[2036] | 1 | |
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| 2 | |
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[4570] | 3 | /* |
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[2036] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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[10314] | 14 | main-programmer: Patrick Boenzli |
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| 15 | main-programmer: Benjamin Grauer |
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| 16 | co-programmer: Christian Meier |
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[2036] | 17 | */ |
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[5300] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[2036] | 19 | |
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| 20 | #include "world_entity.h" |
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[5208] | 21 | #include "shell_command.h" |
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[5143] | 22 | |
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[9869] | 23 | #include "util/loading/resource_manager.h" |
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| 24 | #include "resource_obj.h" |
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[8490] | 25 | #include "md2/md2Model.h" |
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| 26 | #include "md3/md3_model.h" |
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| 27 | |
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[10147] | 28 | #include "oif/object_information_file.h" |
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[10618] | 29 | #include "tools/mount_point.h" |
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[10147] | 30 | |
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[8724] | 31 | #include "aabb_tree_node.h" |
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| 32 | |
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[7193] | 33 | #include "util/loading/load_param.h" |
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[10368] | 34 | #include "loading/load_param_xml.h" |
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| 35 | #include "util/loading/factory.h" |
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| 36 | |
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[4682] | 37 | #include "obb_tree.h" |
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[3608] | 38 | |
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[8974] | 39 | #include "elements/glgui_energywidget.h" |
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[10368] | 40 | #include "elements/glgui_energywidgetvertical.h" |
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[6430] | 41 | |
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[6002] | 42 | #include "state.h" |
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[10618] | 43 | #include "tools/camera.h" |
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[6002] | 44 | |
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[10013] | 45 | #include "collision_filter.h" |
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[8190] | 46 | #include "collision_event.h" |
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[8777] | 47 | #include "game_rules.h" |
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| 48 | #include "kill.h" |
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[9869] | 49 | #include "debug.h" |
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[7927] | 50 | |
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[10368] | 51 | #include "track/track.h" |
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| 52 | |
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[9869] | 53 | #include "projectiles/projectile.h" |
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[7927] | 54 | |
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[5208] | 55 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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[10771] | 56 | ->describe("sets the Model of the WorldEntity") |
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| 57 | ->defaultValues("models/ships/fighter.obj", 1.0f); |
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[5208] | 58 | |
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[6424] | 59 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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[5208] | 60 | |
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[9869] | 61 | |
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| 62 | ObjectListDefinition(WorldEntity); |
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[2043] | 63 | /** |
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[4836] | 64 | * Loads the WordEntity-specific Part of any derived Class |
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[5498] | 65 | * |
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| 66 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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| 67 | * that can calls WorldEntities loadParams for itself. |
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| 68 | */ |
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[6430] | 69 | WorldEntity::WorldEntity() |
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[10391] | 70 | : Synchronizeable(), _collisionFilter(this) |
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[2190] | 71 | { |
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[9869] | 72 | this->registerObject(this, WorldEntity::_objectList); |
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[4597] | 73 | |
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[4682] | 74 | this->obbTree = NULL; |
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[8724] | 75 | this->aabbNode = NULL; |
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[6700] | 76 | this->healthWidget = NULL; |
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[10698] | 77 | this->electronicWidget = NULL; |
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| 78 | this->shieldWidget = NULL; |
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[6700] | 79 | this->healthMax = 1.0f; |
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| 80 | this->health = 1.0f; |
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[8190] | 81 | this->damage = 0.0f; // no damage dealt by a default entity |
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[6695] | 82 | this->scaling = 1.0f; |
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[10147] | 83 | this->oiFile = NULL; |
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[10314] | 84 | // add 10 members to this array |
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| 85 | this->mountPoints.reserve(10); |
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[4261] | 86 | |
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[6695] | 87 | /* OSOLETE */ |
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| 88 | this->bVisible = true; |
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| 89 | this->bCollide = true; |
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| 90 | |
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[6142] | 91 | this->objectListNumber = OM_INIT; |
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[9003] | 92 | this->lastObjectListNumber = OM_INIT; |
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[6142] | 93 | |
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[10013] | 94 | this->_bOnGround = false; |
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[8190] | 95 | |
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[10368] | 96 | // Track of this entity |
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| 97 | this->entityTrack = NULL; |
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[10449] | 98 | this->bDrawTrack = false; |
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[10708] | 99 | |
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| 100 | this->forwardDamageToParent = false; |
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[10710] | 101 | this->damageable = false; |
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[10768] | 102 | |
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| 103 | this->loadShield( 0, 0, 0, 0 ); |
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[10368] | 104 | |
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[8190] | 105 | // registering default reactions: |
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[10013] | 106 | this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID()); |
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[8190] | 107 | |
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[6142] | 108 | this->toList(OM_NULL); |
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[9235] | 109 | |
