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source: orxonox.OLD/branches/playability/src/world_entities/world_entity.cc @ 10099

Last change on this file since 10099 was 10096, checked in by bknecht, 17 years ago

connected the track with the worldentities and the spaceship

File size: 24.1 KB
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[2036]1
2
[4570]3/*
[2036]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
[2190]15   co-programmer: Christian Meyer
[2036]16*/
[5300]17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
[2036]18
19#include "world_entity.h"
[5208]20#include "shell_command.h"
[5143]21
[9869]22#include "util/loading/resource_manager.h"
23#include "resource_obj.h"
[8490]24#include "md2/md2Model.h"
25#include "md3/md3_model.h"
26
[8724]27#include "aabb_tree_node.h"
28
[7193]29#include "util/loading/load_param.h"
[10088]30#include "loading/load_param_xml.h"
31#include "util/loading/factory.h"
32
[4682]33#include "obb_tree.h"
[3608]34
[8974]35#include "elements/glgui_energywidget.h"
[6430]36
[6002]37#include "state.h"
[7014]38#include "camera.h"
[6002]39
[7927]40#include "collision_handle.h"
[8190]41#include "collision_event.h"
[8777]42#include "game_rules.h"
43#include "kill.h"
[9869]44#include "debug.h"
[7927]45
[10088]46#include "track/track.h"
47
[9869]48#include "projectiles/projectile.h"
[7927]49
[5208]50SHELL_COMMAND(model, WorldEntity, loadModel)
[6430]51->describe("sets the Model of the WorldEntity")
[7711]52->defaultValues("models/ships/fighter.obj", 1.0f);
[5208]53
[6424]54SHELL_COMMAND(debugEntity, WorldEntity, debugWE);
[5208]55
[9869]56
57ObjectListDefinition(WorldEntity);
[2043]58/**
[4836]59 *  Loads the WordEntity-specific Part of any derived Class
[5498]60 *
61 * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves,
62 *              that can calls WorldEntities loadParams for itself.
63 */
[6430]64WorldEntity::WorldEntity()
65    : Synchronizeable()
[2190]66{
[9869]67  this->registerObject(this, WorldEntity::_objectList);
[4597]68
[4682]69  this->obbTree = NULL;
[8724]70  this->aabbNode = NULL;
[6700]71  this->healthWidget = NULL;
72  this->healthMax = 1.0f;
73  this->health = 1.0f;
[8190]74  this->damage = 0.0f; // no damage dealt by a default entity
[6695]75  this->scaling = 1.0f;
[4261]76
[6695]77  /* OSOLETE */
78  this->bVisible = true;
79  this->bCollide = true;
80
[6142]81  this->objectListNumber = OM_INIT;
[9003]82  this->lastObjectListNumber = OM_INIT;
[6142]83
[8190]84  // reset all collision handles to NULL == unsubscribed state
85  for(int i = 0; i < CREngine::CR_NUMBER; ++i)
86    this->collisionHandles[i] = NULL;
87  this->bReactive = false;
[9003]88  this->bOnGround = false;
[8190]89
[10088]90  // Track of this entity
91  this->entityTrack = NULL;
92
[8190]93  // registering default reactions:
[9869]94  this->subscribeReaction(CREngine::CR_OBJECT_DAMAGE, /* WorldEntity::staticClassID(), */ Projectile::staticClassID());
[8190]95
[6142]96  this->toList(OM_NULL);
[9235]97
[9656]98  registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) );
99  modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) );
100  scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) );
101  list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) );
[9235]102
[9656]103  health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) );
104  healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) );
[2190]105}
[2043]106
107/**
[4836]108 *  standard destructor
[2043]109*/
[2190]110WorldEntity::~WorldEntity ()
[2036]111{
[7125]112  State::getObjectManager()->toList(this, OM_INIT);
113
114  // Delete the model (unregister it with the ResourceManager)
115  for (unsigned int i = 0; i < this->models.size(); i++)
116    this->setModel(NULL, i);
117
[5498]118  // Delete the obbTree
[5302]119  if( this->obbTree != NULL)
[4814]120    delete this->obbTree;
[5994]121
[6700]122  if (this->healthWidget != NULL)
123    delete this->healthWidget;
[8190]124
125  this->unsubscribeReaction();
[3531]126}
127
[5498]128/**
129 * loads the WorldEntity Specific Parameters.
