6341]1159  {
[7954]1160    loadModel( modelFileName, scaling );
[6341]1161  }
1162
[9008]1163  if ( std::find( id.begin(), id.end(), list_handle ) != id.end() )
1164  {
1165    this->toList( (OM_LIST)list_write );
1166  }
[9235]1167
[9110]1168  if ( std::find( id.begin(), id.end(), health_handle ) != id.end() )
1169  {
1170    this->setHealth( health_write );
1171  }
[9235]1172
[9110]1173  if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() )
1174  {
1175    this->setHealthMax( healthMax_write );
1176  }
[9008]1177
[7954]1178  PNode::varChangeHandler( id );
[6341]1179}
1180
[10698]1181
1182void WorldEntity::regen(float time){
1183  static float tmp;
1184  increaseHealth(time * this->healthRegen);
1185  increaseShield(time * this->shieldRegen);
1186
1187
1188  if (this->electronic != this->electronicMax || this->electronicRegen != 0){
1189    tmp = this->electronic + this->electronicRegen * time;
1190    if ( tmp > electronicMax)
1191      this->electronic = this->electronicMax;
1192    else
1193      this->electronic = tmp;
1194
1195    updateElectronicWidget();
1196  }
1197
1198}
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