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[10013] | 110 | this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) ); |
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| 111 | this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) ); |
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| 112 | this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) ); |
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| 113 | this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) ); |
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[9235] | 114 | |
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[10013] | 115 | this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) ); |
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| 116 | this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) ); |
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[2190] | 117 | } |
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[2043] | 118 | |
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| 119 | /** |
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[4836] | 120 | * standard destructor |
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[2043] | 121 | */ |
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[2190] | 122 | WorldEntity::~WorldEntity () |
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[2036] | 123 | { |
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[7125] | 124 | State::getObjectManager()->toList(this, OM_INIT); |
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| 125 | |
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| 126 | // Delete the model (unregister it with the ResourceManager) |
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| 127 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 128 | this->setModel(NULL, i); |
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| 129 | |
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[10147] | 130 | // remove the object information file |
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| 131 | if( this->oiFile) |
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| 132 | delete this->oiFile; |
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| 133 | // and clear all monut points |
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| 134 | this->mountPoints.clear(); |
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| 135 | |
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[5498] | 136 | // Delete the obbTree |
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[10698] | 137 | if( this->obbTree) |
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[4814] | 138 | delete this->obbTree; |
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[5994] | 139 | |
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[10698] | 140 | if (this->healthWidget) |
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[6700] | 141 | delete this->healthWidget; |
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[8190] | 142 | |
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[10698] | 143 | if(this->shieldWidget) |
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| 144 | delete this->shieldWidget; |
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| 145 | |
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| 146 | if( this->electronicWidget) |
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| 147 | delete this->electronicWidget; |
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| 148 | |
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[10013] | 149 | this->unsubscribeReactions(); |
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[3531] | 150 | } |
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| 151 | |
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[5498] | 152 | /** |
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| 153 | * loads the WorldEntity Specific Parameters. |
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| 154 | * @param root: the XML-Element to load the Data From |
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| 155 | */ |
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[4436] | 156 | void WorldEntity::loadParams(const TiXmlElement* root) |
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| 157 | { |
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[5498] | 158 | // Do the PNode loading stuff |
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[6512] | 159 | PNode::loadParams(root); |
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[5498] | 160 | |
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[6222] | 161 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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[6430] | 162 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 163 | .defaultValues(""); |
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[6222] | 164 | |
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[4436] | 165 | // Model Loading |
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[5671] | 166 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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[6430] | 167 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 168 | .defaultValues("", 1.0f, 0); |
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[6430] | 169 | |
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[10314] | 170 | LoadParam(root, "mountpoints", this, WorldEntity, loadMountPoints) |
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| 171 | .describe("the fileName of the object information file (optional)"); |
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| 172 | |
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[10368] | 173 | // Entity Attributes |
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[6700] | 174 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
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| 175 | .describe("The Maximum health that can be loaded onto this entity") |
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[7198] | 176 | .defaultValues(1.0f); |
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[6430] | 177 | |
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[6700] | 178 | LoadParam(root, "health", this, WorldEntity, setHealth) |
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| 179 | .describe("The Health the WorldEntity has at this moment") |
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[7198] | 180 | .defaultValues(1.0f); |
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[9656] | 181 | |
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| 182 | LoadParam(root, "list", this, WorldEntity, toListS); |
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[10368] | 183 | |
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[10449] | 184 | LoadParam(root, "drawTrack", this, WorldEntity, drawDebugTrack) |
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| 185 | .describe("draws the track for debugging purposes"); |
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[10742] | 186 | |
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[10708] | 187 | LoadParam(root, "forwardDamageToParent", this, WorldEntity, setForwardDamageToParent); |
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[10742] | 188 | |
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[10710] | 189 | LoadParam(root, "damageable", this, WorldEntity, setDamageable); |
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[10756] | 190 | |
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| 191 | LoadParam(root, "damage", this, WorldEntity, setDamage ); |
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[10368] | 192 | |
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| 193 | // Track |
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| 194 | LoadParamXML(root, "Track", this, WorldEntity, addTrack) |
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[10391] | 195 | .describe("creates and adds a track to this WorldEntity"); |
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[10742] | 196 | |
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| 197 | LoadParam(root, "loadHealth", this, WorldEntity, loadHealth) |
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| 198 | .describe("set armor/health parameters: current strenght , max strenght"); |
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[10763] | 199 | LoadParam(root, "loadShield", this, WorldEntity, loadShield) |
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| 200 | .describe("set shield parameters: current strenght , max strenght, threshhold value (0..1), regeneration rate"); |
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[10765] | 201 | LoadParam(root, "loadElectronic", this, WorldEntity, loadElectronic) |
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| 202 | .describe("set electronics parameters: current strenght , max strenght, threshhold value (0..1), regeneration rate"); |