130 * @param root: the XML-Element to load the Data From
131 */
[4436]132void WorldEntity::loadParams(const TiXmlElement* root)
133{
[5498]134  // Do the PNode loading stuff
[6512]135  PNode::loadParams(root);
[5498]136
[6222]137  LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture)
[6430]138  .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]139  .defaultValues("");
[6222]140
[4436]141  // Model Loading
[5671]142  LoadParam(root, "model", this, WorldEntity, loadModel)
[6430]143  .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]144  .defaultValues("", 1.0f, 0);
[6430]145
[10088]146  // Entity Attributes
[6700]147  LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax)
148  .describe("The Maximum health that can be loaded onto this entity")
[7198]149  .defaultValues(1.0f);
[6430]150
[6700]151  LoadParam(root, "health", this, WorldEntity, setHealth)
152  .describe("The Health the WorldEntity has at this moment")
[7198]153  .defaultValues(1.0f);
[9656]154
155  LoadParam(root, "list", this, WorldEntity, toListS);
[10088]156
157
158  // Track
159  LoadParamXML(root, "Track", this, WorldEntity, addTrack)
160   .describe("creates and adds a track to this WorldEntity");
[4436]161}
162
[6222]163
[3531]164/**
[10088]165 * this functions adds a track to this workd entity. This can be usefull, if you like this WE to follow a some waypoints.
166 * here the track is created and further initializing left for the Track itself
167 */
168void WorldEntity::addTrack(const TiXmlElement* root)
169{
[10096]170     
171  this->entityTrack = new Track();
172  this->setParent(this->entityTrack->getTrackNode());
173  this->entityTrack->getTrackNode()->setParentMode(PNODE_ALL);
[10088]174  LOAD_PARAM_START_CYCLE(root, element);
175  {
176    PRINTF(4)("element is: %s\n", element->Value());
177    Factory::fabricate(element);
178  }
179  LOAD_PARAM_END_CYCLE(element);
[10096]180 
181
[10088]182}
183
184
185/**
[4885]186 * loads a Model onto a WorldEntity
[4836]187 * @param fileName the name of the model to load
[5057]188 * @param scaling the Scaling of the model
[7711]189 *
190 * FIXME
191 * @todo: separate the obb tree generation from the model
[7221]192 */
[7711]193void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth)
[4261]194{
[6695]195  this->modelLODName = fileName;
[6424]196  this->scaling = scaling;
[7954]197
198  std::string name = fileName;
199
[9869]200  if (  name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 )
[7954]201  {
[9869]202    name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size());
[7954]203  }
204
205  this->modelFileName = name;
206
[7221]207  if (!fileName.empty())
[6142]208  {
[6430]209    // search for the special character # in the LoadParam
[7221]210    if (fileName.find('#') != std::string::npos)
[6222]211    {
[7221]212      PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str());
213      std::string lodFile = fileName;
214      unsigned int offset = lodFile.find('#');
[6720]215      for (unsigned int i = 0; i < 3; i++)
[6005]216      {
[7221]217        lodFile[offset] = 48+(int)i;
[9869]218        if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile))
[6222]219          this->loadModel(lodFile, scaling, i);
[6005]220      }
[6222]221      return;
222    }
[6720]223    if (this->scaling <= 0.0)
[6424]224    {
[7193]225      PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n");
[6720]226      this->scaling = 1.0;
[6424]227    }
[9869]228    /// LOADING AN OBJ FILE
[7221]229    if(fileName.find(".obj") != std::string::npos)
[6222]230    {
[7221]231      PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str());
[9869]232      StaticModel* model = new StaticModel();
233      *model = ResourceOBJ(fileName, this->scaling);
234      if (model->getVertexCount() > 0)
235      {
236        this->setModel(model, modelNumber);
237        if( modelNumber == 0 /* FIXME && !this->isA(CL_WEAPON) */)
238          this->buildObbTree(obbTreeDepth);
239      }
[7221]240      else
[9869]241        delete model;
[6222]242    }
[9869]243    /// LOADING AN MD2-model
[7221]244    else if(fileName.find(".md2") != std::string::npos)
[6222]245    {
[7221]246      PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str());
[7055]247      Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling);
[6430]248      //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0);
[6222]249      this->setModel(m, 0);
[7068]250
251      if( m != NULL)
[7711]252        this->buildObbTree(obbTreeDepth);
[6222]253    }
[9869]254    /// LOADING AN MD3-MODEL.