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[4436] | 203 | } |
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| 204 | |
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[6222] | 205 | |
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[3531] | 206 | /** |
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[10368] | 207 | * this functions adds a track to this workd entity. This can be usefull, if you like this WE to follow a some waypoints. |
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| 208 | * here the track is created and further initializing left for the Track itself |
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| 209 | */ |
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| 210 | void WorldEntity::addTrack(const TiXmlElement* root) |
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| 211 | { |
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| 212 | // The problem we have is most likely here. The track should be constructed WITH the XML-Code |
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| 213 | this->entityTrack = new Track(root); |
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| 214 | this->setParent(this->entityTrack->getTrackNode()); |
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| 215 | this->entityTrack->getTrackNode()->setParentMode(PNODE_ALL); |
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| 216 | /*LOAD_PARAM_START_CYCLE(root, element); |
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| 217 | { |
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| 218 | PRINTF(4)("element is: %s\n", element->Value()); |
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| 219 | Factory::fabricate(element); |
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| 220 | } |
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| 221 | LOAD_PARAM_END_CYCLE(element);*/ |
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| 222 | |
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[10391] | 223 | |
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[10368] | 224 | } |
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| 225 | |
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[10498] | 226 | void WorldEntity::pauseTrack(bool stop) |
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| 227 | { |
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| 228 | if(this->entityTrack) |
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| 229 | this->entityTrack->pauseTrack(stop); |
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| 230 | } |
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[10368] | 231 | |
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[10498] | 232 | |
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[10368] | 233 | /** |
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[4885] | 234 | * loads a Model onto a WorldEntity |
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[4836] | 235 | * @param fileName the name of the model to load |
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[5057] | 236 | * @param scaling the Scaling of the model |
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[7711] | 237 | * |
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| 238 | * FIXME |
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| 239 | * @todo: separate the obb tree generation from the model |
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[7221] | 240 | */ |
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[7711] | 241 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth) |
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[4261] | 242 | { |
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[6695] | 243 | this->modelLODName = fileName; |
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[6424] | 244 | this->scaling = scaling; |
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[7954] | 245 | |
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| 246 | std::string name = fileName; |
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| 247 | |
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[9869] | 248 | if ( name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 ) |
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[7954] | 249 | { |
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[9869] | 250 | name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size()); |
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[7954] | 251 | } |
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| 252 | |
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| 253 | this->modelFileName = name; |
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| 254 | |
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[7221] | 255 | if (!fileName.empty()) |
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[6142] | 256 | { |
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[6430] | 257 | // search for the special character # in the LoadParam |
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[7221] | 258 | if (fileName.find('#') != std::string::npos) |
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[6222] | 259 | { |
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[7221] | 260 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); |
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| 261 | std::string lodFile = fileName; |
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| 262 | unsigned int offset = lodFile.find('#'); |
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[6720] | 263 | for (unsigned int i = 0; i < 3; i++) |
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[6005] | 264 | { |
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[7221] | 265 | lodFile[offset] = 48+(int)i; |
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[9869] | 266 | if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile)) |
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[6222] | 267 | this->loadModel(lodFile, scaling, i); |
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[6005] | 268 | } |
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[6222] | 269 | return; |
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| 270 | } |
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[6720] | 271 | if (this->scaling <= 0.0) |
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[6424] | 272 | { |
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[7193] | 273 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); |
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[6720] | 274 | this->scaling = 1.0; |
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[6424] | 275 | } |
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[9869] | 276 | /// LOADING AN OBJ FILE |
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[7221] | 277 | if(fileName.find(".obj") != std::string::npos) |
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[6222] | 278 | { |
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[7221] | 279 | PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); |
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[10760] | 280 | // creating the model and loading it OrxGui::GLGuiEnergyWidgetVertical* implantWidget; |
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[9869] | 281 | StaticModel* model = new StaticModel(); |
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| 282 | *model = ResourceOBJ(fileName, this->scaling); |
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[10314] | 283 | |
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| 284 | // check if ther is a valid model and load other stuff |
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[9869] | 285 | if (model->getVertexCount() > 0) |
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| 286 | { |
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| 287 | this->setModel(model, modelNumber); |
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[10314] | 288 | |
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[10391] | 289 | if( modelNumber == 0) |
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[10314] | 290 | { |
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[10391] | 291 | this->buildObbTree(obbTreeDepth); |
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[10314] | 292 | } |
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[9869] | 293 | } |
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[7221] | 294 | else |
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[9869] | 295 | delete model; |
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[6222] | 296 | } |
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[9869] | 297 | /// LOADING AN MD2-model |
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[7221] | 298 | else if(fileName.find(".md2") != std::string::npos) |