[9235]255    else if(fileName.find(".md3") != std::string::npos)
[8490]256    {
257      PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str());
[9869]258//      Model* m = new md3::MD3Model(fileName, this->scaling);
259//      this->setModel(m, 0);
[8490]260
[9869]261      //       if( m != NULL)
262      //         this->buildObbTree(obbTreeDepth);
[8490]263    }
[4732]264  }
265  else
[6341]266  {
[5995]267    this->setModel(NULL);
[6341]268  }
[4261]269}
270
[5061]271/**
[5994]272 * sets a specific Model for the Object.
273 * @param model The Model to set
274 * @param modelNumber the n'th model in the List to get.
275 */
276void WorldEntity::setModel(Model* model, unsigned int modelNumber)
277{
[5995]278  if (this->models.size() <= modelNumber)
279    this->models.resize(modelNumber+1, NULL);
280
281  if (this->models[modelNumber] != NULL)
[6004]282  {
[9869]283    delete this->models[modelNumber];
[5994]284  }
[6222]285
[5995]286  this->models[modelNumber] = model;
[5994]287}
288
289
290/**
[5061]291 * builds the obb-tree
292 * @param depth the depth to calculate
293 */
[7711]294bool WorldEntity::buildObbTree(int depth)
[5061]295{
[9494]296  if( this->obbTree != NULL)
297  {
[5428]298    delete this->obbTree;
[9494]299    this->obbTree = NULL;
300  }
[5428]301
[5995]302  if (this->models[0] != NULL)
[7711]303    this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this);
[5428]304  else
305  {
[7711]306    PRINTF(1)("could not create obb-tree, because no model was loaded yet\n");
[5428]307    this->obbTree = NULL;
308    return false;
309  }
[8724]310
311
312  // create the axis aligned bounding box
313  if( this->aabbNode != NULL)
314  {
315    delete this->aabbNode;
316    this->aabbNode = NULL;
317  }
318
[9869]319  if( this->models[0] != NULL)
320  {
[8724]321    this->aabbNode = new AABBTreeNode();
322    this->aabbNode->spawnBVTree(this->models[0]);
323  }
[9494]324  else
325  {
326    PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n");
327    this->aabbNode = NULL;
328    return false;
329  }
[8724]330  return true;
[5061]331}
[5057]332
[7927]333
[6142]334/**
[7927]335 * subscribes this world entity to a collision reaction
336 *  @param type the type of reaction to subscribe to
[8190]337 *  @param target1 a filter target (classID)
338 */
[9869]339void WorldEntity::subscribeReaction(CREngine::CRType type, const ClassID& target1)
[8190]340{
341  this->subscribeReaction(type);
342
343  // add the target filter
344  this->collisionHandles[type]->addTarget(target1);
345}
346
347
348/**
349 * subscribes this world entity to a collision reaction
350 *  @param type the type of reaction to subscribe to
351 *  @param target1 a filter target (classID)
352 */
[9869]353void WorldEntity::subscribeReaction(CREngine::CRType type, const ClassID& target1, const ClassID& target2)
[8190]354{
355  this->subscribeReaction(type);
356
357  // add the target filter
358  this->collisionHandles[type]->addTarget(target1);
359  this->collisionHandles[type]->addTarget(target2);
360}
361
362
363/**
364 * subscribes this world entity to a collision reaction
365 *  @param type the type of reaction to subscribe to
366 *  @param target1 a filter target (classID)
367 */
[9869]368void WorldEntity::subscribeReaction(CREngine::CRType type, const ClassID& target1, const ClassID& target2, const ClassID& target3)
[8190]369{
370  this->subscribeReaction(type);
371
372  // add the target filter
373  this->collisionHandles[type]->addTarget(target1);
374  this->collisionHandles[type]->addTarget(target2);
375  this->collisionHandles[type]->addTarget(target3);
376}
377
378
379/**
380 * subscribes this world entity to a collision reaction
381 *  @param type the type of reaction to subscribe to