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[6222] | 299 | { |
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[7221] | 300 | PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); |
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[7055] | 301 | Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); |
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[6430] | 302 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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[6222] | 303 | this->setModel(m, 0); |
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[7068] | 304 | |
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| 305 | if( m != NULL) |
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[7711] | 306 | this->buildObbTree(obbTreeDepth); |
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[6222] | 307 | } |
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[9869] | 308 | /// LOADING AN MD3-MODEL. |
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[9235] | 309 | else if(fileName.find(".md3") != std::string::npos) |
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[8490] | 310 | { |
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| 311 | PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str()); |
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[10391] | 312 | // Model* m = new md3::MD3Model(fileName, this->scaling); |
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| 313 | // this->setModel(m, 0); |
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[8490] | 314 | |
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[9869] | 315 | // if( m != NULL) |
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| 316 | // this->buildObbTree(obbTreeDepth); |
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[8490] | 317 | } |
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[4732] | 318 | } |
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| 319 | else |
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[6341] | 320 | { |
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[5995] | 321 | this->setModel(NULL); |
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[6341] | 322 | } |
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[4261] | 323 | } |
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| 324 | |
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[5061] | 325 | /** |
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[5994] | 326 | * sets a specific Model for the Object. |
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| 327 | * @param model The Model to set |
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| 328 | * @param modelNumber the n'th model in the List to get. |
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| 329 | */ |
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| 330 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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| 331 | { |
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[5995] | 332 | if (this->models.size() <= modelNumber) |
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| 333 | this->models.resize(modelNumber+1, NULL); |
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| 334 | |
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| 335 | if (this->models[modelNumber] != NULL) |
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[6004] | 336 | { |
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[9869] | 337 | delete this->models[modelNumber]; |
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[5994] | 338 | } |
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[6222] | 339 | |
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[5995] | 340 | this->models[modelNumber] = model; |
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[5994] | 341 | } |
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| 342 | |
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| 343 | |
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[10147] | 344 | |
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[5994] | 345 | /** |
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[10147] | 346 | * loads the object information file for this model |
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| 347 | * @param fileName the name of the file |
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| 348 | */ |
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[10314] | 349 | void WorldEntity::loadMountPoints(const std::string& fileName) |
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[10147] | 350 | { |
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[10314] | 351 | PRINTF(5)("loading the oif File: %s\n", fileName.c_str()); |
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[10147] | 352 | |
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[10314] | 353 | // now load the object information file |
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[10147] | 354 | this->oiFile = new ObjectInformationFile(fileName); |
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[10314] | 355 | |
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| 356 | // get the model to load |
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| 357 | Model* model = this->getModel(); |
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[10757] | 358 | assert(model && "you must load a model first"); |
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[10314] | 359 | |
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| 360 | // extract the mount points |
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[10714] | 361 | // Patrick: they get extracted automaticaly now within the model finalization process |
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[10770] | 362 | // Nicolas: Does not work! this need to be here |
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[10535] | 363 | if(model != NULL) |
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| 364 | model->extractMountPoints(); |
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[10536] | 365 | else |
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| 366 | { |
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[10537] | 367 | PRINTF(0)("Worldentity %s has no mount points", (this->getName()).c_str()); |
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[10536] | 368 | return; |
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[10758] | 369 | } |
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[10314] | 370 | |
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| 371 | // first get all mount points from the model |
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| 372 | const std::list<mountPointSkeleton> mpList = model->getMountPoints(); |
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| 373 | // for each skeleton create a mounting point world entity |
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| 374 | std::list<mountPointSkeleton>::const_iterator it = mpList.begin(); |
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| 375 | |
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| 376 | for( ; it != mpList.end(); it++) |
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| 377 | { |
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| 378 | // create the mount points world entity |
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| 379 | MountPoint* mp = new MountPoint( (*it).up, (*it).forward, (*it).center, (*it).name); |
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| 380 | // parent it to this WE |
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| 381 | mp->setParent( this); |
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| 382 | // now add to the right group |
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| 383 | mp->toList( (OM_LIST)(this->getOMListNumber()+1)); |
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| 384 | // now get the number and add the mount point to the slot |
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| 385 | std::string nrStr = (*it).name.substr(3, 2); |
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| 386 | // add the mount point |
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| 387 | this->addMountPoint(atoi(nrStr.c_str()), mp); |
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| 388 | |
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| 389 | // now fill the mount point |
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| 390 | mp->initMountPoint( this->oiFile->getMountPointDescription()); |
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| 391 | } |
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| 392 | |
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[10147] | 393 | } |
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| 394 | |