382 *  @param target1 a filter target (classID)
383 */
[9869]384void WorldEntity::subscribeReaction(CREngine::CRType type, const ClassID& target1, const ClassID& target2, const ClassID& target3, const ClassID& target4)
[8190]385{
386  this->subscribeReaction(type);
387
388  // add the target filter
389  this->collisionHandles[type]->addTarget(target1);
390  this->collisionHandles[type]->addTarget(target2);
391  this->collisionHandles[type]->addTarget(target3);
392  this->collisionHandles[type]->addTarget(target4);
393}
394
395
396/**
397 * subscribes this world entity to a collision reaction
398 *  @param type the type of reaction to subscribe to
[7927]399 *  @param nrOfTargets number of target filters
400 *  @param ... the targets as classIDs
401 */
[8190]402void WorldEntity::subscribeReaction(CREngine::CRType type)
403{
[9869]404  if( this->collisionHandles[type] != NULL)
405  {
[8190]406    PRINTF(2)("Registering for a CollisionReaction already subscribed to! Skipping\n");
407    return;
408  }
[7927]409
[8190]410  this->collisionHandles[type] = CREngine::getInstance()->subscribeReaction(this, type);
[7927]411
[8190]412  // now there is at least one collision reaction subscribed
413  this->bReactive = true;
414}
415
416
[7927]417/**
[8190]418 * unsubscribes a specific reaction from the worldentity
419 *  @param type the reaction to unsubscribe
420 */
421void WorldEntity::unsubscribeReaction(CREngine::CRType type)
422{
423  if( this->collisionHandles[type] == NULL)
424    return;
425
426  CREngine::getInstance()->unsubscribeReaction(this->collisionHandles[type]);
427  this->collisionHandles[type] = NULL;
428
429  // check if there is still any handler registered
430  for(int i = 0; i < CREngine::CR_NUMBER; ++i)
431  {
432    if( this->collisionHandles[i] != NULL)
433    {
434      this->bReactive = true;
435      return;
436    }
437  }
438  this->bReactive = false;
439}
440
441
442/**
443 * unsubscribes all collision reactions
444 */
445void WorldEntity::unsubscribeReaction()
446{
447  for( int i = 0; i < CREngine::CR_NUMBER; i++)
448    this->unsubscribeReaction((CREngine::CRType)i);
449
450  // there are no reactions subscribed from now on
451  this->bReactive = false;
452}
453
454
455/**
456 * registers a new collision event to this world entity
457 *  @param entityA entity of the collision
458 *  @param entityB entity of the collision
459 *  @param bvA colliding bounding volume of entityA
460 *  @param bvB colliding bounding volume of entityA
461 */
462bool WorldEntity::registerCollision(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB)
463{
[9406]464  PRINTF(5)("registering collision of type: %s vs %s\n", entityA->getClassCName(), entityB->getClassCName());
[8190]465  // is there any handler listening?
466  if( !this->bReactive)
467    return false;
468
469  // get a collision event
470  CollisionEvent* c = CREngine::getInstance()->popCollisionEventObject();
471  assert(c != NULL); // if this should fail: we got not enough precached CollisionEvents: alter value in cr_defs.h
[8894]472  c->collide(COLLISION_TYPE_OBB, entityA, entityB, bvA, bvB);
[8190]473
474  for( int i = 0; i < CREngine::CR_NUMBER; ++i)
475    if( this->collisionHandles[i] != NULL)
476      this->collisionHandles[i]->registerCollisionEvent(c);
[8316]477  return true;
[8190]478}
479
480
481/**
482 * registers a new collision event to this woeld entity
483 *  @param entity the entity that collides
484 *  @param plane it stands on
485 *  @param position it collides on the plane
486 */
[8894]487bool WorldEntity::registerCollision(int type, WorldEntity* entity, WorldEntity* groundEntity, Vector normal, Vector position, bool bInWall)
[8190]488{
489  // is there any handler listening?
490  if( !this->bReactive)
491    return false;
492
493  // get a collision event
494  CollisionEvent* c = CREngine::getInstance()->popCollisionEventObject();
495  assert(c != NULL); // if this should fail: we got not enough precached CollisionEvents: alter value in cr_defs.h
[8894]496  c->collide(type, entity, groundEntity, normal, position, bInWall);
[8190]497
498  for( int i = 0; i < CREngine::CR_NUMBER; ++i)
499    if( this->collisionHandles[i] != NULL)
500      this->collisionHandles[i]->registerCollisionEvent(c);
[8316]501  return true;
[8190]502}
503
504
505/**
[6142]506 * @brief moves this entity to the List OM_List
507 * @param list the list to set this Entity to.
508 *
509 * this is the same as a call to State::getObjectManager()->toList(entity , list);
510 * directly, but with an easier interface.
511 *
512 * @todo inline this (peut etre)
513 */
514void WorldEntity::toList(OM_LIST list)
515{
516  State::getObjectManager()->toList(this, list);
517}
[5061]518
[9656]519void WorldEntity::toListS(const std::string& listName)
520{
521  OM_LIST id = ObjectManager::StringToOMList(listName);
522  if (id != OM_NULL)
523    this->toList(id);
524  else
525    PRINTF(2)("List %s not found\n", listName.c_str());
526}
527
528
[8037]529void WorldEntity::toReflectionList()
530{
531  State::getObjectManager()->toReflectionList( this );
532}
[6142]533
[8037]534void removeFromReflectionList()
535{
[9869]536  /// TODO
537  ///  State::getObject
[8037]538}
[6142]539
[4261]540/**
[4885]541 * sets the character attributes of a worldentity
[4836]542 * @param character attributes
[4885]543 *
544 * these attributes don't have to be set, only use them, if you need them
[2043]545*/
[5498]546//void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr)
547//{}
[2036]548
[3583]549
[2043]550/**
[5029]551 *  this function is called, when two entities collide
552 * @param entity: the world entity with whom it collides
553 *
554 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
555 */
556void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location)
557{
[5498]558  /**
559   * THIS IS A DEFAULT COLLISION-Effect.
560   * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT
561   * USE::
562   * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; };
563   *
564   * You can always define a default Action.... don't be affraid just test it :)
565   */
[9406]566  //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z);
[5029]567}
568
[2043]569
570/**
[8186]571 *  this function is called, when two entities collide
572 * @param entity: the world entity with whom it collides
573 *
574 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
575 */
576void WorldEntity::collidesWithGround(const Vector& location)
577{
[9406]578  PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() );
[8186]579}
580
581void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2)
582{
[8190]583
[9406]584  // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() );
[8190]585
[8186]586  Vector v = this->getAbsDirX();
[8490]587  v.x *= 10.1;
588  v.y *= 10.1;
589  v.z *= 10.1;
590  Vector u = Vector(0.0,-20.0,0.0);
[8190]591
[8490]592
593  if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) )
[8186]594  {
[8190]595
[9869]596    this->setAbsCoor(ray_2 - v);
[8490]597
[8186]598  }
[9869]599  else
[8186]600  {
601    if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z)
602    {
[8190]603      this->setAbsCoor(feet -u );
[8186]604    }
[8190]605
606    this->setAbsCoor(ray_2 - v);
607
[8186]608  }
[8490]609
610
[8186]611}
612
613/**
[5498]614 *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World
[4885]615 *
[5498]616 */
[3229]617void WorldEntity::postSpawn ()
[6430]618{}
[2043]619
[3583]620
[2043]621/**
[6959]622 *  this method is called by the world if the WorldEntity leaves the game
[5498]623 */
[6959]624void WorldEntity::leaveWorld ()
[6430]625{}
[2043]626
[3583]627
[2190]628/**
[7085]629 * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning
630 */
631void WorldEntity::reset()
[9235]632{
633  this->setHealth( this->getHealthMax() );
634}
[7085]635
636/**
[4836]637 *  this method is called every frame
638 * @param time: the time in seconds that has passed since the last tick
[4885]639 *
640 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
[2043]641*/
[4570]642void WorldEntity::tick(float time)
[10096]643{
644}
[3583]645
[5498]646
[3583]647/**
[4836]648 *  the entity is drawn onto the screen with this function
[4885]649 *
650 * This is a central function of an entity: call it to let the entity painted to the screen.