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| 395 | |
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| 396 | /** |
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[5061] | 397 | * builds the obb-tree |
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| 398 | * @param depth the depth to calculate |
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| 399 | */ |
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[7711] | 400 | bool WorldEntity::buildObbTree(int depth) |
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[5061] | 401 | { |
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[9494] | 402 | if( this->obbTree != NULL) |
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| 403 | { |
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[5428] | 404 | delete this->obbTree; |
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[9494] | 405 | this->obbTree = NULL; |
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| 406 | } |
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[5428] | 407 | |
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[5995] | 408 | if (this->models[0] != NULL) |
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[7711] | 409 | this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this); |
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[5428] | 410 | else |
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| 411 | { |
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[7711] | 412 | PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); |
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[5428] | 413 | this->obbTree = NULL; |
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| 414 | return false; |
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| 415 | } |
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[8724] | 416 | |
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| 417 | |
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| 418 | // create the axis aligned bounding box |
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| 419 | if( this->aabbNode != NULL) |
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| 420 | { |
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| 421 | delete this->aabbNode; |
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| 422 | this->aabbNode = NULL; |
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| 423 | } |
---|
| 424 | |
---|
[9869] | 425 | if( this->models[0] != NULL) |
---|
| 426 | { |
---|
[8724] | 427 | this->aabbNode = new AABBTreeNode(); |
---|
| 428 | this->aabbNode->spawnBVTree(this->models[0]); |
---|
| 429 | } |
---|
[9494] | 430 | else |
---|
| 431 | { |
---|
| 432 | PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n"); |
---|
| 433 | this->aabbNode = NULL; |
---|
| 434 | return false; |
---|
| 435 | } |
---|
[8724] | 436 | return true; |
---|
[5061] | 437 | } |
---|
[5057] | 438 | |
---|
[7927] | 439 | |
---|
[6142] | 440 | /** |
---|
[10147] | 441 | * adds a mount point to the end of the list |
---|
| 442 | * @param mountPoint point to be added |
---|
| 443 | */ |
---|
| 444 | void WorldEntity::addMountPoint(MountPoint* mountPoint) |
---|
| 445 | { |
---|
| 446 | // add the mount point at the last position |
---|
[10540] | 447 | // this->mountPointMap[](mountPoint); |
---|
| 448 | assert(false); |
---|
[10147] | 449 | } |
---|
| 450 | |
---|
| 451 | /** |
---|
| 452 | * adds a mount point to a world entity |
---|
| 453 | * @param mountPoint point to be added |
---|
| 454 | */ |
---|
| 455 | void WorldEntity::addMountPoint(int slot, MountPoint* mountPoint) |
---|
| 456 | { |
---|
[10546] | 457 | if( this->mountPointMap.find(slot) != this->mountPointMap.end()) |
---|
[10147] | 458 | { |
---|
[10540] | 459 | PRINTF(2)("adding a mount point to a slot, that already is occupied! ignoring - maybe some object did not get connected well (object: %s)\n", this->getClassCName()); |
---|
[10147] | 460 | } |
---|
| 461 | |
---|
| 462 | // just connect the mount point |
---|
[10540] | 463 | this->mountPointMap[slot] = mountPoint; |
---|
[10147] | 464 | } |
---|
| 465 | |
---|
| 466 | |
---|
| 467 | /** |
---|
| 468 | * mounts a world entity on a specified mount point (~socket) |
---|
| 469 | * @param entity entity to be connected |
---|
| 470 | */ |
---|
| 471 | void WorldEntity::mount(int slot, WorldEntity* entity) |
---|
| 472 | { |
---|
[10546] | 473 | if( this->mountPointMap.find(slot) != this->mountPointMap.end()) |
---|
[10147] | 474 | { |
---|
| 475 | PRINTF(0)("you tried to add an entity to a mount point that doesn't exist (slot %i)\n", slot); |
---|
| 476 | return; |
---|
| 477 | } |
---|
| 478 | |
---|
| 479 | // mount the entity |
---|
| 480 | this->mountPoints[slot]->mount(entity); |
---|
| 481 | } |
---|
| 482 | |
---|
| 483 | |
---|
| 484 | /** |
---|
| 485 | * removes a mount point from a specified mount point |
---|
| 486 | * @param mountPoint entity to be unconnected |
---|
| 487 | */ |
---|
| 488 | void WorldEntity::unmount(int slot) |
---|
| 489 | { |
---|
[10391] | 490 | if( this->mountPoints[slot] == NULL) |
---|
[10147] | 491 | { |
---|
| 492 | PRINTF(0)("you tried to remove an entity from a mount point that doesn't exist (slot %i)\n", slot); |
---|
| 493 | return; |
---|
| 494 | } |
---|
| 495 | |
---|
| 496 | // unmount the entity |
---|
| 497 | this->mountPoints[slot]->unmount(); |
---|
| 498 | } |
---|
| 499 | |
---|
| 500 | |
---|
| 501 | /** |
---|
[7927] | 502 | * subscribes this world entity to a collision reaction |
---|
| 503 | * @param type the type of reaction to subscribe to |
---|
[8190] | 504 | * @param target1 a filter target (classID) |
---|
| 505 | */ |
---|
[10013] | 506 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1) |
---|
[8190] | 507 | { |
---|
[10013] | 508 | this->_collisionFilter.subscribeReaction(type, target1); |
---|
[8190] | 509 | } |
---|
| 510 | |
---|
| 511 | |
---|
| 512 | /** |
---|
| 513 | * subscribes this world entity to a collision reaction |
---|
| 514 | * @param type the type of reaction to subscribe to |
---|
| 515 | * @param target1 a filter target (classID) |
---|
| 516 | */ |
---|
[10013] | 517 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2) |
---|
[8190] | 518 | { |
---|
[10013] | 519 | this->_collisionFilter.subscribeReaction(type, target1, target2); |
---|
[8190] | 520 | } |
---|
| 521 | |
---|
| 522 | |
---|
| 523 | /** |
---|
| 524 | * subscribes this world entity to a collision reaction |
---|
| 525 | * @param type the type of reaction to subscribe to |
---|
| 526 | * @param target1 a filter target (classID) |
---|
| 527 | */ |
---|
[10013] | 528 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3) |
---|
[8190] | 529 | { |
---|
[10013] | 530 | this->_collisionFilter.subscribeReaction(type, target1, target2, target3); |
---|
[8190] | 531 | } |
---|
| 532 | |
---|
| 533 | |
---|
| 534 | /** |
---|
| 535 | * unsubscribes a specific reaction from the worldentity |
---|
| 536 | * @param type the reaction to unsubscribe |
---|
| 537 | */ |
---|
[10013] | 538 | void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type) |
---|
[8190] | 539 | { |
---|
[10013] | 540 | this->_collisionFilter.unsubscribeReaction(type); |
---|
[8190] | 541 | } |
---|
| 542 | |
---|
| 543 | |
---|
| 544 | /** |
---|
| 545 | * unsubscribes all collision reactions |
---|
| 546 | */ |
---|
[10013] | 547 | void WorldEntity::unsubscribeReactions() |
---|
[8190] | 548 | { |
---|
[10013] | 549 | this->_collisionFilter.unsubscribeReactions(); |
---|
[8190] | 550 | } |
---|
| 551 | |
---|
| 552 | |
---|
| 553 | /** |
---|
[6142] | 554 | * @brief moves this entity to the List OM_List |
---|
| 555 | * @param list the list to set this Entity to. |
---|
| 556 | * |
---|
| 557 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
---|
| 558 | * directly, but with an easier interface. |
---|
| 559 | * |
---|
| 560 | * @todo inline this (peut etre) |
---|
| 561 | */ |
---|
| 562 | void WorldEntity::toList(OM_LIST list) |
---|
| 563 | { |
---|
| 564 | State::getObjectManager()->toList(this, list); |
---|
| 565 | } |
---|
[5061] | 566 | |
---|
[9656] | 567 | void WorldEntity::toListS(const std::string& listName) |
---|
| 568 | { |
---|
| 569 | OM_LIST id = ObjectManager::StringToOMList(listName); |
---|
| 570 | if (id != OM_NULL) |
---|
| 571 | this->toList(id); |
---|
| 572 | else |
---|
| 573 | PRINTF(2)("List %s not found\n", listName.c_str()); |
---|
| 574 | } |
---|
| 575 | |
---|
| 576 | |
---|
[8037] | 577 | void WorldEntity::toReflectionList() |
---|
| 578 | { |
---|
| 579 | State::getObjectManager()->toReflectionList( this ); |
---|
| 580 | } |
---|
[6142] | 581 | |
---|
[8037] | 582 | void removeFromReflectionList() |
---|
| 583 | { |
---|
[9869] | 584 | /// TODO |
---|
| 585 | /// State::getObject |
---|
[8037] | 586 | } |
---|
[6142] | 587 | |
---|
[4261] | 588 | /** |
---|
[4885] | 589 | * sets the character attributes of a worldentity |
---|
[4836] | 590 | * @param character attributes |
---|
[4885] | 591 | * |
---|
| 592 | * these attributes don't have to be set, only use them, if you need them |
---|
[2043] | 593 | */ |
---|
[5498] | 594 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
---|
| 595 | //{} |
---|
[2036] | 596 | |
---|
[3583] | 597 | |
---|
[2043] | 598 | /** |
---|
[5029] | 599 | * this function is called, when two entities collide |
---|
| 600 | * @param entity: the world entity with whom it collides |
---|
| 601 | * |
---|
| 602 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
---|
| 603 | */ |
---|
| 604 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
---|
| 605 | { |
---|
[5498] | 606 | /** |
---|
| 607 | * THIS IS A DEFAULT COLLISION-Effect. |
---|
| 608 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
---|
| 609 | * USE:: |
---|
| 610 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
---|
| 611 | * |
---|
| 612 | * You can always define a default Action.... don't be affraid just test it :) |
---|
| 613 | */ |
---|
[9406] | 614 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z); |
---|
[5029] | 615 | } |
---|
| 616 | |
---|
[2043] | 617 | |
---|
| 618 | /** |
---|
[8186] | 619 | * this function is called, when two entities collide |
---|
| 620 | * @param entity: the world entity with whom it collides |
---|
| 621 | * |
---|
| 622 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
---|
| 623 | */ |
---|
| 624 | void WorldEntity::collidesWithGround(const Vector& location) |
---|
| 625 | { |
---|
[9406] | 626 | PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() ); |
---|
[8186] | 627 | } |
---|
| 628 | |
---|
| 629 | void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2) |
---|
| 630 | { |
---|
[8190] | 631 | |
---|
[9406] | 632 | // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() ); |
---|
[8190] | 633 | |
---|
[8186] | 634 | Vector v = this->getAbsDirX(); |
---|
[8490] | 635 | v.x *= 10.1; |
---|
| 636 | v.y *= 10.1; |
---|
| 637 | v.z *= 10.1; |
---|
| 638 | Vector u = Vector(0.0,-20.0,0.0); |
---|
[8190] | 639 | |
---|
[8490] | 640 | |
---|
| 641 | if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) ) |
---|
[8186] | 642 | { |
---|
[8190] | 643 | |
---|
[9869] | 644 | this->setAbsCoor(ray_2 - v); |
---|
[8490] | 645 | |
---|
[8186] | 646 | } |
---|
[9869] | 647 | else |
---|
[8186] | 648 | { |
---|
| 649 | if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z) |
---|
| 650 | { |
---|
[8190] | 651 | this->setAbsCoor(feet -u ); |
---|
[8186] | 652 | } |
---|
[8190] | 653 | |
---|
| 654 | this->setAbsCoor(ray_2 - v); |
---|
| 655 | |
---|
[8186] | 656 | } |
---|
[8490] | 657 | |
---|
| 658 | |
---|
[8186] | 659 | } |
---|
| 660 | |
---|
| 661 | /** |
---|
[5498] | 662 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
---|
[4885] | 663 | * |
---|
[5498] | 664 | */ |
---|
[3229] | 665 | void WorldEntity::postSpawn () |
---|
[6430] | 666 | {} |
---|
[2043] | 667 | |
---|
[3583] | 668 | |
---|
[2043] | 669 | /** |
---|
[6959] | 670 | * this method is called by the world if the WorldEntity leaves the game |
---|
[5498] | 671 | */ |
---|
[6959] | 672 | void WorldEntity::leaveWorld () |
---|
[6430] | 673 | {} |
---|
[2043] | 674 | |
---|
[3583] | 675 | |
---|
[2190] | 676 | /** |
---|
[7085] | 677 | * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning |
---|
| 678 | */ |
---|
| 679 | void WorldEntity::reset() |
---|
[9235] | 680 | { |
---|
| 681 | this->setHealth( this->getHealthMax() ); |
---|
| 682 | } |
---|
[7085] | 683 | |
---|
| 684 | /** |
---|
[4836] | 685 | * this method is called every frame |
---|
| 686 | * @param time: the time in seconds that has passed since the last tick |
---|
[4885] | 687 | * |
---|
| 688 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
---|
[2043] | 689 | */ |
---|
[4570] | 690 | void WorldEntity::tick(float time) |
---|
[10391] | 691 | {} |
---|
[3583] | 692 | |
---|
[5498] | 693 | |
---|
[3583] | 694 | /** |
---|
[4836] | 695 | * the entity is drawn onto the screen with this function |
---|
[4885] | 696 | * |
---|
| 697 | * This is a central function of an entity: call it to let the entity painted to the screen. |
---|
| 698 | * Just override this function with whatever you want to be drawn. |
---|
[3365] | 699 | */ |
---|
[5500] | 700 | void WorldEntity::draw() const |
---|
[3803] | 701 | { |
---|
[9406] | 702 | //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName()); |
---|
[6281] | 703 | // assert(!unlikely(this->models.empty())); |
---|
[6002] | 704 | { |
---|
| 705 | glMatrixMode(GL_MODELVIEW); |
---|
| 706 | glPushMatrix(); |
---|
[4570] | 707 | |
---|
[6002] | 708 | /* translate */ |
---|
| 709 | glTranslatef (this->getAbsCoor ().x, |
---|
| 710 | this->getAbsCoor ().y, |
---|
| 711 | this->getAbsCoor ().z); |
---|
[6004] | 712 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 713 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
[2043] | 714 | |
---|
[6004] | 715 | |
---|
| 716 | // This Draws the LOD's |
---|
[7014] | 717 | float cameraDistance = State::getCamera()->distance(this); |
---|
[6004] | 718 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
---|
[6002] | 719 | { |
---|
[6222] | 720 | this->models[2]->draw(); |
---|
[6004] | 721 | } |
---|
| 722 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
---|
[6002] | 723 | { |
---|
| 724 | this->models[1]->draw(); |
---|
[6004] | 725 | } |
---|
| 726 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
---|
[6002] | 727 | { |
---|
| 728 | this->models[0]->draw(); |
---|
| 729 | } |
---|
[10391] | 730 | |
---|
[10368] | 731 | //if (this->entityTrack) |
---|
[10391] | 732 | //this->entityTrack->drawGraph(0.02); |
---|
[8724] | 733 | |
---|
[9869] | 734 | // if( this->aabbNode != NULL) |
---|
| 735 | // this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true); |
---|
[8724] | 736 | |
---|
[6002] | 737 | glPopMatrix(); |
---|
| 738 | } |
---|
[3803] | 739 | } |
---|
[3583] | 740 | |
---|
[10391] | 741 | |
---|
[6430] | 742 | /** |
---|
[10391] | 743 | * the entity is drawn onto the screen with this function |
---|
| 744 | * |
---|
| 745 | * This is a central function of an entity: call it to let the entity painted to the screen. |
---|
| 746 | * Just override this function with whatever you want to be drawn. |
---|
| 747 | */ |
---|
| 748 | void WorldEntity::draw(const Model* model) const |
---|
| 749 | { |
---|
[10511] | 750 | if(bVisible) |
---|
| 751 | { |
---|
[10391] | 752 | glMatrixMode(GL_MODELVIEW); |
---|
| 753 | glPushMatrix(); |
---|
| 754 | |
---|
| 755 | /* translate */ |
---|
| 756 | glTranslatef (this->getAbsCoor ().x, |
---|
| 757 | this->getAbsCoor ().y, |
---|
| 758 | this->getAbsCoor ().z); |
---|
| 759 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 760 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
| 761 | |
---|
| 762 | |
---|
| 763 | // This Draws the LOD's |
---|
| 764 | if( model != NULL) |
---|
| 765 | model->draw(); |
---|
| 766 | |
---|
| 767 | glPopMatrix(); |
---|
[10511] | 768 | } |
---|
[10391] | 769 | } |
---|
| 770 | |
---|
| 771 | |
---|
| 772 | /** |
---|
[6700] | 773 | * @param health the Health to add. |
---|
| 774 | * @returns the health left (this->healthMax - health+this->health) |
---|
[6430] | 775 | */ |
---|
[6700] | 776 | float WorldEntity::increaseHealth(float health) |
---|
[6430] | 777 | { |
---|
[6700] | 778 | this->health += health; |
---|
| 779 | if (this->health > this->healthMax) |
---|
[6430] | 780 | { |
---|
[6700] | 781 | float retHealth = this->healthMax - this->health; |
---|
| 782 | this->health = this->healthMax; |
---|
| 783 | this->updateHealthWidget(); |
---|
| 784 | return retHealth; |
---|
[6430] | 785 | } |
---|
[6700] | 786 | this->updateHealthWidget(); |
---|
[6430] | 787 | return 0.0; |
---|
| 788 | } |
---|
[6281] | 789 | |
---|
[5498] | 790 | /** |
---|
[6700] | 791 | * @param health the Health to be removed |
---|
[6430] | 792 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
---|
| 793 | */ |
---|
[6700] | 794 | float WorldEntity::decreaseHealth(float health) |
---|
[6430] | 795 | { |
---|
[6700] | 796 | this->health -= health; |
---|
[6430] | 797 | |
---|
[6700] | 798 | if (this->health < 0) |
---|
[6430] | 799 | { |
---|
[6700] | 800 | float retHealth = -this->health; |
---|
| 801 | this->health = 0.0f; |
---|
| 802 | this->updateHealthWidget(); |
---|
| 803 | return retHealth; |
---|
[6430] | 804 | } |
---|
[6700] | 805 | this->updateHealthWidget(); |
---|
[6430] | 806 | return 0.0; |
---|
| 807 | } |
---|
| 808 | |
---|
[10698] | 809 | |
---|
[6430] | 810 | /** |
---|
[6700] | 811 | * @param maxHealth the maximal health that can be loaded onto the entity. |
---|
[6430] | 812 | */ |
---|
[6700] | 813 | void WorldEntity::setHealthMax(float healthMax) |
---|
[6430] | 814 | { |
---|
[6700] | 815 | this->healthMax = healthMax; |
---|
| 816 | if (this->health > this->healthMax) |