651 * Just override this function with whatever you want to be drawn.
[3365]652*/
[5500]653void WorldEntity::draw() const
[3803]654{
[9406]655  //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName());
[6281]656  //  assert(!unlikely(this->models.empty()));
[6002]657  {
658    glMatrixMode(GL_MODELVIEW);
659    glPushMatrix();
[4570]660
[6002]661    /* translate */
662    glTranslatef (this->getAbsCoor ().x,
663                  this->getAbsCoor ().y,
664                  this->getAbsCoor ().z);
[6004]665    Vector tmpRot = this->getAbsDir().getSpacialAxis();
666    glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[2043]667
[6004]668
669    // This Draws the LOD's
[7014]670    float cameraDistance = State::getCamera()->distance(this);
[6004]671    if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL)
[6002]672    {
[6222]673      this->models[2]->draw();
[6004]674    }
675    else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL)
[6002]676    {
677      this->models[1]->draw();
[6004]678    }
679    else if (this->models.size() >= 1 && this->models[0] != NULL)
[6002]680    {
681      this->models[0]->draw();
682    }
[8724]683
[9869]684    //     if( this->aabbNode != NULL)
685    //       this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true);
[8724]686
[6002]687    glPopMatrix();
688  }
[3803]689}
[3583]690
[6430]691/**
[6700]692 * @param health the Health to add.
693 * @returns the health left (this->healthMax - health+this->health)
[6430]694 */
[6700]695float WorldEntity::increaseHealth(float health)
[6430]696{
[6700]697  this->health += health;
698  if (this->health > this->healthMax)
[6430]699  {
[6700]700    float retHealth = this->healthMax - this->health;
701    this->health = this->healthMax;
702    this->updateHealthWidget();
703    return retHealth;
[6430]704  }
[6700]705  this->updateHealthWidget();
[6430]706  return 0.0;
707}
[6281]708
[5498]709/**
[6700]710 * @param health the Health to be removed
[6430]711 * @returns 0.0 or the rest, that was not substracted (bellow 0.0)
712 */
[6700]713float WorldEntity::decreaseHealth(float health)
[6430]714{
[6700]715  this->health -= health;
[6430]716
[6700]717  if (this->health < 0)
[6430]718  {
[6700]719    float retHealth = -this->health;
720    this->health = 0.0f;
721    this->updateHealthWidget();
722    return retHealth;
[6430]723  }
[6700]724  this->updateHealthWidget();
[6430]725  return 0.0;
726
727}
728
729/**
[6700]730 * @param maxHealth the maximal health that can be loaded onto the entity.
[6430]731 */
[6700]732void WorldEntity::setHealthMax(float healthMax)
[6430]733{
[6700]734  this->healthMax = healthMax;
735  if (this->health > this->healthMax)
[6430]736  {
[9406]737    PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName());
[6700]738    this->health = this->healthMax;
[6430]739  }
[6700]740  this->updateHealthWidget();
[6430]741}
742
[6431]743/**
[6700]744 * @brief creates the HealthWidget
[6431]745 *
[6700]746 * since not all entities need an HealthWidget, it is only created on request.