---|
[6430] | 817 | { |
---|
[9406] | 818 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName()); |
---|
[6700] | 819 | this->health = this->healthMax; |
---|
[6430] | 820 | } |
---|
[6700] | 821 | this->updateHealthWidget(); |
---|
[6430] | 822 | } |
---|
| 823 | |
---|
[10698] | 824 | |
---|
| 825 | |
---|
[6431] | 826 | /** |
---|
[10698] | 827 | * @param shiled the Shieldstength to add. |
---|
| 828 | * @returns the shield left (this->shieldMax - shiled + this->shield) |
---|
| 829 | */ |
---|
[10758] | 830 | float WorldEntity::increaseShield(float shield) |
---|
[10698] | 831 | { |
---|
| 832 | this->shield += shield; |
---|
| 833 | if (this->shield > this->shieldTH * this->shieldMax) { this->bShieldActive = true; } |
---|
| 834 | if (this->shield > this->shieldMax) |
---|
| 835 | { |
---|
| 836 | float retShield = this->shieldMax - this->shield; |
---|
| 837 | this->shield = this->shieldMax; |
---|
[10760] | 838 | this->updateShieldWidget(); |
---|
[10698] | 839 | return retShield; |
---|
| 840 | } |
---|
[10760] | 841 | this->updateShieldWidget(); |
---|
[10698] | 842 | return 0.0; |
---|
| 843 | } |
---|
| 844 | |
---|
| 845 | /** |
---|
| 846 | * @param shield the Shieldstrength to be removed |
---|
| 847 | * @returns 0.0 or the rest, if the shield drops belew 0.0 |
---|
| 848 | */ |
---|
| 849 | float WorldEntity::decreaseShield(float shield) |
---|
| 850 | { |
---|
| 851 | this->shield -= shield; |
---|
| 852 | |
---|
| 853 | if (this->shield <= 0) |
---|
| 854 | { |
---|
| 855 | float retShield = -this->shield; |
---|
[10760] | 856 | this->updateShieldWidget(); |
---|
[10698] | 857 | this->bShieldActive = false; |
---|
| 858 | return retShield; |
---|
| 859 | } |
---|
[10760] | 860 | this->updateShieldWidget(); |
---|
[10698] | 861 | return 0.0; |
---|
| 862 | } |
---|
| 863 | |
---|
| 864 | |
---|
| 865 | |
---|
| 866 | /** |
---|
[6700] | 867 | * @brief creates the HealthWidget |
---|
[6431] | 868 | * |
---|
[6700] | 869 | * since not all entities need an HealthWidget, it is only created on request. |
---|
[6431] | 870 | */ |
---|
[6700] | 871 | void WorldEntity::createHealthWidget() |
---|
[6430] | 872 | { |
---|
[6700] | 873 | if (this->healthWidget == NULL) |
---|
[6430] | 874 | { |
---|
[10368] | 875 | this->healthWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
---|
| 876 | //this->healthWidget->setDisplayedName("Health"); |
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| 877 | //this->healthWidget->setSize2D(100,20); |
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| 878 | //this->healthWidget->setAbsCoor2D(100,200); |
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[6430] | 879 | |
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[6700] | 880 | this->updateHealthWidget(); |
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[6430] | 881 | } |
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| 882 | else |
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[9406] | 883 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName()); |
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[6430] | 884 | } |
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| 885 | |
---|
[10698] | 886 | |
---|
| 887 | /** |
---|
| 888 | * @brief creates the ImplantWidget |
---|
| 889 | * |
---|
| 890 | * since not all entities need an ImpantWidget, it is only created on request. |
---|
| 891 | */ |
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| 892 | void WorldEntity::createImplantWidget() |
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| 893 | { |
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| 894 | if (this->implantWidget == NULL) |
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| 895 | { |
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| 896 | this->implantWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
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| 897 | //this->impantWidget->setDisplayedName("Implant"); |
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| 898 | //this->impantWidget->setSize2D(100,20); |
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| 899 | //this->impantWidget->setAbsCoor2D(100,200); |
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| 900 | |
---|
| 901 | //this->updateImplantWidget(); |
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| 902 | } |
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| 903 | else |
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| 904 | PRINTF(3)("Allready created the ImlpantWidget for %s::%s\n", this->getClassCName(), this->getCName()); |
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| 905 | } |
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| 906 | |
---|
| 907 | |
---|
| 908 | |
---|
| 909 | void WorldEntity::createShieldWidget() |
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| 910 | { |
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| 911 | if (this->shieldWidget == NULL) |
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| 912 | { |
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| 913 | this->shieldWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
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| 914 | this->updateShieldWidget(); |
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| 915 | } |
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| 916 | else |
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| 917 | PRINTF(3)("Allready created the ShieldWidget for %s::%s\n", this->getClassCName(), this->getCName()); |
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| 918 | } |
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| 919 | |
---|
| 920 | void WorldEntity::createElectronicWidget() |
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| 921 | { |
---|
| 922 | if (this->electronicWidget == NULL) |
---|
| 923 | { |
---|
| 924 | this->electronicWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
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| 925 | this->updateElectronicWidget(); |
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| 926 | } |
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| 927 | else |
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| 928 | PRINTF(3)("Allready created the ElectronicWidget for %s::%s\n", this->getClassCName(), this->getCName()); |
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| 929 | } |
---|
| 930 | |
---|
| 931 | |
---|
| 932 | |
---|
[6700] | 933 | void WorldEntity::increaseHealthMax(float increaseHealth) |
---|
[6440] | 934 | { |
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[6700] | 935 | this->healthMax += increaseHealth; |
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| 936 | this->updateHealthWidget(); |
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[6440] | 937 | } |
---|
| 938 | |
---|
[6700] | 939 | |
---|
[7779] | 940 | OrxGui::GLGuiWidget* WorldEntity::getHealthWidget() |
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[6700] | 941 | { |
---|
[10698] | 942 | if ( this->healthWidget == NULL) |
---|
| 943 | this->createHealthWidget(); |
---|
[6700] | 944 | return this->healthWidget; |
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| 945 | } |
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| 946 | |
---|
[10698] | 947 | |
---|
| 948 | |
---|
| 949 | OrxGui::GLGuiWidget* WorldEntity::getImplantWidget() |
---|
| 950 | { |
---|
[10760] | 951 | if(this->implantWidget == NULL) |
---|
| 952 | this->createImplantWidget(); |
---|
[10698] | 953 | return this->implantWidget; |
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| 954 | } |
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| 955 | |
---|
| 956 | |
---|
| 957 | |
---|
| 958 | OrxGui::GLGuiWidget* WorldEntity::getShieldWidget() |
---|
| 959 | { |
---|
| 960 | if ( this->shieldWidget == NULL) |
---|
| 961 | this->createShieldWidget(); |
---|
| 962 | return this->shieldWidget; |
---|
| 963 | } |
---|
| 964 | |
---|
| 965 | |
---|
| 966 | OrxGui::GLGuiWidget* WorldEntity::getElectronicWidget() |
---|
| 967 | { |
---|
| 968 | if ( this->electronicWidget == NULL) |
---|
| 969 | this->createElectronicWidget(); |
---|
| 970 | return this->electronicWidget; |
---|
| 971 | } |
---|
| 972 | |
---|
| 973 | |
---|
| 974 | |
---|
| 975 | |
---|
[6431] | 976 | /** |
---|
[6700] | 977 | * @param visibility shows or hides the health-bar |
---|
[6431] | 978 | * (creates the widget if needed) |
---|
| 979 | */ |
---|
[10698] | 980 | void WorldEntity::setHealthWidgetVisibility(bool visibility) |
---|
[6430] | 981 | { |
---|
[7198] | 982 | if (visibility) |
---|
| 983 | { |
---|
| 984 | if (this->healthWidget != NULL) |
---|
| 985 | this->healthWidget->show(); |
---|
| 986 | else |
---|
[6430] | 987 | { |
---|
[7198] | 988 | this->createHealthWidget(); |
---|
| 989 | this->updateHealthWidget(); |
---|
| 990 | this->healthWidget->show(); |
---|