[6431]747 */
[6700]748void WorldEntity::createHealthWidget()
[6430]749{
[6700]750  if (this->healthWidget == NULL)
[6430]751  {
[8974]752    this->healthWidget = new OrxGui::GLGuiEnergyWidget();
[8977]753    this->healthWidget->setDisplayedName(std::string(this->getClassName()) + " Energy:");
[6700]754    this->healthWidget->setSize2D(30,400);
755    this->healthWidget->setAbsCoor2D(10,100);
[6430]756
[6700]757    this->updateHealthWidget();
[6430]758  }
759  else
[9406]760    PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName());
[6430]761}
762
[6700]763void WorldEntity::increaseHealthMax(float increaseHealth)
[6440]764{
[6700]765  this->healthMax += increaseHealth;
766  this->updateHealthWidget();
[6440]767}
768
[6700]769
[7779]770OrxGui::GLGuiWidget* WorldEntity::getHealthWidget()
[6700]771{
772  this->createHealthWidget();
773  return this->healthWidget;
774}
775
[6431]776/**
[6700]777 * @param visibility shows or hides the health-bar
[6431]778 * (creates the widget if needed)
779 */
[6700]780void WorldEntity::setHealthWidgetVisibilit(bool visibility)
[6430]781{
[7198]782  if (visibility)
783  {
784    if (this->healthWidget != NULL)
785      this->healthWidget->show();
786    else
[6430]787    {
[7198]788      this->createHealthWidget();
789      this->updateHealthWidget();
790      this->healthWidget->show();
[6430]791    }
[7198]792  }
793  else if (this->healthWidget != NULL)
794    this->healthWidget->hide();
[6430]795}
796
[8724]797
[6431]798/**
[8724]799 * hit the world entity with
800 *  @param damage damage to be dealt
801 */
[9008]802void WorldEntity::hit(float damage, WorldEntity* killer)
[8724]803{
804  this->decreaseHealth(damage);
805
[9406]806  PRINTF(5)("Hit me: %s::%s now only %f/%f health\n", this->getClassCName(), this->getCName(), this->getHealth(), this->getHealthMax());
[8777]807
[8724]808  if( this->getHealth() > 0)
809  {
810    // any small explosion animaitions
811  }
812  else
813  {
[9235]814    this->destroy( killer );
[8724]815  }
816}
817
818
819/**
[8777]820 * destoys the world entity
821 */
[9235]822void WorldEntity::destroy(WorldEntity* killer)
[8777]823{
824  this->toList(OM_DEAD);
825}
826
827
828/**
[6700]829 * @brief updates the HealthWidget
[6431]830 */
[6700]831void WorldEntity::updateHealthWidget()
[6430]832{
[6700]833  if (this->healthWidget != NULL)
[6430]834  {
[6700]835    this->healthWidget->setMaximum(this->healthMax);
836    this->healthWidget->setValue(this->health);
[6430]837  }
838}
839
840
841/**
[5498]842 * DEBUG-DRAW OF THE BV-Tree.
843 * @param depth What depth to draw
844 * @param drawMode the mode to draw this entity under
845 */
[7711]846void WorldEntity::drawBVTree(int depth, int drawMode) const
[4684]847{
848  glMatrixMode(GL_MODELVIEW);
849  glPushMatrix();
850  /* translate */
851  glTranslatef (this->getAbsCoor ().x,
852                this->getAbsCoor ().y,
853                this->getAbsCoor ().z);
854  /* rotate */
[4998]855  Vector tmpRot = this->getAbsDir().getSpacialAxis();
856  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[4684]857
[7711]858
[4684]859  if (this->obbTree)
860    this->obbTree->drawBV(depth, drawMode);
[7711]861
862
[4684]863  glPopMatrix();
864}
[6341]865
[6424]866
[6341]867/**
[6424]868 * Debug the WorldEntity
869 */
870void WorldEntity::debugEntity() const
871{
[9406]872  PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassCName(), this->getCName());
[6424]873  this->debugNode();
[9656]874  PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size());
[6424]875  for (unsigned int i = 0; i < this->models.size(); i++)
876  {
877    if (models[i] != NULL)
[9406]878      PRINT(0)(" : %d:%s", i, this->models[i]->getCName());
[6424]879  }
880  PRINT(0)("\n");
881
882}
883
884
885/**
[7954]886 * handler for changes on registred vars
887 * @param id id's which changed
[6341]888 */
[7954]889void WorldEntity::varChangeHandler( std::list< int > & id )
[6341]890{
[7954]891  if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() ||
892       std::find( id.begin(), id.end(), scaling_handle ) != id.end()
893     )
[6341]894  {
[7954]895    loadModel( modelFileName, scaling );
[6341]896  }
897
[9008]898  if ( std::find( id.begin(), id.end(), list_handle ) != id.end() )
899  {
900    this->toList( (OM_LIST)list_write );
901  }
[9235]902
[9110]903  if ( std::find( id.begin(), id.end(), health_handle ) != id.end() )
904  {
905    this->setHealth( health_write );
906  }
[9235]907
[9110]908  if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() )
909  {
910    this->setHealthMax( healthMax_write );
911  }
[9008]912
[7954]913  PNode::varChangeHandler( id );
[6341]914}
915
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