[6430] | 991 | } |
---|
[7198] | 992 | } |
---|
| 993 | else if (this->healthWidget != NULL) |
---|
| 994 | this->healthWidget->hide(); |
---|
[6430] | 995 | } |
---|
| 996 | |
---|
[8724] | 997 | |
---|
[6431] | 998 | /** |
---|
[8724] | 999 | * hit the world entity with |
---|
| 1000 | * @param damage damage to be dealt |
---|
| 1001 | */ |
---|
[9008] | 1002 | void WorldEntity::hit(float damage, WorldEntity* killer) |
---|
[8724] | 1003 | { |
---|
[10708] | 1004 | if ( forwardDamageToParent && this->getParent() != NullParent::getNullParent() && this->getParent()->isA( WorldEntity::staticClassID() ) ) |
---|
| 1005 | { |
---|
| 1006 | WorldEntity* pa = dynamic_cast<WorldEntity*>(this->getParent()); |
---|
| 1007 | pa->hit( damage, killer ); |
---|
| 1008 | return; |
---|
| 1009 | } |
---|
| 1010 | |
---|
| 1011 | bool dead = this->getHealth()<=0; |
---|
| 1012 | |
---|
[10710] | 1013 | if ( !damageable ) |
---|
| 1014 | return; |
---|
[8724] | 1015 | |
---|
[10758] | 1016 | if (this->getShieldActive()) |
---|
| 1017 | damage = this->decreaseShield(damage*2); |
---|
| 1018 | |
---|
[10768] | 1019 | this->decreaseHealth(damage); |
---|
| 1020 | |
---|
[8724] | 1021 | if( this->getHealth() > 0) |
---|
| 1022 | { |
---|
| 1023 | // any small explosion animaitions |
---|
| 1024 | } |
---|
| 1025 | else |
---|
| 1026 | { |
---|
[10708] | 1027 | if ( !dead ) |
---|
| 1028 | this->destroy( killer ); |
---|
[8724] | 1029 | } |
---|
| 1030 | } |
---|
| 1031 | |
---|
| 1032 | |
---|
| 1033 | /** |
---|
[8777] | 1034 | * destoys the world entity |
---|
| 1035 | */ |
---|
[9235] | 1036 | void WorldEntity::destroy(WorldEntity* killer) |
---|
[8777] | 1037 | { |
---|
| 1038 | this->toList(OM_DEAD); |
---|
| 1039 | } |
---|
| 1040 | |
---|
| 1041 | |
---|
| 1042 | /** |
---|
[6700] | 1043 | * @brief updates the HealthWidget |
---|
[6431] | 1044 | */ |
---|
[6700] | 1045 | void WorldEntity::updateHealthWidget() |
---|
[6430] | 1046 | { |
---|
[6700] | 1047 | if (this->healthWidget != NULL) |
---|
[6430] | 1048 | { |
---|
[6700] | 1049 | this->healthWidget->setMaximum(this->healthMax); |
---|
| 1050 | this->healthWidget->setValue(this->health); |
---|
[6430] | 1051 | } |
---|
| 1052 | } |
---|
| 1053 | |
---|
[10698] | 1054 | /** |
---|
| 1055 | * @brief updates the Electronic Widget |
---|
| 1056 | */ |
---|
| 1057 | //!< xferred from spaceship |
---|
| 1058 | void WorldEntity::updateElectronicWidget(){ |
---|
| 1059 | if (this->electronicWidget != NULL) |
---|
| 1060 | { //if it exists already: update it |
---|
| 1061 | this->electronicWidget->setMaximum(this->electronicMax); |
---|
| 1062 | this->electronicWidget->setValue(this->electronic); |
---|
| 1063 | } |
---|
| 1064 | else |
---|
| 1065 | { //create the widget |
---|
| 1066 | this->electronicWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
---|
| 1067 | this->electronicWidget->getBarWidget()->setChangedValueColor(Color(1,0,0,1)); |
---|
| 1068 | //this->electronicWidget->setDisplayedName("Electronics:"); |
---|
| 1069 | //this->electronicWidget->setSize2D(100,20); |
---|
| 1070 | //this->electronicWidget->setAbsCoor2D(150,200); |
---|
| 1071 | this->updateElectronicWidget(); |
---|
| 1072 | // if ( dynamic_cast<SpaceShip*>(this)->hasPlayer() ) |
---|
| 1073 | // State::getPlayer()->hud().setEnergyWidget(this->electronicWidget); |
---|
| 1074 | } |
---|
| 1075 | } |
---|
[6430] | 1076 | |
---|
| 1077 | /** |
---|
[10698] | 1078 | * @brief updates the ShieldWidget |
---|
| 1079 | */ |
---|
| 1080 | //!< xferred from spaceship |
---|
| 1081 | void WorldEntity::updateShieldWidget() |
---|
| 1082 | { |
---|
| 1083 | if (this->shieldWidget != NULL) |
---|
| 1084 | { |
---|
| 1085 | this->shieldWidget->setMaximum(this->shieldMax); |
---|
| 1086 | this->shieldWidget->setValue(this->shield);; |
---|
| 1087 | } |
---|
| 1088 | else |
---|
| 1089 | { |
---|
| 1090 | this->shieldWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
---|
| 1091 | this->shieldWidget->getBarWidget()->setChangedValueColor(Color(1,0,0,1)); |
---|
[10760] | 1092 | // this->shieldWidget->setDisplayedName("Shield:"); |
---|
| 1093 | // his->shieldWidget->setSize2D(100,20); |
---|
| 1094 | // this->shieldWidget->setAbsCoor2D(200,200); |
---|
[10698] | 1095 | this->updateShieldWidget(); |
---|
| 1096 | // if (dynamic_cast<SpaceShip*>(this)->hasPlayer()) |
---|
| 1097 | // State::getPlayer()->hud().setShieldWidget(this->shieldWidget); |
---|
| 1098 | } |
---|
| 1099 | } |
---|
| 1100 | |
---|
| 1101 | |
---|
| 1102 | |
---|
| 1103 | /** |
---|
[5498] | 1104 | * DEBUG-DRAW OF THE BV-Tree. |
---|
| 1105 | * @param depth What depth to draw |
---|
| 1106 | * @param drawMode the mode to draw this entity under |
---|
| 1107 | */ |
---|
[7711] | 1108 | void WorldEntity::drawBVTree(int depth, int drawMode) const |
---|
[4684] | 1109 | { |
---|
| 1110 | glMatrixMode(GL_MODELVIEW); |
---|
| 1111 | glPushMatrix(); |
---|
| 1112 | /* translate */ |
---|
| 1113 | glTranslatef (this->getAbsCoor ().x, |
---|
| 1114 | this->getAbsCoor ().y, |
---|
| 1115 | this->getAbsCoor ().z); |
---|
| 1116 | /* rotate */ |
---|
[4998] | 1117 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 1118 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
[4684] | 1119 | |
---|
[7711] | 1120 | |
---|
[4684] | 1121 | if (this->obbTree) |
---|
| 1122 | this->obbTree->drawBV(depth, drawMode); |
---|
[7711] | 1123 | |
---|
| 1124 | |
---|
[4684] | 1125 | glPopMatrix(); |
---|
| 1126 | } |
---|
[6341] | 1127 | |
---|
[6424] | 1128 | |
---|
[10314] | 1129 | |
---|
[6341] | 1130 | /** |
---|
[10314] | 1131 | * draw the mounting points |
---|
| 1132 | */ |
---|
| 1133 | void WorldEntity::debugDrawMountPoints() const |
---|
| 1134 | { |
---|
| 1135 | |
---|
| 1136 | std::vector<MountPoint*>::const_iterator it = this->mountPoints.begin(); |
---|
| 1137 | for( ; it < this->mountPoints.end(); it++) |
---|
| 1138 | { |
---|
| 1139 | if( (*it) != NULL) |
---|
| 1140 | { |
---|
| 1141 | (*it)->debugDraw(); |
---|
| 1142 | } |
---|
| 1143 | } |
---|
| 1144 | } |
---|
| 1145 | |
---|
| 1146 | |
---|
| 1147 | /** |
---|
[6424] | 1148 | * Debug the WorldEntity |
---|
| 1149 | */ |
---|
| 1150 | void WorldEntity::debugEntity() const |
---|
| 1151 | { |
---|
[9406] | 1152 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassCName(), this->getCName()); |
---|
[6424] | 1153 | this->debugNode(); |
---|
[9656] | 1154 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size()); |
---|
[6424] | 1155 | for (unsigned int i = 0; i < this->models.size(); i++) |
---|
| 1156 | { |
---|
| 1157 | if (models[i] != NULL) |
---|
[9406] | 1158 | PRINT(0)(" : %d:%s", i, this->models[i]->getCName()); |
---|
[6424] | 1159 | } |
---|
| 1160 | PRINT(0)("\n"); |
---|
| 1161 | |
---|
| 1162 | } |
---|
| 1163 | |
---|
| 1164 | |
---|
| 1165 | /** |
---|
[7954] | 1166 | * handler for changes on registred vars |
---|
| 1167 | * @param id id's which changed |
---|
[6341] | 1168 | */ |
---|
[7954] | 1169 | void WorldEntity::varChangeHandler( std::list< int > & id ) |
---|
[6341] | 1170 | { |
---|
[7954] | 1171 | if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() || |
---|
| 1172 | std::find( id.begin(), id.end(), scaling_handle ) != id.end() |
---|
| 1173 | ) |
---|
[6341] | 1174 | { |
---|
[7954] | 1175 | loadModel( modelFileName, scaling ); |
---|
[6341] | 1176 | } |
---|
| 1177 | |
---|
[9008] | 1178 | if ( std::find( id.begin(), id.end(), list_handle ) != id.end() ) |
---|
| 1179 | { |
---|
| 1180 | this->toList( (OM_LIST)list_write ); |
---|
| 1181 | } |
---|
[9235] | 1182 | |
---|
[9110] | 1183 | if ( std::find( id.begin(), id.end(), health_handle ) != id.end() ) |
---|
| 1184 | { |
---|
| 1185 | this->setHealth( health_write ); |
---|
| 1186 | } |
---|
[9235] | 1187 | |
---|
[9110] | 1188 | if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() ) |
---|
| 1189 | { |
---|
| 1190 | this->setHealthMax( healthMax_write ); |
---|
| 1191 | } |
---|
[9008] | 1192 | |
---|
[7954] | 1193 | PNode::varChangeHandler( id ); |
---|
[6341] | 1194 | } |
---|
| 1195 | |
---|
[10698] | 1196 | |
---|
| 1197 | void WorldEntity::regen(float time){ |
---|
[10758] | 1198 | |
---|
[10770] | 1199 | // printf("regen: %f, %f, %f ****************** ", time, this->healthRegen, this->shieldRegen); |
---|
[10758] | 1200 | float tmp; |
---|
| 1201 | this->increaseHealth(time * this->healthRegen); |
---|
| 1202 | this->increaseShield(time * this->shieldRegen); |
---|
[10698] | 1203 | |
---|
| 1204 | |
---|
| 1205 | if (this->electronic != this->electronicMax || this->electronicRegen != 0){ |
---|
| 1206 | tmp = this->electronic + this->electronicRegen * time; |
---|
| 1207 | if ( tmp > electronicMax) |
---|
| 1208 | this->electronic = this->electronicMax; |
---|
| 1209 | else |
---|
| 1210 | this->electronic = tmp; |
---|
| 1211 | |
---|
| 1212 | updateElectronicWidget(); |
---|
| 1213 | } |
---|
| 1214 | |
---|
| 1215 | } |
---|